various fixes to be able to build project
This commit is contained in:
parent
518cbf2fb0
commit
86495a83c1
20
akiru.sln
20
akiru.sln
|
@ -2,6 +2,10 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{DFE335FC-755D-4BAA-8452-94434F8A1EDB}"
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EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru", "src\akiru\akiru.vcxproj", "{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}"
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EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "src\core\core.vcxproj", "{8AEA7F29-3466-4786-A10D-6A4BD0610977}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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||||
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@ -18,6 +22,22 @@ Global
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|||
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.Build.0 = Release|Win32
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||||
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.ActiveCfg = Release|x64
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||||
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.Build.0 = Release|x64
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.Build.0 = Debug|Win32
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.ActiveCfg = Debug|x64
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.Build.0 = Debug|x64
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.ActiveCfg = Release|Win32
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.Build.0 = Release|Win32
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.ActiveCfg = Release|x64
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||||
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.Build.0 = Release|x64
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.Build.0 = Debug|Win32
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.ActiveCfg = Debug|x64
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.Build.0 = Debug|x64
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.ActiveCfg = Release|Win32
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.Build.0 = Release|Win32
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.ActiveCfg = Release|x64
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||||
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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Binary file not shown.
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@ -46,35 +46,35 @@
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</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\vsprops\Base.props" />
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<Import Project="..\..\vsprops\CodeGen_Debug.props" />
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<Import Project="..\..\vsprops\App.props" />
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<Import Project="..\..\vsprops\Optimization_Debug.props" />
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<Import Project="..\..\vsprops\Externals.props" />
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<Import Project="..\..\vsprops\base.props" />
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<Import Project="..\..\vsprops\code_generation_debug.props" />
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<Import Project="..\..\vsprops\app.props" />
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<Import Project="..\..\vsprops\optimization_debug.props" />
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<Import Project="..\..\vsprops\externals.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\vsprops\Base.props" />
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<Import Project="..\..\vsprops\CodeGen_Debug.props" />
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<Import Project="..\..\vsprops\App.props" />
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<Import Project="..\..\vsprops\Optimization_Debug.props" />
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<Import Project="..\..\vsprops\Externals.props" />
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<Import Project="..\..\vsprops\base.props" />
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<Import Project="..\..\vsprops\code_generation_debug.props" />
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<Import Project="..\..\vsprops\app.props" />
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<Import Project="..\..\vsprops\optimization_debug.props" />
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<Import Project="..\..\vsprops\externals.props" />
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</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\vsprops\Base.props" />
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<Import Project="..\..\vsprops\CodeGen_Release.props" />
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<Import Project="..\..\vsprops\App.props" />
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<Import Project="..\..\vsprops\Optimization_Release.props" />
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<Import Project="..\..\vsprops\Externals.props" />
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<Import Project="..\..\vsprops\base.props" />
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<Import Project="..\..\vsprops\code_generation_release.props" />
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<Import Project="..\..\vsprops\app.props" />
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<Import Project="..\..\vsprops\optimization_release.props" />
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<Import Project="..\..\vsprops\externals.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\vsprops\Base.props" />
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<Import Project="..\..\vsprops\CodeGen_Release.props" />
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<Import Project="..\..\vsprops\App.props" />
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<Import Project="..\..\vsprops\Optimization_Release.props" />
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<Import Project="..\..\vsprops\Externals.props" />
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<Import Project="..\..\vsprops\base.props" />
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<Import Project="..\..\vsprops\code_generation_release.props" />
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<Import Project="..\..\vsprops\app.props" />
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<Import Project="..\..\vsprops\optimization_release.props" />
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<Import Project="..\..\vsprops\externals.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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@ -190,13 +190,13 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\emuwindow\emuwindow_glfw.cpp" />
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<ClCompile Include="src\akiru.cpp" />
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<ClCompile Include="src\emu_window\emu_window_glfw.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h" />
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<ClInclude Include="src\emuwindow\emuwindow_glfw.h" />
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<ClInclude Include="src\akiru.h" />
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<ClInclude Include="src\emu_window\emu_window_glfw.h" />
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<ClInclude Include="src\version.h" />
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</ItemGroup>
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<ItemGroup>
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@ -2,32 +2,23 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="src\akiru.cpp" />
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<ClCompile Include="src\emuwindow\emuwindow_glfw.cpp">
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<Filter>emuwindow</Filter>
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</ClCompile>
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<ClCompile Include="src\emuwindow\emuwindow_sdl.cpp">
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<Filter>emuwindow</Filter>
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<ClCompile Include="src\emu_window\emu_window_glfw.cpp">
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<Filter>emu_window</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h" />
