network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
This commit is contained in:
parent
899c8bb330
commit
7d82e57b91
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@ -20,7 +20,8 @@ namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
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: room_network{room_network_} {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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@ -31,7 +32,7 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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}
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WebService::WebResult AnnounceMultiplayerSession::Register() {
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
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if (!room) {
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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"Network is not initialized", ""};
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@ -120,7 +121,7 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
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if (!room) {
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break;
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}
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@ -16,7 +16,8 @@
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namespace Network {
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class Room;
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}
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class RoomNetwork;
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} // namespace Network
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namespace Core {
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@ -28,7 +29,7 @@ namespace Core {
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class AnnounceMultiplayerSession {
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public:
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using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
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AnnounceMultiplayerSession();
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AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
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~AnnounceMultiplayerSession();
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/**
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@ -79,6 +80,9 @@ public:
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void UpdateCredentials();
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private:
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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@ -89,8 +93,7 @@ private:
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std::atomic_bool registered = false; ///< Whether the room has been registered
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Network::RoomNetwork& room_network;
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};
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} // namespace Core
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@ -131,7 +131,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system}, hid_core{},
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: kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
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cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
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SystemResultStatus Run() {
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@ -320,7 +320,7 @@ struct System::Impl {
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
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}
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if (auto room_member = Network::GetRoomMember().lock()) {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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game_info.id = program_id;
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@ -374,7 +374,7 @@ struct System::Impl {
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memory.Reset();
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applet_manager.ClearAll();
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if (auto room_member = Network::GetRoomMember().lock()) {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info{};
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room_member->SendGameInfo(game_info);
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}
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@ -451,6 +451,8 @@ struct System::Impl {
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std::unique_ptr<AudioCore::AudioCore> audio_core;
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Core::Memory::Memory memory;
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Core::HID::HIDCore hid_core;
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Network::RoomNetwork room_network;
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CpuManager cpu_manager;
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std::atomic_bool is_powered_on{};
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bool exit_lock = false;
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@ -896,6 +898,14 @@ const Core::Debugger& System::GetDebugger() const {
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return *impl->debugger;
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}
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Network::RoomNetwork& System::GetRoomNetwork() {
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return impl->room_network;
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}
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const Network::RoomNetwork& System::GetRoomNetwork() const {
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return impl->room_network;
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}
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void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
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impl->execute_program_callback = std::move(callback);
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}
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@ -97,6 +97,10 @@ namespace Core::HID {
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class HIDCore;
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}
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namespace Network {
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class RoomNetwork;
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}
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namespace Core {
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class ARM_Interface;
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@ -379,6 +383,12 @@ public:
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[[nodiscard]] Core::Debugger& GetDebugger();
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[[nodiscard]] const Core::Debugger& GetDebugger() const;
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/// Gets a mutable reference to the Room Network.
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[[nodiscard]] Network::RoomNetwork& GetRoomNetwork();
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/// Gets an immutable reference to the Room Network.
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[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
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void SetExitLock(bool locked);
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[[nodiscard]] bool GetExitLock() const;
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@ -9,11 +9,12 @@
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namespace Network {
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static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
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static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
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// TODO(B3N30): Put these globals into a networking class
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RoomNetwork::RoomNetwork() {
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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}
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bool Init() {
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bool RoomNetwork::Init() {
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if (enet_initialize() != 0) {
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LOG_ERROR(Network, "Error initalizing ENet");
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return false;
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@ -24,15 +25,15 @@ bool Init() {
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return true;
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}
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std::weak_ptr<Room> GetRoom() {
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std::weak_ptr<Room> RoomNetwork::GetRoom() {
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return g_room;
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}
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std::weak_ptr<RoomMember> GetRoomMember() {
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std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
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return g_room_member;
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}
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void Shutdown() {
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void RoomNetwork::Shutdown() {
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if (g_room_member) {
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if (g_room_member->IsConnected())
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g_room_member->Leave();
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@ -10,16 +10,25 @@
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namespace Network {
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/// Initializes and registers the network device, the room, and the room member.
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bool Init();
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class RoomNetwork {
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public:
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RoomNetwork();
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/// Returns a pointer to the room handle
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std::weak_ptr<Room> GetRoom();
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/// Initializes and registers the network device, the room, and the room member.
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bool Init();
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/// Returns a pointer to the room member handle
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std::weak_ptr<RoomMember> GetRoomMember();
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/// Returns a pointer to the room handle
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std::weak_ptr<Room> GetRoom();
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/// Unregisters the network device, the room, and the room member and shut them down.
