Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
This commit is contained in:
commit
6e750ae12d
|
@ -139,8 +139,9 @@ void RasterizerOpenGL::InitObjects() {
|
|||
}
|
||||
state.Apply();
|
||||
|
||||
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
|
||||
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
|
||||
"OpenGL rasterizer framebuffer setup failed, status %X", status);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Reset() {
|
||||
|
@ -808,8 +809,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
|
|||
ReloadDepthBuffer();
|
||||
}
|
||||
|
||||
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
|
||||
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
|
||||
"OpenGL rasterizer framebuffer setup failed, status %X", status);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCullMode() {
|
||||
|
|
Loading…
Reference in a new issue