SVC: Cleaned up function wrappers to pass in correct argument types.
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@ -1,19 +1,6 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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@ -21,759 +8,113 @@
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#include "core/mem_map.h"
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#include "core/hle/hle.h"
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// For easy parameter parsing and return value processing.
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namespace Wrap {
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//32bit wrappers
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template<void func()> void WrapV_V() {
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func();
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}
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template<u32 func()> void WrapU_V() {
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RETURN(func());
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}
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template<int func(void *, const char *)> void WrapI_VC() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, Memory::GetCharPointer(PARAM(1)));
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Core::g_app_core->SetReg(1, param_1);
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RETURN(retval);
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}
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template<u32 func(int, void *, int)> void WrapU_IVI() {
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u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), PARAM(2));
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RETURN(retval);
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}
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template<int func(const char *, int, int, u32)> void WrapI_CIIU() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(int, const char *, u32, void *, void *, u32, int)> void WrapI_ICUVVUI() {
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u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2),
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Memory::GetPointer(PARAM(3)),Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(const char *, int, const char *, int, int, int, int, int)> void WrapI_CICIIIII() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), Memory::GetCharPointer(PARAM(2)),
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PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7));
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(const char *, int, int, int, int, int, int)> void WrapI_CIIIIII() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
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PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(int, int, int, int, int, int, u32)> void WrapI_IIIIIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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// Hm, do so many params get passed in registers?
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template<int func(int, int, int, int, int, int, int, int, u32)> void WrapI_IIIIIIIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7), PARAM(8));
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RETURN(retval);
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}
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template<u32 func(int, void *)> void WrapU_IV() {
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u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)));
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RETURN(retval);
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}
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template<float func()> void WrapF_V() {
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RETURNF(func());
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}
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// TODO: Not sure about the floating point parameter passing
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template<float func(int, float, u32)> void WrapF_IFU() {
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RETURNF(func(PARAM(0), PARAMF(0), PARAM(1)));
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}
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template<u32 func(u32)> void WrapU_U() {
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u32 retval = func(PARAM(0));
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RETURN(retval);
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}
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template<u32 func(u32, int)> void WrapU_UI() {
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u32 retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32)> void WrapI_U() {
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int retval = func(PARAM(0));
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RETURN(retval);
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}
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template<int func(u32, int)> void WrapI_UI() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32, int, int, u32)> void WrapI_UIIU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(int, u32, int)> void WrapU_IUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(u32, u32)> void WrapI_UU() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32, float, float)> void WrapI_UFF() {
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// Not sure about the float arguments.
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int retval = func(PARAM(0), PARAMF(0), PARAMF(1));
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RETURN(retval);
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}
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template<int func(u32, u32, u32)> void WrapI_UUU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, int)> void WrapI_UUUI() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, int, int, int,int )> void WrapI_UUUIIII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, u32)> void WrapI_UUUU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, u32, u32)> void WrapI_UUUUU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(void*)> void WrapI_V() {
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u32 retval = func(Memory::GetPointer(PARAM(0)));
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RETURN(retval);
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}
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template<u32 func(int)> void WrapU_I() {
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u32 retval = func(PARAM(0));
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RETURN(retval);
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}
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template<u32 func(int, int, u32)> void WrapU_IIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(int)> void WrapI_I() {
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int retval = func(PARAM(0));
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RETURN(retval);
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}
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template<void func(u32)> void WrapV_U() {
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func(PARAM(0));
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}
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template<void func(int)> void WrapV_I() {
