Shader_IR: Correct OutwardMoves for Ifs
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100a4bd988
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5ea740beb5
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@ -685,12 +685,10 @@ void ASTManager::MoveOutward(ASTNode goto_node) {
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const ASTNode break_node = ASTBase::Make<ASTBreak>(parent, var_condition);
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zipper.InsertAfter(break_node, var_node);
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} else if (is_if || is_else) {
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if (post) {
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const u32 var_index = NewVariable();
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const Expr var_condition = MakeExpr<ExprVar>(var_index);
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const ASTNode var_node = ASTBase::Make<ASTVarSet>(parent, var_index, condition);
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const ASTNode var_node_init =
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ASTBase::Make<ASTVarSet>(parent, var_index, false_condition);
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const ASTNode var_node_init = ASTBase::Make<ASTVarSet>(parent, var_index, false_condition);
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if (is_if) {
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zipper2.InsertBefore(var_node_init, parent);
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} else {
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@ -698,21 +696,12 @@ void ASTManager::MoveOutward(ASTNode goto_node) {
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}
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zipper.InsertAfter(var_node, prev);
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goto_node->SetGotoCondition(var_condition);
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if (post) {
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zipper.DetachTail(post);
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const ASTNode if_node = ASTBase::Make<ASTIfThen>(parent, MakeExprNot(var_condition));
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ASTZipper* sub_zipper = if_node->GetSubNodes();
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sub_zipper->Init(post, if_node);
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zipper.InsertAfter(if_node, var_node);
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} else {
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Expr if_condition;
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if (is_if) {
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if_condition = parent->GetIfCondition();
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} else {
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ASTNode if_node = parent->GetPrevious();
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if_condition = MakeExprNot(if_node->GetIfCondition());
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}
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Expr new_condition = MakeExprAnd(if_condition, condition);
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goto_node->SetGotoCondition(new_condition);
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}
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} else {
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UNREACHABLE();
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