Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
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commit
77e2d68df7
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@ -2293,6 +2293,8 @@ private:
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ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
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ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
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"MZ is not implemented");
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"MZ is not implemented");
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u32 op_c_offset = 0;
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switch (texture_type) {
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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case Tegra::Shader::TextureType::Texture1D: {
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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@ -2307,6 +2309,7 @@ private:
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
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coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
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op_c_offset = 1;
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}
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}
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break;
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break;
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}
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}
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@ -2318,13 +2321,14 @@ private:
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const std::string sampler =
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, is_array, false);
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GetSampler(instr.sampler, texture_type, is_array, false);
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std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
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switch (instr.tlds.GetTextureProcessMode()) {
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switch (instr.tlds.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::LZ: {
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case Tegra::Shader::TextureProcessMode::LZ: {
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texture = "texelFetch(" + sampler + ", coords, 0)";
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texture = "texelFetch(" + sampler + ", coords, 0)";
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break;
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break;
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}
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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case Tegra::Shader::TextureProcessMode::LL: {
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const std::string op_c =
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regs.GetRegisterAsInteger(instr.gpr20.Value() + op_c_offset);
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texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
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texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
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break;
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break;
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}
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}
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