Merge pull request #734 from lioncash/thread
thread: Convert ThreadStatus into an enum class
This commit is contained in:
commit
741cae1e1d
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@ -20,7 +20,7 @@ namespace AddressArbiter {
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static ResultCode WaitForAddress(VAddr address, s64 timeout) {
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SharedPtr<Thread> current_thread = GetCurrentThread();
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current_thread->arb_wait_address = address;
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current_thread->status = THREADSTATUS_WAIT_ARB;
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current_thread->status = ThreadStatus::WaitArb;
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current_thread->wakeup_callback = nullptr;
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current_thread->WakeAfterDelay(timeout);
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@ -65,7 +65,7 @@ static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num
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// Signal the waiting threads.
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for (size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->status == THREADSTATUS_WAIT_ARB);
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ASSERT(waiting_threads[i]->status == ThreadStatus::WaitArb);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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waiting_threads[i]->arb_wait_address = 0;
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waiting_threads[i]->ResumeFromWait();
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@ -38,7 +38,7 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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thread->wakeup_callback =
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[context = *this, callback](ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object, size_t index) mutable -> bool {
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ASSERT(thread->status == THREADSTATUS_WAIT_HLE_EVENT);
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ASSERT(thread->status == ThreadStatus::WaitHLEEvent);
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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@ -50,7 +50,7 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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}
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event->Clear();
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thread->status = THREADSTATUS_WAIT_HLE_EVENT;
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thread->status = ThreadStatus::WaitHLEEvent;
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thread->wait_objects = {event};
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event->AddWaitingThread(thread);
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@ -28,7 +28,7 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
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if (thread->mutex_wait_address != mutex_addr)
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continue;
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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++num_waiters;
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if (highest_priority_thread == nullptr ||
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@ -83,7 +83,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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GetCurrentThread()->mutex_wait_address = address;
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GetCurrentThread()->wait_handle = requesting_thread_handle;
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GetCurrentThread()->status = THREADSTATUS_WAIT_MUTEX;
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GetCurrentThread()->status = ThreadStatus::WaitMutex;
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GetCurrentThread()->wakeup_callback = nullptr;
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// Update the lock holder thread's priority to prevent priority inversion.
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@ -121,7 +121,7 @@ ResultCode Mutex::Release(VAddr address) {
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// Grant the mutex to the next waiting thread and resume it.
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Memory::Write32(address, mutex_value);
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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thread->ResumeFromWait();
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thread->lock_owner = nullptr;
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@ -34,7 +34,7 @@ Thread* Scheduler::PopNextReadyThread() {
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Thread* next = nullptr;
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Thread* thread = GetCurrentThread();
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if (thread && thread->status == THREADSTATUS_RUNNING) {
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if (thread && thread->status == ThreadStatus::Running) {
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority);
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@ -57,17 +57,17 @@ void Scheduler::SwitchContext(Thread* new_thread) {
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previous_thread->last_running_ticks = CoreTiming::GetTicks();
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cpu_core->SaveContext(previous_thread->context);
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if (previous_thread->status == THREADSTATUS_RUNNING) {
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if (previous_thread->status == ThreadStatus::Running) {
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread);
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previous_thread->status = THREADSTATUS_READY;
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previous_thread->status = ThreadStatus::Ready;
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}
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}
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// Load context of new thread
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if (new_thread) {
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ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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@ -78,7 +78,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
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current_thread = new_thread;
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = THREADSTATUS_RUNNING;
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new_thread->status = ThreadStatus::Running;
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if (previous_process != current_thread->owner_process) {
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Core::CurrentProcess() = current_thread->owner_process;
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@ -129,14 +129,14 @@ void Scheduler::RemoveThread(Thread* thread) {
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void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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ASSERT(thread->status == THREADSTATUS_READY);
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ASSERT(thread->status == ThreadStatus::Ready);
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ready_queue.push_back(priority, thread);
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}
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void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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ASSERT(thread->status == THREADSTATUS_READY);
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ASSERT(thread->status == ThreadStatus::Ready);
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ready_queue.remove(priority, thread);
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}
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@ -144,7 +144,7 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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// If thread was ready, adjust queues
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if (thread->status == THREADSTATUS_READY)
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if (thread->status == ThreadStatus::Ready)
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ready_queue.move(thread, thread->current_priority, priority);
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else
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ready_queue.prepare(priority);
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@ -110,10 +110,10 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
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result = hle_handler->HandleSyncRequest(context);
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}
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if (thread->status == THREADSTATUS_RUNNING) {
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if (thread->status == ThreadStatus::Running) {
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// Put the thread to sleep until the server replies, it will be awoken in
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// svcReplyAndReceive for LLE servers.
