Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
This commit is contained in:
parent
21204ba488
commit
5d0a1e7efd
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@ -388,7 +388,7 @@ set(HEADERS
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(core STATIC ${SRCS} ${HEADERS})
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target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE cryptopp dynarmic fmt)
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if (ENABLE_WEB_SERVICE)
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target_link_libraries(core PUBLIC json-headers web_service)
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@ -19,6 +19,7 @@
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#include "core/loader/loader.h"
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#include "core/memory_setup.h"
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#include "core/settings.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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namespace Core {
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@ -188,6 +189,10 @@ void System::Shutdown() {
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cpu_core = nullptr;
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app_loader = nullptr;
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telemetry_session = nullptr;
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info{};
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room_member->SendGameInfo(game_info);
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}
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LOG_DEBUG(Core, "Shutdown OK");
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}
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@ -20,6 +20,7 @@
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#include "core/loader/ncch.h"
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#include "core/loader/smdh.h"
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#include "core/memory.h"
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#include "network/network.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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@ -350,6 +351,13 @@ ResultStatus AppLoader_NCCH::Load() {
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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ReadTitle(game_info.name);
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game_info.id = ncch_header.program_id;
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room_member->SendGameInfo(game_info);
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}
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is_loaded = true; // Set state to loaded
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result = LoadExec(); // Load the executable into memory for booting
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@ -13,6 +13,18 @@
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namespace Network {
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#ifndef htonll
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u64 htonll(u64 x) {
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return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32));
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}
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#endif
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#ifndef ntohll
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u64 ntohll(u64 x) {
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return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32));
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}
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#endif
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void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
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if (in_data && (size_in_bytes > 0)) {
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std::size_t start = data.size();
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@ -100,6 +112,20 @@ Packet& Packet::operator>>(u32& out_data) {
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return *this;
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}
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Packet& Packet::operator>>(s64& out_data) {
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s64 value;
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Read(&value, sizeof(value));
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out_data = ntohll(value);
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return *this;
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}
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Packet& Packet::operator>>(u64& out_data) {
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u64 value;
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Read(&value, sizeof(value));
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out_data = ntohll(value);
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return *this;
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}
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Packet& Packet::operator>>(float& out_data) {
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Read(&out_data, sizeof(out_data));
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return *this;
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@ -183,6 +209,18 @@ Packet& Packet::operator<<(u32 in_data) {
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return *this;
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}
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Packet& Packet::operator<<(s64 in_data) {
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s64 toWrite = htonll(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(u64 in_data) {
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u64 toWrite = htonll(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(float in_data) {
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Append(&in_data, sizeof(in_data));
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return *this;
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@ -72,6 +72,8 @@ public:
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Packet& operator>>(u16& out_data);
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Packet& operator>>(s32& out_data);
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Packet& operator>>(u32& out_data);
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Packet& operator>>(s64& out_data);
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Packet& operator>>(u64& out_data);
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Packet& operator>>(float& out_data);
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Packet& operator>>(double& out_data);
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Packet& operator>>(char* out_data);
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@ -89,6 +91,8 @@ public:
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Packet& operator<<(u16 in_data);
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Packet& operator<<(s32 in_data);
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Packet& operator<<(u32 in_data);
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Packet& operator<<(s64 in_data);
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Packet& operator<<(u64 in_data);
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Packet& operator<<(float in_data);
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Packet& operator<<(double in_data);
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Packet& operator<<(const char* in_data);
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@ -4,9 +4,9 @@
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#include <algorithm>
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#include <atomic>
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#include <mutex>
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#include <random>
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#include <thread>
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#include <vector>
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#include "enet/enet.h"
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#include "network/packet.h"
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#include "network/room.h"
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@ -29,12 +29,14 @@ public:
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struct Member {
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std::string nickname; ///< The nickname of the member.
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std::string game_name; ///< The current game of the member
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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ENetPeer* peer; ///< The remote peer.
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};
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using MemberList = std::vector<Member>;
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MemberList members; ///< Information about the members of this room.
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MemberList members; ///< Information about the members of this room
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mutable std::mutex member_mutex; ///< Mutex for locking the members list
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/// This should be a std::shared_mutex as soon as C++17 is supported
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RoomImpl()
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: random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {}
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@ -147,7 +149,7 @@ void Room::RoomImpl::ServerLoop() {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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case IdSetGameName:
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case IdSetGameInfo:
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HandleGameNamePacket(&event);
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break;
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case IdWifiPacket:
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@ -213,7 +215,10 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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member.nickname = nickname;
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member.peer = event->peer;
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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members.push_back(std::move(member));
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}
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// Notify everyone that the room information has changed.
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BroadcastRoomInformation();
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@ -223,12 +228,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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// A nickname is valid if it is not already taken by anybody else in the room.
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// TODO(B3N30): Check for empty names, spaces, etc.
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std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
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[&nickname](const auto& member) { return member.nickname != nickname; });
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}
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bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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// A MAC address is valid if it is not already taken by anybody else in the room.
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std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
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[&address](const auto& member) { return member.mac_address != address; });
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}
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@ -279,6 +286,7 @@ void Room::RoomImpl::SendCloseMessage() {
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packet << static_cast<u8>(IdCloseRoom);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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std::lock_guard<std::mutex> lock(member_mutex);
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for (auto& member : members) {
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enet_peer_send(member.peer, 0, enet_packet);
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}
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@ -295,10 +303,14 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet << room_information.member_slots;
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packet << static_cast<u32>(members.size());
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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for (const auto& member : members) {
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packet << member.nickname;
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packet << member.mac_address;
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packet << member.game_name;
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packet << member.game_info.name;
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packet << member.game_info.id;
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}
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}
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ENetPacket* enet_packet =
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@ -335,11 +347,13 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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ENET_PACKET_FLAG_RELIABLE);
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if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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std::lock_guard<std::mutex> lock(member_mutex);
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for (const auto& member : members) {
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if (member.peer != event->peer)
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enet_peer_send(member.peer, 0, enet_packet);
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}
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} else { // Send the data only to the destination client
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std::lock_guard<std::mutex> lock(member_mutex);
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auto member = std::find_if(members.begin(), members.end(),
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[destination_address](const Member& member) -> bool {
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return member.mac_address == destination_address;
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@ -361,6 +375,8 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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auto CompareNetworkAddress = [event](const Member member) -> bool {
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return member.peer == event->peer;
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};
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std::lock_guard<std::mutex> lock(member_mutex);
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const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
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if (sending_member == members.end()) {
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return; // Received a chat message from a unknown sender
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@ -385,22 +401,32 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
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std::string game_name;
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in_packet >> game_name;
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GameInfo game_info;
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in_packet >> game_info.name;
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in_packet >> game_info.id;
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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auto member =
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std::find_if(members.begin(), members.end(),
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[event](const Member& member) -> bool { return member.peer == event->peer; });
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std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool {
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return member.peer == event->peer;
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});
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if (member != members.end()) {
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member->game_name = game_name;
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BroadcastRoomInformation();
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member->game_info = game_info;
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}
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}
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BroadcastRoomInformation();
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}
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void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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// Remove the client from the members list.
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members.erase(std::remove_if(members.begin(), members.end(),
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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members.erase(
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std::remove_if(members.begin(), members.end(),
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[client](const Member& member) { return member.peer == client; }),
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members.end());
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}
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// Announce the change to all clients.
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enet_peer_disconnect(client, 0);
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@ -437,6 +463,19 @@ const RoomInformation& Room::GetRoomInformation() const {
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return room_impl->room_information;
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}
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std::vector<Room::Member> Room::GetRoomMemberList() const {
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std::vector<Room::Member> member_list;
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std::lock_guard<std::mutex> lock(room_impl->member_mutex);
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for (const auto& member_impl : room_impl->members) {
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Member member;
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member.nickname = member_impl.nickname;
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member.mac_address = member_impl.mac_address;
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member.game_info = member_impl.game_info;
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member_list.push_back(member);
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}
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return member_list;
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};
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void Room::Destroy() {
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room_impl->state = State::Closed;
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room_impl->room_thread->join();
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}
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room_impl->room_information = {};
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room_impl->server = nullptr;
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{
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std::lock_guard<std::mutex> lock(room_impl->member_mutex);
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room_impl->members.clear();
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}
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room_impl->room_information.member_slots = 0;
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room_impl->room_information.name.clear();
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}
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@ -7,6 +7,7 @@
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#include <array>
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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namespace Network {
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@ -21,6 +22,11 @@ struct RoomInformation {
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u32 member_slots; ///< Maximum number of members in this room
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};
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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};
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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IdJoinRequest = 1,
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IdJoinSuccess,
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IdRoomInformation,
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IdSetGameName,
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IdSetGameInfo,
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IdWifiPacket,
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IdChatMessage,
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IdNameCollision,
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Closed, ///< The room is not opened and can not accept connections.
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};
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struct Member {
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std::string nickname; ///< The nickname of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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};
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Room();
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~Room();
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*/
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const RoomInformation& GetRoomInformation() const;
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/**
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* Gets a list of the mbmers connected to the room.
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*/
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std::vector<Member> GetRoomMemberList() const;
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/**
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* Creates the socket for this room. Will bind to default address if
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* server is empty string.
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@ -5,6 +5,7 @@
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/assert.h"
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#include "enet/enet.h"
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/// Information about the room we're connected to.
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RoomInformation room_information;
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/// The current game name, id and version
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GameInfo current_game_info;
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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bool IsConnected() const;
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std::unique_ptr<std::thread> loop_thread;
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std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
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std::list<Packet> send_list; ///< A list that stores all packets to send the async
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template <typename T>
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using CallbackSet = std::set<CallbackHandle<T>>;
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std::mutex callback_mutex; ///< The mutex used for handling callbacks
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class Callbacks {
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public:
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template <typename T>
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CallbackSet<T>& Get();
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private:
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CallbackSet<WifiPacket> callback_set_wifi_packet;
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CallbackSet<ChatEntry> callback_set_chat_messages;
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CallbackSet<RoomInformation> callback_set_room_information;
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CallbackSet<State> callback_set_state;
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};
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Callbacks callbacks; ///< All CallbackSets to all events
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void MemberLoop();
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void StartLoop();
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* Disconnects the RoomMember from the Room
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*/
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void Disconnect();
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template <typename T>
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void Invoke(const T& data);
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template <typename T>
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CallbackHandle<T> Bind(std::function<void(const T&)> callback);
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};
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// RoomMemberImpl
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void RoomMember::RoomMemberImpl::SetState(const State new_state) {
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if (state != new_state) {
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state = new_state;
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// TODO(B3N30): Invoke the callback functions
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Invoke<State>(state);
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}
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}
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bool RoomMember::RoomMemberImpl::IsConnected() const {
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@ -195,9 +225,10 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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for (auto& member : member_information) {
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packet >> member.nickname;
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packet >> member.mac_address;
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packet >> member.game_name;
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packet >> member.game_info.name;
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packet >> member.game_info.id;
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}
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// TODO(B3N30): Invoke callbacks
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Invoke(room_information);
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}
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void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
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@ -209,7 +240,7 @@ void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
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// Parse the MAC Address from the packet
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packet >> mac_address;
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// TODO(B3N30): Invoke callbacks
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SetState(State::Joined);
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}
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void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
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@ -235,7 +266,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
|
|||
|
||||
packet >> wifi_packet.data;
|
||||
|
||||
// TODO(B3N30): Invoke callbacks
|
||||
Invoke<WifiPacket>(wifi_packet);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
|
||||
|
@ -248,7 +279,7 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
|
|||
ChatEntry chat_entry{};
|
||||
packet >> chat_entry.nickname;
|
||||
packet >> chat_entry.message;
|
||||
// TODO(B3N30): Invoke callbacks
|
||||
Invoke<ChatEntry>(chat_entry);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Disconnect() {
|
||||
|
@ -276,6 +307,46 @@ void RoomMember::RoomMemberImpl::Disconnect() {
|
|||
server = nullptr;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<WifiPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_wifi_packet;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>&
|
||||
RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_state;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>&
|
||||
RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_room_information;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_chat_messages;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void RoomMember::RoomMemberImpl::Invoke(const T& data) {
|
||||
std::lock_guard<std::mutex> lock(callback_mutex);
|
||||
CallbackSet<T> callback_set = callbacks.Get<T>();
|
||||
for (auto const& callback : callback_set)
|
||||
(*callback)(data);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
|
||||
std::function<void(const T&)> callback) {
|
||||
std::lock_guard<std::mutex> lock(callback_mutex);
|
||||
CallbackHandle<T> handle;
|
||||
handle = std::make_shared<std::function<void(const T&)>>(callback);
|
||||
callbacks.Get<T>().insert(handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
// RoomMember
|
||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
||||
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||
|
@ -339,6 +410,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
|||
room_member_impl->SetState(State::Joining);
|
||||
room_member_impl->StartLoop();
|
||||
room_member_impl->SendJoinRequest(nick, preferred_mac);
|
||||
SendGameInfo(room_member_impl->current_game_info);
|
||||
} else {
|
||||
room_member_impl->SetState(State::CouldNotConnect);
|
||||
}
|
||||
|
@ -366,17 +438,53 @@ void RoomMember::SendChatMessage(const std::string& message) {
|
|||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::SendGameName(const std::string& game_name) {
|
||||
void RoomMember::SendGameInfo(const GameInfo& game_info) {
|
||||
room_member_impl->current_game_info = game_info;
|
||||
if (!IsConnected())
|
||||
return;
|
||||
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(IdSetGameName);
|
||||
packet << game_name;
|
||||
packet << static_cast<u8>(IdSetGameInfo);
|
||||
packet << game_info.name;
|
||||
packet << game_info.id;
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged(
|
||||
std::function<void(const RoomMember::State&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived(
|
||||
std::function<void(const WifiPacket&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged(
|
||||
std::function<void(const RoomInformation&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved(
|
||||
std::function<void(const ChatEntry&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void RoomMember::Unbind(CallbackHandle<T> handle) {
|
||||
std::lock_guard<std::mutex> lock(room_member_impl->callback_mutex);
|
||||
room_member_impl->callbacks.Get<T>().erase(handle);
|
||||
}
|
||||
|
||||
void RoomMember::Leave() {
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->loop_thread->join();
|
||||
room_member_impl->loop_thread.reset();
|
||||
}
|
||||
|
||||
template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
|
||||
template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
|
||||
|
||||
} // namespace Network
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -53,12 +54,23 @@ public:
|
|||
|
||||
struct MemberInformation {
|
||||
std::string nickname; ///< Nickname of the member.
|
||||
std::string game_name; ///< Name of the game they're currently playing, or empty if they're
|
||||
GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're
|
||||
/// not playing anything.
|
||||
MacAddress mac_address; ///< MAC address associated with this member.
|
||||
};
|
||||
using MemberList = std::vector<MemberInformation>;
|
||||
|
||||
// The handle for the callback functions
|
||||
template <typename T>
|
||||
using CallbackHandle = std::shared_ptr<std::function<void(const T&)>>;
|
||||
|
||||
/**
|
||||
* Unbinds a callback function from the events.
|
||||
* @param handle The connection handle to disconnect
|
||||
*/
|
||||
template <typename T>
|
||||
void Unbind(CallbackHandle<T> handle);
|
||||
|
||||
RoomMember();
|
||||
~RoomMember();
|
||||
|
||||
|
@ -113,10 +125,49 @@ public:
|
|||
void SendChatMessage(const std::string& message);
|
||||
|
||||
/**
|
||||
* Sends the current game name to the room.
|
||||
* @param game_name The game name.
|
||||
* Sends the current game info to the room.
|
||||
* @param game_info The game information.
|
||||
*/
|
||||
void SendGameName(const std::string& game_name);
|
||||
void SendGameInfo(const GameInfo& game_info);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the State of the member
|
||||
* changed. The function wil be called every time the event is triggered. The callback function
|
||||
* must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<State> BindOnStateChanged(std::function<void(const State&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a WifiPacket is received.
|
||||
* The function wil be called everytime the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<WifiPacket> BindOnWifiPacketReceived(
|
||||
std::function<void(const WifiPacket&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the RoomInformation changes.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<RoomInformation> BindOnRoomInformationChanged(
|
||||
std::function<void(const RoomInformation&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a ChatMessage is received.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<ChatEntry> BindOnChatMessageRecieved(
|
||||
std::function<void(const ChatEntry&)> callback);
|
||||
|
||||
/**
|
||||
* Leaves the current room.
|
||||
|
|
Loading…
Reference in a new issue