gl_shader_decompiler: Implement saturate for float instructions.
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09b8a16414
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5f3d6c85db
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@ -213,7 +213,6 @@ union Instruction {
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BitField<28, 8, Register> gpr28;
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BitField<28, 8, Register> gpr28;
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BitField<39, 8, Register> gpr39;
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BitField<39, 8, Register> gpr39;
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BitField<48, 16, u64> opcode;
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BitField<48, 16, u64> opcode;
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BitField<50, 1, u64> saturate_a;
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union {
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union {
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BitField<20, 19, u64> imm20_19;
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BitField<20, 19, u64> imm20_19;
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@ -222,7 +221,7 @@ union Instruction {
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BitField<46, 1, u64> abs_a;
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BitField<46, 1, u64> abs_a;
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BitField<48, 1, u64> negate_a;
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BitField<48, 1, u64> negate_a;
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BitField<49, 1, u64> abs_b;
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BitField<49, 1, u64> abs_b;
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BitField<50, 1, u64> abs_d;
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BitField<50, 1, u64> saturate_d;
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BitField<56, 1, u64> negate_imm;
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BitField<56, 1, u64> negate_imm;
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union {
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union {
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@ -299,13 +299,15 @@ public:
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* @param value The code representing the value to assign.
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* @param value The code representing the value to assign.
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* @param dest_num_components Number of components in the destination.
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* @param dest_num_components Number of components in the destination.
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* @param value_num_components Number of components in the value.
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* @param value_num_components Number of components in the value.
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* @param is_abs Optional, when True, applies absolute value to output.
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* @param is_saturated Optional, when True, saturates the provided value.
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* @param dest_elem Optional, the destination element to use for the operation.
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* @param dest_elem Optional, the destination element to use for the operation.
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*/
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*/
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void SetRegisterToFloat(const Register& reg, u64 elem, const std::string& value,
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void SetRegisterToFloat(const Register& reg, u64 elem, const std::string& value,
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u64 dest_num_components, u64 value_num_components, bool is_abs = false,
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u64 dest_num_components, u64 value_num_components,
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u64 dest_elem = 0) {
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bool is_saturated = false, u64 dest_elem = 0) {
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SetRegister(reg, elem, value, dest_num_components, value_num_components, is_abs, dest_elem);
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SetRegister(reg, elem, is_saturated ? "clamp(" + value + ", 0.0, 1.0)" : value,
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dest_num_components, value_num_components, dest_elem);
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}
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}
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/**
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/**
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@ -315,18 +317,21 @@ public:
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* @param value The code representing the value to assign.
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* @param value The code representing the value to assign.
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* @param dest_num_components Number of components in the destination.
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* @param dest_num_components Number of components in the destination.
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* @param value_num_components Number of components in the value.
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* @param value_num_components Number of components in the value.
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* @param is_abs Optional, when True, applies absolute value to output.
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* @param is_saturated Optional, when True, saturates the provided value.
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* @param dest_elem Optional, the destination element to use for the operation.
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* @param dest_elem Optional, the destination element to use for the operation.
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*/
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*/
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void SetRegisterToInteger(const Register& reg, bool is_signed, u64 elem,
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void SetRegisterToInteger(const Register& reg, bool is_signed, u64 elem,
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const std::string& value, u64 dest_num_components,
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const std::string& value, u64 dest_num_components,
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u64 value_num_components, bool is_abs = false, u64 dest_elem = 0) {
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u64 value_num_components, bool is_saturated = false,
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u64 dest_elem = 0) {
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ASSERT_MSG(!is_saturated, "Unimplemented");
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const std::string func = GetGLSLConversionFunc(
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const std::string func = GetGLSLConversionFunc(
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is_signed ? GLSLRegister::Type::Integer : GLSLRegister::Type::UnsignedInteger,
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is_signed ? GLSLRegister::Type::Integer : GLSLRegister::Type::UnsignedInteger,
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GLSLRegister::Type::Float);
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GLSLRegister::Type::Float);
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SetRegister(reg, elem, func + '(' + value + ')', dest_num_components, value_num_components,
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SetRegister(reg, elem, func + '(' + value + ')', dest_num_components, value_num_components,
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is_abs, dest_elem);
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dest_elem);
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}
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}
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/**
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/**
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@ -500,12 +505,10 @@ private:
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* @param value The code representing the value to assign.