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thread->status = THREADSTATUS_WAIT_IPC;
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thread->status = ThreadStatus::WaitIPC;
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if (hle_handler != nullptr) {
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// For HLE services, we put the request threads to sleep for a short duration to
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@ -133,7 +133,7 @@ static ResultCode GetProcessId(u32* process_id, Handle process_handle) {
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/// Default thread wakeup callback for WaitSynchronization
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static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object, size_t index) {
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ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
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ASSERT(thread->status == ThreadStatus::WaitSynchAny);
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if (reason == ThreadWakeupReason::Timeout) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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@ -197,7 +197,7 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
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object->AddWaitingThread(thread);
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thread->wait_objects = std::move(objects);
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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thread->status = ThreadStatus::WaitSynchAny;
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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@ -217,7 +217,7 @@ static ResultCode CancelSynchronization(Handle thread_handle) {
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return ERR_INVALID_HANDLE;
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}
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ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
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ASSERT(thread->status == ThreadStatus::WaitSynchAny);
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thread->SetWaitSynchronizationResult(
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ResultCode(ErrorModule::Kernel, ErrCodes::SynchronizationCanceled));
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thread->ResumeFromWait();
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@ -468,8 +468,8 @@ static void ExitProcess() {
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continue;
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// TODO(Subv): When are the other running/ready threads terminated?
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
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ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll,
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"Exiting processes with non-waiting threads is currently unimplemented");
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thread->Stop();
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@ -545,7 +545,7 @@ static ResultCode StartThread(Handle thread_handle) {
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return ERR_INVALID_HANDLE;
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}
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ASSERT(thread->status == THREADSTATUS_DORMANT);
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ASSERT(thread->status == ThreadStatus::Dormant);
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thread->ResumeFromWait();
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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@ -596,7 +596,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
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current_thread->condvar_wait_address = condition_variable_addr;
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current_thread->mutex_wait_address = mutex_addr;
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current_thread->wait_handle = thread_handle;
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current_thread->status = THREADSTATUS_WAIT_MUTEX;
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current_thread->status = ThreadStatus::WaitMutex;
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current_thread->wakeup_callback = nullptr;
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current_thread->WakeAfterDelay(nano_seconds);
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@ -656,7 +656,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
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if (mutex_val == 0) {
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// We were able to acquire the mutex, resume this thread.
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Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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thread->ResumeFromWait();
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auto lock_owner = thread->lock_owner;
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@ -672,8 +672,8 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
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Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
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auto owner = g_handle_table.Get<Thread>(owner_handle);
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ASSERT(owner);
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ASSERT(thread->status != THREADSTATUS_RUNNING);
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thread->status = THREADSTATUS_WAIT_MUTEX;
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ASSERT(thread->status != ThreadStatus::Running);
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thread->status = ThreadStatus::WaitMutex;
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thread->wakeup_callback = nullptr;
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// Signal that the mutex now has a waiting thread.
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@ -30,7 +30,7 @@ namespace Kernel {
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static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
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bool Thread::ShouldWait(Thread* thread) const {
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return status != THREADSTATUS_DEAD;
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return status != ThreadStatus::Dead;
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}
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void Thread::Acquire(Thread* thread) {
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@ -63,11 +63,11 @@ void Thread::Stop() {
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY) {
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if (status == ThreadStatus::Ready) {
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scheduler->UnscheduleThread(this, current_priority);
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}
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status = THREADSTATUS_DEAD;
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status = ThreadStatus::Dead;
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WakeupAllWaitingThreads();
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@ -86,7 +86,7 @@ void Thread::Stop() {
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = THREADSTATUS_WAIT_SLEEP;
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thread->status = ThreadStatus::WaitSleep;
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}
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void ExitCurrentThread() {
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@ -110,10 +110,9 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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bool resume = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL ||
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thread->status == THREADSTATUS_WAIT_HLE_EVENT) {
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if (thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll ||
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thread->status == ThreadStatus::WaitHLEEvent) {
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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@ -126,7 +125,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 ||
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thread->wait_handle) {
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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@ -141,7 +140,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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}
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if (thread->arb_wait_address != 0) {
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ASSERT(thread->status == THREADSTATUS_WAIT_ARB);
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ASSERT(thread->status == ThreadStatus::WaitArb);
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thread->arb_wait_address = 0;
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}
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@ -178,28 +177,28 @@ void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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case THREADSTATUS_WAIT_HLE_EVENT:
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case THREADSTATUS_WAIT_SLEEP:
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case THREADSTATUS_WAIT_IPC:
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case THREADSTATUS_WAIT_MUTEX:
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case THREADSTATUS_WAIT_ARB:
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case ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case ThreadStatus::WaitHLEEvent:
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case ThreadStatus::WaitSleep:
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case ThreadStatus::WaitIPC:
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case ThreadStatus::WaitMutex:
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case ThreadStatus::WaitArb:
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break;
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case THREADSTATUS_READY:
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case ThreadStatus::Ready:
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr);
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to THREADSTATUS_READY.
