From 8bb8bbf4ae2ef259857efe49436dfd71758ea092 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Tue, 8 Jun 2021 01:55:12 -0400
Subject: [PATCH] glsl: Implement fswzadd

and wip nv thread shuffle impl
---
 .../backend/glsl/emit_context.cpp             | 11 ++++++
 .../backend/glsl/emit_context.h               |  1 +
 .../backend/glsl/emit_glsl_warp.cpp           | 36 ++++++++++++++++---
 src/shader_recompiler/profile.h               |  1 +
 .../renderer_opengl/gl_shader_cache.cpp       |  1 +
 5 files changed, 45 insertions(+), 5 deletions(-)

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index ed0955da0..6c2828644 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -306,6 +306,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
     SetupImages(bindings);
     SetupTextures(bindings);
     DefineHelperFunctions();
+    DefineConstants();
 }
 
 void EmitContext::SetupExtensions(std::string&) {
@@ -339,6 +340,9 @@ void EmitContext::SetupExtensions(std::string&) {
         if (!info.uses_int64) {
             header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
         }
+        if (profile.support_gl_warp_intrinsics) {
+            header += "#extension GL_NV_shader_thread_shuffle : enable\n";
+        }
     }
     if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry &&
         stage != Stage::Geometry) {
@@ -605,4 +609,11 @@ void EmitContext::SetupTextures(Bindings& bindings) {
     }
 }
 
+void EmitContext::DefineConstants() {
+    if (info.uses_fswzadd) {
+        header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
+                  "const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);";
+    }
+}
+
 } // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index dce99586e..2b0d22ce5 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -167,6 +167,7 @@ private:
     void DefineStorageBuffers(Bindings& bindings);
     void DefineGenericOutput(size_t index, u32 invocations);
     void DefineHelperFunctions();
+    void DefineConstants();
     std::string DefineGlobalMemoryFunctions();
     void SetupImages(Bindings& bindings);
     void SetupTextures(Bindings& bindings);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index 38c49b164..6ced0776c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -35,9 +35,17 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
     const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
     return ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask);
 }
+
+void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op,
+                  std::string_view value, std::string_view index,
+                  [[maybe_unused]] std::string_view clamp, std::string_view segmentation_mask) {
+    const auto width{fmt::format("32u>>(bitCount({}&31u))", segmentation_mask)};
+    ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width);
+    SetInBoundsFlag(ctx, inst);
+}
 } // namespace
 
-void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
+void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
     ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst);
 }
 
@@ -103,6 +111,10 @@ void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
 void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
                       std::string_view index, std::string_view clamp,
                       std::string_view segmentation_mask) {
+    if (ctx.profile.support_gl_warp_intrinsics) {
+        UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, segmentation_mask);
+        return;
+    }
     const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
     const auto thread_id{"gl_SubGroupInvocationARB"};
     const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
@@ -117,6 +129,10 @@ void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
 
 void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
                    std::string_view clamp, std::string_view segmentation_mask) {
+    if (ctx.profile.support_gl_warp_intrinsics) {
+        UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, segmentation_mask);
+        return;
+    }
     const auto thread_id{"gl_SubGroupInvocationARB"};
     const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
     const auto src_thread_id{fmt::format("({}-{})", thread_id, index)};
@@ -128,6 +144,10 @@ void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std
 void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
                      std::string_view index, std::string_view clamp,
                      std::string_view segmentation_mask) {
+    if (ctx.profile.support_gl_warp_intrinsics) {
+        UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, segmentation_mask);
+        return;
+    }
     const auto thread_id{"gl_SubGroupInvocationARB"};
     const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
     const auto src_thread_id{fmt::format("({}+{})", thread_id, index)};
@@ -139,6 +159,10 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
 void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
                           std::string_view index, std::string_view clamp,
                           std::string_view segmentation_mask) {
+    if (ctx.profile.support_gl_warp_intrinsics) {
+        UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, segmentation_mask);
+        return;
+    }
     const auto thread_id{"gl_SubGroupInvocationARB"};
     const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
     const auto src_thread_id{fmt::format("({}^{})", thread_id, index)};
@@ -147,10 +171,12 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val
     ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
 }
 
-void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
-                     [[maybe_unused]] std::string_view op_a, [[maybe_unused]] std::string_view op_b,
-                     [[maybe_unused]] std::string_view swizzle) {
-    NotImplemented();
+void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
+                     std::string_view swizzle) {
+    const auto mask{fmt::format("({}>>((gl_SubGroupInvocationARB&3)<<1))&3", swizzle)};
+    const std::string modifier_a = fmt::format("FSWZ_A[{}]", mask);
+    const std::string modifier_b = fmt::format("FSWZ_B[{}]", mask);
+    ctx.AddF32("{}=({}*{})+({}*{});", inst, op_a, modifier_a, op_b, modifier_b);
 }
 
 void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 3a4495070..246995190 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -86,6 +86,7 @@ struct Profile {
     bool support_gl_nv_gpu_shader_5{};
     bool support_gl_amd_gpu_shader_half_float{};
     bool support_gl_texture_shadow_lod{};
+    bool support_gl_warp_intrinsics{};
 
     bool warp_size_potentially_larger_than_guest{};
 
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 3d229a78c..4fcf4e458 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -226,6 +226,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
           .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
           .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
           .support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
+          .support_gl_warp_intrinsics = false,
 
           .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),