Fix unnecessary diffs
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6b7c8e469b
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6e1639c7b0
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@ -49,11 +49,10 @@ public:
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void ChangeKeyStatus(int key_code, bool pressed) {
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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if (pair.key_code == key_code) {
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if (pair.key_code == key_code)
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pair.key_button->status.store(pressed);
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}
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}
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}
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void ChangeAllKeyStatus(bool pressed) {
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std::lock_guard guard{mutex};
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@ -45,6 +45,7 @@ void Init() {
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#ifdef HAVE_SDL2
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sdl = SDL::Init();
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#endif
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udp = CemuhookUDP::Init();
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}
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@ -111,6 +112,7 @@ std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
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#ifdef HAVE_SDL2
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pollers = sdl->GetPollers(type);
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#endif
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return pollers;
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}
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@ -444,7 +444,6 @@ private:
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class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
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public:
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explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
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/**
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* Creates analog device from joystick axes
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* @param params contains parameters for creating the device:
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@ -281,8 +281,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(
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button_map[button_id],
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HandleClick(button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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@ -325,8 +324,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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