Merge pull request #11889 from t895/ini-lib
configuration: Unify config handling across frontends
This commit is contained in:
commit
5a182f4e7c
6
.gitmodules
vendored
6
.gitmodules
vendored
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@ -4,9 +4,6 @@
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[submodule "enet"]
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[submodule "enet"]
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path = externals/enet
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path = externals/enet
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url = https://github.com/lsalzman/enet.git
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url = https://github.com/lsalzman/enet.git
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[submodule "inih"]
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path = externals/inih/inih
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url = https://github.com/benhoyt/inih.git
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[submodule "cubeb"]
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[submodule "cubeb"]
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path = externals/cubeb
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path = externals/cubeb
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url = https://github.com/mozilla/cubeb.git
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url = https://github.com/mozilla/cubeb.git
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@ -61,3 +58,6 @@
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[submodule "breakpad"]
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[submodule "breakpad"]
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path = externals/breakpad
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path = externals/breakpad
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url = https://github.com/yuzu-emu/breakpad.git
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url = https://github.com/yuzu-emu/breakpad.git
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[submodule "simpleini"]
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path = externals/simpleini
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url = https://github.com/brofield/simpleini.git
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@ -285,7 +285,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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find_package(Boost 1.79.0 REQUIRED context)
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find_package(Boost 1.79.0 REQUIRED context)
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find_package(enet 1.3 MODULE)
|
find_package(enet 1.3 MODULE)
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find_package(fmt 9 REQUIRED)
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find_package(fmt 9 REQUIRED)
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find_package(inih 52 MODULE COMPONENTS INIReader)
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find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
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find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
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find_package(lz4 REQUIRED)
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find_package(lz4 REQUIRED)
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find_package(nlohmann_json 3.8 REQUIRED)
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find_package(nlohmann_json 3.8 REQUIRED)
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|
|
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@ -1,27 +0,0 @@
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# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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find_package(PkgConfig QUIET)
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pkg_search_module(INIH QUIET IMPORTED_TARGET inih)
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if (INIReader IN_LIST inih_FIND_COMPONENTS)
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pkg_search_module(INIREADER QUIET IMPORTED_TARGET INIReader)
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if (INIREADER_FOUND)
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set(inih_INIReader_FOUND TRUE)
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endif()
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(inih
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REQUIRED_VARS INIH_LINK_LIBRARIES
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VERSION_VAR INIH_VERSION
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HANDLE_COMPONENTS
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)
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if (inih_FOUND AND NOT TARGET inih::inih)
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add_library(inih::inih ALIAS PkgConfig::INIH)
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endif()
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if (inih_FOUND AND inih_INIReader_FOUND AND NOT TARGET inih::INIReader)
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add_library(inih::INIReader ALIAS PkgConfig::INIREADER)
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endif()
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8
externals/CMakeLists.txt
vendored
8
externals/CMakeLists.txt
vendored
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@ -34,11 +34,6 @@ endif()
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# Glad
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# Glad
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add_subdirectory(glad)
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add_subdirectory(glad)
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# inih
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if (NOT TARGET inih::INIReader)
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add_subdirectory(inih)
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endif()
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# mbedtls
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# mbedtls
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add_subdirectory(mbedtls)
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add_subdirectory(mbedtls)
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target_include_directories(mbedtls PUBLIC ./mbedtls/include)
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target_include_directories(mbedtls PUBLIC ./mbedtls/include)
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@ -295,3 +290,6 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
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target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
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target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
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endif()
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endif()
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endif()
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endif()
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# SimpleIni
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add_subdirectory(simpleini)
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13
externals/inih/CMakeLists.txt
vendored
13
externals/inih/CMakeLists.txt
vendored
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@ -1,13 +0,0 @@
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# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(inih
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inih/ini.c
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inih/ini.h
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inih/cpp/INIReader.cpp
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inih/cpp/INIReader.h
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)
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|
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create_target_directory_groups(inih)
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target_include_directories(inih INTERFACE inih/cpp)
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add_library(inih::INIReader ALIAS inih)
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|
1
externals/inih/inih
vendored
1
externals/inih/inih
vendored
|
@ -1 +0,0 @@
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Subproject commit 9cecf0643da0846e77f64d10a126d9f48b9e05e8
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|
1
externals/simpleini
vendored
Submodule
1
externals/simpleini
vendored
Submodule
|
@ -0,0 +1 @@
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|
Subproject commit 382ddbb4b92c0b26aa1b32cefba2002119a5b1f2
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@ -187,6 +187,7 @@ add_subdirectory(audio_core)
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add_subdirectory(video_core)
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add_subdirectory(video_core)
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add_subdirectory(network)
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add_subdirectory(network)
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add_subdirectory(input_common)
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add_subdirectory(input_common)
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add_subdirectory(frontend_common)
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add_subdirectory(shader_recompiler)
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add_subdirectory(shader_recompiler)
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|
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if (YUZU_ROOM)
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if (YUZU_ROOM)
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|
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@ -219,7 +219,6 @@ dependencies {
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implementation("io.coil-kt:coil:2.2.2")
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implementation("io.coil-kt:coil:2.2.2")
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implementation("androidx.core:core-splashscreen:1.0.1")
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implementation("androidx.core:core-splashscreen:1.0.1")
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implementation("androidx.window:window:1.2.0-beta03")
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implementation("androidx.window:window:1.2.0-beta03")
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implementation("org.ini4j:ini4j:0.5.4")
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implementation("androidx.constraintlayout:constraintlayout:2.1.4")
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implementation("androidx.constraintlayout:constraintlayout:2.1.4")
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implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
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implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
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implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
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implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
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|
|
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@ -230,8 +230,6 @@ object NativeLibrary {
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*/
|
*/
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external fun onTouchReleased(finger_id: Int)
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external fun onTouchReleased(finger_id: Int)
|
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|
|
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external fun reloadSettings()
|
|
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|
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external fun initGameIni(gameID: String?)
|
external fun initGameIni(gameID: String?)
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|
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external fun setAppDirectory(directory: String)
|
external fun setAppDirectory(directory: String)
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|
|
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@ -7,7 +7,7 @@ import android.text.TextUtils
|
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import android.widget.Toast
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import android.widget.Toast
|
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import org.yuzu.yuzu_emu.R
|
import org.yuzu.yuzu_emu.R
|
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import org.yuzu.yuzu_emu.YuzuApplication
|
import org.yuzu.yuzu_emu.YuzuApplication
|
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.utils.NativeConfig
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|
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object Settings {
|
object Settings {
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private val context get() = YuzuApplication.appContext
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private val context get() = YuzuApplication.appContext
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@ -19,7 +19,7 @@ object Settings {
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context.getString(R.string.ini_saved),
|
context.getString(R.string.ini_saved),
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Toast.LENGTH_SHORT
|
Toast.LENGTH_SHORT
|
||||||
).show()
|
).show()
|
||||||
SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
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NativeConfig.saveSettings()
|
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} else {
|
} else {
|
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// TODO: Save custom game settings
|
// TODO: Save custom game settings
|
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Toast.makeText(
|
Toast.makeText(
|
||||||
|
|
|
@ -21,7 +21,6 @@ import androidx.navigation.navArgs
|
||||||
import com.google.android.material.color.MaterialColors
|
import com.google.android.material.color.MaterialColors
|
||||||
import kotlinx.coroutines.flow.collectLatest
|
import kotlinx.coroutines.flow.collectLatest
|
||||||
import kotlinx.coroutines.launch
|
import kotlinx.coroutines.launch
|
||||||
import org.yuzu.yuzu_emu.NativeLibrary
|
|
||||||
import java.io.IOException
|
import java.io.IOException
|
||||||
import org.yuzu.yuzu_emu.R
|
import org.yuzu.yuzu_emu.R
|
||||||
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
|
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
|
||||||
|
@ -165,11 +164,12 @@ class SettingsActivity : AppCompatActivity() {
|
||||||
settingsViewModel.shouldSave = false
|
settingsViewModel.shouldSave = false
|
||||||
|
|
||||||
// Delete settings file because the user may have changed values that do not exist in the UI
|
// Delete settings file because the user may have changed values that do not exist in the UI
|
||||||
|
NativeConfig.unloadConfig()
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val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
|
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
|
||||||
if (!settingsFile.delete()) {
|
if (!settingsFile.delete()) {
|
||||||
throw IOException("Failed to delete $settingsFile")
|
throw IOException("Failed to delete $settingsFile")
|
||||||
}
|
}
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NativeLibrary.reloadSettings()
|
NativeConfig.initializeConfig()
|
||||||
|
|
||||||
Toast.makeText(
|
Toast.makeText(
|
||||||
applicationContext,
|
applicationContext,
|
||||||
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|
|
@ -3,15 +3,8 @@
|
||||||
|
|
||||||
package org.yuzu.yuzu_emu.features.settings.utils
|
package org.yuzu.yuzu_emu.features.settings.utils
|
||||||
|
|
||||||
import android.widget.Toast
|
|
||||||
import java.io.*
|
import java.io.*
|
||||||
import org.ini4j.Wini
|
|
||||||
import org.yuzu.yuzu_emu.R
|
|
||||||
import org.yuzu.yuzu_emu.YuzuApplication
|
|
||||||
import org.yuzu.yuzu_emu.features.settings.model.*
|
|
||||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||||
import org.yuzu.yuzu_emu.utils.Log
|
|
||||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Contains static methods for interacting with .ini files in which settings are stored.