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<ClInclude Include="src\version.h" />
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<ClInclude Include="src\emuwindow\emuwindow_glfw.h">
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<Filter>emuwindow</Filter>
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</ClInclude>
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<ClInclude Include="src\akiru.h" />
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<ClInclude Include="src\emuwindow\emuwindow_sdl.h">
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<Filter>emuwindow</Filter>
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<ClInclude Include="src\emu_window\emu_window_glfw.h">
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<Filter>emu_window</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="akiru.rc" />
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</ItemGroup>
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<ItemGroup>
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<None Include="res\icon3_48x48.ico" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="emuwindow">
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<Filter Include="emu_window">
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<UniqueIdentifier>{e3161526-9f53-4670-8dae-2be81ff01bc2}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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@ -1,9 +1,9 @@
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/*!
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/**
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* Copyright (C) 2013 Akiru Emulator
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*
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* @file akiry.cpp
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* @file akiru.cpp
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* @author ShizZy <shizzy247@gmail.com>
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* @date 2012-02-11
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* @date 2013-09-04
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* @brief Main entry point
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*
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* @section LICENSE
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@ -23,102 +23,73 @@
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*/
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#include "common.h"
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#include "platform.h"
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#if EMU_PLATFORM == PLATFORM_LINUX
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#include <unistd.h>
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#endif
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//#if EMU_PLATFORM == PLATFORM_LINUX
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//#include <unistd.h>
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//#endif
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#include "config.h"
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#include "xml.h"
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#include "x86_utils.h"
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//#include "core.h"
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//#include "dvd/loader.h"
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//#include "powerpc/cpu_core.h"
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//#include "hw/hw.h"
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//#include "video_core.h"
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#include "emuwindow/emuwindow_glfw.h"
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#include "emu_window/emu_window_glfw.h"
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#include "akiru.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// This is needed to fix SDL in certain build environments
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#ifdef main
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#undef main
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#endif
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//#define PLAY_FIFO_RECORDING
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/// Application entry point
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int __cdecl main(int argc, char **argv) {
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u32 tight_loop;
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LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
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printf("akiru starting...\n");
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char program_dir[MAX_PATH];
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_getcwd(program_dir, MAX_PATH-1);
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size_t cwd_len = strlen(program_dir);
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program_dir[cwd_len] = '/';
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program_dir[cwd_len+1] = '\0';
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//char program_dir[MAX_PATH];
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//_getcwd(program_dir, MAX_PATH-1);
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//size_t cwd_len = strlen(program_dir);
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//program_dir[cwd_len] = '/';
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//program_dir[cwd_len+1] = '\0';
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common::ConfigManager config_manager;
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config_manager.set_program_dir(program_dir, MAX_PATH);
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config_manager.ReloadConfig(NULL);
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core::SetConfigManager(&config_manager);
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//common::ConfigManager config_manager;
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//config_manager.set_program_dir(program_dir, MAX_PATH);
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//config_manager.ReloadConfig(NULL);
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//core::SetConfigManager(&config_manager);
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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if (E_OK != core::Init(emu_window)) {
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LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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core::Kill();
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exit(1);
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//if (E_OK != core::Init(emu_window)) {
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// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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// core::Kill();
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// exit(1);
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//}
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//// Load a game or die...
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//if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
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// if (common::g_config->enable_auto_boot()) {
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// core::Start();
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// } else {
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// LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
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// }
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//} else {
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// LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
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// exit(E_ERR);
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//}
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//// run the game
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//while(core::SYS_DIE != core::g_state) {
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// if (core::SYS_RUNNING == core::g_state) {
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// if(!(cpu->is_on)) {
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// cpu->Start(); // Initialize and start CPU.
