Make coretiming waiting more accurate
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9d3b190465
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@ -54,6 +54,10 @@ public:
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is_set = false;
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is_set = false;
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}
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}
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[[nodiscard]] bool IsSet() {
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return is_set;
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}
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private:
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private:
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std::condition_variable condvar;
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std::condition_variable condvar;
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std::mutex mutex;
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std::mutex mutex;
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@ -243,17 +243,17 @@ std::optional<s64> CoreTiming::Advance() {
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basic_lock.lock();
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basic_lock.lock();
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if (evt.reschedule_time != 0) {
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if (evt.reschedule_time != 0) {
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + evt.reschedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + evt.reschedule_time;
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}
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const auto next_schedule_time{new_schedule_time.has_value()
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const auto next_schedule_time{new_schedule_time.has_value()
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? new_schedule_time.value().count()
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? new_schedule_time.value().count()
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: evt.reschedule_time};
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: evt.reschedule_time};
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + next_schedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + next_schedule_time;
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}
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event_queue.emplace_back(
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event_queue.emplace_back(
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Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
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Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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@ -264,8 +264,7 @@ std::optional<s64> CoreTiming::Advance() {
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}
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}
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if (!event_queue.empty()) {
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if (!event_queue.empty()) {
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const s64 next_time = event_queue.front().time - global_timer;
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return event_queue.front().time;
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return next_time;
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} else {
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} else {
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return std::nullopt;
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return std::nullopt;
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}
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}
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@ -278,11 +277,28 @@ void CoreTiming::ThreadLoop() {
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paused_set = false;
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paused_set = false;
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const auto next_time = Advance();
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const auto next_time = Advance();
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if (next_time) {
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if (next_time) {
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if (*next_time > 0) {
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// There are more events left in the queue, sleep until the next event.
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std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
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const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
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event.WaitFor(next_time_ns);
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if (diff_ns > 0) {
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// Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
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// from the target time to account for possible over-sleeping, and spin the
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// remaining.
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const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
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const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
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if (sleep_time_ms >= 1) {
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event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
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}
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const auto end_time{std::chrono::nanoseconds(*next_time)};
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while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
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}
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if (event.IsSet()) {
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event.Reset();
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}
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}
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}
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} else {
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to continue.
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wait_set = true;
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wait_set = true;
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event.Wait();
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event.Wait();
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}
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}
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