glsl: Add LoopSafety instructions
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@ -47,6 +47,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetIndirectBranchVariable(EmitContext& ctx);
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void EmitSetIndirectBranchVariable(EmitContext& ctx);
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void EmitGetIndirectBranchVariable(EmitContext& ctx);
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void EmitGetIndirectBranchVariable(EmitContext& ctx);
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void EmitSetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset);
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const IR::Value& offset);
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void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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@ -46,6 +46,14 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
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NotImplemented();
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NotImplemented();
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}
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}
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void EmitSetLoopSafetyVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetLoopSafetyVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetZFlag(EmitContext& ctx) {
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void EmitGetZFlag(EmitContext& ctx) {
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NotImplemented();
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NotImplemented();
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}
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}
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