Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
This commit is contained in:
commit
75e16547f8
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@ -43,6 +43,8 @@ option(YUZU_USE_BUNDLED_OPUS "Compile bundled opus" ON)
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option(YUZU_TESTS "Compile tests" ON)
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option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile Windows crash dump (Minidump) support" OFF "WIN32" OFF)
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option(YUZU_USE_BUNDLED_VCPKG "Use vcpkg for yuzu dependencies" "${MSVC}")
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@ -64,6 +66,20 @@ elseif(NOT "$ENV{VCPKG_TOOLCHAIN_FILE}" STREQUAL "")
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include("$ENV{VCPKG_TOOLCHAIN_FILE}")
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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if (MSVC AND CCACHE)
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# buildcache does not properly cache PCH files, leading to compilation errors.
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# See https://github.com/mbitsnbites/buildcache/discussions/230
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message(WARNING "buildcache does not properly support Precompiled Headers. Disabling PCH")
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set(YUZU_USE_PRECOMPILED_HEADERS OFF)
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endif()
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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message(STATUS "Using Precompiled Headers.")
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set(CMAKE_PCH_INSTANTIATE_TEMPLATES ON)
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endif()
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# Default to a Release build
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get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
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2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
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@ -1 +1 @@
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Subproject commit 07c614f91b0af5335e1f9c0653c2d75e7b5f53bd
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Subproject commit a5b57bb9cd1500a6e0a3c800b35c1984211dff1d
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@ -82,8 +82,9 @@ if (MSVC)
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/wd4324 # 'struct_name': structure was padded due to __declspec(align())
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)
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if (USE_CCACHE)
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if (USE_CCACHE OR YUZU_USE_PRECOMPILED_HEADERS)
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# when caching, we need to use /Z7 to downgrade debug info to use an older but more cachable format
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# Precompiled headers are deleted if not using /Z7. See https://github.com/nanoant/CMakePCHCompiler/issues/21
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add_compile_options(/Z7)
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else()
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add_compile_options(/Zi)
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@ -31,6 +31,7 @@ add_library(audio_core STATIC
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out/audio_out.h
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out/audio_out_system.cpp
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out/audio_out_system.h
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precompiled_headers.h
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renderer/adsp/adsp.cpp
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renderer/adsp/adsp.h
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renderer/adsp/audio_renderer.cpp
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@ -233,3 +234,7 @@ if(ENABLE_SDL2)
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endif()
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(audio_core PRIVATE precompiled_headers.h)
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endif()
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6
src/audio_core/precompiled_headers.h
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6
src/audio_core/precompiled_headers.h
Normal file
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -37,6 +37,7 @@ add_library(common STATIC
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cache_management.cpp
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cache_management.h
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common_funcs.h
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common_precompiled_headers.h
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common_types.h
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concepts.h
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div_ceil.h
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@ -95,6 +96,7 @@ add_library(common STATIC
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param_package.h
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parent_of_member.h
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point.h
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precompiled_headers.h
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quaternion.h
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reader_writer_queue.h
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ring_buffer.h
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@ -183,3 +185,7 @@ else()
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target_link_libraries(common PRIVATE
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$<IF:$<TARGET_EXISTS:zstd::libzstd_shared>,zstd::libzstd_shared,zstd::libzstd_static>)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(common PRIVATE precompiled_headers.h)
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endif()
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14
src/common/common_precompiled_headers.h
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14
src/common/common_precompiled_headers.h
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@ -0,0 +1,14 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <memory>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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6
src/common/precompiled_headers.h
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6
src/common/precompiled_headers.h
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -141,7 +141,7 @@ static std::wstring CPToUTF16(u32 code_page, const std::string& input) {
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MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
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if (size == 0) {
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return L"";
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return {};
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}
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std::wstring output(size, L'\0');
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@ -158,7 +158,7 @@ std::string UTF16ToUTF8(const std::wstring& input) {
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const auto size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()),
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nullptr, 0, nullptr, nullptr);
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if (size == 0) {
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return "";
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return {};
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}
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std::string output(size, '\0');
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@ -771,6 +771,7 @@ add_library(core STATIC
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memory.h
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perf_stats.cpp
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perf_stats.h
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precompiled_headers.h
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reporter.cpp
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reporter.h
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telemetry_session.cpp
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@ -825,3 +826,7 @@ if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
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)
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target_link_libraries(core PRIVATE dynarmic)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(core PRIVATE precompiled_headers.h)
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endif()
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11
src/core/precompiled_headers.h
Normal file
11
src/core/precompiled_headers.h
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@ -0,0 +1,11 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <boost/container/flat_map.hpp> // used by service.h which is heavily included
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#include <boost/intrusive/rbtree.hpp> // used by k_auto_object.h which is heavily included
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#include "common/common_precompiled_headers.h"
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#include "core/hle/kernel/k_process.h"
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@ -4,6 +4,7 @@
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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add_executable(yuzu-room
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precompiled_headers.h
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yuzu_room.cpp
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yuzu_room.rc
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)
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@ -25,3 +26,7 @@ target_link_libraries(yuzu-room PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu-room)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(yuzu-room PRIVATE precompiled_headers.h)
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endif()
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6
src/dedicated_room/precompiled_headers.h
