gl_shader_decompiler: Scope GLSL variables with a scoped object
This commit is contained in:
parent
5a9a84994a
commit
6a642022dd
|
@ -201,14 +201,53 @@ private:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
class ShaderScopedScope {
|
||||||
|
public:
|
||||||
|
explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr)
|
||||||
|
: writer(writer), end_expr(std::move(end_expr)) {
|
||||||
|
|
||||||
|
if (begin_expr.empty()) {
|
||||||
|
writer.AddLine('{');
|
||||||
|
} else {
|
||||||
|
writer.AddExpression(begin_expr);
|
||||||
|
writer.AddLine(" {");
|
||||||
|
}
|
||||||
|
++writer.scope;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderScopedScope(const ShaderScopedScope&) = delete;
|
||||||
|
|
||||||
|
~ShaderScopedScope() {
|
||||||
|
--writer.scope;
|
||||||
|
if (end_expr.empty()) {
|
||||||
|
writer.AddLine('}');
|
||||||
|
} else {
|
||||||
|
writer.AddExpression("} ");
|
||||||
|
writer.AddExpression(end_expr);
|
||||||
|
writer.AddLine(';');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderScopedScope& operator=(const ShaderScopedScope&) = delete;
|
||||||
|
|
||||||
|
private:
|
||||||
|
T& writer;
|
||||||
|
std::string end_expr;
|
||||||
|
};
|
||||||
|
|
||||||
class ShaderWriter {
|
class ShaderWriter {
|
||||||
public:
|
public:
|
||||||
void AddLine(std::string_view text) {
|
void AddExpression(std::string_view text) {
|
||||||
DEBUG_ASSERT(scope >= 0);
|
DEBUG_ASSERT(scope >= 0);
|
||||||
if (!text.empty()) {
|
if (!text.empty()) {
|
||||||
AppendIndentation();
|
AppendIndentation();
|
||||||
}
|
}
|
||||||
shader_source += text;
|
shader_source += text;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AddLine(std::string_view text) {
|
||||||
|
AddExpression(text);
|
||||||
AddNewLine();
|
AddNewLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -228,6 +267,11 @@ public:
|
||||||
return std::move(shader_source);
|
return std::move(shader_source);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {},
|
||||||
|
std::string end_expr = {}) {
|
||||||
|
return ShaderScopedScope(*this, begin_expr, end_expr);
|
||||||
|
}
|
||||||
|
|
||||||
int scope = 0;
|
int scope = 0;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -311,7 +355,7 @@ public:
|
||||||
// Default - do nothing
|
// Default - do nothing
|
||||||
return value;
|
return value;
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
|
UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2747,26 +2791,28 @@ private:
|
||||||
UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
|
UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
|
||||||
"NODEP is not implemented");
|
"NODEP is not implemented");
|
||||||
|
|
||||||
|
const auto scope = shader.Scope();
|
||||||
|
|
||||||
const bool depth_compare =
|
const bool depth_compare =
|
||||||
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
||||||
u32 num_coordinates = TextureCoordinates(texture_type);
|
u32 num_coordinates = TextureCoordinates(texture_type);
|
||||||
const auto process_mode = instr.texs.GetTextureProcessMode();
|
const auto process_mode = instr.texs.GetTextureProcessMode();
|
||||||
std::string lod_value;
|
|
||||||
std::string coord;
|
|
||||||
u32 lod_offset = 0;
|
u32 lod_offset = 0;
|
||||||
if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
|
if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
|
||||||
if (num_coordinates > 2) {
|
if (num_coordinates > 2) {
|
||||||
lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
shader.AddLine("float lod_value = " +
|
||||||
|
regs.GetRegisterAsFloat(instr.gpr20.Value() + 1) + ';');
|
||||||
lod_offset = 2;
|
lod_offset = 2;
|
||||||
} else {
|
} else {
|
||||||
lod_value = regs.GetRegisterAsFloat(instr.gpr20);
|
shader.AddLine("float lod_value = " + regs.GetRegisterAsFloat(instr.gpr20) +
|
||||||
|
';');
|
||||||
lod_offset = 1;
|
lod_offset = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (num_coordinates) {
|
switch (num_coordinates) {
|
||||||
case 1: {
|
case 1: {
|
||||||
coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';';
|
shader.AddLine("float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';');
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2: {
|
case 2: {
|
||||||
|
@ -2776,13 +2822,14 @@ private:
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
|
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
|
||||||
");";
|
index + ");");
|
||||||
} else {
|
} else {
|
||||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index +
|
||||||
|
");");
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (lod_offset != 0) {