|
* Contains static methods for interacting with .ini files in which settings are stored.
|
||||||
|
@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||||
object SettingsFile {
|
object SettingsFile {
|
||||||
const val FILE_NAME_CONFIG = "config"
|
const val FILE_NAME_CONFIG = "config"
|
||||||
|
|
||||||
/**
|
|
||||||
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
|
|
||||||
* telling why it failed.
|
|
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*
|
|
||||||
* @param fileName The target filename without a path or extension.
|
|
||||||
*/
|
|
||||||
fun saveFile(fileName: String) {
|
|
||||||
val ini = getSettingsFile(fileName)
|
|
||||||
try {
|
|
||||||
val wini = Wini(ini)
|
|
||||||
for (specificCategory in Settings.Category.values()) {
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|
||||||
val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
|
|
||||||
for (setting in Settings.settingsList) {
|
|
||||||
if (setting.key!!.isEmpty()) continue
|
|
||||||
|
|
||||||
val settingCategoryHeader =
|
|
||||||
NativeConfig.getConfigHeader(setting.category.ordinal)
|
|
||||||
val iniSetting: String? = wini.get(categoryHeader, setting.key)
|
|
||||||
if (iniSetting != null || settingCategoryHeader == categoryHeader) {
|
|
||||||
wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
wini.store()
|
|
||||||
} catch (e: IOException) {
|
|
||||||
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
|
|
||||||
val context = YuzuApplication.appContext
|
|
||||||
Toast.makeText(
|
|
||||||
context,
|
|
||||||
context.getString(R.string.error_saving, fileName, e.message),
|
|
||||||
Toast.LENGTH_SHORT
|
|
||||||
).show()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fun getSettingsFile(fileName: String): File =
|
fun getSettingsFile(fileName: String): File =
|
||||||
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
|
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
|
||||||
}
|
}
|
||||||
|
|
|
@ -625,6 +625,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Clear existing user data
|
// Clear existing user data
|
||||||
|
NativeConfig.unloadConfig()
|
||||||
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
|
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
|
||||||
|
|
||||||
// Copy archive to internal storage
|
// Copy archive to internal storage
|
||||||
|
@ -643,6 +644,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||||
|
|
||||||
// Reinitialize relevant data
|
// Reinitialize relevant data
|
||||||
NativeLibrary.initializeSystem(true)
|
NativeLibrary.initializeSystem(true)
|
||||||
|
NativeConfig.initializeConfig()
|
||||||
gamesViewModel.reloadGames(false)
|
gamesViewModel.reloadGames(false)
|
||||||
|
|
||||||
return@newInstance getString(R.string.user_data_import_success)
|
return@newInstance getString(R.string.user_data_import_success)
|
||||||
|
|
|
@ -16,6 +16,7 @@ object DirectoryInitialization {
|
||||||
if (!areDirectoriesReady) {
|
if (!areDirectoriesReady) {
|
||||||
initializeInternalStorage()
|
initializeInternalStorage()
|
||||||
NativeLibrary.initializeSystem(false)
|
NativeLibrary.initializeSystem(false)
|
||||||
|
NativeConfig.initializeConfig()
|
||||||
areDirectoriesReady = true
|
areDirectoriesReady = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,30 @@
|
||||||
package org.yuzu.yuzu_emu.utils
|
package org.yuzu.yuzu_emu.utils
|
||||||
|
|
||||||
object NativeConfig {
|
object NativeConfig {
|
||||||
|
/**
|
||||||
|
* Creates a Config object and opens the emulation config.
|
||||||
|
*/
|
||||||
|
@Synchronized
|
||||||
|
external fun initializeConfig()
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Destroys the stored config object. This automatically saves the existing config.
|
||||||
|
*/
|
||||||
|
@Synchronized
|
||||||
|
external fun unloadConfig()
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads values saved to the config file and saves them.
|
||||||
|
*/
|
||||||
|
@Synchronized
|
||||||
|
external fun reloadSettings()
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Saves settings values in memory to disk.
|
||||||
|
*/
|
||||||
|
@Synchronized
|
||||||
|
external fun saveSettings()
|
||||||
|
|
||||||
external fun getBoolean(key: String, getDefault: Boolean): Boolean
|
external fun getBoolean(key: String, getDefault: Boolean): Boolean
|
||||||
external fun setBoolean(key: String, value: Boolean)
|
external fun setBoolean(key: String, value: Boolean)
|
||||||
|
|
||||||
|
|
|
@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
|
||||||
android_common/android_common.h
|
android_common/android_common.h
|
||||||
applets/software_keyboard.cpp
|
applets/software_keyboard.cpp
|
||||||
applets/software_keyboard.h
|
applets/software_keyboard.h
|
||||||
config.cpp
|
|
||||||
config.h
|
|
||||||
default_ini.h
|
|
||||||
emu_window/emu_window.cpp
|
emu_window/emu_window.cpp
|
||||||
emu_window/emu_window.h
|
emu_window/emu_window.h
|
||||||
id_cache.cpp
|
id_cache.cpp
|
||||||
|
@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
|
||||||
native.cpp
|
native.cpp
|
||||||
native.h
|
native.h
|
||||||
native_config.cpp
|
native_config.cpp
|
||||||
uisettings.cpp
|
android_settings.cpp
|
||||||
game_metadata.cpp
|
game_metadata.cpp
|
||||||
native_log.cpp
|
native_log.cpp
|
||||||
|
android_config.cpp
|
||||||
|
android_config.h
|
||||||
)
|
)
|
||||||
|
|
||||||
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
||||||
|
|
||||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
|
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
|
||||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
|
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
|
||||||
if (ARCHITECTURE_arm64)
|
if (ARCHITECTURE_arm64)
|
||||||
target_link_libraries(yuzu-android PRIVATE adrenotools)
|
target_link_libraries(yuzu-android PRIVATE adrenotools)
|
||||||
endif()
|
endif()
|
||||||
|
|
70
src/android/app/src/main/jni/android_config.cpp
Normal file
70
src/android/app/src/main/jni/android_config.cpp
Normal file
|
@ -0,0 +1,70 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "android_config.h"
|
||||||
|
#include "android_settings.h"
|
||||||
|
#include "common/settings_setting.h"
|
||||||
|
|
||||||
|
AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
|
||||||
|
: Config(config_type) {
|
||||||
|
Initialize(config_name);
|
||||||
|
if (config_type != ConfigType::InputProfile) {
|
||||||
|
ReadAndroidValues();
|
||||||
|
SaveAndroidValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AndroidConfig::~AndroidConfig() {
|
||||||
|
if (global) {
|
||||||
|
AndroidConfig::SaveAllValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AndroidConfig::ReloadAllValues() {
|
||||||
|
Reload();
|
||||||
|
ReadAndroidValues();
|
||||||
|
SaveAndroidValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AndroidConfig::SaveAllValues() {
|
||||||
|
Save();
|
||||||
|
SaveAndroidValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AndroidConfig::ReadAndroidValues() {
|
||||||
|
if (global) {
|
||||||
|
ReadAndroidUIValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AndroidConfig::ReadAndroidUIValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||||
|
|
||||||
|
ReadCategory(Settings::Category::Android);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AndroidConfig::SaveAndroidValues() {
|
||||||
|
if (global) {
|
||||||
|
SaveAndroidUIValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
WriteToIni();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AndroidConfig::SaveAndroidUIValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||||
|
|
||||||
|
WriteCategory(Settings::Category::Android);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
|
||||||
|
auto& map = Settings::values.linkage.by_category;
|
||||||
|
if (map.contains(category)) {
|
||||||
|
return Settings::values.linkage.by_category[category];
|
||||||
|
}
|
||||||
|
return AndroidSettings::values.linkage.by_category[category];
|
||||||
|
}
|
41
src/android/app/src/main/jni/android_config.h
Normal file
41
src/android/app/src/main/jni/android_config.h
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "frontend_common/config.h"
|
||||||
|
|
||||||
|
class AndroidConfig final : public Config {
|
||||||
|
public:
|
||||||
|
explicit AndroidConfig(const std::string& config_name = "config",
|
||||||
|
ConfigType config_type = ConfigType::GlobalConfig);
|
||||||
|
~AndroidConfig() override;
|
||||||
|
|
||||||
|
void ReloadAllValues() override;
|
||||||
|
void SaveAllValues() override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void ReadAndroidValues();
|
||||||
|
void ReadAndroidUIValues();
|
||||||
|
void ReadHidbusValues() override {}
|
||||||
|
void ReadDebugControlValues() override {}
|
||||||
|
void ReadPathValues() override {}
|
||||||
|
void ReadShortcutValues() override {}
|
||||||
|
void ReadUIValues() override {}
|
||||||
|
void ReadUIGamelistValues() override {}
|
||||||
|
void ReadUILayoutValues() override {}
|
||||||
|
void ReadMultiplayerValues() override {}
|
||||||
|
|
||||||
|
void SaveAndroidValues();
|
||||||
|
void SaveAndroidUIValues();
|
||||||
|
void SaveHidbusValues() override {}
|
||||||
|
void SaveDebugControlValues() override {}
|
||||||
|
void SavePathValues() override {}
|
||||||
|
void SaveShortcutValues() override {}
|
||||||
|
void SaveUIValues() override {}
|
||||||
|
void SaveUIGamelistValues() override {}
|
||||||
|
void SaveUILayoutValues() override {}
|
||||||
|
void SaveMultiplayerValues() override {}
|
||||||
|
|
||||||
|
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||||
|
};
|
|
@ -1,7 +1,7 @@
|
||||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "uisettings.h"
|
#include "android_settings.h"
|
||||||
|
|
||||||
namespace AndroidSettings {
|
namespace AndroidSettings {
|
||||||
|
|
|
@ -1,330 +0,0 @@
|
||||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <optional>
|
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
#include <INIReader.h>