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// } else {
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// for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
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// cpu->execStep();
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// }
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// }
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// } else if (core::SYS_HALTED == core::g_state) {
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// core::Stop();
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// }
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//}
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//core::Kill();
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while (1) {
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}
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#ifndef PLAY_FIFO_RECORDING
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// Load a game or die...
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if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
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if (common::g_config->enable_auto_boot()) {
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core::Start();
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} else {
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LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
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}
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} else {
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LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
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exit(E_ERR);
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}
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// run the game
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while(core::SYS_DIE != core::g_state) {
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if (core::SYS_RUNNING == core::g_state) {
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if(!(cpu->is_on)) {
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cpu->Start(); // Initialize and start CPU.
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} else {
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for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
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cpu->execStep();
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}
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}
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} else if (core::SYS_HALTED == core::g_state) {
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core::Stop();
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}
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}
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core::Kill();
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#else
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// load fifo log and replay it
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// TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
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Flipper_Open();
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video_core::Start(emu_window);
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core::SetState(core::SYS_RUNNING);
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fifo_player::FPFile file;
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fifo_player::Load("/home/tony/20_frames.gff", file);
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fifo_player::PlayFile(file);
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// TODO: Wait for video core to finish - PlayFile should handle this
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while (1);
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#endif
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delete emu_window;
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return E_OK;
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return 0;
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}
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@ -1,7 +1,7 @@
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/**
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* Copyright (C) 2005-2012 Gekko Emulator
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*
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* @file emuwindow.h
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* @file emu_window.h
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* @author Neobrain
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* @date 2012-06-01
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* @brief Interface for implementing an emulator window manager
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@ -26,12 +26,11 @@
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#define CORE_EMUWINDOW_H_
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#include "common.h"
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#include "config.h"
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namespace input_common
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{
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class KeyboardInput;
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}
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//namespace input_common
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//{
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//class KeyboardInput;
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//}
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// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
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// QGLWidget, GLFW, etc...)
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* @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
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* @param controller_interface Pointer to a running KeyboardInput interface
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*/
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void set_controller_interface(input_common::KeyboardInput* controller_interface) {
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controller_interface_ = controller_interface;
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}
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input_common::KeyboardInput* controller_interface() { return controller_interface_; }
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//void set_controller_interface(input_common::KeyboardInput* controller_interface) {
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// controller_interface_ = controller_interface;
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//}
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//input_common::KeyboardInput* controller_interface() { return controller_interface_; }