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* @param value The code representing the value to assign.
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* @param dest_num_components Number of components in the destination.
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* @param dest_num_components Number of components in the destination.
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* @param value_num_components Number of components in the value.
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* @param value_num_components Number of components in the value.
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* @param is_abs Optional, when True, applies absolute value to output.
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* @param dest_elem Optional, the destination element to use for the operation.
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* @param dest_elem Optional, the destination element to use for the operation.
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*/
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*/
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void SetRegister(const Register& reg, u64 elem, const std::string& value,
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void SetRegister(const Register& reg, u64 elem, const std::string& value,
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u64 dest_num_components, u64 value_num_components, bool is_abs,
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u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
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u64 dest_elem) {
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std::string dest = GetRegister(reg, dest_elem);
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std::string dest = GetRegister(reg, dest_elem);
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if (dest_num_components > 1) {
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if (dest_num_components > 1) {
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dest += GetSwizzle(elem);
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dest += GetSwizzle(elem);
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@ -516,8 +519,6 @@ private:
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src += GetSwizzle(elem);
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src += GetSwizzle(elem);
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}
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}
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src = is_abs ? "abs(" + src + ')' : src;
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shader.AddLine(dest + " = " + src + ';');
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shader.AddLine(dest + " = " + src + ';');
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}
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}
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@ -808,9 +809,8 @@ private:
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case OpCode::Id::FMUL_C:
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case OpCode::Id::FMUL_C:
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case OpCode::Id::FMUL_R:
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case OpCode::Id::FMUL_R:
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case OpCode::Id::FMUL_IMM: {
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case OpCode::Id::FMUL_IMM: {
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ASSERT_MSG(!instr.saturate_a, "Unimplemented");
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
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instr.alu.saturate_d);
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1, instr.alu.abs_d);
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break;
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break;
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}
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}
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case OpCode::Id::FMUL32_IMM: {
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case OpCode::Id::FMUL32_IMM: {
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@ -823,41 +823,39 @@ private:
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case OpCode::Id::FADD_C:
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case OpCode::Id::FADD_C:
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case OpCode::Id::FADD_R:
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case OpCode::Id::FADD_R:
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case OpCode::Id::FADD_IMM: {
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case OpCode::Id::FADD_IMM: {
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ASSERT_MSG(!instr.saturate_a, "Unimplemented");
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
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instr.alu.saturate_d);
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, instr.alu.abs_d);
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break;
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break;
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}
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}
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case OpCode::Id::MUFU: {
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case OpCode::Id::MUFU: {
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ASSERT_MSG(!instr.saturate_a, "Unimplemented");
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switch (instr.sub_op) {
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switch (instr.sub_op) {
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case SubOp::Cos:
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case SubOp::Cos:
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regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1,
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regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1,
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instr.alu.abs_d);
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instr.alu.saturate_d);
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break;
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break;
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case SubOp::Sin:
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case SubOp::Sin:
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regs.SetRegisterToFloat(instr.gpr0, 0, "sin(" + op_a + ')', 1, 1,
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regs.SetRegisterToFloat(instr.gpr0, 0, "sin(" + op_a + ')', 1, 1,
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instr.alu.abs_d);
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instr.alu.saturate_d);
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break;
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break;
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case SubOp::Ex2:
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case SubOp::Ex2:
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regs.SetRegisterToFloat(instr.gpr0, 0, "exp2(" + op_a + ')', 1, 1,
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regs.SetRegisterToFloat(instr.gpr0, 0, "exp2(" + op_a + ')', 1, 1,
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instr.alu.abs_d);
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instr.alu.saturate_d);
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break;
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break;
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case SubOp::Lg2:
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case SubOp::Lg2:
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regs.SetRegisterToFloat(instr.gpr0, 0, "log2(" + op_a + ')', 1, 1,
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regs.SetRegisterToFloat(instr.gpr0, 0, "log2(" + op_a + ')', 1, 1,
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instr.alu.abs_d);
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instr.alu.saturate_d);
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break;
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break;
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case SubOp::Rcp:
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case SubOp::Rcp:
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regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1, instr.alu.abs_d);
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regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1,
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instr.alu.saturate_d);
