From 6b0bc48a427043d887722b392c2e258d74134f4e Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Fri, 10 Aug 2018 12:17:49 -0400
Subject: [PATCH] maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.

- Used by Super Mario Odyssey.
---
 src/video_core/renderer_opengl/maxwell_to_gl.h | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index d7345e8a4..c439446b1 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -47,6 +47,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
         switch (attrib.size) {
         case Maxwell::VertexAttribute::Size::Size_32_32_32:
             return GL_INT;
+        case Maxwell::VertexAttribute::Size::Size_8_8:
         case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
             return GL_BYTE;
         case Maxwell::VertexAttribute::Size::Size_16_16: