nvhost_ctrl: Only mark EventState::Busy as BadParameter
Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
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@ -134,7 +134,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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}
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EventState status = events_interface.status[event_id];
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const bool bad_parameter = status != EventState::Free && status != EventState::Registered;
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const bool bad_parameter = status == EventState::Busy;
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if (bad_parameter) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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