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func(PARAM(0));
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}
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template<void func(u32, u32)> void WrapV_UU() {
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func(PARAM(0), PARAM(1));
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}
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template<void func(int, int)> void WrapV_II() {
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func(PARAM(0), PARAM(1));
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}
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template<void func(u32, const char *)> void WrapV_UC() {
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func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
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}
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template<int func(u32, const char *)> void WrapI_UC() {
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int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
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RETURN(retval);
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}
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template<int func(u32, const char *, int)> void WrapI_UCI() {
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int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, int , int , int, int, int)> void WrapU_UIIIII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
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RETURN(retval);
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}
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template<u32 func(u32, int , int , int, u32)> void WrapU_UIIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<u32 func(u32, int , int , int, int, int, int)> void WrapU_UIIIIII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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}
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template<u32 func(u32, u32)> void WrapU_UU() {
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u32 retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<u32 func(u32, u32, int)> void WrapU_UUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, u32, int, int)> void WrapU_UUII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(const char *, u32, u32, u32)> void WrapU_CUUU() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<void func(u32, int, u32, int, int)> void WrapV_UIUII() {
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func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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}
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template<u32 func(u32, int, u32, int, int)> void WrapU_UIUII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(u32, int, u32, int, int)> void WrapI_UIUII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<u32 func(u32, int, u32, int)> void WrapU_UIUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, int, u32, int)> void WrapI_UIUI() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(u32, int, u32)> void WrapU_UIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, int, u32, u32)> void WrapU_UIUU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<u32 func(u32, int, int)> void WrapU_UII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<u32 func(u32, int, int, u32)> void WrapU_UIIU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, int, int, u32, u32)> void WrapI_UIIUU() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(u32, u32, int, int)> void WrapI_UUII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, u32, int, int, int)> void WrapI_UUIII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<void func(u32, int, int, int)> void WrapV_UIII() {
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func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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}
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template<void func(u32, int, int, int, int, int)> void WrapV_UIIIII() {
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func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
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}
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template<void func(u32, int, int)> void WrapV_UII() {
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func(PARAM(0), PARAM(1), PARAM(2));
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}
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template<u32 func(int, u32)> void WrapU_IU() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(int, u32)> void WrapI_IU() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(u32, u32, int)> void WrapI_UUI() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(u32, u32, int, u32)> void WrapI_UUIU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(int, int)> void WrapI_II() {
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int retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<int func(int, int, int)> void WrapI_III() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(int, u32, int)> void WrapI_IUI() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(int, int, int, int)> void WrapI_IIII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(u32, int, int, int)> void WrapI_UIII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(int, int, int, u32, int)> void WrapI_IIIUI() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(int, u32, u32, int, int)> void WrapI_IUUII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(int, const char *, int, u32, u32)> void WrapI_ICIUU() {
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int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(int, int, u32)> void WrapI_IIU() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type s32
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template<void func(int, u32)> void WrapV_IU() {
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func(PARAM(0), PARAM(1));
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}
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template<void func(u32, int)> void WrapV_UI() {
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func(PARAM(0), PARAM(1));
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}
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template<u32 func(const char *)> void WrapU_C() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)));
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RETURN(retval);
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}
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template<u32 func(const char *, const char *, const char *, u32)> void WrapU_CCCU() {
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u32 retval = func(Memory::GetCharPointer(PARAM(0)),
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Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)),
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PARAM(3));
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RETURN(retval);
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}
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template<int func(const char *)> void WrapI_C() {
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int retval = func(Memory::GetCharPointer(PARAM(0)));
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RETURN(retval);
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}
