Add more info into textures' object labels
This commit is contained in:
parent
f761e3ef86
commit
7b9c982d29
|
@ -107,6 +107,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
|||
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
|
||||
params.unaligned_height = config.tic.Height();
|
||||
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
|
||||
params.identity = SurfaceClass::Uploaded;
|
||||
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
|
@ -173,6 +174,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
|||
params.height = config.height;
|
||||
params.unaligned_height = config.height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.identity = SurfaceClass::RenderTarget;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 1;
|
||||
params.is_layered = false;
|
||||
|
@ -208,6 +210,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
|||
params.height = zeta_height;
|
||||
params.unaligned_height = zeta_height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.identity = SurfaceClass::DepthBuffer;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 1;
|
||||
params.is_layered = false;
|
||||
|
@ -236,6 +239,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
|||
params.height = config.height;
|
||||
params.unaligned_height = config.height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.identity = SurfaceClass::Copy;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 1;
|
||||
params.rt = {};
|
||||
|
@ -560,8 +564,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
|||
glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
|
||||
}
|
||||
|
||||
LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
|
||||
SurfaceParams::SurfaceTargetName(params.target));
|
||||
OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
|
||||
|
||||
// Clamp size to mapped GPU memory region
|
||||
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
|
||||
|
|
|
@ -35,6 +35,14 @@ using PixelFormat = VideoCore::Surface::PixelFormat;
|
|||
using ComponentType = VideoCore::Surface::ComponentType;
|
||||
|
||||
struct SurfaceParams {
|
||||
|
||||
enum class SurfaceClass {
|
||||
Uploaded,
|
||||
RenderTarget,
|
||||
DepthBuffer,
|
||||
Copy,
|
||||
};
|
||||
|
||||
static std::string SurfaceTargetName(SurfaceTarget target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
|
@ -210,6 +218,48 @@ struct SurfaceParams {
|
|||
/// Initializes parameters for caching, should be called after everything has been initialized
|
||||
void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
|
||||
|
||||
std::string TargetName() const {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
return "1D";
|
||||
case SurfaceTarget::Texture2D:
|
||||
return "2D";
|
||||
case SurfaceTarget::Texture3D:
|
||||
return "3D";
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
return "1DArray";
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
return "2DArray";
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return "Cube";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
return fmt::format("TUK({})", static_cast<u32>(target));
|
||||
}
|
||||
}
|
||||
|
||||
std::string ClassName() const {
|
||||
switch (identity) {
|
||||
case SurfaceClass::Uploaded:
|
||||
return "UP";
|
||||
case SurfaceClass::RenderTarget:
|
||||
return "RT";
|
||||
case SurfaceClass::DepthBuffer:
|
||||
return "DB";
|
||||
case SurfaceClass::Copy:
|
||||
return "CP";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
|
||||
UNREACHABLE();
|
||||
return fmt::format("CUK({})", static_cast<u32>(identity));
|
||||
}
|
||||
}
|
||||
|
||||
std::string IdentityString() const {
|
||||
return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
|
||||
}
|
||||
|
||||
bool is_tiled;
|
||||
u32 block_width;
|
||||
u32 block_height;
|
||||
|
@ -223,6 +273,7 @@ struct SurfaceParams {
|
|||
u32 depth;
|
||||
u32 unaligned_height;
|
||||
SurfaceTarget target;
|
||||
SurfaceClass identity;
|
||||
u32 max_mip_level;
|
||||
bool is_layered;
|
||||
bool srgb_conversion;
|
||||
|
@ -255,6 +306,7 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
|
|||
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
|
||||
SurfaceReserveKey res;
|
||||
res.state = params;
|
||||
res.state.identity = {}; // Ignore the origin of the texture
|
||||
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
|
||||
res.state.rt = {}; // Ignore rt config in caching
|
||||
return res;
|
||||
|
|
Loading…
Reference in a new issue