SwRasterizer: Fixed the lighting lut lookup function.
This commit is contained in:
parent
10b0bea060
commit
80b6fc592e
|
@ -117,7 +117,9 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v
|
|||
|
||||
|
||||
float LookupLightingLut(size_t lut_index, float index) {
|
||||
unsigned index_i = static_cast<unsigned>(MathUtil::Clamp(floor(index * 256), 0.0f, 1.0f));
|
||||
index *= 256;
|
||||
|
||||
unsigned index_i = static_cast<unsigned>(MathUtil::Clamp(floor(index), 0.0f, 255.0f));
|
||||
|
||||
float index_f = index - index_i;
|
||||
|
||||
|
@ -126,7 +128,7 @@ float LookupLightingLut(size_t lut_index, float index) {
|
|||
float lut_value = g_state.lighting.luts[lut_index][index_i].ToFloat();
|
||||
float lut_diff = g_state.lighting.luts[lut_index][index_i].DiffToFloat();
|
||||
|
||||
return lut_value + lut_diff * index_f;
|
||||
return lut_value + lut_diff * index_f / 256.f;
|
||||
}
|
||||
|
||||
std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) {
|
||||
|
|
Loading…
Reference in a new issue