From 77b4916b3311f97a39e3111976dcffc33ff96a1c Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 15 Oct 2019 18:05:50 -0400
Subject: [PATCH] control_flow: Silence truncation warnings

This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
---
 src/video_core/shader/control_flow.cpp | 4 ++--
 src/video_core/shader/control_flow.h   | 4 ++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index 268d1aed0..9d21f45de 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -473,8 +473,8 @@ void DecompileShader(CFGRebuildState& state) {
     state.manager->Decompile();
 }
 
-std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
-                                                u32 start_address,
+std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
+                                                std::size_t program_size, u32 start_address,
                                                 const CompilerSettings& settings) {
     auto result_out = std::make_unique<ShaderCharacteristics>();
     if (settings.depth == CompileDepth::BruteForce) {
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h
index 74e54a5c7..37e987d62 100644
--- a/src/video_core/shader/control_flow.h
+++ b/src/video_core/shader/control_flow.h
@@ -76,8 +76,8 @@ struct ShaderCharacteristics {
     CompilerSettings settings{};
 };
 
-std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
-                                                u32 start_address,
+std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
+                                                std::size_t program_size, u32 start_address,
                                                 const CompilerSettings& settings);
 
 } // namespace VideoCommon::Shader