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// already been set to ThreadStatus::Ready.
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return;
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case THREADSTATUS_RUNNING:
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case ThreadStatus::Running:
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DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
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return;
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case THREADSTATUS_DEAD:
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case ThreadStatus::Dead:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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@ -208,7 +207,7 @@ void Thread::ResumeFromWait() {
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wakeup_callback = nullptr;
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status = THREADSTATUS_READY;
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status = ThreadStatus::Ready;
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boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
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if (!new_processor_id) {
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@ -310,7 +309,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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SharedPtr<Thread> thread(new Thread);
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thread->thread_id = NewThreadId();
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thread->status = THREADSTATUS_DORMANT;
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thread->status = ThreadStatus::Dormant;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->nominal_priority = thread->current_priority = priority;
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@ -471,7 +470,7 @@ void Thread::ChangeCore(u32 core, u64 mask) {
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ideal_core = core;
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affinity_mask = mask;
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if (status != THREADSTATUS_READY) {
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if (status != ThreadStatus::Ready) {
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return;
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}
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@ -36,18 +36,18 @@ enum ThreadProcessorId : s32 {
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(1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
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};
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enum ThreadStatus {
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THREADSTATUS_RUNNING, ///< Currently running
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THREADSTATUS_READY, ///< Ready to run
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THREADSTATUS_WAIT_HLE_EVENT, ///< Waiting for hle event to finish
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THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
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THREADSTATUS_WAIT_IPC, ///< Waiting for the reply from an IPC request
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THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
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THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
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THREADSTATUS_WAIT_MUTEX, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
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THREADSTATUS_WAIT_ARB, ///< Waiting due to a SignalToAddress/WaitForAddress svc
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THREADSTATUS_DORMANT, ///< Created but not yet made ready
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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enum class ThreadStatus {
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Running, ///< Currently running
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Ready, ///< Ready to run
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WaitHLEEvent, ///< Waiting for hle event to finish
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WaitSleep, ///< Waiting due to a SleepThread SVC
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WaitIPC, ///< Waiting for the reply from an IPC request
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WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
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WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true
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WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
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WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
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Dormant, ///< Created but not yet made ready
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Dead ///< Run to completion, or forcefully terminated
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};
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enum class ThreadWakeupReason {
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@ -194,14 +194,14 @@ public:
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* with wait_all = true.
