Moved analog direction logic to sdl_impl
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231d9c10f3
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@ -15,6 +15,13 @@
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namespace Input {
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enum class AnalogDirection : u8 {
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RIGHT,
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LEFT,
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UP,
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DOWN,
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};
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/// An abstract class template for an input device (a button, an analog input, etc.).
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template <typename StatusType>
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class InputDevice {
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@ -23,6 +30,9 @@ public:
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virtual StatusType GetStatus() const {
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return {};
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}
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virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
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return {};
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}
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};
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/// An abstract class template for a factory that can create input devices.
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@ -274,15 +274,28 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_right.Assign(stick_l_x_f > 0.3f);
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pad_state.l_stick_left.Assign(stick_l_x_f < -0.3f);
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pad_state.l_stick_up.Assign(stick_l_y_f > 0.3f);
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pad_state.l_stick_down.Assign(stick_l_y_f < -0.3f);
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pad_state.l_stick_right.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::RIGHT));
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pad_state.l_stick_left.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::LEFT));
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pad_state.l_stick_up.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::UP));
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pad_state.l_stick_down.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::DOWN));
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pad_state.r_stick_right.Assign(stick_r_x_f > 0.3f);
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pad_state.r_stick_left.Assign(stick_r_x_f < -0.3f);
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pad_state.r_stick_up.Assign(stick_r_y_f > 0.3f);
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pad_state.r_stick_down.Assign(stick_r_y_f < -0.3f);
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pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
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pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
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pad_state.r_stick_right.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
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pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
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pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
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@ -342,6 +342,22 @@ public:
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return std::make_tuple<float, float>(0.0f, 0.0f);
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}
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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const auto [x, y] = GetStatus();
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const float directional_deadzone = 0.4f;
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switch (direction) {
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case Input::AnalogDirection::RIGHT:
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return x > directional_deadzone;
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case Input::AnalogDirection::LEFT:
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return x < -directional_deadzone;
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case Input::AnalogDirection::UP:
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return y > directional_deadzone;
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case Input::AnalogDirection::DOWN:
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return y < -directional_deadzone;
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}
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return false;
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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const int axis_x;
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