|
|
||||||
#include "common/fs/file.h"
|
|
||||||
#include "common/fs/fs.h"
|
|
||||||
#include "common/fs/path_util.h"
|
|
||||||
#include "common/logging/log.h"
|
|
||||||
#include "common/settings.h"
|
|
||||||
#include "common/settings_enums.h"
|
|
||||||
#include "core/hle/service/acc/profile_manager.h"
|
|
||||||
#include "input_common/main.h"
|
|
||||||
#include "jni/config.h"
|
|
||||||
#include "jni/default_ini.h"
|
|
||||||
#include "uisettings.h"
|
|
||||||
|
|
||||||
namespace FS = Common::FS;
|
|
||||||
|
|
||||||
Config::Config(const std::string& config_name, ConfigType config_type)
|
|
||||||
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
|
|
||||||
Initialize(config_name);
|
|
||||||
}
|
|
||||||
|
|
||||||
Config::~Config() = default;
|
|
||||||
|
|
||||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|
||||||
void(FS::CreateParentDir(config_loc));
|
|
||||||
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
|
|
||||||
const auto config_loc_str = FS::PathToUTF8String(config_loc);
|
|
||||||
if (config->ParseError() < 0) {
|
|
||||||
if (retry) {
|
|
||||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
|
||||||
config_loc_str);
|
|
||||||
|
|
||||||
void(FS::CreateParentDir(config_loc));
|
|
||||||
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
|
|
||||||
|
|
||||||
config = std::make_unique<INIReader>(config_loc_str);
|
|
||||||
|
|
||||||
return LoadINI(default_contents, false);
|
|
||||||
}
|
|
||||||
LOG_ERROR(Config, "Failed.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <>
|
|
||||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
|
||||||
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
|
|
||||||
if (setting_value.empty()) {
|
|
||||||
setting_value = setting.GetDefault();
|
|
||||||
}
|
|
||||||
setting = std::move(setting_value);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <>
|
|
||||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
|
||||||
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename Type, bool ranged>
|
|
||||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
|
||||||
setting = static_cast<Type>(
|
|
||||||
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
|
|
||||||
}
|
|
||||||
|
|
||||||
void Config::ReadValues() {
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.touch_device);
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
|
|
||||||
Settings::values.touchscreen.enabled =
|
|
||||||
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
|
||||||
Settings::values.touchscreen.rotation_angle =
|
|
||||||
config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
|
||||||
Settings::values.touchscreen.diameter_x =
|
|
||||||
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
|
||||||
Settings::values.touchscreen.diameter_y =
|
|
||||||
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
|
||||||
|
|
||||||
int num_touch_from_button_maps =
|
|
||||||
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
|
||||||
if (num_touch_from_button_maps > 0) {
|
|
||||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
|
||||||
Settings::TouchFromButtonMap map;
|
|
||||||
map.name = config->Get("ControlsGeneral",
|
|
||||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
|
||||||
std::string("_name"),
|
|
||||||
"default");
|
|
||||||
const int num_touch_maps = config->GetInteger(
|
|
||||||
"ControlsGeneral",
|
|
||||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
|
||||||
0);
|
|
||||||
map.buttons.reserve(num_touch_maps);
|
|
||||||
|
|
||||||
for (int j = 0; j < num_touch_maps; ++j) {
|
|
||||||
std::string touch_mapping =
|
|
||||||
config->Get("ControlsGeneral",
|
|
||||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
|
||||||
std::string("_bind_") + std::to_string(j),
|
|
||||||
"");
|
|
||||||
map.buttons.emplace_back(std::move(touch_mapping));
|
|
||||||
}
|
|
||||||
|
|
||||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Settings::values.touch_from_button_maps.emplace_back(
|
|
||||||
Settings::TouchFromButtonMap{"default", {}});
|
|
||||||
num_touch_from_button_maps = 1;
|
|
||||||
}
|
|
||||||
Settings::values.touch_from_button_map_index = std::clamp(
|
|
||||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
|
||||||
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
|
|
||||||
|
|
||||||
// Data Storage
|
|
||||||
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
|
|
||||||
config->Get("Data Storage", "nand_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
|
|
||||||
config->Get("Data Storage", "sdmc_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
|
|
||||||
config->Get("Data Storage", "load_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
|
|
||||||
config->Get("Data Storage", "dump_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
|
||||||
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
|
|
||||||
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
|
|
||||||
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
|
||||||
|
|
||||||
// System
|
|
||||||
ReadSetting("System", Settings::values.current_user);
|
|
||||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
|
||||||
Service::Account::MAX_USERS - 1);
|
|
||||||
|
|
||||||
// Disable docked mode by default on Android
|
|
||||||
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
|
|
||||||
? Settings::ConsoleMode::Docked
|
|
||||||
: Settings::ConsoleMode::Handheld);
|
|
||||||
|
|
||||||
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
|
||||||
if (rng_seed_enabled) {
|
|
||||||
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
|
||||||
} else {
|
|
||||||
Settings::values.rng_seed.SetValue(0);
|
|
||||||
}
|
|
||||||
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
|
|
||||||
|
|
||||||
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
|
|
||||||
if (custom_rtc_enabled) {
|
|
||||||
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
|
|
||||||
} else {
|
|
||||||
Settings::values.custom_rtc = 0;
|
|
||||||
}
|
|
||||||
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
|
|
||||||
|
|
||||||
ReadSetting("System", Settings::values.language_index);
|
|
||||||
ReadSetting("System", Settings::values.region_index);
|
|
||||||
ReadSetting("System", Settings::values.time_zone_index);
|
|
||||||
ReadSetting("System", Settings::values.sound_index);
|
|
||||||
|
|
||||||
// Core
|
|
||||||
ReadSetting("Core", Settings::values.use_multi_core);
|
|
||||||
ReadSetting("Core", Settings::values.memory_layout_mode);
|
|
||||||
|
|
||||||
// Cpu
|
|
||||||
ReadSetting("Cpu", Settings::values.cpu_accuracy);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
|
|
||||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
|
|
||||||
|
|
||||||
// Renderer
|
|
||||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
|
||||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
|
||||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
|
||||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
|
||||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
|
||||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.resolution_setup);
|
|
||||||
ReadSetting("Renderer", Settings::values.scaling_filter);
|
|
||||||
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
|
|
||||||
ReadSetting("Renderer", Settings::values.anti_aliasing);
|
|
||||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
|
||||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
|
||||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
|
||||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
|
||||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
|
||||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
|
||||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
|
||||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
|
||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
|
||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
|
||||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_red);
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_green);
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
|
||||||
|
|
||||||
// Use GPU accuracy normal by default on Android
|
|
||||||
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
|
|
||||||
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
|
|
||||||
|
|
||||||
// Use GPU default anisotropic filtering on Android
|
|
||||||
Settings::values.max_anisotropy =
|
|
||||||
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
|
|
||||||
|
|
||||||
// Disable ASTC compute by default on Android
|
|
||||||
Settings::values.accelerate_astc.SetValue(
|
|
||||||
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
|
|
||||||
: Settings::AstcDecodeMode::Cpu);
|
|
||||||
|
|
||||||
// Enable asynchronous presentation by default on Android
|
|
||||||
Settings::values.async_presentation =
|
|
||||||
config->GetBoolean("Renderer", "async_presentation", true);
|
|
||||||
|
|
||||||
// Disable force_max_clock by default on Android
|
|
||||||
Settings::values.renderer_force_max_clock =
|
|
||||||
config->GetBoolean("Renderer", "force_max_clock", false);
|
|
||||||
|
|
||||||
// Disable use_reactive_flushing by default on Android
|
|
||||||
Settings::values.use_reactive_flushing =
|
|
||||||
config->GetBoolean("Renderer", "use_reactive_flushing", false);
|
|
||||||
|
|
||||||
// Audio
|
|
||||||
ReadSetting("Audio", Settings::values.sink_id);
|
|
||||||
ReadSetting("Audio", Settings::values.audio_output_device_id);
|
|
||||||
ReadSetting("Audio", Settings::values.volume);
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
// log_filter has a different default here than from common
|
|
||||||
Settings::values.log_filter = "*:Info";
|
|
||||||
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
|
|
||||||
|
|
||||||
// Debugging
|
|
||||||
Settings::values.record_frame_times =
|
|
||||||
config->GetBoolean("Debugging", "record_frame_times", false);
|
|
||||||
ReadSetting("Debugging", Settings::values.dump_exefs);