Normal file
6
src/dedicated_room/precompiled_headers.h
Normal file
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -34,6 +34,7 @@ add_library(input_common STATIC
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input_poller.h
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main.cpp
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main.h
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precompiled_headers.h
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)
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if (MSVC)
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@ -67,3 +68,7 @@ target_link_libraries(input_common PRIVATE usb)
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create_target_directory_groups(input_common)
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target_link_libraries(input_common PUBLIC core PRIVATE common Boost::boost)
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(input_common PRIVATE precompiled_headers.h)
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endif()
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6
src/input_common/precompiled_headers.h
Normal file
6
src/input_common/precompiled_headers.h
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -8,6 +8,7 @@ add_library(network STATIC
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network.h
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packet.cpp
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packet.h
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precompiled_headers.h
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room.cpp
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room.h
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room_member.cpp
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@ -23,3 +24,7 @@ if (ENABLE_WEB_SERVICE)
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target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(network PRIVATE web_service)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(network PRIVATE precompiled_headers.h)
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endif()
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6
src/network/precompiled_headers.h
Normal file
6
src/network/precompiled_headers.h
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -231,6 +231,7 @@ add_library(shader_recompiler STATIC
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ir_opt/texture_pass.cpp
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ir_opt/verification_pass.cpp
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object_pool.h
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precompiled_headers.h
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profile.h
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program_header.h
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runtime_info.h
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@ -260,3 +261,7 @@ else()
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endif()
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create_target_directory_groups(shader_recompiler)
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(shader_recompiler PRIVATE precompiled_headers.h)
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endif()
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@ -23,7 +23,6 @@
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#include "shader_recompiler/frontend/ir/pred.h"
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#include "shader_recompiler/frontend/ir/reg.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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7
src/shader_recompiler/precompiled_headers.h
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7
src/shader_recompiler/precompiled_headers.h
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@ -0,0 +1,7 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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#include "frontend/maxwell/translate/impl/impl.h"
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@ -11,6 +11,7 @@ add_executable(tests
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common/unique_function.cpp
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core/core_timing.cpp
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core/internal_network/network.cpp
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precompiled_headers.h
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tests.cpp
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video_core/buffer_base.cpp
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input_common/calibration_configuration_job.cpp
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@ -22,3 +23,7 @@ target_link_libraries(tests PRIVATE common core input_common)
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target_link_libraries(tests PRIVATE ${PLATFORM_LIBRARIES} Catch2::Catch2 Threads::Threads)
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add_test(NAME tests COMMAND tests)
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(tests PRIVATE precompiled_headers.h)
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endif()
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6
src/tests/precompiled_headers.h
Normal file
6
src/tests/precompiled_headers.h
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -84,6 +84,7 @@ add_library(video_core STATIC
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gpu_thread.h
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memory_manager.cpp
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memory_manager.h
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precompiled_headers.h
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pte_kind.h
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query_cache.h
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rasterizer_accelerated.cpp
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@ -300,3 +301,7 @@ endif()
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if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
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target_link_libraries(video_core PRIVATE dynarmic)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(video_core PRIVATE precompiled_headers.h)
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endif()
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6
src/video_core/precompiled_headers.h
Normal file
6
src/video_core/precompiled_headers.h
Normal file
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -4,6 +4,7 @@
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add_library(web_service STATIC
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announce_room_json.cpp
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announce_room_json.h
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precompiled_headers.h
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telemetry_json.cpp
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telemetry_json.h
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verify_login.cpp
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@ -17,3 +18,7 @@ add_library(web_service STATIC
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create_target_directory_groups(web_service)
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target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann_json httplib cpp-jwt)
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(web_service PRIVATE precompiled_headers.h)
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endif()
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6
src/web_service/precompiled_headers.h
Normal file
6
src/web_service/precompiled_headers.h
Normal file
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -186,6 +186,7 @@ add_executable(yuzu
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multiplayer/state.cpp
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multiplayer/state.h
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multiplayer/validation.h
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precompiled_headers.h
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startup_checks.cpp
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startup_checks.h
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uisettings.cpp
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@ -409,3 +410,7 @@ endif()
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if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
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target_link_libraries(yuzu PRIVATE dynarmic)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(yuzu PRIVATE precompiled_headers.h)
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endif()
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6
src/yuzu/precompiled_headers.h
Normal file
6
src/yuzu/precompiled_headers.h
Normal file
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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@ -24,6 +24,7 @@ add_executable(yuzu-cmd
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emu_window/emu_window_sdl2_gl.h
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emu_window/emu_window_sdl2_vk.cpp
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emu_window/emu_window_sdl2_vk.h
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precompiled_headers.h
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yuzu.cpp
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yuzu.rc
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)
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@ -55,3 +56,7 @@ if (MSVC)
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include(CopyYuzuSDLDeps)
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copy_yuzu_SDL_deps(yuzu-cmd)
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endif()
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if (YUZU_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(yuzu-cmd PRIVATE precompiled_headers.h)
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endif()
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6
src/yuzu_cmd/precompiled_headers.h
Normal file
6
src/yuzu_cmd/precompiled_headers.h
Normal file
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@ -0,0 +1,6 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_precompiled_headers.h"
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