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template<int func(const char *, u32)> void WrapI_CU() {
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int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
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RETURN(retval);
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}
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template<int func(const char *, u32, int)> void WrapI_CUI() {
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int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
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RETURN(retval);
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}
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template<int func(int, const char *, int, u32)> void WrapI_ICIU() {
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int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
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RETURN(retval);
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}
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template<int func(const char *, int, u32)> void WrapI_CIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32)> void WrapI_CUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32, u32)> void WrapI_CUUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, const char*, int, int)> void WrapI_CCII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32, int, u32, u32)> void WrapI_CUUIUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, int, int, u32, int, int)> void WrapI_CIIUII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, int, u32, u32, u32)> void WrapI_CIUUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, u32, u32, u32, u32)> void WrapI_CUUUUU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, u32)> void WrapU_CU() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
|
||||
RETURN((u32) retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, const char *)> void WrapU_UC() {
|
||||
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, u32, u32)> void WrapU_CUU() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN((u32) retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, int, int)> void WrapU_III() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, int)> void WrapU_II() {
|
||||
u32 retval = func(PARAM(0), PARAM(1));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, int, int, int)> void WrapU_IIII() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, u32, u32)> void WrapU_IUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, u32, u32, u32)> void WrapU_IUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(int, u32, u32, u32, u32)> void WrapU_IUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32)> void WrapU_UUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(int, u32, u32)> void WrapV_IUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<void func(int, int, u32)> void WrapV_IIU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<void func(u32, int, u32)> void WrapV_UIU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<int func(u32, int, u32)> void WrapI_UIU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(int, u32, u32, u32, u32)> void WrapV_IUUUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
}
|
||||
|
||||
template<void func(u32, u32, u32)> void WrapV_UUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2));
|
||||
}
|
||||
|
||||
template<void func(u32, u32, u32, u32)> void WrapV_UUUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
}
|
||||
|
||||
template<void func(const char *, u32, int, u32)> void WrapV_CUIU() {
|
||||
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, int, u32)> void WrapI_CUIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(u32, const char *, u32, int, u32)> void WrapV_UCUIU() {
|
||||
func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3),
|
||||
PARAM(4));
|
||||
}
|
||||
|
||||
template<int func(u32, const char *, u32, int, u32)> void WrapI_UCUIU() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(const char *, u32, int, int, u32)> void WrapV_CUIIU() {
|
||||
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3),
|
||||
PARAM(4));
|
||||
}
|
||||
|
||||
template<int func(const char *, u32, int, int, u32)> void WrapI_CUIIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, u32)> void WrapU_UUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, const char *, u32, u32)> void WrapU_UCUU() {
|
||||
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, int)> void WrapU_UUUI() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, int, u32)> void WrapU_UUUIU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, int, u32, int)> void WrapU_UUUIUI() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, int, u32)> void WrapU_UUIU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, int, int, int)> void WrapU_UIII() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32, u32, u32)> void WrapI_IUUUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32, u32, u32, u32)> void WrapI_IUUUUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, int, int)> void WrapI_IUII() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
template<u32 func(u32, u32, u32, u32, u32)> void WrapU_UUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(u32, u32, u32, u32, u32)> void WrapV_UUUUU() {
|
||||
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
}
|
||||
|
||||
template<u32 func(const char *, const char *)> void WrapU_CC() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)),
|
||||
Memory::GetCharPointer(PARAM(1)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<void func(const char*)> void WrapV_C() {
|
||||
func(Memory::GetCharPointer(PARAM(0)));
|
||||
}
|
||||
|
||||
template<void func(s64)> void WrapV_S64() {
|
||||
func(((s64)PARAM(1) << 32) | PARAM(0));
|
||||
}
|
||||
|
||||
template<void func(const char *, int)> void WrapV_CI() {
|
||||
func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
|
||||
}
|
||||
|
||||
template<u32 func(const char *, int)> void WrapU_CI() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, int, int)> void WrapU_CII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(const char *, int, u32, int, u32)> void WrapU_CIUIU() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(const char *, int, u32, int, u32, int)> void WrapU_CIUIUI() {
|
||||
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
|
||||
PARAM(3), PARAM(4), PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4),
|
||||
PARAM(5));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32, u32)> void WrapI_IUUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, u32, u32)> void WrapI_IUU() {
|
||||
int retval = func(PARAM(0), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<u32 func(u32, u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(u32, int, u32, u32)> void WrapI_UIUU() {
|
||||
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, const char *)> void WrapI_IC() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(int, const char *, const char *, u32, int)> void WrapI_ICCUI() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3), PARAM(4));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(int, const char *, const char *, int)> void WrapI_ICCI() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(const char *, int, int)> void WrapI_CII() {
|
||||
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template <int func(int, const char *, int)> void WrapI_ICI() {
|
||||
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, void *, void *, void *, void *, u32, int)> void WrapI_IVVVVUI(){
