GPU: Implement predicated exit instructions in the shader programs.
This commit is contained in:
parent
d27279092f
commit
6cf6fa2842
|
@ -1093,9 +1093,6 @@ private:
|
|||
default: {
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::EXIT: {
|
||||
ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
|
||||
"Predicated exits not implemented");
|
||||
|
||||
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
|
||||
shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
|
||||
|
@ -1105,7 +1102,12 @@ private:
|
|||
}
|
||||
|
||||
shader.AddLine("return true;");
|
||||
offset = PROGRAM_END - 1;
|
||||
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// If this is an unconditional exit then just end processing here, otherwise we
|
||||
// have to account for the possibility of the condition not being met, so
|
||||
// continue processing the next instruction.
|
||||
offset = PROGRAM_END - 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::KIL: {
|
||||
|
|
Loading…
Reference in a new issue