|
if (lod_offset != 0) {
|
||||||
|
@ -2792,12 +2839,13 @@ private:
|
||||||
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
const std::string z =
|
const std::string z =
|
||||||
regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
|
regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
|
||||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
|
||||||
|
");");
|
||||||
} else {
|
} else {
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
const std::string y =
|
const std::string y =
|
||||||
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (depth_compare) {
|
if (depth_compare) {
|
||||||
|
@ -2805,11 +2853,12 @@ private:
|
||||||
const std::string y =
|
const std::string y =
|
||||||
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
|
||||||
|
");");
|
||||||
} else {
|
} else {
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2819,7 +2868,7 @@ private:
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
@ -2829,7 +2878,7 @@ private:
|
||||||
// Fallback to interpreting as a 2D texture for now
|
// Fallback to interpreting as a 2D texture for now
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
|
||||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||||
is_array = false;
|
is_array = false;
|
||||||
}
|
}
|
||||||
|
@ -2850,7 +2899,7 @@ private:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Tegra::Shader::TextureProcessMode::LL: {
|
case Tegra::Shader::TextureProcessMode::LL: {
|
||||||
texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
|
texture = "textureLod(" + sampler + ", coords, lod_value)";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: {
|
default: {
|
||||||
|
@ -2883,15 +2932,12 @@ private:
|
||||||
|
|
||||||
u32 extra_op_offset = 0;
|
u32 extra_op_offset = 0;
|
||||||
|
|
||||||
// Scope to avoid variable name overlaps.
|
ShaderScopedScope scope = shader.Scope();
|
||||||
shader.AddLine('{');
|
|
||||||
++shader.scope;
|
|
||||||
std::string coords;
|
|
||||||
|
|
||||||
switch (texture_type) {
|
switch (texture_type) {
|
||||||
case Tegra::Shader::TextureType::Texture1D: {
|
case Tegra::Shader::TextureType::Texture1D: {
|
||||||
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
coords = "float coords = " + x + ';';
|
shader.AddLine("float coords = " + x + ';');
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Tegra::Shader::TextureType::Texture2D: {
|
case Tegra::Shader::TextureType::Texture2D: {
|
||||||
|
@ -2900,7 +2946,7 @@ private:
|
||||||
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||||
// shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
|
// shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
|
||||||
coords = "ivec2 coords = ivec2(" + x + ", " + y + ");";
|
shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
|
||||||
extra_op_offset = 1;
|
extra_op_offset = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -2929,9 +2975,6 @@ private:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
WriteTexsInstruction(instr, coords, texture);
|
WriteTexsInstruction(instr, coords, texture);
|
||||||
|
|
||||||
--shader.scope;
|
|
||||||
shader.AddLine('}');
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLD4: {
|
case OpCode::Id::TLD4: {
|
||||||
|
@ -3015,10 +3058,7 @@ private:
|
||||||
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
|
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
|
||||||
"AOFFI is not implemented");
|
"AOFFI is not implemented");
|
||||||
|
|
||||||
// Scope to avoid variable name overlaps.
|
const auto scope = shader.Scope();
|
||||||
shader.AddLine('{');
|
|
||||||
++shader.scope;
|
|
||||||
std::string coords;
|
|
||||||
|
|
||||||
const bool depth_compare =
|
const bool depth_compare =
|
||||||
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
||||||
|
@ -3028,11 +3068,11 @@ private:
|
||||||
const std::string sampler = GetSampler(
|
const std::string sampler = GetSampler(
|
||||||
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
|
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
|
||||||
if (!depth_compare) {
|
if (!depth_compare) {
|
||||||
coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
|
||||||
} else {
|
} else {
|
||||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||||
const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");";
|
shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");");
|
||||||
}
|
}
|
||||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||||
std::to_string(instr.tld4s.component) + ')';
|
std::to_string(instr.tld4s.component) + ')';
|
||||||
|
|
Loading…
Reference in a new issue