Add a quick way to load Launcher.dat files
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bf025ed03c
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5ad1aa8b68
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@ -11,6 +11,8 @@
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#include "core/file_sys/directory_file_system.h"
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#include "core/elf/elf_reader.h"
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#include "core/mem_map.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Loads an extracted CXI from a directory
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@ -66,6 +68,52 @@ bool Load_ELF(std::string &filename) {
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return true;
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}
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/// Loads a Launcher DAT file
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bool Load_DAT(std::string &filename) {
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std::string full_path = filename;
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std::string path, file, extension;
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SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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path = ReplaceAll(path, "/", "\\");
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#endif
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File::IOFile f(filename, "rb");
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if (f.IsOpen()) {
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u64 size = f.GetSize();
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u8* buffer = new u8[size];
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f.ReadBytes(buffer, size);
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/**
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* (mattvail) We shouldn't really support this type of file
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* but for the sake of making it easier... we'll temporarily/hackishly
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* allow it. No sense in making a proper reader for this.
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*/
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u32 entrypoint = 0x080c3ee0; // write to same entrypoint as elf
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u32 payload_offset = 0x6F4;
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const u8 *src = &buffer[payload_offset];
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u8 *dst = Memory::GetPointer(entrypoint);
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u32 srcSize = size - payload_offset; //just load everything...
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u32 *s = (u32*)src;
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u32 *d = (u32*)dst;
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for (int j = 0; j < (int)(srcSize + 3) / 4; j++)
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{
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*d++ = (*s++);
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}
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Core::g_app_core->SetPC(entrypoint);
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delete[] buffer;
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}
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else {
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return false;
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}
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f.Close();
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return true;
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}
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namespace Loader {
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bool IsBootableDirectory() {
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@ -97,6 +145,9 @@ FileType IdentifyFile(std::string &filename) {
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else if (!strcasecmp(extension.c_str(), ".elf")) {
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return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
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}
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else if (!strcasecmp(extension.c_str(), ".dat")) {
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return FILETYPE_LAUNCHER_DAT;
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}
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else if (!strcasecmp(extension.c_str(), ".zip")) {
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return FILETYPE_ARCHIVE_ZIP;
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}
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@ -127,6 +178,9 @@ bool LoadFile(std::string &filename, std::string *error_string) {
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case FILETYPE_CTR_ELF:
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return Load_ELF(filename);
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case FILETYPE_LAUNCHER_DAT:
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return Load_DAT(filename);
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case FILETYPE_DIRECTORY_CXI:
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return LoadDirectory_CXI(filename);
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@ -11,12 +11,13 @@
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namespace Loader {
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enum FileType {
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FILETYPE_ERROR,
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FILETYPE_ERROR,
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FILETYPE_CTR_CCI,
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FILETYPE_CTR_CIA,
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FILETYPE_CTR_CXI,
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FILETYPE_CTR_ELF,
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FILETYPE_CTR_CCI,
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FILETYPE_CTR_CIA,
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FILETYPE_CTR_CXI,
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FILETYPE_CTR_ELF,
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FILETYPE_LAUNCHER_DAT,
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FILETYPE_DIRECTORY_CXI,
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