|
|
||||||
ReadSetting("Debugging", Settings::values.dump_nso);
|
|
||||||
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
|
|
||||||
ReadSetting("Debugging", Settings::values.reporting_services);
|
|
||||||
ReadSetting("Debugging", Settings::values.quest_flag);
|
|
||||||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
|
||||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
|
||||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
|
||||||
ReadSetting("Debugging", Settings::values.disable_macro_hle);
|
|
||||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
|
||||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
|
||||||
|
|
||||||
const auto title_list = config->Get("AddOns", "title_ids", "");
|
|
||||||
std::stringstream ss(title_list);
|
|
||||||
std::string line;
|
|
||||||
while (std::getline(ss, line, '|')) {
|
|
||||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
|
||||||
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
|
|
||||||
|
|
||||||
std::stringstream inner_ss(disabled_list);
|
|
||||||
std::string inner_line;
|
|
||||||
std::vector<std::string> out;
|
|
||||||
while (std::getline(inner_ss, inner_line, '|')) {
|
|
||||||
out.push_back(inner_line);
|
|
||||||
}
|
|
||||||
|
|
||||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Web Service
|
|
||||||
ReadSetting("WebService", Settings::values.enable_telemetry);
|
|
||||||
ReadSetting("WebService", Settings::values.web_api_url);
|
|
||||||
ReadSetting("WebService", Settings::values.yuzu_username);
|
|
||||||
ReadSetting("WebService", Settings::values.yuzu_token);
|
|
||||||
|
|
||||||
// Network
|
|
||||||
ReadSetting("Network", Settings::values.network_interface);
|
|
||||||
|
|
||||||
// Android
|
|
||||||
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
|
|
||||||
ReadSetting("Android", AndroidSettings::values.screen_layout);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Config::Initialize(const std::string& config_name) {
|
|
||||||
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
|
|
||||||
const auto config_file = fmt::format("{}.ini", config_name);
|
|
||||||
|
|
||||||
switch (type) {
|
|
||||||
case ConfigType::GlobalConfig:
|
|
||||||
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
|
|
||||||
break;
|
|
||||||
case ConfigType::PerGameConfig:
|
|
||||||
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
|
|
||||||
break;
|
|
||||||
case ConfigType::InputProfile:
|
|
||||||
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
|
|
||||||
LoadINI(DefaultINI::android_config_file);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
LoadINI(DefaultINI::android_config_file);
|
|
||||||
ReadValues();
|
|
||||||
}
|
|
|
@ -1,47 +0,0 @@
|
||||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <filesystem>
|
|
||||||
#include <memory>
|
|
||||||
#include <optional>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "common/settings.h"
|
|
||||||
|
|
||||||
class INIReader;
|
|
||||||
|
|
||||||
class Config {
|
|
||||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
|
||||||
|
|
||||||
public:
|
|
||||||
enum class ConfigType {
|
|
||||||
GlobalConfig,
|
|
||||||
PerGameConfig,
|
|
||||||
InputProfile,
|
|
||||||
};
|
|
||||||
|
|
||||||
explicit Config(const std::string& config_name = "config",
|
|
||||||
ConfigType config_type = ConfigType::GlobalConfig);
|
|
||||||
~Config();
|
|
||||||
|
|
||||||
void Initialize(const std::string& config_name);
|
|
||||||
|
|
||||||
private:
|
|
||||||
/**
|
|
||||||
* Applies a value read from the config to a Setting.
|
|
||||||
*
|
|
||||||
* @param group The name of the INI group
|
|
||||||
* @param setting The yuzu setting to modify
|
|
||||||
*/
|
|
||||||
template <typename Type, bool ranged>
|
|
||||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
|
||||||
|
|
||||||
void ReadValues();
|
|
||||||
|
|
||||||
const ConfigType type;
|
|
||||||
std::unique_ptr<INIReader> config;
|
|
||||||
std::string config_loc;
|
|
||||||
const bool global;
|
|
||||||
};
|
|
|
@ -1,511 +0,0 @@
|
||||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace DefaultINI {
|
|
||||||
|
|
||||||
const char* android_config_file = R"(
|
|
||||||
|
|
||||||
[ControlsP0]
|
|
||||||
# The input devices and parameters for each Switch native input
|
|
||||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
|
||||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
|
||||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
|
||||||
|
|
||||||
# Indicates if this player should be connected at boot
|
|
||||||
connected=
|
|
||||||
|
|
||||||
# for button input, the following devices are available:
|
|
||||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
|
||||||
# - "code": the code of the key to bind
|
|
||||||
# - "sdl" for joystick input using SDL. Required parameters:
|
|
||||||
# - "guid": SDL identification GUID of the joystick
|
|
||||||
# - "port": the index of the joystick to bind
|
|
||||||
# - "button"(optional): the index of the button to bind
|
|
||||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
|
||||||
# - "axis"(optional): the index of the axis to bind
|
|
||||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
|
||||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
|
||||||
# triggered if the axis value crosses
|
|
||||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
|
||||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
|
||||||
# is smaller than the threshold
|
|
||||||
button_a=
|
|
||||||
button_b=
|
|
||||||
button_x=
|
|
||||||
button_y=
|
|
||||||
button_lstick=
|
|
||||||
button_rstick=
|
|
||||||
button_l=
|
|
||||||
button_r=
|
|
||||||
button_zl=
|
|
||||||
button_zr=
|
|
||||||
button_plus=
|
|
||||||
button_minus=
|
|
||||||
button_dleft=
|
|
||||||
button_dup=
|
|
||||||
button_dright=
|
|
||||||
button_ddown=
|
|
||||||
button_lstick_left=
|
|
||||||
button_lstick_up=
|
|
||||||
button_lstick_right=
|
|
||||||
button_lstick_down=
|
|
||||||
button_sl=
|
|
||||||
button_sr=
|
|
||||||
button_home=
|
|
||||||
button_screenshot=
|
|
||||||
|
|
||||||
# for analog input, the following devices are available:
|
|
||||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
|
||||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
|
||||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
|
||||||
# - "modifier": sub-devices as a modifier.
|
|
||||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
|
||||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
|
||||||
# - "sdl" for joystick input using SDL. Required parameters:
|
|
||||||
# - "guid": SDL identification GUID of the joystick
|
|
||||||
# - "port": the index of the joystick to bind
|
|
||||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
|
||||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
|
||||||
lstick=
|
|
||||||
rstick=
|
|
||||||
|
|
||||||
# for motion input, the following devices are available:
|
|
||||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
|
||||||
# - "code": the code of the key to bind
|
|
||||||
# - "sdl" for motion input using SDL. Required parameters:
|
|
||||||
# - "guid": SDL identification GUID of the joystick
|
|
||||||
# - "port": the index of the joystick to bind
|
|
||||||
# - "motion": the index of the motion sensor to bind
|
|
||||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
|
||||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
|
||||||
# - "port": the port of the cemu hook server
|
|
||||||
# - "pad": the index of the joystick
|
|
||||||
# - "motion": the index of the motion sensor of the joystick to bind
|
|
||||||
motionleft=
|
|
||||||
motionright=
|
|
||||||
|
|
||||||
[ControlsGeneral]
|
|
||||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
|
||||||
# i.e. debug_pad_button_a=
|
|
||||||
|
|
||||||
# Enable debug pad inputs to the guest
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
debug_pad_enabled =
|
|
||||||
|
|
||||||
# Whether to enable or disable vibration
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
vibration_enabled=
|
|
||||||
|
|
||||||
# Whether to enable or disable accurate vibrations
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
enable_accurate_vibrations=
|
|
||||||
|
|
||||||
# Enables controller motion inputs
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
motion_enabled =
|
|
||||||
|
|
||||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
|
||||||
# - "min_x", "min_y", "max_x", "max_y"
|
|
||||||
touch_device=
|
|
||||||
|
|
||||||
# for mapping buttons to touch inputs.
|
|
||||||
#touch_from_button_map=1
|
|
||||||
#touch_from_button_maps_0_name=default
|
|
||||||
#touch_from_button_maps_0_count=2
|
|
||||||
#touch_from_button_maps_0_bind_0=foo
|
|
||||||
#touch_from_button_maps_0_bind_1=bar
|
|
||||||
# etc.
|
|
||||||
|
|
||||||
# List of Cemuhook UDP servers, delimited by ','.
|
|
||||||
# Default: 127.0.0.1:26760
|
|
||||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
|
||||||
udp_input_servers =
|
|
||||||
|
|
||||||
# Enable controlling an axis via a mouse input.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
mouse_panning =
|
|
||||||
|
|
||||||
# Set mouse sensitivity.
|
|
||||||
# Default: 1.0
|
|
||||||
mouse_panning_sensitivity =
|
|
||||||
|
|
||||||
# Emulate an analog control stick from keyboard inputs.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
emulate_analog_keyboard =
|
|
||||||
|
|
||||||
# Enable mouse inputs to the guest
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
mouse_enabled =
|
|
||||||
|
|
||||||
# Enable keyboard inputs to the guest
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
keyboard_enabled =
|
|
||||||
|
|
||||||
[Core]
|
|
||||||
# Whether to use multi-core for CPU emulation
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
use_multi_core =
|
|
||||||
|
|
||||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
use_unsafe_extended_memory_layout =
|
|
||||||
|
|
||||||
[Cpu]