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Config config() { return config_; }
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void set_config(Config val) { config_ = val; }
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@ -80,11 +79,11 @@ public:
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void set_window_title(std::string val) { window_title_ = val; }
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protected:
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EmuWindow() : controller_interface_(NULL), client_area_width_(640), client_area_height_(480) {
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EmuWindow() : client_area_width_(640), client_area_height_(480) {
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char window_title[255];
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sprintf(window_title, "gekko [%s|%s] - %s",
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common::g_config->CPUCoreTypeToString(common::g_config->powerpc_core()).c_str(),
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common::g_config->RenderTypeToString(common::g_config->current_renderer()).c_str(),
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sprintf(window_title, "akiru [%s|%s] - %s",
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"null-cpu",
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"null-renderer",
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__DATE__);
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window_title_ = window_title;
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}
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@ -98,9 +97,6 @@ protected:
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private:
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Config config_; ///< Internal configuration
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input_common::KeyboardInput* controller_interface_;
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DISALLOW_COPY_AND_ASSIGN(EmuWindow);
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};
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#endif // CORE_EMUWINDOW_H_
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@ -44,31 +44,31 @@
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</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\vsprops\Base.props" />
|
||||
<Import Project="..\..\vsprops\CodeGen_Debug.props" />
|
||||
<Import Project="..\..\vsprops\Optimization_Debug.props" />
|
||||
<Import Project="..\..\vsprops\Externals.props" />
|
||||
<Import Project="..\..\vsprops\base.props" />
|
||||
<Import Project="..\..\vsprops\code_generation_debug.props" />
|
||||
<Import Project="..\..\vsprops\optimization_debug.props" />
|
||||
<Import Project="..\..\vsprops\externals.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\vsprops\Base.props" />
|
||||
<Import Project="..\..\vsprops\CodeGen_Debug.props" />
|
||||
<Import Project="..\..\vsprops\Optimization_Debug.props" />
|
||||
<Import Project="..\..\vsprops\Externals.props" />
|
||||
<Import Project="..\..\vsprops\base.props" />
|
||||
<Import Project="..\..\vsprops\code_generation_debug.props" />
|
||||
<Import Project="..\..\vsprops\optimization_debug.props" />
|
||||
<Import Project="..\..\vsprops\externals.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\vsprops\Base.props" />
|
||||
<Import Project="..\..\vsprops\CodeGen_Release.props" />
|
||||
<Import Project="..\..\vsprops\Optimization_Release.props" />
|
||||
<Import Project="..\..\vsprops\Externals.props" />
|
||||
<Import Project="..\..\vsprops\base.props" />
|
||||
<Import Project="..\..\vsprops\code_generation_release.props" />
|
||||
<Import Project="..\..\vsprops\optimization_release.props" />
|
||||
<Import Project="..\..\vsprops\externals.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\vsprops\Base.props" />
|
||||
<Import Project="..\..\vsprops\CodeGen_Release.props" />
|
||||
<Import Project="..\..\vsprops\Optimization_Release.props" />
|
||||
<Import Project="..\..\vsprops\Externals.props" />
|
||||
<Import Project="..\..\vsprops\base.props" />
|
||||
<Import Project="..\..\vsprops\code_generation_release.props" />
|
||||
<Import Project="..\..\vsprops\optimization_release.props" />
|
||||
<Import Project="..\..\vsprops\externals.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
|
@ -180,6 +180,9 @@
|
|||
<Project>{dfe335fc-755d-4baa-8452-94434f8a1edb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\core.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
|
|
@ -2,22 +2,22 @@
|
|||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros">
|
||||
<GekkoBinDir>$(SolutionDir)bin\$(PlatformName)\</GekkoBinDir>
|
||||
<AkiruBinDir>$(SolutionDir)bin\$(PlatformName)\</AkiruBinDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OutDir>$(GekkoBinDir)</OutDir>
|
||||
<OutDir>$(AkiruBinDir)</OutDir>
|
||||
<TargetName>$(ProjectName)$(Configuration)</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy "$(SolutionDir)data" "$(GekkoBinDir)" /Y /S /D
|
||||
xcopy "$(ExternalsDir)glew-1.6.0\bin$(PlatformArchitecture)\glew32.dll" "$(GekkoBinDir)" /Y /S /D
|
||||
xcopy "$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName)\SDL.dll" "$(GekkoBinDir)" /Y /S /D</Command>
|
||||
<Command>xcopy "$(SolutionDir)data" "$(AkiruBinDir)" /Y /S /D
|
||||
xcopy "$(ExternalsDir)glew-1.10.0\bin\Release\$(PlatformName)\glew32.dll" "$(AkiruBinDir)" /Y /S /D
|
||||
xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(AkiruBinDir)" /Y /S /D</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<BuildMacro Include="GekkoBinDir">
|
||||
<Value>$(GekkoBinDir)</Value>
|
||||
<BuildMacro Include="AkiruBinDir">
|
||||
<Value>$(AkiruBinDir)</Value>
|
||||
</BuildMacro>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -13,7 +13,7 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\akiru\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT =1</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1</PreprocessorDefinitions>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ExternalsDir>$(SolutionDir)externals\</ExternalsDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<_PropertySheetDisplayName>Externals</_PropertySheetDisplayName>
|
||||
<_PropertySheetDisplayName>externals</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
|
@ -15,8 +15,8 @@
|
|||
</ClCompile>
|
||||
<Lib />
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(ExternalsDir)glew-1.6.0\lib$(PlatformArchitecture);$(ExternalsDir)glfw-3.0\lib$(PlatformArchitecture)\$(Configuration);$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>libjpeg.lib;glfw3.lib;opengl32.lib;glew32.lib;glu32.lib;SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(ExternalsDir)glew-1.10.0\lib\Release\$(PlatformName);$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>glfw3dll.lib;opengl32.lib;glew32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
|
|
Loading…
Reference in a new issue