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void Shutdown();
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/// Returns a pointer to the room member handle
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std::weak_ptr<RoomMember> GetRoomMember();
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/// Unregisters the network device, the room, and the room member and shut them down.
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void Shutdown();
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private:
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std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
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std::shared_ptr<Room> g_room; ///< Room (Server) for network games
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};
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} // namespace Network
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@ -273,7 +273,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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Network::Init();
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system->GetRoomNetwork().Init();
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RegisterMetaTypes();
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@ -463,7 +463,7 @@ GMainWindow::~GMainWindow() {
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if (render_window->parent() == nullptr) {
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delete render_window;
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}
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Network::Shutdown();
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system->GetRoomNetwork().Shutdown();
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}
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void GMainWindow::RegisterMetaTypes() {
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@ -828,7 +828,7 @@ void GMainWindow::InitializeWidgets() {
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});
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multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
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ui->action_Show_Room);
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ui->action_Show_Room, system->GetRoomNetwork());
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multiplayer_state->setVisible(false);
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// Create status bar
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@ -28,7 +28,8 @@
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class ChatMessage {
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public:
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explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
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explicit ChatMessage(const Network::ChatEntry& chat, Network::RoomNetwork& room_network,
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QTime ts = {}) {
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/// Convert the time to their default locale defined format
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QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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@ -38,7 +39,7 @@ public:
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// Check for user pings
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QString cur_nickname, cur_username;
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if (auto room = Network::GetRoomMember().lock()) {
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if (auto room = room_network.GetRoomMember().lock()) {
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cur_nickname = QString::fromStdString(room->GetNickname());
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cur_username = QString::fromStdString(room->GetUsername());
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}
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@ -173,20 +174,6 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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qRegisterMetaType<Network::RoomInformation>();
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qRegisterMetaType<Network::RoomMember::State>();
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(
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[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
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member->BindOnStatusMessageReceived(
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[this](const Network::StatusMessageEntry& status_message) {
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emit StatusMessageReceived(status_message);
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});
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connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
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connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
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} else {
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// TODO (jroweboy) network was not initialized?
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}
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// Connect all the widgets to the appropriate events
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connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
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&ChatRoom::PopupContextMenu);
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@ -197,6 +184,21 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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ChatRoom::~ChatRoom() = default;
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void ChatRoom::Initialize(Network::RoomNetwork* room_network_) {
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room_network = room_network_;
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// setup the callbacks for network updates
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if (auto member = room_network->GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(
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[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
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member->BindOnStatusMessageReceived(
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[this](const Network::StatusMessageEntry& status_message) {
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emit StatusMessageReceived(status_message);
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});
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connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
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connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
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}
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}
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void ChatRoom::SetModPerms(bool is_mod) {
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has_mod_perms = is_mod;
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}