|
|
||||||
# Adjusts various optimizations.
|
|
||||||
# Auto-select mode enables choice unsafe optimizations.
|
|
||||||
# Accurate enables only safe optimizations.
|
|
||||||
# Unsafe allows any unsafe optimizations.
|
|
||||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
|
||||||
cpu_accuracy =
|
|
||||||
|
|
||||||
# Allow disabling safe optimizations.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
cpu_debug_mode =
|
|
||||||
|
|
||||||
# Enable inline page tables optimization (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_page_tables =
|
|
||||||
|
|
||||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_block_linking =
|
|
||||||
|
|
||||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_return_stack_buffer =
|
|
||||||
|
|
||||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_fast_dispatcher =
|
|
||||||
|
|
||||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_context_elimination =
|
|
||||||
|
|
||||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_const_prop =
|
|
||||||
|
|
||||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_misc_ir =
|
|
||||||
|
|
||||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_reduce_misalign_checks =
|
|
||||||
|
|
||||||
# Enable Host MMU Emulation (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_fastmem =
|
|
||||||
|
|
||||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_fastmem_exclusives =
|
|
||||||
|
|
||||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_recompile_exclusives =
|
|
||||||
|
|
||||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_ignore_memory_aborts =
|
|
||||||
|
|
||||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_unfuse_fma =
|
|
||||||
|
|
||||||
# Enable faster FRSQRTE and FRECPE
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_reduce_fp_error =
|
|
||||||
|
|
||||||
# Enable faster ASIMD instructions (32 bits only)
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_ignore_standard_fpcr =
|
|
||||||
|
|
||||||
# Enable inaccurate NaN handling
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_inaccurate_nan =
|
|
||||||
|
|
||||||
# Disable address space checks (64 bits only)
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_fastmem_check =
|
|
||||||
|
|
||||||
# Enable faster exclusive instructions
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_ignore_global_monitor =
|
|
||||||
|
|
||||||
[Renderer]
|
|
||||||
# Which backend API to use.
|
|
||||||
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
|
|
||||||
backend =
|
|
||||||
|
|
||||||
# Whether to enable asynchronous presentation (Vulkan only)
|
|
||||||
# 0: Off, 1 (default): On
|
|
||||||
async_presentation =
|
|
||||||
|
|
||||||
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
force_max_clock =
|
|
||||||
|
|
||||||
# Enable graphics API debugging mode.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
debug =
|
|
||||||
|
|
||||||
# Enable shader feedback.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
renderer_shader_feedback =
|
|
||||||
|
|
||||||
# Enable Nsight Aftermath crash dumps
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
nsight_aftermath =
|
|
||||||
|
|
||||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
disable_shader_loop_safety_checks =
|
|
||||||
|
|
||||||
# Which Vulkan physical device to use (defaults to 0)
|
|
||||||
vulkan_device =
|
|
||||||
|
|
||||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
|
||||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
|
||||||
# 2 (default): 1x (720p/1080p)
|
|
||||||
# 3: 2x (1440p/2160p)
|
|
||||||
# 4: 3x (2160p/3240p)
|
|
||||||
# 5: 4x (2880p/4320p)
|
|
||||||
# 6: 5x (3600p/5400p)
|
|
||||||
# 7: 6x (4320p/6480p)
|
|
||||||
resolution_setup =
|
|
||||||
|
|
||||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
|
||||||
# 0: Nearest Neighbor
|
|
||||||
# 1 (default): Bilinear
|
|
||||||
# 2: Bicubic
|
|
||||||
# 3: Gaussian
|
|
||||||
# 4: ScaleForce
|
|
||||||
# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
|
|
||||||
scaling_filter =
|
|
||||||
|
|
||||||
# Anti-Aliasing (AA)
|
|
||||||
# 0 (default): None, 1: FXAA
|
|
||||||
anti_aliasing =
|
|
||||||
|
|
||||||
# Whether to use fullscreen or borderless window mode
|
|
||||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
|
||||||
fullscreen_mode =
|
|
||||||
|
|
||||||
# Aspect ratio
|
|
||||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
|
||||||
aspect_ratio =
|
|
||||||
|
|
||||||
# Anisotropic filtering
|
|
||||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
|
||||||
max_anisotropy =
|
|
||||||
|
|
||||||
# Whether to enable VSync or not.
|
|
||||||
# OpenGL: Values other than 0 enable VSync
|
|
||||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
|
||||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
|
||||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
|
||||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
|
||||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
|
||||||
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
|
|
||||||
use_vsync =
|
|
||||||
|
|
||||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
|
||||||
# not available and GLASM is selected, GLSL will be used.
|
|
||||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
|
||||||
shader_backend =
|
|
||||||
|
|
||||||
# Whether to allow asynchronous shader building.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
use_asynchronous_shaders =
|
|
||||||
|
|
||||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
use_reactive_flushing =
|
|
||||||
|
|
||||||
# NVDEC emulation.
|
|
||||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
|
||||||
nvdec_emulation =
|
|
||||||
|
|
||||||
# Accelerate ASTC texture decoding.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
accelerate_astc =
|
|
||||||
|
|
||||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
|
||||||
# 0: Off, 1: On (default)
|
|
||||||
use_speed_limit =
|
|
||||||
|
|
||||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
|
||||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
|
||||||
speed_limit =
|
|
||||||
|
|
||||||
# Whether to use disk based shader cache
|
|
||||||
# 0: Off, 1 (default): On
|
|
||||||
use_disk_shader_cache =
|
|
||||||
|
|
||||||
# Which gpu accuracy level to use
|
|
||||||
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
|
|
||||||
gpu_accuracy =
|
|
||||||
|
|
||||||
# Whether to use asynchronous GPU emulation
|
|
||||||
# 0 : Off (slow), 1 (default): On (fast)
|
|
||||||
use_asynchronous_gpu_emulation =
|
|
||||||
|
|
||||||
# Inform the guest that GPU operations completed more quickly than they did.
|
|
||||||
# 0: Off, 1 (default): On
|
|
||||||
use_fast_gpu_time =
|
|
||||||
|
|
||||||
# Force unmodified buffers to be flushed, which can cost performance.
|
|
||||||
# 0: Off (default), 1: On
|
|
||||||
use_pessimistic_flushes =
|
|
||||||
|
|
||||||
# Whether to use garbage collection or not for GPU caches.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
use_caches_gc =
|
|
||||||
|
|
||||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
|
||||||
# Must be in range of 0-255. Defaults to 0 for all.
|
|
||||||
bg_red =
|
|
||||||
bg_blue =
|
|
||||||
bg_green =
|
|
||||||
|
|
||||||
[Audio]
|
|
||||||
# Which audio output engine to use.
|
|
||||||
# auto (default): Auto-select
|
|
||||||
# cubeb: Cubeb audio engine (if available)
|
|
||||||
# sdl2: SDL2 audio engine (if available)
|
|
||||||
# null: No audio output
|
|
||||||
output_engine =
|
|
||||||
|
|
||||||
# Which audio device to use.
|
|
||||||
# auto (default): Auto-select
|
|
||||||
output_device =
|
|
||||||
|
|
||||||
# Output volume.
|
|
||||||
# 100 (default): 100%, 0; mute
|
|
||||||
volume =
|
|
||||||
|
|
||||||
[Data Storage]
|
|
||||||
# Whether to create a virtual SD card.
|
|
||||||
# 1: Yes, 0 (default): No
|
|
||||||
use_virtual_sd =
|
|
||||||
|
|
||||||
# Whether or not to enable gamecard emulation
|
|
||||||
# 1: Yes, 0 (default): No
|
|
||||||
gamecard_inserted =
|
|
||||||
|
|
||||||
# Whether or not the gamecard should be emulated as the current game
|
|
||||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
|
||||||
# 1: Yes, 0 (default): No
|
|
||||||
gamecard_current_game =
|
|
||||||
|
|
||||||
# Path to an XCI file to use as the gamecard
|
|
||||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
|
||||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
|
||||||
gamecard_path =
|
|
||||||
|
|
||||||
[System]
|
|
||||||
# Whether the system is docked
|
|
||||||
# 1 (default): Yes, 0: No
|
|
||||||
use_docked_mode =
|
|
||||||
|
|
||||||
# Sets the seed for the RNG generator built into the switch
|
|
||||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
|
||||||
rng_seed_enabled =
|
|
||||||
rng_seed =
|
|
||||||
|
|
||||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
|
||||||
# This will auto-increment, with the time set being the time the game is started
|
|
||||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
|
||||||
custom_rtc_enabled =
|
|
||||||
custom_rtc =
|
|
||||||
|
|
||||||
# Sets the systems language index
|
|
||||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
|
||||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
|
||||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
|
||||||
language_index =
|
|
||||||
|
|
||||||
# The system region that yuzu will use during emulation
|
|
||||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
|
||||||
region_index =
|
|
||||||
|
|
||||||
# The system time zone that yuzu will use during emulation
|
|
||||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
|
||||||
time_zone_index =
|
|
||||||
|
|
||||||
# Sets the sound output mode.
|
|
||||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
|
||||||
sound_index =
|
|
||||||
|
|
||||||
[Miscellaneous]
|
|
||||||
# A filter which removes logs below a certain logging level.
|
|
||||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
|
||||||
log_filter = *:Trace
|
|
||||||
|
|
||||||
# Use developer keys
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
use_dev_keys =
|
|
||||||
|
|
||||||
[Debugging]
|
|
||||||
# Record frame time data, can be found in the log directory. Boolean value
|
|
||||||
record_frame_times =
|
|
||||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
|
||||||
dump_exefs=false
|
|
||||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
|
||||||
dump_nso=false
|
|
||||||
# Determines whether or not yuzu will save the filesystem access log.
|
|
||||||
enable_fs_access_log=false
|
|
||||||
# Enables verbose reporting services
|
|
||||||
reporting_services =
|
|
||||||
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
|
|
||||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
|
||||||
quest_flag =
|
|
||||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
|
||||||
# false: Disabled (default), true: Enabled
|
|
||||||
use_debug_asserts =
|
|
||||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
|
||||||
# false: Disabled (default), true: Enabled
|
|
||||||
use_auto_stub =
|
|
||||||
# Enables/Disables the macro JIT compiler
|
|
||||||
disable_macro_jit=false
|
|
||||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
|
||||||
# false: Disabled (default), true: Enabled
|
|
||||||
use_gdbstub=false
|
|
||||||
# The port to use for the GDB server, if it is enabled.
|
|
||||||
gdbstub_port=6543
|
|
||||||
|
|
||||||
[WebService]
|
|
||||||
# Whether or not to enable telemetry
|
|
||||||
# 0: No, 1 (default): Yes
|
|
||||||
enable_telemetry =
|
|
||||||
# URL for Web API
|
|
||||||
web_api_url = https://api.yuzu-emu.org
|
|
||||||
# Username and token for yuzu Web Service
|
|
||||||
# See https://profile.yuzu-emu.org/ for more info
|
|
||||||
yuzu_username =
|
|
||||||
yuzu_token =
|
|
||||||
|
|
||||||
[Network]
|
|
||||||
# Name of the network interface device to use with yuzu LAN play.
|
|
||||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
|
||||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
|
||||||
network_interface =
|
|
||||||
|
|
||||||
[AddOns]
|
|
||||||
# Used to disable add-ons
|
|
||||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
|
||||||
title_ids =
|
|
||||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
|
||||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
|
||||||
)";
|
|
||||||
} // namespace DefaultINI
|
|
|
@ -52,8 +52,8 @@
|
||||||
#include "core/hle/service/am/applets/applets.h"
|
#include "core/hle/service/am/applets/applets.h"
|
||||||
#include "core/hle/service/filesystem/filesystem.h"
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "jni/android_common/android_common.h"
|
#include "jni/android_common/android_common.h"
|
||||||
#include "jni/config.h"
|
|
||||||
#include "jni/id_cache.h"
|
#include "jni/id_cache.h"
|
||||||
#include "jni/native.h"
|
#include "jni/native.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
|
@ -664,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
|
||||||
|
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
|
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
|
||||||
jboolean reload) {
|
jboolean reload) {
|
||||||
// Create the default config.ini.
|
|
||||||
Config{};
|
|
||||||
// Initialize the emulated system.
|
// Initialize the emulated system.
|
||||||
if (!reload) {
|
if (!reload) {
|
||||||
EmulationSession::GetInstance().System().Initialize();
|
EmulationSession::GetInstance().System().Initialize();
|
||||||
|
@ -680,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
|
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
|
||||||
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
|
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
|
||||||
|
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
|
|
||||||
Config{};
|
|
||||||
}
|
|
||||||
|
|
||||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
|
|
||||||
jstring j_game_id) {
|
|
||||||
std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
|
|
||||||
|
|
||||||
env->ReleaseStringUTFChars(j_game_id, game_id.data());
|
|
||||||
}
|
|
||||||
|
|
||||||
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
|
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
|
||||||
jdoubleArray j_stats = env->NewDoubleArray(4);
|
jdoubleArray j_stats = env->NewDoubleArray(4);
|
||||||
|
|
||||||
|
|
|
@ -5,11 +5,14 @@
|
||||||
|
|
||||||
#include <jni.h>
|
#include <jni.h>
|
||||||
|
|
||||||
|
#include "android_config.h"
|
||||||
|
#include "android_settings.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "jni/android_common/android_common.h"
|
#include "jni/android_common/android_common.h"
|
||||||
#include "jni/config.h"
|
|
||||||
#include "uisettings.h"
|
std::unique_ptr<AndroidConfig> config;
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||||
|
@ -28,6 +31,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
|
|
||||||
|
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
|
||||||
|
config = std::make_unique<AndroidConfig>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
|
||||||
|
config.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
|
||||||
|
config->AndroidConfig::ReloadAllValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
|
||||||
|
config->AndroidConfig::SaveAllValues();
|
||||||
|
}
|
||||||
|
|
||||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
|
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
|
||||||
jstring jkey, jboolean getDefault) {
|
jstring jkey, jboolean getDefault) {
|
||||||
auto setting = getSetting<bool>(env, jkey);
|
auto setting = getSetting<bool>(env, jkey);
|
||||||
|
|
|
@ -206,9 +206,9 @@ const char* TranslateCategory(Category category) {
|
||||||
case Category::UiAudio:
|
case Category::UiAudio:
|
||||||
return "UiAudio";
|
return "UiAudio";
|
||||||
case Category::UiLayout:
|
case Category::UiLayout:
|
||||||
return "UiLayout";
|
return "UILayout";
|
||||||
case Category::UiGameList:
|
case Category::UiGameList:
|
||||||
return "UiGameList";
|
return "UIGameList";
|
||||||
case Category::Screenshots:
|
case Category::Screenshots:
|
||||||
return "Screenshots";
|
return "Screenshots";
|
||||||
case Category::Shortcuts:
|
case Category::Shortcuts:
|
||||||
|
|
|
@ -232,7 +232,11 @@ struct Values {
|
||||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||||
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
AstcDecodeMode::Cpu,
|
||||||
|
#else
|
||||||
AstcDecodeMode::Gpu,
|
AstcDecodeMode::Gpu,
|
||||||
|
#endif
|
||||||
AstcDecodeMode::Cpu,
|
AstcDecodeMode::Cpu,
|
||||||
AstcDecodeMode::CpuAsynchronous,
|
AstcDecodeMode::CpuAsynchronous,
|
||||||
"accelerate_astc",
|
"accelerate_astc",
|
||||||
|
@ -304,7 +308,11 @@ struct Values {
|
||||||
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
||||||
|
|
||||||
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
GpuAccuracy::Normal,
|
||||||
|
#else
|
||||||
GpuAccuracy::High,
|
GpuAccuracy::High,
|
||||||
|
#endif
|
||||||
GpuAccuracy::Normal,
|
GpuAccuracy::Normal,
|
||||||
GpuAccuracy::Extreme,
|
GpuAccuracy::Extreme,
|
||||||
"gpu_accuracy",
|
"gpu_accuracy",
|
||||||
|
@ -313,20 +321,38 @@ struct Values {
|
||||||
true,
|
true,
|
||||||
true};
|
true};
|
||||||
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
||||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
|
||||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
#ifdef ANDROID
|
||||||
"max_anisotropy", Category::RendererAdvanced};
|
AnisotropyMode::Default,
|
||||||
|
#else
|
||||||
|
AnisotropyMode::Automatic,
|
||||||
|
#endif
|
||||||
|
AnisotropyMode::Automatic,
|
||||||
|
AnisotropyMode::X16,
|
||||||
|
"max_anisotropy",
|
||||||
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||||
AstcRecompression::Uncompressed,
|
AstcRecompression::Uncompressed,
|
||||||
AstcRecompression::Uncompressed,
|
AstcRecompression::Uncompressed,
|
||||||
AstcRecompression::Bc3,
|
AstcRecompression::Bc3,
|
||||||
"astc_recompression",
|
"astc_recompression",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
|
SwitchableSetting<bool> async_presentation{linkage,
|
||||||
Category::RendererAdvanced};
|
#ifdef ANDROID
|
||||||
|
true,
|
||||||
|
#else
|
||||||
|
false,
|
||||||
|
#endif
|
||||||
|
"async_presentation", Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
SwitchableSetting<bool> use_reactive_flushing{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
false,
|
||||||
|
#else
|
||||||
|
true,
|
||||||
|
#endif
|
||||||
|
"use_reactive_flushing",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
|
@ -390,7 +416,11 @@ struct Values {
|
||||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||||
|
|
||||||
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
ConsoleMode::Handheld,
|
||||||
|
#else
|
||||||
ConsoleMode::Docked,
|
ConsoleMode::Docked,
|
||||||
|
#endif
|
||||||
"use_docked_mode",
|
"use_docked_mode",
|
||||||
Category::System,
|
Category::System,
|
||||||
Specialization::Radio,
|
Specialization::Radio,
|
||||||
|
|
10
src/frontend_common/CMakeLists.txt
Normal file
10
src/frontend_common/CMakeLists.txt
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
add_library(frontend_common STATIC
|
||||||
|
config.cpp
|
||||||
|
config.h
|
||||||
|
)
|
||||||
|
|
||||||
|
create_target_directory_groups(frontend_common)
|
||||||
|
target_link_libraries(frontend_common PUBLIC core SimpleIni PRIVATE common Boost::headers)
|
1008
src/frontend_common/config.cpp
Normal file
1008
src/frontend_common/config.cpp
Normal file
File diff suppressed because it is too large
Load diff
210
src/frontend_common/config.h
Normal file
210
src/frontend_common/config.h
Normal file
|
@ -0,0 +1,210 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include "common/settings.h"
|
||||||
|
|
||||||
|
#include <SimpleIni.h>
|
||||||
|
#include <boost/algorithm/string/replace.hpp>
|
||||||
|
|
||||||
|
// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni
|
||||||
|
#undef LoadString
|
||||||
|
#undef CreateFile
|
||||||
|
#undef DeleteFile
|
||||||
|
#undef CopyFile
|
||||||
|
#undef CreateDirectory
|
||||||
|
#undef MoveFile
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
class System;
|
||||||
|
}
|
||||||
|
|
||||||
|
class Config {
|
||||||
|
public:
|
||||||
|
enum class ConfigType {
|
||||||
|
GlobalConfig,
|
||||||
|
PerGameConfig,
|
||||||
|
InputProfile,
|
||||||
|
};
|
||||||
|
|
||||||
|
virtual ~Config() = default;
|
||||||
|
|
||||||
|
void ClearControlPlayerValues() const;
|
||||||
|
|
||||||
|
[[nodiscard]] const std::string& GetConfigFilePath() const;
|
||||||
|
|
||||||
|
[[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
|
||||||
|
|
||||||
|
void Initialize(const std::string& config_name = "config");
|
||||||
|
void Initialize(std::optional<std::string> config_path);
|
||||||
|
|
||||||
|
void WriteToIni() const;
|
||||||
|
|
||||||
|
void SetUpIni();
|
||||||
|
[[nodiscard]] bool IsCustomConfig() const;
|
||||||
|
|
||||||
|
void Reload();
|
||||||
|
void Save();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Derived config classes must implement this so they can reload all platform-specific
|
||||||
|
* values and global ones.
|
||||||
|
*/
|
||||||
|
virtual void ReloadAllValues() = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Derived config classes must implement this so they can save all platform-specific
|
||||||
|
* and global values.
|
||||||
|
*/
|
||||||
|
virtual void SaveAllValues() = 0;
|
||||||
|
|
||||||
|
void ReadValues();
|
||||||
|
void ReadPlayerValues(std::size_t player_index);
|
||||||
|
|
||||||
|
void ReadTouchscreenValues();
|
||||||
|
void ReadMotionTouchValues();
|
||||||
|
|
||||||
|
// Read functions bases off the respective config section names.
|
||||||
|
void ReadAudioValues();
|
||||||
|
void ReadControlValues();
|
||||||
|
void ReadCoreValues();
|
||||||
|
void ReadDataStorageValues();
|
||||||
|
void ReadDebuggingValues();
|
||||||
|
void ReadServiceValues();
|
||||||
|
void ReadDisabledAddOnValues();
|
||||||
|
void ReadMiscellaneousValues();
|
||||||
|
void ReadCpuValues();
|
||||||
|
void ReadRendererValues();
|
||||||
|
void ReadScreenshotValues();
|
||||||
|
void ReadSystemValues();
|
||||||
|
void ReadWebServiceValues();
|
||||||
|
void ReadNetworkValues();
|
||||||
|
|
||||||
|
// Read platform specific sections
|
||||||
|
virtual void ReadHidbusValues() = 0;
|
||||||
|
virtual void ReadDebugControlValues() = 0;
|
||||||
|
virtual void ReadPathValues() = 0;
|
||||||
|
virtual void ReadShortcutValues() = 0;
|
||||||
|
virtual void ReadUIValues() = 0;
|
||||||
|
virtual void ReadUIGamelistValues() = 0;
|
||||||
|
virtual void ReadUILayoutValues() = 0;
|
||||||
|
virtual void ReadMultiplayerValues() = 0;
|
||||||
|
|
||||||
|
void SaveValues();
|
||||||
|
void SavePlayerValues(std::size_t player_index);
|
||||||
|
void SaveTouchscreenValues();
|
||||||
|
void SaveMotionTouchValues();
|
||||||
|
|
||||||
|
// Save functions based off the respective config section names.
|
||||||
|
void SaveAudioValues();
|
||||||
|
void SaveControlValues();
|
||||||
|
void SaveCoreValues();
|
||||||
|
void SaveDataStorageValues();
|
||||||
|
void SaveDebuggingValues();
|
||||||
|
void SaveNetworkValues();
|
||||||
|
void SaveDisabledAddOnValues();
|
||||||
|
void SaveMiscellaneousValues();
|
||||||
|
void SaveCpuValues();
|
||||||
|
void SaveRendererValues();
|
||||||
|
void SaveScreenshotValues();
|
||||||
|
void SaveSystemValues();
|
||||||
|
void SaveWebServiceValues();
|
||||||
|
|
||||||
|
// Save platform specific sections
|
||||||
|
virtual void SaveHidbusValues() = 0;
|
||||||
|
virtual void SaveDebugControlValues() = 0;
|
||||||
|
virtual void SavePathValues() = 0;
|
||||||
|
virtual void SaveShortcutValues() = 0;
|
||||||
|
virtual void SaveUIValues() = 0;
|
||||||
|
virtual void SaveUIGamelistValues() = 0;
|
||||||
|
virtual void SaveUILayoutValues() = 0;
|
||||||
|
virtual void SaveMultiplayerValues() = 0;
|
||||||
|
|
||||||
|
virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads a setting from the qt_config.
|
||||||
|
*
|
||||||
|
* @param key The setting's identifier
|
||||||
|
* @param default_value The value to use when the setting is not already present in the config
|
||||||
|
*/
|
||||||
|
bool ReadBooleanSetting(const std::string& key,
|
||||||
|
std::optional<bool> default_value = std::nullopt);
|
||||||
|
s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt);
|
||||||
|
u64 ReadUnsignedIntegerSetting(const std::string& key,
|
||||||
|
std::optional<u64> default_value = std::nullopt);
|
||||||
|
double ReadDoubleSetting(const std::string& key,
|
||||||
|
std::optional<double> default_value = std::nullopt);
|
||||||
|
std::string ReadStringSetting(const std::string& key,
|
||||||
|
std::optional<std::string> default_value = std::nullopt);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes a setting to the qt_config.
|
||||||
|
*
|
||||||
|
* @param key The setting's idetentifier
|
||||||
|
* @param value Value of the setting
|
||||||
|
* @param default_value Default of the setting if not present in config
|
||||||
|
* @param use_global Specifies if the custom or global config should be in use, for custom
|
||||||
|
* configs
|
||||||
|
*/
|
||||||
|
template <typename Type = int>
|
||||||
|
void WriteSetting(const std::string& key, const Type& value,
|
||||||
|
const std::optional<Type>& default_value = std::nullopt,
|
||||||
|
const std::optional<bool>& use_global = std::nullopt);
|
||||||
|
void WriteSettingInternal(const std::string& key, const std::string& value);
|
||||||
|
|
||||||
|
void ReadCategory(Settings::Category category);
|
||||||
|
void WriteCategory(Settings::Category category);
|
||||||
|
void ReadSettingGeneric(Settings::BasicSetting* setting);
|
||||||
|
void WriteSettingGeneric(const Settings::BasicSetting* setting);
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
[[nodiscard]] std::string ToString(const T& value_) {
|
||||||
|
if constexpr (std::is_same_v<T, std::string>) {
|
||||||
|
return value_;
|
||||||
|
} else if constexpr (std::is_same_v<T, std::optional<u32>>) {
|
||||||
|
return value_.has_value() ? std::to_string(*value_) : "none";
|
||||||
|
} else if constexpr (std::is_same_v<T, bool>) {
|
||||||
|
return value_ ? "true" : "false";
|
||||||
|
} else if constexpr (std::is_same_v<T, u64>) {
|
||||||
|
return std::to_string(static_cast<u64>(value_));
|
||||||
|
} else {
|
||||||
|
return std::to_string(static_cast<s64>(value_));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BeginGroup(const std::string& group);
|
||||||
|
void EndGroup();
|
||||||
|
std::string GetSection();
|
||||||
|
[[nodiscard]] std::string GetGroup() const;
|
||||||
|
static std::string AdjustKey(const std::string& key);
|
||||||
|
static std::string AdjustOutputString(const std::string& string);
|
||||||
|
std::string GetFullKey(const std::string& key, bool skipArrayIndex);
|
||||||
|
int BeginArray(const std::string& array);
|
||||||
|
void EndArray();
|
||||||
|
void SetArrayIndex(int index);
|
||||||
|
|
||||||
|
const ConfigType type;
|
||||||
|
std::unique_ptr<CSimpleIniA> config;
|
||||||
|
std::string config_loc;
|
||||||
|
const bool global;
|
||||||
|
|
||||||
|
private:
|
||||||
|
inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
|
||||||
|
'|', ';', '\'', '\"', ',', '<', '.',
|
||||||
|
'>', '?', '`', '~', '='};
|
||||||
|
|
||||||
|
struct ConfigArray {
|
||||||
|
std::string name;
|
||||||
|
int size;
|
||||||
|
int index;
|
||||||
|
};
|
||||||
|
std::vector<ConfigArray> array_stack;
|
||||||
|
std::vector<std::string> key_stack;
|
||||||
|
};
|
|
@ -38,8 +38,6 @@ add_executable(yuzu
|
||||||
compatdb.ui
|
compatdb.ui
|
||||||
compatibility_list.cpp
|
compatibility_list.cpp
|
||||||
compatibility_list.h
|
compatibility_list.h
|
||||||
configuration/config.cpp
|
|
||||||
configuration/config.h
|
|
||||||
configuration/configuration_shared.cpp
|
configuration/configuration_shared.cpp
|
||||||
configuration/configuration_shared.h
|
configuration/configuration_shared.h
|
||||||
configuration/configure.ui
|
configuration/configure.ui
|
||||||
|
@ -147,6 +145,8 @@ add_executable(yuzu
|
||||||
configuration/shared_translation.h
|
configuration/shared_translation.h
|
||||||
configuration/shared_widget.cpp
|
configuration/shared_widget.cpp
|
||||||
configuration/shared_widget.h
|
configuration/shared_widget.h
|
||||||
|
configuration/qt_config.cpp
|
||||||
|
configuration/qt_config.h
|
||||||
debugger/console.cpp
|
debugger/console.cpp
|
||||||
debugger/console.h
|
debugger/console.h
|
||||||
debugger/controller.cpp
|
debugger/controller.cpp
|
||||||
|
@ -377,7 +377,7 @@ endif()
|
||||||
|
|
||||||
create_target_directory_groups(yuzu)
|
create_target_directory_groups(yuzu)
|
||||||
|
|
||||||
target_link_libraries(yuzu PRIVATE common core input_common network video_core)
|
target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core)
|
||||||
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
|
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
|
||||||
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,179 +0,0 @@
|
||||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <memory>
|
|
||||||
#include <string>
|
|
||||||
#include <QMetaType>
|
|
||||||
#include <QVariant>
|
|
||||||
#include "common/settings.h"
|
|
||||||
#include "common/settings_enums.h"
|
|
||||||
#include "yuzu/uisettings.h"
|
|
||||||
|
|
||||||
class QSettings;
|
|
||||||
|
|
||||||
namespace Core {
|
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
class Config {
|
|
||||||
public:
|
|
||||||
enum class ConfigType {
|
|
||||||
GlobalConfig,
|
|
||||||
PerGameConfig,
|
|
||||||
InputProfile,
|
|
||||||
};
|
|
||||||
|
|
||||||
