Added break types to svcBreak
There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
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@ -374,9 +374,18 @@ static ResultCode ArbitrateUnlock(VAddr mutex_addr) {
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return Mutex::Release(mutex_addr);
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}
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enum BreakType : u32 {
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Panic = 0,
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PreNROLoad = 3,
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PostNROLoad = 4,
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PreNROUnload = 5,
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PostNROUnload = 6,
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};
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struct BreakReason {
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union {
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u32 raw;
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BitField<0, 30, BreakType> break_type;
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BitField<31, 1, u32> signal_debugger;
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};
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};
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@ -384,12 +393,41 @@ struct BreakReason {
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/// Break program execution
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static void Break(u32 reason, u64 info1, u64 info2) {
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BreakReason break_reason{reason};
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if (break_reason.signal_debugger) {
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switch (break_reason.break_type) {
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case BreakType::Panic:
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LOG_ERROR(Debug_Emulated, "Signalling debugger, PANIC! info1=0x{:016X}, info2=0x{:016X}",
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info1, info2);
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break;
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case BreakType::PreNROLoad:
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LOG_ERROR(Debug_Emulated,
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"Signalling debugger, Attempting to load an NRO at 0x{:016X} with size 0x{:016X}",
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info1, info2);
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break;
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case BreakType::PostNROLoad:
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LOG_ERROR(Debug_Emulated,
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"Signalling debugger, Loaded an NRO at 0x{:016X} with size 0x{:016X}", info1,
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info2);
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break;
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case BreakType::PreNROUnload:
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LOG_ERROR(
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Debug_Emulated,
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"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
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reason, info1, info2);
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} else {
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"Signalling debugger, Attempting to unload an NRO at 0x{:016X} with size 0x{:016X}",
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info1, info2);
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break;
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case BreakType::PostNROUnload:
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LOG_ERROR(Debug_Emulated,
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"Signalling debugger, Unloaded an NRO at 0x{:016X} with size 0x{:016X}", info1,
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info2);
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break;
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default:
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LOG_ERROR(Debug_Emulated,
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"Signalling debugger, Unknown break reason {}, info1=0x{:016X}, info2=0x{:016X}",
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static_cast<u32>(break_reason.break_type), info1, info2);
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break;
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}
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if (!break_reason.signal_debugger) {
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LOG_CRITICAL(
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Debug_Emulated,
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"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
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