astc: Create a LUT at compile time for encoding values
This commit is contained in:
parent
e183820956
commit
801fd04f75
|
@ -161,6 +161,8 @@ private:
|
||||||
enum class IntegerEncoding { JustBits, Qus32, Trit };
|
enum class IntegerEncoding { JustBits, Qus32, Trit };
|
||||||
|
|
||||||
struct IntegerEncodedValue {
|
struct IntegerEncodedValue {
|
||||||
|
constexpr IntegerEncodedValue() = default;
|
||||||
|
|
||||||
constexpr IntegerEncodedValue(IntegerEncoding encoding_, u32 num_bits_)
|
constexpr IntegerEncodedValue(IntegerEncoding encoding_, u32 num_bits_)
|
||||||
: encoding{encoding_}, num_bits{num_bits_} {}
|
: encoding{encoding_}, num_bits{num_bits_} {}
|
||||||
|
|
||||||
|
@ -179,8 +181,8 @@ struct IntegerEncodedValue {
|
||||||
return totalBits;
|
return totalBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
IntegerEncoding encoding;
|
IntegerEncoding encoding{};
|
||||||
u32 num_bits;
|
u32 num_bits = 0;
|
||||||
u32 bit_value = 0;
|
u32 bit_value = 0;
|
||||||
union {
|
union {
|
||||||
u32 qus32_value = 0;
|
u32 qus32_value = 0;
|
||||||
|
@ -296,7 +298,7 @@ static void DecodeQus32Block(InputBitStream& bits, std::vector<IntegerEncodedVal
|
||||||
|
|
||||||
// Returns a new instance of this struct that corresponds to the
|
// Returns a new instance of this struct that corresponds to the
|
||||||
// can take no more than maxval values
|
// can take no more than maxval values
|
||||||
static IntegerEncodedValue CreateEncoding(u32 maxVal) {
|
static constexpr IntegerEncodedValue CreateEncoding(u32 maxVal) {
|
||||||
while (maxVal > 0) {
|
while (maxVal > 0) {
|
||||||
u32 check = maxVal + 1;
|
u32 check = maxVal + 1;
|
||||||
|
|
||||||
|
@ -322,13 +324,23 @@ static IntegerEncodedValue CreateEncoding(u32 maxVal) {
|
||||||
return IntegerEncodedValue(IntegerEncoding::JustBits, 0);
|
return IntegerEncodedValue(IntegerEncoding::JustBits, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static constexpr std::array<IntegerEncodedValue, 256> MakeEncodedValues() {
|
||||||
|
std::array<IntegerEncodedValue, 256> encodings{};
|
||||||
|
for (std::size_t i = 0; i < encodings.size(); ++i) {
|
||||||
|
encodings[i] = CreateEncoding(static_cast<u32>(i));
|
||||||
|
}
|
||||||
|
return encodings;
|
||||||
|
}
|
||||||
|
|
||||||
|
static constexpr std::array EncodingsValues = MakeEncodedValues();
|
||||||
|
|
||||||
// Fills result with the values that are encoded in the given
|
// Fills result with the values that are encoded in the given
|
||||||
// bitstream. We must know beforehand what the maximum possible
|
// bitstream. We must know beforehand what the maximum possible
|
||||||
// value is, and how many values we're decoding.
|
// value is, and how many values we're decoding.
|
||||||
static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, InputBitStream& bits,
|
static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, InputBitStream& bits,
|
||||||
u32 maxRange, u32 nValues) {
|
u32 maxRange, u32 nValues) {
|
||||||
// Determine encoding parameters
|
// Determine encoding parameters
|
||||||
IntegerEncodedValue val = CreateEncoding(maxRange);
|
IntegerEncodedValue val = EncodingsValues[maxRange];
|
||||||
|
|
||||||
// Start decoding
|
// Start decoding
|
||||||
u32 nValsDecoded = 0;
|
u32 nValsDecoded = 0;
|
||||||
|
@ -371,7 +383,7 @@ struct TexelWeightParams {
|
||||||
nIdxs *= 2;
|
nIdxs *= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
return CreateEncoding(m_MaxWeight).GetBitLength(nIdxs);
|
return EncodingsValues[m_MaxWeight].GetBitLength(nIdxs);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetNumWeightValues() const {
|
u32 GetNumWeightValues() const {
|
||||||
|
@ -780,12 +792,12 @@ static void DecodeColorValues(u32* out, u8* data, const u32* modes, const u32 nP
|
||||||
// figure out the max value for each of them...
|
// figure out the max value for each of them...
|
||||||
u32 range = 256;
|
u32 range = 256;
|
||||||
while (--range > 0) {
|
while (--range > 0) {
|
||||||
IntegerEncodedValue val = CreateEncoding(range);
|
IntegerEncodedValue val = EncodingsValues[range];
|
||||||
u32 bitLength = val.GetBitLength(nValues);
|
u32 bitLength = val.GetBitLength(nValues);
|
||||||
if (bitLength <= nBitsForColorData) {
|
if (bitLength <= nBitsForColorData) {
|
||||||
// Find the smallest possible range that matches the given encoding
|
// Find the smallest possible range that matches the given encoding
|
||||||
while (--range > 0) {
|
while (--range > 0) {
|
||||||
IntegerEncodedValue newval = CreateEncoding(range);
|
IntegerEncodedValue newval = EncodingsValues[range];
|
||||||
if (!newval.MatchesEncoding(val)) {
|
if (!newval.MatchesEncoding(val)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue