screen swap - Hotkey mapping
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0db22eadd5
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77f4743199
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@ -19,10 +19,6 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#define APP_NAME "citra"
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#define APP_VERSION "0.1-" VERSION
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window)
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EmuThread::EmuThread(GRenderWindow* render_window)
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: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
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: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
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@ -212,7 +212,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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SLOT(OnMenuLoadFile()));
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SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
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SLOT(OnStartGame()));
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SLOT(OnStartGame()));
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connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this,
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connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
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SLOT(OnSwapScreens()));
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SLOT(OnSwapScreens()));
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std::string window_title =
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std::string window_title =
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