|
||||
u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), Memory::GetPointer(PARAM(2)), Memory::GetPointer(PARAM(3)), Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6) );
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(int, const char *, u32, void *, int, int, int)> void WrapI_ICUVIII(){
|
||||
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), Memory::GetPointer(PARAM(3)), PARAM(4), PARAM(5), PARAM(6));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(void*, u32)> void WrapI_VU(){
|
||||
u32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(1));
|
||||
Core::g_app_core->SetReg(1, param_1);
|
||||
RETURN(retval);
|
||||
}
|
||||
namespace S32 {
|
||||
|
||||
template<int func(void*, void*, u32)> void WrapI_VVU(){
|
||||
u32 retval = func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2));
|
||||
RETURN(retval);
|
||||
template<s32 func(u32, u32, u32, u32)> void U32_U32_U32_U32() {
|
||||
RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3)));
|
||||
}
|
||||
|
||||
template<int func(void*, u32, void*, int)> void WrapI_VUVI(){
|
||||
u32 retval = func(Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)), PARAM(3));
|
||||
RETURN(retval);
|
||||
template<s32 func(u32, u32, u32, u32, u32)> void U32_U32_U32_U32_U32() {
|
||||
RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4)));
|
||||
}
|
||||
|
||||
template<int func(void*, u32, u32, u32, u32, u32)> void WrapI_VUUUUU(){
|
||||
template<s32 func(u32*, u32, u32, u32, u32, u32)> void U32P_U32_U32_U32_U32_U32(){
|
||||
u32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
|
||||
Core::g_app_core->SetReg(1, param_1);
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(u32, s64)> void WrapI_US64() {
|
||||
int retval = func(PARAM(0), (((u64)PARAM(3) << 32) | PARAM(2)));
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<int func(void*, void*, u32, u32, s64)> void WrapI_VVUUS64() {
|
||||
u32 param_1 = 0;
|
||||
int retval = func(¶m_1, Memory::GetPointer(PARAM(1)), PARAM(2), PARAM(3), (((u64)PARAM(4) << 32) | PARAM(0)));
|
||||
Core::g_app_core->SetReg(1, param_1);
|
||||
template<s32 func(s32*, u32*, s32, bool, s64)> void S32P_U32P_S32_Bool_S64() {
|
||||
s32 param_1 = 0;
|
||||
s32 retval = func(¶m_1, (Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2),
|
||||
(PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0)));
|
||||
Core::g_app_core->SetReg(1, (u32)param_1);
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Is this correct? Probably not
|
||||
template<int func(u32, u32, u32, u32, s64)> void WrapI_UUUUS64() {
|
||||
int retval = func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((u64)PARAM(4) << 32) | PARAM(0)));
|
||||
template<s32 func(u32, u32, u32, u32, s64)> void U32_U32_U32_U32_S64() {
|
||||
RETURN(func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((s64)PARAM(4) << 32) | PARAM(0))));
|
||||
}
|
||||
|
||||
template<s32 func(u32, s64)> void U32_S64() {
|
||||
RETURN(func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))));
|
||||
}
|
||||
|
||||
template<s32 func(void*, void*, u32)> void VoidP_VoidP_U32(){
|
||||
RETURN(func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2)));
|
||||
}
|
||||
|
||||
template<s32 func(s32*, u32)> void S32P_U32(){
|
||||
s32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(1));
|
||||
Core::g_app_core->SetReg(1, param_1);
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<s32 func(u32, s32)> void U32_S32() {
|
||||
RETURN(func(PARAM(0), (s32)PARAM(1)));
|
||||
}
|
||||
|
||||
template<s32 func(u32*, u32)> void U32P_U32(){
|
||||
u32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, PARAM(1));
|
||||
Core::g_app_core->SetReg(1, param_1);
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
template<s32 func(u32)> void U32() {
|
||||
RETURN(func(PARAM(0)));
|
||||
}
|
||||
|
||||
template<s32 func(void*)> void U32P() {
|
||||
RETURN(func(Memory::GetPointer(PARAM(0))));
|
||||
}
|
||||
|
||||
template<s32 func(s64*, u32, void*, s32)> void S64P_U32_VoidP_S32(){
|
||||
RETURN(func((s64*)Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)),
|
||||
(s32)PARAM(3)));
|
||||
}
|
||||
|
||||
template<s32 func(u32*, const char*)> void U32P_CharP() {
|
||||
u32 param_1 = 0;
|
||||
u32 retval = func(¶m_1, Memory::GetCharPointer(PARAM(1)));
|
||||
Core::g_app_core->SetReg(1, param_1);
|
||||
RETURN(retval);
|
||||
}
|
||||
|
||||
} // namespace S32
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function wrappers that return type u32
|
||||
|
||||
namespace U32 {
|
||||
|
||||
template<u32 func()> void Void() {
|
||||
RETURN(func());
|
||||
}
|
||||
|
||||
} // namespace U32
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Function wrappers that return type void
|
||||
|
||||
namespace Void {
|
||||
|
||||
template<void func(s64)> void S64() {
|
||||
func(((s64)PARAM(1) << 32) | PARAM(0));
|
||||
}
|
||||
|
||||
template<void func(const char*)> void CharP() {
|
||||
func(Memory::GetCharPointer(PARAM(0)));
|
||||
}
|
||||
|
||||
} // namespace Void
|
||||
|
||||
} // namespace Wrap
|
||||
|
|
|
@ -34,9 +34,7 @@ enum MapMemoryPermission {
|
|||
};
|
||||
|
||||
/// Map application or GSP heap memory
|
||||
Result ControlMemory(void* _out_addr, u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissions) {
|
||||
u32* out_addr = (u32*)_out_addr;
|
||||
|
||||
Result ControlMemory(u32* out_addr, u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissions) {
|
||||
DEBUG_LOG(SVC,"called operation=0x%08X, addr0=0x%08X, addr1=0x%08X, size=%08X, permissions=0x%08X",
|
||||
operation, addr0, addr1, size, permissions);
|
||||
|
||||
|
@ -76,8 +74,7 @@ Result MapMemoryBlock(Handle memblock, u32 addr, u32 mypermissions, u32 otherper
|
|||
}
|
||||
|
||||
/// Connect to an OS service given the port name, returns the handle to the port to out
|
||||
Result ConnectToPort(void* _out, const char* port_name) {
|
||||
Handle* out = (Handle*)_out;
|
||||
Result ConnectToPort(Handle* out, const char* port_name) {
|
||||
Service::Interface* service = Service::g_manager->FetchFromPortName(port_name);
|
||||
|
||||
DEBUG_LOG(SVC, "called port_name=%s", port_name);
|
||||
|
@ -136,11 +133,9 @@ Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
|
|||
}
|
||||
|
||||
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
|
||||
Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wait_all,
|
||||
Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
|
||||
s64 nano_seconds) {
|
||||
// TODO(bunnei): Do something with nano_seconds, currently ignoring this
|
||||
s32* out = (s32*)_out;
|
||||
Handle* handles = (Handle*)_handles;
|
||||
bool unlock_all = true;
|
||||
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
|
||||
|
||||
|
@ -148,7 +143,7 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
|
|||
handle_count, (wait_all ? "true" : "false"), nano_seconds);
|
||||
|
||||
// Iterate through each handle, synchronize kernel object
|
||||
for (u32 i = 0; i < handle_count; i++) {
|
||||
for (s32 i = 0; i < handle_count; i++) {
|
||||
bool wait = false;
|
||||
Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]);
|
||||
|
||||
|
@ -200,18 +195,17 @@ void OutputDebugString(const char* string) {
|
|||
}
|
||||
|
||||
/// Get resource limit
|
||||
Result GetResourceLimit(void* _resource_limit, Handle process) {
|
||||
Result GetResourceLimit(Handle* resource_limit, Handle process) {
|
||||
// With regards to proceess values:
|
||||
// 0xFFFF8001 is a handle alias for the current KProcess, and 0xFFFF8000 is a handle alias for
|
||||
// the current KThread.
|
||||
Handle* resource_limit = (Handle*)_resource_limit;
|
||||
*resource_limit = 0xDEADBEEF;
|
||||
ERROR_LOG(SVC, "(UNIMPLEMENTED) called process=0x%08X", process);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Get resource limit current values
|
||||
Result GetResourceLimitCurrentValues(void* _values, Handle resource_limit, void* names,
|
||||
Result GetResourceLimitCurrentValues(s64* values, Handle resource_limit, void* names,
|
||||
s32 name_count) {
|
||||
ERROR_LOG(SVC, "(UNIMPLEMENTED) called resource_limit=%08X, names=%s, name_count=%d",
|
||||
resource_limit, names, name_count);
|
||||
|
@ -255,8 +249,7 @@ u32 ExitThread() {
|
|||
}
|
||||
|
||||
/// Gets the priority for the specified thread
|
||||
Result GetThreadPriority(void* _priority, Handle handle) {
|
||||
s32* priority = (s32*)_priority;
|
||||
Result GetThreadPriority(s32* priority, Handle handle) {
|
||||
*priority = Kernel::GetThreadPriority(handle);
|
||||
return 0;
|
||||
}
|
||||
|
@ -267,8 +260,7 @@ Result SetThreadPriority(Handle handle, s32 priority) {
|
|||
}
|
||||
|
||||
/// Create a mutex
|
||||
Result CreateMutex(void* _mutex, u32 initial_locked) {
|
||||
Handle* mutex = (Handle*)_mutex;
|
||||
Result CreateMutex(Handle* mutex, u32 initial_locked) {
|
||||
*mutex = Kernel::CreateMutex((initial_locked != 0));
|
||||
DEBUG_LOG(SVC, "called initial_locked=%s : created handle=0x%08X",
|
||||
initial_locked ? "true" : "false", *mutex);
|
||||
|
@ -284,20 +276,19 @@ Result ReleaseMutex(Handle handle) {
|
|||
}
|
||||
|
||||
/// Get current thread ID
|
||||
Result GetThreadId(void* thread_id, u32 thread) {
|
||||
Result GetThreadId(u32* thread_id, Handle thread) {
|
||||
ERROR_LOG(SVC, "(UNIMPLEMENTED) called thread=0x%08X", thread);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Query memory
|
||||
Result QueryMemory(void *_info, void *_out, u32 addr) {
|
||||
Result QueryMemory(void* info, void* out, u32 addr) {
|
||||
ERROR_LOG(SVC, "(UNIMPLEMENTED) called addr=0x%08X", addr);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Create an event
|
||||
Result CreateEvent(void* _event, u32 reset_type) {
|
||||
Handle* evt = (Handle*)_event;
|
||||
Result CreateEvent(Handle* evt, u32 reset_type) {
|
||||
*evt = Kernel::CreateEvent((ResetType)reset_type);
|
||||
DEBUG_LOG(SVC, "called reset_type=0x%08X : created handle=0x%08X",
|
||||
reset_type, *evt);
|
||||
|
@ -305,8 +296,7 @@ Result CreateEvent(void* _event, u32 reset_type) {
|
|||
}
|
||||
|
||||
/// Duplicates a kernel handle
|
||||
Result DuplicateHandle(void* _out, Handle handle) {
|
||||
Handle* out = (Handle*)_out;
|
||||
Result DuplicateHandle(Handle* out, Handle handle) {
|
||||
DEBUG_LOG(SVC, "called handle=0x%08X", handle);
|
||||
|
||||
// Translate kernel handles -> real handles
|
||||
|
@ -342,132 +332,132 @@ void SleepThread(s64 nanoseconds) {
|
|||
}
|
||||
|
||||
const HLE::FunctionDef SVC_Table[] = {
|
||||
{0x00, nullptr, "Unknown"},
|
||||
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"},
|
||||
{0x02, WrapI_VVU<QueryMemory>, "QueryMemory"},
|
||||
{0x03, nullptr, "ExitProcess"},
|
||||
{0x04, nullptr, "GetProcessAffinityMask"},
|
||||
{0x05, nullptr, "SetProcessAffinityMask"},
|
||||
{0x06, nullptr, "GetProcessIdealProcessor"},
|
||||
{0x07, nullptr, "SetProcessIdealProcessor"},
|
||||
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
|
||||
{0x09, WrapU_V<ExitThread>, "ExitThread"},
|
||||
{0x0A, WrapV_S64<SleepThread>, "SleepThread"},
|
||||
{0x0B, WrapI_VU<GetThreadPriority>, "GetThreadPriority"},
|
||||
{0x0C, WrapI_UI<SetThreadPriority>, "SetThreadPriority"},
|
||||
{0x0D, nullptr, "GetThreadAffinityMask"},
|
||||
{0x0E, nullptr, "SetThreadAffinityMask"},
|
||||
{0x0F, nullptr, "GetThreadIdealProcessor"},
|
||||
{0x10, nullptr, "SetThreadIdealProcessor"},
|
||||
{0x11, nullptr, "GetCurrentProcessorNumber"},
|
||||
{0x12, nullptr, "Run"},
|
||||
{0x13, WrapI_VU<CreateMutex>, "CreateMutex"},
|
||||
{0x14, WrapI_U<ReleaseMutex>, "ReleaseMutex"},
|
||||
{0x15, nullptr, "CreateSemaphore"},
|
||||
{0x16, nullptr, "ReleaseSemaphore"},
|
||||
{0x17, WrapI_VU<CreateEvent>, "CreateEvent"},
|
||||
{0x18, WrapI_U<SignalEvent>, "SignalEvent"},
|
||||
{0x19, WrapI_U<ClearEvent>, "ClearEvent"},
|
||||
{0x1A, nullptr, "CreateTimer"},
|
||||
{0x1B, nullptr, "SetTimer"},
|
||||
{0x1C, nullptr, "CancelTimer"},
|
||||
{0x1D, nullptr, "ClearTimer"},
|
||||
{0x1E, nullptr, "CreateMemoryBlock"},
|
||||
{0x1F, WrapI_UUUU<MapMemoryBlock>, "MapMemoryBlock"},
|
||||
{0x20, nullptr, "UnmapMemoryBlock"},
|
||||
{0x21, WrapI_V<CreateAddressArbiter>, "CreateAddressArbiter"},
|
||||
{0x22, WrapI_UUUUS64<ArbitrateAddress>, "ArbitrateAddress"},
|
||||
{0x23, WrapI_U<CloseHandle>, "CloseHandle"},
|
||||
{0x24, WrapI_US64<WaitSynchronization1>, "WaitSynchronization1"},
|
||||
{0x25, WrapI_VVUUS64<WaitSynchronizationN>, "WaitSynchronizationN"},
|
||||
{0x26, nullptr, "SignalAndWait"},
|
||||
{0x27, WrapI_VU<DuplicateHandle>, "DuplicateHandle"},
|
||||
{0x28, nullptr, "GetSystemTick"},
|
||||
{0x29, nullptr, "GetHandleInfo"},
|
||||
{0x2A, nullptr, "GetSystemInfo"},
|
||||
{0x2B, nullptr, "GetProcessInfo"},
|
||||
{0x2C, nullptr, "GetThreadInfo"},
|
||||
{0x2D, WrapI_VC<ConnectToPort>, "ConnectToPort"},
|
||||
{0x2E, nullptr, "SendSyncRequest1"},
|
||||
{0x2F, nullptr, "SendSyncRequest2"},
|
||||
{0x30, nullptr, "SendSyncRequest3"},
|
||||
{0x31, nullptr, "SendSyncRequest4"},
|
||||
{0x32, WrapI_U<SendSyncRequest>, "SendSyncRequest"},
|
||||
{0x33, nullptr, "OpenProcess"},
|
||||
{0x34, nullptr, "OpenThread"},
|
||||
{0x35, nullptr, "GetProcessId"},
|
||||
{0x36, nullptr, "GetProcessIdOfThread"},
|
||||
{0x37, WrapI_VU<GetThreadId>, "GetThreadId"},
|
||||
{0x38, WrapI_VU<GetResourceLimit>, "GetResourceLimit"},
|
||||
{0x39, nullptr, "GetResourceLimitLimitValues"},
|
||||
{0x3A, WrapI_VUVI<GetResourceLimitCurrentValues>, "GetResourceLimitCurrentValues"},
|
||||
{0x3B, nullptr, "GetThreadContext"},
|
||||
{0x3C, nullptr, "Break"},
|
||||
{0x3D, WrapV_C<OutputDebugString>, "OutputDebugString"},
|
||||
{0x3E, nullptr, "ControlPerformanceCounter"},
|
||||
{0x3F, nullptr, "Unknown"},
|
||||
{0x40, nullptr, "Unknown"},
|
||||
{0x41, nullptr, "Unknown"},
|
||||
{0x42, nullptr, "Unknown"},
|
||||
{0x43, nullptr, "Unknown"},
|
||||
{0x44, nullptr, "Unknown"},
|
||||
{0x45, nullptr, "Unknown"},
|
||||
{0x46, nullptr, "Unknown"},
|
||||
{0x47, nullptr, "CreatePort"},
|
||||
{0x48, nullptr, "CreateSessionToPort"},
|
||||
{0x49, nullptr, "CreateSession"},
|
||||
{0x4A, nullptr, "AcceptSession"},
|
||||
{0x4B, nullptr, "ReplyAndReceive1"},
|
||||
{0x4C, nullptr, "ReplyAndReceive2"},
|
||||
{0x4D, nullptr, "ReplyAndReceive3"},
|
||||
{0x4E, nullptr, "ReplyAndReceive4"},
|
||||
{0x4F, nullptr, "ReplyAndReceive"},
|
||||
{0x50, nullptr, "BindInterrupt"},
|
||||
{0x51, nullptr, "UnbindInterrupt"},
|
||||
{0x52, nullptr, "InvalidateProcessDataCache"},
|
||||
{0x53, nullptr, "StoreProcessDataCache"},
|
||||
{0x54, nullptr, "FlushProcessDataCache"},
|
||||
{0x55, nullptr, "StartInterProcessDma"},
|
||||
{0x56, nullptr, "StopDma"},
|
||||
{0x57, nullptr, "GetDmaState"},
|
||||
{0x58, nullptr, "RestartDma"},
|
||||
{0x59, nullptr, "Unknown"},
|
||||
{0x5A, nullptr, "Unknown"},
|
||||
{0x5B, nullptr, "Unknown"},
|
||||
{0x5C, nullptr, "Unknown"},
|
||||
{0x5D, nullptr, "Unknown"},
|
||||
{0x5E, nullptr, "Unknown"},
|
||||
{0x5F, nullptr, "Unknown"},
|
||||
