common, core: fix -Wmissing-field-initializers
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1b36542be2
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7c3d241f0d
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@ -121,11 +121,11 @@ public:
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const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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WebService::WebResult Update() override {
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WebService::WebResult Update() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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"WebService is missing"};
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"WebService is missing", ""};
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}
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}
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WebService::WebResult Register() override {
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WebService::WebResult Register() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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"WebService is missing"};
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"WebService is missing", ""};
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}
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}
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void ClearPlayers() override {}
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void ClearPlayers() override {}
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RoomList GetRoomList() override {
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RoomList GetRoomList() override {
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@ -34,10 +34,10 @@ WebService::WebResult AnnounceMultiplayerSession::Register() {
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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if (!room) {
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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"Network is not initialized"};
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"Network is not initialized", ""};
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}
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}
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if (room->GetState() != Network::Room::State::Open) {
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if (room->GetState() != Network::Room::State::Open) {
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open"};
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
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}
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}
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UpdateBackendData(room);
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UpdateBackendData(room);
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WebService::WebResult result = backend->Register();
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WebService::WebResult result = backend->Register();
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@ -47,7 +47,7 @@ WebService::WebResult AnnounceMultiplayerSession::Register() {
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LOG_INFO(WebService, "Room has been registered");
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result.returned_data);
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room->SetVerifyUID(result.returned_data);
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registered = true;
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registered = true;
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return WebService::WebResult{WebService::WebResult::Code::Success};
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return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
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}
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}
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void AnnounceMultiplayerSession::Start() {
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void AnnounceMultiplayerSession::Start() {
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