Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
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7ce29ea74e
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@ -18,7 +18,7 @@ namespace Shader::Backend::GLASM {
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#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
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static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
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switch (phi.Arg(0).Type()) {
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switch (phi.Type()) {
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case IR::Type::U1:
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case IR::Type::U32:
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case IR::Type::F32:
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@ -68,7 +68,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
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}
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if (!phi.Definition<Id>().is_valid) {
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// The phi node wasn't forward defined
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ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
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ctx.var_alloc.PhiDefine(phi, phi.Type());
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}
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}
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@ -80,7 +80,7 @@ void EmitReference(EmitContext& ctx, const IR::Value& value) {
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void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
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IR::Inst& phi{*phi_value.InstRecursive()};
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const auto phi_type{phi.Arg(0).Type()};
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const auto phi_type{phi.Type()};
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if (!phi.Definition<Id>().is_valid) {
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// The phi node wasn't forward defined
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ctx.var_alloc.PhiDefine(phi, phi_type);
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@ -152,6 +152,17 @@ public:
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return instructions.crend();
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}
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// Set the order of the block, it can be set pre order, the user decides
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void SetOrder(u32 new_order) {
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order = new_order;
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}
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// Get the order of the block.
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// The higher, the closer is the block to the end.
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[[nodiscard]] u32 GetOrder() const {
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return order;
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}
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private:
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/// Memory pool for instruction list
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ObjectPool<Inst>* inst_pool;
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@ -171,6 +182,9 @@ private:
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/// Intrusively stored host definition of this block.
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u32 definition{};
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/// Order of the block.
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u32 order{};
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};
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using BlockList = std::vector<Block*>;
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@ -6,6 +6,7 @@
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#include <memory>
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@ -253,6 +254,10 @@ Inst* Inst::GetAssociatedPseudoOperation(IR::Opcode opcode) {
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}
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IR::Type Inst::Type() const {
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if (op == IR::Opcode::Phi) {
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// The type of a phi node is stored in its flags
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return Flags<IR::Type>();
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}
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return TypeOf(op);
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}
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@ -291,6 +296,16 @@ void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
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phi_args.emplace_back(predecessor, value);
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}
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void Inst::OrderPhiArgs() {
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if (op != Opcode::Phi) {
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throw LogicError("{} is not a Phi instruction", op);
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}
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std::sort(phi_args.begin(), phi_args.end(),
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[](const std::pair<Block*, Value>& a, const std::pair<Block*, Value>& b) {
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return a.first->GetOrder() < b.first->GetOrder();
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});
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}
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void Inst::Invalidate() {
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ClearArgs();
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ReplaceOpcode(Opcode::Void);
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@ -182,6 +182,9 @@ public:
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/// Add phi operand to a phi instruction.
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void AddPhiOperand(Block* predecessor, const Value& value);
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/// Orders the Phi arguments from farthest away to nearest.
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void OrderPhiArgs();
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void Invalidate();
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void ClearArgs();
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@ -27,9 +27,11 @@ IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
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}
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IR::BlockList blocks;
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blocks.reserve(num_syntax_blocks);
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u32 order_index{};
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for (const auto& node : syntax_list) {
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if (node.type == IR::AbstractSyntaxNode::Type::Block) {
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blocks.push_back(node.data.block);
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blocks.back()->SetOrder(order_index++);
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}
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}
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return blocks;
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@ -14,6 +14,7 @@
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// https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6
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//
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#include <deque>
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#include <span>
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#include <variant>
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#include <vector>
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@ -370,6 +371,26 @@ void VisitBlock(Pass& pass, IR::Block* block) {
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}
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pass.SealBlock(block);
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}
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IR::Type GetConcreteType(IR::Inst* inst) {
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std::deque<IR::Inst*> queue;
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queue.push_back(inst);
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while (!queue.empty()) {
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IR::Inst* current = queue.front();
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queue.pop_front();
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const size_t num_args{current->NumArgs()};
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for (size_t i = 0; i < num_args; ++i) {
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const auto set_type = current->Arg(i).Type();
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if (set_type != IR::Type::Opaque) {
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return set_type;
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}
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if (!current->Arg(i).IsImmediate()) {
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queue.push_back(current->Arg(i).Inst());
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}
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}
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}
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return IR::Type::Opaque;
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}
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} // Anonymous namespace
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void SsaRewritePass(IR::Program& program) {
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@ -378,6 +399,16 @@ void SsaRewritePass(IR::Program& program) {
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for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
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VisitBlock(pass, *block);
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}
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for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
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for (IR::Inst& inst : (*block)->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Phi) {
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if (inst.Type() == IR::Type::Opaque) {
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inst.SetFlags(GetConcreteType(&inst));
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}
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inst.OrderPhiArgs();
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}
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}
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}
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}
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} // namespace Shader::Optimization
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