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*/
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bool IsSleepingOnWaitAll() const {
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return status == THREADSTATUS_WAIT_SYNCH_ALL;
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return status == ThreadStatus::WaitSynchAll;
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}
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ARM_Interface::ThreadContext context;
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u32 thread_id;
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u32 status;
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ThreadStatus status;
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VAddr entry_point;
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VAddr stack_top;
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@ -38,9 +38,9 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL ||
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thread->status == THREADSTATUS_WAIT_HLE_EVENT,
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ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll ||
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thread->status == ThreadStatus::WaitHLEEvent,
|
||||
"Inconsistent thread statuses in waiting_threads");
|
||||
|
||||
if (thread->current_priority >= candidate_priority)
|
||||
|
@ -49,10 +49,10 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
|
|||
if (ShouldWait(thread.get()))
|
||||
continue;
|
||||
|
||||
// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
|
||||
// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
|
||||
// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
|
||||
// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
|
||||
bool ready_to_run = true;
|
||||
if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
|
||||
if (thread->status == ThreadStatus::WaitSynchAll) {
|
||||
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
|
||||
[&thread](const SharedPtr<WaitObject>& object) {
|
||||
return object->ShouldWait(thread.get());
|
||||
|
|
|
@ -194,32 +194,32 @@ QString WaitTreeThread::GetText() const {
|
|||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
QString status;
|
||||
switch (thread.status) {
|
||||
case THREADSTATUS_RUNNING:
|
||||
case ThreadStatus::Running:
|
||||
status = tr("running");
|
||||
break;
|
||||
case THREADSTATUS_READY:
|
||||
case ThreadStatus::Ready:
|
||||
status = tr("ready");
|
||||
break;
|
||||
case THREADSTATUS_WAIT_HLE_EVENT:
|
||||
case ThreadStatus::WaitHLEEvent:
|
||||
status = tr("waiting for HLE return");
|
||||
break;
|
||||
case THREADSTATUS_WAIT_SLEEP:
|
||||
case ThreadStatus::WaitSleep:
|
||||
status = tr("sleeping");
|
||||
break;
|
||||
case THREADSTATUS_WAIT_SYNCH_ALL:
|
||||
case THREADSTATUS_WAIT_SYNCH_ANY:
|
||||
case ThreadStatus::WaitSynchAll:
|
||||
case ThreadStatus::WaitSynchAny:
|
||||
status = tr("waiting for objects");
|
||||
break;
|
||||
case THREADSTATUS_WAIT_MUTEX:
|
||||
case ThreadStatus::WaitMutex:
|
||||
status = tr("waiting for mutex");
|
||||
break;
|
||||
case THREADSTATUS_WAIT_ARB:
|
||||
case ThreadStatus::WaitArb:
|
||||
status = tr("waiting for address arbiter");
|
||||
break;
|
||||
case THREADSTATUS_DORMANT:
|
||||
case ThreadStatus::Dormant:
|
||||
status = tr("dormant");
|
||||
break;
|
||||
case THREADSTATUS_DEAD:
|
||||
case ThreadStatus::Dead:
|
||||
status = tr("dead");
|
||||
break;
|
||||
}
|
||||
|
@ -232,22 +232,22 @@ QString WaitTreeThread::GetText() const {
|
|||
QColor WaitTreeThread::GetColor() const {
|
||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
switch (thread.status) {
|
||||
case THREADSTATUS_RUNNING:
|
||||
case ThreadStatus::Running:
|
||||
return QColor(Qt::GlobalColor::darkGreen);
|
||||
case THREADSTATUS_READY:
|
||||
case ThreadStatus::Ready:
|
||||
return QColor(Qt::GlobalColor::darkBlue);
|
||||
case THREADSTATUS_WAIT_HLE_EVENT:
|
||||
case ThreadStatus::WaitHLEEvent:
|
||||
return QColor(Qt::GlobalColor::darkRed);
|
||||
case THREADSTATUS_WAIT_SLEEP:
|
||||
case ThreadStatus::WaitSleep:
|
||||
return QColor(Qt::GlobalColor::darkYellow);
|
||||
case THREADSTATUS_WAIT_SYNCH_ALL:
|
||||
case THREADSTATUS_WAIT_SYNCH_ANY:
|
||||
case THREADSTATUS_WAIT_MUTEX:
|
||||
case THREADSTATUS_WAIT_ARB:
|
||||
case ThreadStatus::WaitSynchAll:
|
||||
case ThreadStatus::WaitSynchAny:
|
||||
case ThreadStatus::WaitMutex:
|
||||
case ThreadStatus::WaitArb:
|
||||
return QColor(Qt::GlobalColor::red);
|
||||
case THREADSTATUS_DORMANT:
|
||||
case ThreadStatus::Dormant:
|
||||
return QColor(Qt::GlobalColor::darkCyan);
|
||||
case THREADSTATUS_DEAD:
|
||||
case ThreadStatus::Dead:
|
||||
return QColor(Qt::GlobalColor::gray);
|
||||
default:
|
||||
return WaitTreeItem::GetColor();
|
||||
|
@ -291,8 +291,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
|||
else
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
|
||||
|
||||
if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY ||
|
||||
thread.status == THREADSTATUS_WAIT_SYNCH_ALL) {
|
||||
if (thread.status == ThreadStatus::WaitSynchAny ||
|
||||
thread.status == ThreadStatus::WaitSynchAll) {
|
||||
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
|
||||
thread.IsSleepingOnWaitAll()));
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue