game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
This commit is contained in:
parent
1470b85af9
commit
7fe10dea3e
|
@ -366,7 +366,7 @@ void GameList::LoadCompatibilityList() {
|
||||||
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
||||||
QJsonArray arr = json.array();
|
QJsonArray arr = json.array();
|
||||||
|
|
||||||
for (const QJsonValue& value : arr) {
|
for (const QJsonValueRef& value : arr) {
|
||||||
QJsonObject game = value.toObject();
|
QJsonObject game = value.toObject();
|
||||||
|
|
||||||
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
||||||
|
@ -374,7 +374,7 @@ void GameList::LoadCompatibilityList() {
|
||||||
QString directory = game["directory"].toString();
|
QString directory = game["directory"].toString();
|
||||||
QJsonArray ids = game["releases"].toArray();
|
QJsonArray ids = game["releases"].toArray();
|
||||||
|
|
||||||
for (const QJsonValue& value : ids) {
|
for (const QJsonValueRef& value : ids) {
|
||||||
QJsonObject object = value.toObject();
|
QJsonObject object = value.toObject();
|
||||||
QString id = object["id"].toString();
|
QString id = object["id"].toString();
|
||||||
compatibility_list.emplace(
|
compatibility_list.emplace(
|
||||||
|
|
Loading…
Reference in a new issue