{0x60, nullptr, "DebugActiveProcess"},
|
||||
{0x61, nullptr, "BreakDebugProcess"},
|
||||
{0x62, nullptr, "TerminateDebugProcess"},
|
||||
{0x63, nullptr, "GetProcessDebugEvent"},
|
||||
{0x64, nullptr, "ContinueDebugEvent"},
|
||||
{0x65, nullptr, "GetProcessList"},
|
||||
{0x66, nullptr, "GetThreadList"},
|
||||
{0x67, nullptr, "GetDebugThreadContext"},
|
||||
{0x68, nullptr, "SetDebugThreadContext"},
|
||||
{0x69, nullptr, "QueryDebugProcessMemory"},
|
||||
{0x6A, nullptr, "ReadProcessMemory"},
|
||||
{0x6B, nullptr, "WriteProcessMemory"},
|
||||
{0x6C, nullptr, "SetHardwareBreakPoint"},
|
||||
{0x6D, nullptr, "GetDebugThreadParam"},
|
||||
{0x6E, nullptr, "Unknown"},
|
||||
{0x6F, nullptr, "Unknown"},
|
||||
{0x70, nullptr, "ControlProcessMemory"},
|
||||
{0x71, nullptr, "MapProcessMemory"},
|
||||
{0x72, nullptr, "UnmapProcessMemory"},
|
||||
{0x73, nullptr, "Unknown"},
|
||||
{0x74, nullptr, "Unknown"},
|
||||
{0x75, nullptr, "Unknown"},
|
||||
{0x76, nullptr, "TerminateProcess"},
|
||||
{0x77, nullptr, "Unknown"},
|
||||
{0x78, nullptr, "CreateResourceLimit"},
|
||||
{0x79, nullptr, "Unknown"},
|
||||
{0x7A, nullptr, "Unknown"},
|
||||
{0x7B, nullptr, "Unknown"},
|
||||
{0x7C, nullptr, "KernelSetState"},
|
||||
{0x7D, nullptr, "QueryProcessMemory"},
|
||||
{0x00, nullptr, "Unknown"},
|
||||
{0x01, Wrap::S32::U32P_U32_U32_U32_U32_U32<ControlMemory>, "ControlMemory"},
|
||||
{0x02, Wrap::S32::VoidP_VoidP_U32<QueryMemory>, "QueryMemory"},
|
||||
{0x03, nullptr, "ExitProcess"},
|
||||
{0x04, nullptr, "GetProcessAffinityMask"},
|
||||
{0x05, nullptr, "SetProcessAffinityMask"},
|
||||
{0x06, nullptr, "GetProcessIdealProcessor"},
|
||||
{0x07, nullptr, "SetProcessIdealProcessor"},
|
||||
{0x08, Wrap::S32::U32_U32_U32_U32_U32<CreateThread>, "CreateThread"},
|
||||
{0x09, Wrap::U32::Void<ExitThread>, "ExitThread"},
|
||||
{0x0A, Wrap::Void::S64<SleepThread>, "SleepThread"},
|
||||
{0x0B, Wrap::S32::S32P_U32<GetThreadPriority>, "GetThreadPriority"},
|
||||
{0x0C, Wrap::S32::U32_S32<SetThreadPriority>, "SetThreadPriority"},
|
||||
{0x0D, nullptr, "GetThreadAffinityMask"},
|
||||
{0x0E, nullptr, "SetThreadAffinityMask"},
|
||||
{0x0F, nullptr, "GetThreadIdealProcessor"},
|
||||
{0x10, nullptr, "SetThreadIdealProcessor"},
|
||||
{0x11, nullptr, "GetCurrentProcessorNumber"},
|
||||
{0x12, nullptr, "Run"},
|
||||
{0x13, Wrap::S32::U32P_U32<CreateMutex>, "CreateMutex"},
|
||||
{0x14, Wrap::S32::U32<ReleaseMutex>, "ReleaseMutex"},
|
||||
{0x15, nullptr, "CreateSemaphore"},
|
||||
{0x16, nullptr, "ReleaseSemaphore"},
|
||||
{0x17, Wrap::S32::U32P_U32<CreateEvent>, "CreateEvent"},
|
||||
{0x18, Wrap::S32::U32<SignalEvent>, "SignalEvent"},
|
||||
{0x19, Wrap::S32::U32<ClearEvent>, "ClearEvent"},
|
||||
{0x1A, nullptr, "CreateTimer"},
|
||||
{0x1B, nullptr, "SetTimer"},
|
||||
{0x1C, nullptr, "CancelTimer"},
|
||||
{0x1D, nullptr, "ClearTimer"},
|
||||
{0x1E, nullptr, "CreateMemoryBlock"},
|
||||
{0x1F, Wrap::S32::U32_U32_U32_U32<MapMemoryBlock>, "MapMemoryBlock"},
|
||||
{0x20, nullptr, "UnmapMemoryBlock"},
|
||||
{0x21, Wrap::S32::U32P<CreateAddressArbiter>, "CreateAddressArbiter"},
|
||||
{0x22, Wrap::S32::U32_U32_U32_U32_S64<ArbitrateAddress>, "ArbitrateAddress"},
|
||||
{0x23, Wrap::S32::U32<CloseHandle>, "CloseHandle"},
|
||||
{0x24, Wrap::S32::U32_S64<WaitSynchronization1>, "WaitSynchronization1"},
|
||||
{0x25, Wrap::S32::S32P_U32P_S32_Bool_S64<WaitSynchronizationN>, "WaitSynchronizationN"},
|
||||
{0x26, nullptr, "SignalAndWait"},
|
||||
{0x27, Wrap::S32::U32P_U32<DuplicateHandle>, "DuplicateHandle"},
|
||||
{0x28, nullptr, "GetSystemTick"},
|
||||
{0x29, nullptr, "GetHandleInfo"},
|
||||
{0x2A, nullptr, "GetSystemInfo"},
|
||||
{0x2B, nullptr, "GetProcessInfo"},
|
||||
{0x2C, nullptr, "GetThreadInfo"},
|
||||
{0x2D, Wrap::S32::U32P_CharP<ConnectToPort>, "ConnectToPort"},
|
||||
{0x2E, nullptr, "SendSyncRequest1"},
|
||||
{0x2F, nullptr, "SendSyncRequest2"},
|
||||
{0x30, nullptr, "SendSyncRequest3"},
|
||||
{0x31, nullptr, "SendSyncRequest4"},
|
||||
{0x32, Wrap::S32::U32<SendSyncRequest>, "SendSyncRequest"},
|
||||
{0x33, nullptr, "OpenProcess"},
|
||||
{0x34, nullptr, "OpenThread"},
|
||||
{0x35, nullptr, "GetProcessId"},
|
||||
{0x36, nullptr, "GetProcessIdOfThread"},
|
||||
{0x37, Wrap::S32::U32P_U32<GetThreadId>, "GetThreadId"},
|
||||
{0x38, Wrap::S32::U32P_U32<GetResourceLimit>, "GetResourceLimit"},
|
||||
{0x39, nullptr, "GetResourceLimitLimitValues"},
|
||||
{0x3A, Wrap::S32::S64P_U32_VoidP_S32<GetResourceLimitCurrentValues>, "GetResourceLimitCurrentValues"},
|
||||
{0x3B, nullptr, "GetThreadContext"},
|
||||
{0x3C, nullptr, "Break"},
|
||||
{0x3D, Wrap::Void::CharP<OutputDebugString>, "OutputDebugString"},
|
||||
{0x3E, nullptr, "ControlPerformanceCounter"},
|
||||
{0x3F, nullptr, "Unknown"},
|
||||
{0x40, nullptr, "Unknown"},
|
||||
{0x41, nullptr, "Unknown"},
|
||||
{0x42, nullptr, "Unknown"},
|
||||
{0x43, nullptr, "Unknown"},
|
||||
{0x44, nullptr, "Unknown"},
|
||||
{0x45, nullptr, "Unknown"},
|
||||
{0x46, nullptr, "Unknown"},
|
||||
{0x47, nullptr, "CreatePort"},
|
||||
{0x48, nullptr, "CreateSessionToPort"},
|
||||
{0x49, nullptr, "CreateSession"},
|
||||
{0x4A, nullptr, "AcceptSession"},
|
||||
{0x4B, nullptr, "ReplyAndReceive1"},
|
||||
{0x4C, nullptr, "ReplyAndReceive2"},
|
||||
{0x4D, nullptr, "ReplyAndReceive3"},
|
||||
{0x4E, nullptr, "ReplyAndReceive4"},
|
||||
{0x4F, nullptr, "ReplyAndReceive"},
|
||||
{0x50, nullptr, "BindInterrupt"},
|
||||
{0x51, nullptr, "UnbindInterrupt"},
|
||||
{0x52, nullptr, "InvalidateProcessDataCache"},
|
||||
{0x53, nullptr, "StoreProcessDataCache"},
|
||||
{0x54, nullptr, "FlushProcessDataCache"},
|
||||
{0x55, nullptr, "StartInterProcessDma"},
|
||||
{0x56, nullptr, "StopDma"},
|
||||
{0x57, nullptr, "GetDmaState"},
|
||||
{0x58, nullptr, "RestartDma"},
|
||||
{0x59, nullptr, "Unknown"},
|
||||
{0x5A, nullptr, "Unknown"},
|
||||
{0x5B, nullptr, "Unknown"},
|
||||
{0x5C, nullptr, "Unknown"},
|
||||
{0x5D, nullptr, "Unknown"},
|
||||
{0x5E, nullptr, "Unknown"},
|
||||
{0x5F, nullptr, "Unknown"},
|
||||
{0x60, nullptr, "DebugActiveProcess"},
|
||||
{0x61, nullptr, "BreakDebugProcess"},
|
||||
{0x62, nullptr, "TerminateDebugProcess"},
|
||||
{0x63, nullptr, "GetProcessDebugEvent"},
|
||||
{0x64, nullptr, "ContinueDebugEvent"},
|
||||
{0x65, nullptr, "GetProcessList"},
|
||||
{0x66, nullptr, "GetThreadList"},
|
||||
{0x67, nullptr, "GetDebugThreadContext"},
|
||||
{0x68, nullptr, "SetDebugThreadContext"},
|
||||
{0x69, nullptr, "QueryDebugProcessMemory"},
|
||||
{0x6A, nullptr, "ReadProcessMemory"},
|
||||
{0x6B, nullptr, "WriteProcessMemory"},
|
||||
{0x6C, nullptr, "SetHardwareBreakPoint"},
|
||||
{0x6D, nullptr, "GetDebugThreadParam"},
|
||||
{0x6E, nullptr, "Unknown"},
|
||||
{0x6F, nullptr, "Unknown"},
|
||||
{0x70, nullptr, "ControlProcessMemory"},
|
||||
{0x71, nullptr, "MapProcessMemory"},
|
||||
{0x72, nullptr, "UnmapProcessMemory"},
|
||||
{0x73, nullptr, "Unknown"},
|
||||
{0x74, nullptr, "Unknown"},
|
||||
{0x75, nullptr, "Unknown"},
|
||||
{0x76, nullptr, "TerminateProcess"},
|
||||
{0x77, nullptr, "Unknown"},
|
||||
{0x78, nullptr, "CreateResourceLimit"},
|
||||
{0x79, nullptr, "Unknown"},
|
||||
{0x7A, nullptr, "Unknown"},
|
||||
{0x7B, nullptr, "Unknown"},
|
||||
{0x7C, nullptr, "KernelSetState"},
|
||||
{0x7D, nullptr, "QueryProcessMemory"},
|
||||
};
|
||||
|
||||
void Register() {
|
||||
|
|
Loading…
Reference in a new issue