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break;
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break;
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case SubOp::Rsq:
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case SubOp::Rsq:
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regs.SetRegisterToFloat(instr.gpr0, 0, "inversesqrt(" + op_a + ')', 1, 1,
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regs.SetRegisterToFloat(instr.gpr0, 0, "inversesqrt(" + op_a + ')', 1, 1,
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instr.alu.abs_d);
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instr.alu.saturate_d);
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break;
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break;
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case SubOp::Min:
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case SubOp::Min:
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regs.SetRegisterToFloat(instr.gpr0, 0, "min(" + op_a + "," + op_b + ')', 1, 1,
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regs.SetRegisterToFloat(instr.gpr0, 0, "min(" + op_a + "," + op_b + ')', 1, 1,
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instr.alu.abs_d);
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instr.alu.saturate_d);
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break;
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break;
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default:
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default:
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NGLOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {0:x}",
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NGLOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {0:x}",
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@ -1028,8 +1026,8 @@ private:
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case OpCode::Id::IADD_C:
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case OpCode::Id::IADD_C:
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case OpCode::Id::IADD_R:
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case OpCode::Id::IADD_R:
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case OpCode::Id::IADD_IMM: {
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case OpCode::Id::IADD_IMM: {
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ASSERT_MSG(!instr.saturate_a, "Unimplemented");
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regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
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regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1);
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instr.alu.saturate_d);
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break;
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break;
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}
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}
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case OpCode::Id::ISCADD_C:
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case OpCode::Id::ISCADD_C:
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@ -1051,8 +1049,6 @@ private:
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break;
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break;
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}
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}
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case OpCode::Type::Ffma: {
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case OpCode::Type::Ffma: {
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ASSERT_MSG(!instr.saturate_a, "Unimplemented");
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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std::string op_b = instr.ffma.negate_b ? "-" : "";
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std::string op_b = instr.ffma.negate_b ? "-" : "";
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std::string op_c = instr.ffma.negate_c ? "-" : "";
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std::string op_c = instr.ffma.negate_c ? "-" : "";
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@ -1086,13 +1082,13 @@ private:
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}
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}
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}
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}
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + " + " + op_c, 1, 1);
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + " + " + op_c, 1, 1,
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instr.alu.saturate_d);
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break;
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break;
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}
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}
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case OpCode::Type::Conversion: {
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case OpCode::Type::Conversion: {
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ASSERT_MSG(instr.conversion.size == Register::Size::Word, "Unimplemented");
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ASSERT_MSG(instr.conversion.size == Register::Size::Word, "Unimplemented");
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ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
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ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
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ASSERT_MSG(!instr.saturate_a, "Unimplemented");
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switch (opcode->GetId()) {
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switch (opcode->GetId()) {
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case OpCode::Id::I2I_R: {
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case OpCode::Id::I2I_R: {
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@ -1106,7 +1102,7 @@ private:
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}
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}
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regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
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regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
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1);
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1, instr.alu.saturate_d);
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break;
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break;
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}
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}
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case OpCode::Id::I2F_R: {
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case OpCode::Id::I2F_R: {
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@ -1122,8 +1118,6 @@ private:
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break;
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break;
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}
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}
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case OpCode::Id::F2F_R: {
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case OpCode::Id::F2F_R: {
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ASSERT_MSG(!instr.saturate_a, "Unimplemented");
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
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switch (instr.conversion.f2f.rounding) {
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switch (instr.conversion.f2f.rounding) {
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@ -1149,7 +1143,7 @@ private:
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op_a = "abs(" + op_a + ')';
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op_a = "abs(" + op_a + ')';
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}
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}
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d);
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break;
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break;
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}
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}
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case OpCode::Id::F2I_R: {
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case OpCode::Id::F2I_R: {
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