renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
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@ -47,6 +47,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA32_UINT:
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return 16;
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_UNORM:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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case RenderTargetFormat::RG32_UINT:
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@ -20,6 +20,7 @@ enum class RenderTargetFormat : u32 {
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NONE = 0x0,
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RGBA32_FLOAT = 0xC0,
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RGBA32_UINT = 0xC2,
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RGBA16_UNORM = 0xC6,
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RGBA16_UINT = 0xC9,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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@ -101,6 +101,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
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{GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
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false}, // R11FG11FB10F
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@ -247,6 +248,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<true, PixelFormat::R8>,
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MortonCopy<true, PixelFormat::R8UI>,
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MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::RGBA16U>,
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MortonCopy<true, PixelFormat::RGBA16UI>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::RGBA32UI>,
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@ -299,6 +301,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::R8>,
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MortonCopy<false, PixelFormat::R8UI>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::RGBA16U>,
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MortonCopy<false, PixelFormat::RGBA16UI>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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MortonCopy<false, PixelFormat::RGBA32UI>,
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@ -31,47 +31,48 @@ struct SurfaceParams {
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R8 = 5,
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R8UI = 6,
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RGBA16F = 7,
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RGBA16UI = 8,
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R11FG11FB10F = 9,
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RGBA32UI = 10,
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DXT1 = 11,
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DXT23 = 12,
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DXT45 = 13,
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DXN1 = 14, // This is also known as BC4
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DXN2UNORM = 15,
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DXN2SNORM = 16,
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BC7U = 17,
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ASTC_2D_4X4 = 18,
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G8R8 = 19,
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BGRA8 = 20,
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RGBA32F = 21,
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RG32F = 22,
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R32F = 23,
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R16F = 24,
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R16UNORM = 25,
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R16S = 26,
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R16UI = 27,
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R16I = 28,
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RG16 = 29,
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RG16F = 30,
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RG16UI = 31,
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RG16I = 32,
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RG16S = 33,
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RGB32F = 34,
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SRGBA8 = 35,
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RG8U = 36,
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RG8S = 37,
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RG32UI = 38,
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R32UI = 39,
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RGBA16U = 8,
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RGBA16UI = 9,
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R11FG11FB10F = 10,
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RGBA32UI = 11,
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DXT1 = 12,
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DXT23 = 13,
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DXT45 = 14,
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DXN1 = 15, // This is also known as BC4
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DXN2UNORM = 16,
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DXN2SNORM = 17,
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BC7U = 18,
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ASTC_2D_4X4 = 19,
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G8R8 = 20,
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BGRA8 = 21,
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RGBA32F = 22,
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RG32F = 23,
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R32F = 24,
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R16F = 25,
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R16UNORM = 26,
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R16S = 27,
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R16UI = 28,
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R16I = 29,
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RG16 = 30,
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RG16F = 31,
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RG16UI = 32,
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RG16I = 33,
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RG16S = 34,
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RGB32F = 35,
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SRGBA8 = 36,
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RG8U = 37,
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RG8S = 38,
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RG32UI = 39,
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R32UI = 40,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 40,
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S8Z24 = 41,
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Z32F = 42,
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Z16 = 43,
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Z32FS8 = 44,
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Z24S8 = 41,
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S8Z24 = 42,
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Z32F = 43,
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Z16 = 44,
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Z32FS8 = 45,
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MaxDepthStencilFormat,
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@ -117,6 +118,7 @@ struct SurfaceParams {
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1, // R8
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // RGBA32UI
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@ -173,6 +175,7 @@ struct SurfaceParams {
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8, // R8
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8, // R8UI
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64, // RGBA16F
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64, // RGBA16U
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64, // RGBA16UI
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32, // R11FG11FB10F
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128, // RGBA32UI
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@ -253,6 +256,8 @@ struct SurfaceParams {
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return PixelFormat::A2B10G10R10;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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return PixelFormat::RGBA16UI;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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@ -469,6 +474,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::R16_UNORM:
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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case Tegra::RenderTargetFormat::RG8_UNORM:
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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