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@ -219,7 +221,7 @@ void ChatRoom::AppendChatMessage(const QString& msg) {
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}
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void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
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if (auto room = Network::GetRoomMember().lock()) {
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if (auto room = room_network->GetRoomMember().lock()) {
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&nickname](const Network::RoomMember::MemberInformation& member) {
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@ -239,7 +241,7 @@ bool ChatRoom::ValidateMessage(const std::string& msg) {
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void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
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// TODO(B3N30): change title
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if (auto room_member = Network::GetRoomMember().lock()) {
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if (auto room_member = room_network->GetRoomMember().lock()) {
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SetPlayerList(room_member->GetMemberInformation());
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}
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}
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@ -258,7 +260,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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if (!ValidateMessage(chat.message)) {
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return;
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}
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if (auto room = Network::GetRoomMember().lock()) {
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if (auto room = room_network->GetRoomMember().lock()) {
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// get the id of the player
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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@ -276,7 +278,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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return;
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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ChatMessage m(chat, *room_network);
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if (m.ContainsPing()) {
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emit UserPinged();
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}
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@ -315,7 +317,7 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_
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}
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void ChatRoom::OnSendChat() {
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if (auto room = Network::GetRoomMember().lock()) {
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if (auto room = room_network->GetRoomMember().lock()) {
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if (room->GetState() != Network::RoomMember::State::Joined &&
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room->GetState() != Network::RoomMember::State::Moderator) {
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@ -339,7 +341,7 @@ void ChatRoom::OnSendChat() {
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LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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ChatMessage m(chat, *room_network);
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room->SendChatMessage(message);
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AppendChatMessage(m.GetPlayerChatMessage(player));
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ui->chat_message->clear();
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@ -433,7 +435,7 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
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}
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std::string cur_nickname;
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if (auto room = Network::GetRoomMember().lock()) {
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if (auto room = room_network->GetRoomMember().lock()) {
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cur_nickname = room->GetNickname();
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}
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@ -30,6 +30,7 @@ class ChatRoom : public QWidget {
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public:
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explicit ChatRoom(QWidget* parent);
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void Initialize(Network::RoomNetwork* room_network);
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void RetranslateUi();
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void SetPlayerList(const Network::RoomMember::MemberList& member_list);
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void Clear();
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@ -65,6 +66,7 @@ private:
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std::unique_ptr<Ui::ChatRoom> ui;
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std::unordered_set<std::string> block_list;
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std::unordered_map<std::string, QPixmap> icon_cache;
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Network::RoomNetwork* room_network;
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};
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Q_DECLARE_METATYPE(Network::ChatEntry);
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@ -19,13 +19,14 @@
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#include "yuzu/multiplayer/moderation_dialog.h"
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#include "yuzu/multiplayer/state.h"
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ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::ClientRoom>()) {
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ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} {
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ui->setupUi(this);
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ui->chat->Initialize(&room_network);
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = room_network.GetRoomMember().lock()) {
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member->BindOnRoomInformationChanged(
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[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
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member->BindOnStateChanged(
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@ -44,7 +45,7 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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ui->disconnect->setDefault(false);
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ui->disconnect->setAutoDefault(false);
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connect(ui->moderation, &QPushButton::clicked, [this] {
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ModerationDialog dialog(this);
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ModerationDialog dialog(room_network, this);
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dialog.exec();
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});
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ui->moderation->setDefault(false);
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@ -91,7 +92,7 @@ void ClientRoomWindow::Disconnect() {
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}
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void ClientRoomWindow::UpdateView() {
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = room_network.GetRoomMember().lock()) {
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if (member->IsConnected()) {
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ui->chat->Enable();
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ui->disconnect->setEnabled(true);
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@ -14,7 +14,7 @@ class ClientRoomWindow : public QDialog {
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Q_OBJECT
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public:
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explicit ClientRoomWindow(QWidget* parent);
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explicit ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_);
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~ClientRoomWindow();
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void RetranslateUi();
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@ -36,4 +36,5 @@ private:
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QStandardItemModel* player_list;
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std::unique_ptr<Ui::ClientRoom> ui;
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Network::RoomNetwork& room_network;
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};
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@ -21,9 +21,9 @@
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enum class ConnectionType : u8 { TraversalServer, IP };
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DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::DirectConnect>()) {
|
||||
ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
|
@ -58,7 +58,7 @@ void DirectConnectWindow::Connect() {
|
|||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (const auto member = Network::GetRoomMember().lock()) {
|
||||
if (const auto member = room_network.GetRoomMember().lock()) {
|
||||
// Prevent the user from trying to join a room while they are already joining.
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
|
@ -96,7 +96,7 @@ void DirectConnectWindow::Connect() {
|
|||
|
||||
// attempt to connect in a different thread
|
||||
QFuture<void> f = QtConcurrent::run([&] {
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
if (auto room_member = room_network.GetRoomMember().lock()) {
|
||||
auto port = UISettings::values.multiplayer_port.GetValue();
|
||||
room_member->Join(ui->nickname->text().toStdString(), "",
|
||||
ui->ip->text().toStdString().c_str(), port, 0,
|
||||
|
@ -121,7 +121,7 @@ void DirectConnectWindow::EndConnecting() {
|
|||
void DirectConnectWindow::OnConnection() {
|
||||
EndConnecting();
|
||||
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
if (auto room_member = room_network.GetRoomMember().lock()) {
|
||||
if (room_member->GetState() == Network::RoomMember::State::Joined ||
|
||||
room_member->GetState() == Network::RoomMember::State::Moderator) {
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ class DirectConnectWindow : public QDialog {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DirectConnectWindow(QWidget* parent = nullptr);
|
||||
explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
|
||||
~DirectConnectWindow();
|
||||
|
||||
void RetranslateUi();
|
||||
|
@ -40,4 +40,5 @@ private:
|
|||
QFutureWatcher<void>* watcher;
|
||||
std::unique_ptr<Ui::DirectConnect> ui;
|
||||
Validation validation;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
|
|
@ -27,9 +27,11 @@
|
|||
#endif
|
||||
|
||||
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
|
||||
ui(std::make_unique<Ui::HostRoom>()),
|
||||
announce_multiplayer_session(session), room_network{room_network_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set up validation for all of the fields
|
||||
|
@ -120,7 +122,7 @@ void HostRoomWindow::Host() {
|
|||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
} else if (member->IsConnected()) {
|
||||
|
@ -144,7 +146,7 @@ void HostRoomWindow::Host() {
|
|||
if (ui->load_ban_list->isChecked()) {
|
||||
ban_list = UISettings::values.multiplayer_ban_list;
|
||||
}
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
if (auto room = room_network.GetRoom().lock()) {
|
||||
const bool created =
|
||||
room->Create(ui->room_name->text().toStdString(),
|
||||
ui->room_description->toPlainText().toStdString(), "", port, password,
|
||||
|
@ -173,7 +175,7 @@ void HostRoomWindow::Host() {
|
|||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
ui->host->setEnabled(true);
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
if (auto room = room_network.GetRoom().lock()) {
|
||||
room->Destroy();
|
||||
}
|
||||
return;
|
||||
|
@ -189,7 +191,7 @@ void HostRoomWindow::Host() {
|
|||
WebService::Client client(Settings::values.web_api_url.GetValue(),
|
||||
Settings::values.yuzu_username.GetValue(),
|
||||
Settings::values.yuzu_token.GetValue());
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
if (auto room = room_network.GetRoom().lock()) {
|
||||
token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
|
||||
}
|
||||
if (token.empty()) {
|
||||
|
|
|
@ -35,7 +35,8 @@ class HostRoomWindow : public QDialog {
|
|||
|
||||
public:
|
||||
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_);
|
||||
~HostRoomWindow();
|
||||
|
||||
/**
|
||||
|
@ -54,6 +55,7 @@ private:
|
|||
QStandardItemModel* game_list;
|
||||
ComboBoxProxyModel* proxy;
|
||||
Validation validation;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -23,9 +23,11 @@
|
|||
#endif
|
||||
|
||||
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
|
||||
ui(std::make_unique<Ui::Lobby>()),
|
||||
announce_multiplayer_session(session), room_network{room_network_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
|
@ -113,7 +115,7 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
|
|||
}
|
||||
|
||||
void Lobby::OnJoinRoom(const QModelIndex& source) {
|
||||
if (const auto member = Network::GetRoomMember().lock()) {
|
||||
if (const auto member = room_network.GetRoomMember().lock()) {
|
||||
// Prevent the user from trying to join a room while they are already joining.
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
|
@ -151,7 +153,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
|
|||
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
|
||||
|
||||
// attempt to connect in a different thread
|
||||
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
|
||||
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID, this] {
|
||||
std::string token;
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
if (!Settings::values.yuzu_username.GetValue().empty() &&
|
||||
|
@ -167,7 +169,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
|
|||
}
|
||||
}
|
||||
#endif
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
if (auto room_member = room_network.GetRoomMember().lock()) {
|
||||
room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password,
|
||||
token);
|
||||
}
|
||||
|
|
|
@ -30,7 +30,8 @@ class Lobby : public QDialog {
|
|||
|
||||
public:
|
||||
explicit Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_);
|
||||
~Lobby() override;
|
||||
|
||||
/**
|
||||
|
@ -94,6 +95,7 @@ private:
|
|||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
QFutureWatcher<void>* watcher;
|
||||
Validation validation;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -17,13 +17,13 @@ enum {
|
|||
};
|
||||
}
|
||||
|
||||
ModerationDialog::ModerationDialog(QWidget* parent)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()) {
|
||||
ModerationDialog::ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()), room_network{room_network_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
qRegisterMetaType<Network::Room::BanList>();
|
||||
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
callback_handle_status_message = member->BindOnStatusMessageReceived(
|
||||
[this](const Network::StatusMessageEntry& status_message) {
|
||||
emit StatusMessageReceived(status_message);
|
||||
|
@ -56,20 +56,20 @@ ModerationDialog::ModerationDialog(QWidget* parent)
|
|||
|
||||
ModerationDialog::~ModerationDialog() {
|
||||
if (callback_handle_status_message) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
if (auto room = room_network.GetRoomMember().lock()) {
|
||||
room->Unbind(callback_handle_status_message);
|
||||
}
|
||||
}
|
||||
|
||||
if (callback_handle_ban_list) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
if (auto room = room_network.GetRoomMember().lock()) {
|
||||
room->Unbind(callback_handle_ban_list);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModerationDialog::LoadBanList() {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
if (auto room = room_network.GetRoomMember().lock()) {
|
||||
ui->refresh->setEnabled(false);
|
||||
ui->refresh->setText(tr("Refreshing"));
|
||||
ui->unban->setEnabled(false);
|
||||
|
@ -98,7 +98,7 @@ void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) {
|
|||
}
|
||||
|
||||
void ModerationDialog::SendUnbanRequest(const QString& subject) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
if (auto room = room_network.GetRoomMember().lock()) {
|
||||
room->SendModerationRequest(Network::IdModUnban, subject.toStdString());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@ class ModerationDialog : public QDialog {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ModerationDialog(QWidget* parent = nullptr);
|
||||
explicit ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
|
||||
~ModerationDialog();
|
||||
|
||||
signals:
|
||||
|
@ -37,6 +37,8 @@ private:
|
|||
QStandardItemModel* model;
|
||||
Network::RoomMember::CallbackHandle<Network::StatusMessageEntry> callback_handle_status_message;
|
||||
Network::RoomMember::CallbackHandle<Network::Room::BanList> callback_handle_ban_list;
|
||||
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(Network::Room::BanList);
|
||||
|
|
|
@ -20,10 +20,11 @@
|
|||
#include "yuzu/util/clickable_label.h"
|
||||
|
||||
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
|
||||
QAction* leave_room_, QAction* show_room_)
|
||||
QAction* leave_room_, QAction* show_room_,
|
||||
Network::RoomNetwork& room_network_)
|
||||
: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
|
||||
show_room(show_room_) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
show_room(show_room_), room_network{room_network_} {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
// register the network structs to use in slots and signals
|
||||
state_callback_handle = member->BindOnStateChanged(
|
||||
[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
|
||||
|
@ -37,7 +38,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
|
|||
qRegisterMetaType<Network::RoomMember::State>();
|
||||
qRegisterMetaType<Network::RoomMember::Error>();
|
||||
qRegisterMetaType<WebService::WebResult>();
|
||||
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
|
||||
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>(room_network);
|
||||
announce_multiplayer_session->BindErrorCallback(
|
||||
[this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
|
||||
connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
|
||||
|
@ -61,13 +62,13 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
|
|||
|
||||
MultiplayerState::~MultiplayerState() {
|
||||
if (state_callback_handle) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
member->Unbind(state_callback_handle);
|
||||
}
|
||||
}
|
||||
|
||||
if (error_callback_handle) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
member->Unbind(error_callback_handle);
|
||||
}
|
||||
}
|
||||
|
@ -205,14 +206,15 @@ static void BringWidgetToFront(QWidget* widget) {
|
|||
|
||||
void MultiplayerState::OnViewLobby() {
|
||||
if (lobby == nullptr) {
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
|
||||
}
|
||||
BringWidgetToFront(lobby);
|
||||
}
|
||||
|
||||
void MultiplayerState::OnCreateRoom() {
|
||||
if (host_room == nullptr) {
|
||||
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
|
||||
host_room =
|
||||
new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
|
||||
}
|
||||
BringWidgetToFront(host_room);
|
||||
}
|
||||
|
@ -220,9 +222,9 @@ void MultiplayerState::OnCreateRoom() {
|
|||
bool MultiplayerState::OnCloseRoom() {
|
||||
if (!NetworkMessage::WarnCloseRoom())
|
||||
return false;
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
if (auto room = room_network.GetRoom().lock()) {
|
||||
// if you are in a room, leave it
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
member->Leave();
|
||||
LOG_DEBUG(Frontend, "Left the room (as a client)");
|
||||
}
|
||||
|
@ -257,10 +259,10 @@ void MultiplayerState::HideNotification() {
|
|||
}
|
||||
|
||||
void MultiplayerState::OnOpenNetworkRoom() {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
if (client_room == nullptr) {
|
||||
client_room = new ClientRoomWindow(this);
|
||||
client_room = new ClientRoomWindow(this, room_network);
|
||||
connect(client_room, &ClientRoomWindow::ShowNotification, this,
|
||||
&MultiplayerState::ShowNotification);
|
||||
}
|
||||
|
@ -275,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
|
|||
|
||||
void MultiplayerState::OnDirectConnectToRoom() {
|
||||
if (direct_connect == nullptr) {
|
||||
direct_connect = new DirectConnectWindow(this);
|
||||
direct_connect = new DirectConnectWindow(room_network, this);
|
||||
}
|
||||
BringWidgetToFront(direct_connect);
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@ class MultiplayerState : public QWidget {
|
|||
|
||||
public:
|
||||
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
|
||||
QAction* show_room);
|
||||
QAction* show_room, Network::RoomNetwork& room_network_);
|
||||
~MultiplayerState();
|
||||
|
||||
/**
|
||||
|
@ -87,6 +87,7 @@ private:
|
|||
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
|
||||
|
||||
bool show_notification = false;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(WebService::WebResult);
|
||||
|
|
Loading…
Reference in a new issue