explicit Config(const std::string& config_name = "qt-config",
|
|
||||||
ConfigType config_type = ConfigType::GlobalConfig);
|
|
||||||
~Config();
|
|
||||||
|
|
||||||
void Reload();
|
|
||||||
void Save();
|
|
||||||
|
|
||||||
void ReadControlPlayerValue(std::size_t player_index);
|
|
||||||
void SaveControlPlayerValue(std::size_t player_index);
|
|
||||||
void ClearControlPlayerValues();
|
|
||||||
|
|
||||||
const std::string& GetConfigFilePath() const;
|
|
||||||
|
|
||||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
|
||||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
|
||||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
|
||||||
static const std::array<int, 2> default_stick_mod;
|
|
||||||
static const std::array<int, 2> default_ringcon_analogs;
|
|
||||||
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
|
|
||||||
default_mouse_buttons;
|
|
||||||
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
|
|
||||||
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
|
|
||||||
static const std::array<UISettings::Shortcut, 23> default_hotkeys;
|
|
||||||
|
|
||||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
|
|
||||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
|
|
||||||
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
|
|
||||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
|
|
||||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
|
|
||||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
|
|
||||||
|
|
||||||
static constexpr UISettings::Theme default_theme{
|
|
||||||
#ifdef _WIN32
|
|
||||||
UISettings::Theme::DarkColorful
|
|
||||||
#else
|
|
||||||
UISettings::Theme::DefaultColorful
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
private:
|
|
||||||
void Initialize(const std::string& config_name);
|
|
||||||
bool IsCustomConfig();
|
|
||||||
|
|
||||||
void ReadValues();
|
|
||||||
void ReadPlayerValue(std::size_t player_index);
|
|
||||||
void ReadDebugValues();
|
|
||||||
void ReadKeyboardValues();
|
|
||||||
void ReadMouseValues();
|
|
||||||
void ReadTouchscreenValues();
|
|
||||||
void ReadMotionTouchValues();
|
|
||||||
void ReadHidbusValues();
|
|
||||||
void ReadIrCameraValues();
|
|
||||||
|
|
||||||
// Read functions bases off the respective config section names.
|
|
||||||
void ReadAudioValues();
|
|
||||||
void ReadControlValues();
|
|
||||||
void ReadCoreValues();
|
|
||||||
void ReadDataStorageValues();
|
|
||||||
void ReadDebuggingValues();
|
|
||||||
void ReadServiceValues();
|
|
||||||
void ReadDisabledAddOnValues();
|
|
||||||
void ReadMiscellaneousValues();
|
|
||||||
void ReadPathValues();
|
|
||||||
void ReadCpuValues();
|
|
||||||
void ReadRendererValues();
|
|
||||||
void ReadScreenshotValues();
|
|
||||||
void ReadShortcutValues();
|
|
||||||
void ReadSystemValues();
|
|
||||||
void ReadUIValues();
|
|
||||||
void ReadUIGamelistValues();
|
|
||||||
void ReadUILayoutValues();
|
|
||||||
void ReadWebServiceValues();
|
|
||||||
void ReadMultiplayerValues();
|
|
||||||
void ReadNetworkValues();
|
|
||||||
|
|
||||||
void SaveValues();
|
|
||||||
void SavePlayerValue(std::size_t player_index);
|
|
||||||
void SaveDebugValues();
|
|
||||||
void SaveMouseValues();
|
|
||||||
void SaveTouchscreenValues();
|
|
||||||
void SaveMotionTouchValues();
|
|
||||||
void SaveHidbusValues();
|
|
||||||
void SaveIrCameraValues();
|
|
||||||
|
|
||||||
// Save functions based off the respective config section names.
|
|
||||||
void SaveAudioValues();
|
|
||||||
void SaveControlValues();
|
|
||||||
void SaveCoreValues();
|
|
||||||
void SaveDataStorageValues();
|
|
||||||
void SaveDebuggingValues();
|
|
||||||
void SaveNetworkValues();
|
|
||||||
void SaveDisabledAddOnValues();
|
|
||||||
void SaveMiscellaneousValues();
|
|
||||||
void SavePathValues();
|
|
||||||
void SaveCpuValues();
|
|
||||||
void SaveRendererValues();
|
|
||||||
void SaveScreenshotValues();
|
|
||||||
void SaveShortcutValues();
|
|
||||||
void SaveSystemValues();
|
|
||||||
void SaveUIValues();
|
|
||||||
void SaveUIGamelistValues();
|
|
||||||
void SaveUILayoutValues();
|
|
||||||
void SaveWebServiceValues();
|
|
||||||
void SaveMultiplayerValues();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads a setting from the qt_config.
|
|
||||||
*
|
|
||||||
* @param name The setting's identifier
|
|
||||||
* @param default_value The value to use when the setting is not already present in the config
|
|
||||||
*/
|
|
||||||
QVariant ReadSetting(const QString& name) const;
|
|
||||||
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Writes a setting to the qt_config.
|
|
||||||
*
|
|
||||||
* @param name The setting's idetentifier
|
|
||||||
* @param value Value of the setting
|
|
||||||
* @param default_value Default of the setting if not present in qt_config
|
|
||||||
* @param use_global Specifies if the custom or global config should be in use, for custom
|
|
||||||
* configs
|
|
||||||
*/
|
|
||||||
void WriteSetting(const QString& name, const QVariant& value);
|
|
||||||
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
|
|
||||||
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
|
|
||||||
bool use_global);
|
|
||||||
|
|
||||||
void ReadCategory(Settings::Category category);
|
|
||||||
void WriteCategory(Settings::Category category);
|
|
||||||
void ReadSettingGeneric(Settings::BasicSetting* const setting);
|
|
||||||
void WriteSettingGeneric(Settings::BasicSetting* const setting) const;
|
|
||||||
|
|
||||||
const ConfigType type;
|
|
||||||
std::unique_ptr<QSettings> qt_config;
|
|
||||||
std::string qt_config_loc;
|
|
||||||
const bool global;
|
|
||||||
};
|
|
||||||
|
|
||||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
|
||||||
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
|
||||||
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
|
||||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
|
||||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
|
||||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
|
||||||
Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
|
||||||
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
|
||||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
|
||||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
|
||||||
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
|
||||||
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
|
|
|
@ -10,10 +10,10 @@
|
||||||
#include <QStandardItemModel>
|
#include <QStandardItemModel>
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
|
|
||||||
|
#include "common/settings.h"
|
||||||
#include "input_common/drivers/camera.h"
|
#include "input_common/drivers/camera.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "ui_configure_camera.h"
|
#include "ui_configure_camera.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_camera.h"
|
#include "yuzu/configuration/configure_camera.h"
|
||||||
|
|
||||||
ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
|
ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "ui_configure.h"
|
#include "ui_configure.h"
|
||||||
#include "vk_device_info.h"
|
#include "vk_device_info.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_audio.h"
|
#include "yuzu/configuration/configure_audio.h"
|
||||||
#include "yuzu/configuration/configure_cpu.h"
|
#include "yuzu/configuration/configure_cpu.h"
|
||||||
#include "yuzu/configuration/configure_debug_tab.h"
|
#include "yuzu/configuration/configure_debug_tab.h"
|
||||||
|
|
|
@ -9,10 +9,11 @@
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
#include "core/hid/hid_core.h"
|
#include "core/hid/hid_core.h"
|
||||||
|
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "ui_configure_hotkeys.h"
|
#include "ui_configure_hotkeys.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_hotkeys.h"
|
#include "yuzu/configuration/configure_hotkeys.h"
|
||||||
#include "yuzu/hotkeys.h"
|
#include "yuzu/hotkeys.h"
|
||||||
|
#include "yuzu/uisettings.h"
|
||||||
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
|
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
|
||||||
|
|
||||||
constexpr int name_column = 0;
|
constexpr int name_column = 0;
|
||||||
|
@ -62,18 +63,21 @@ ConfigureHotkeys::~ConfigureHotkeys() = default;
|
||||||
|
|
||||||
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
|
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
|
||||||
for (const auto& group : registry.hotkey_groups) {
|
for (const auto& group : registry.hotkey_groups) {
|
||||||
|
QString parent_item_data = QString::fromStdString(group.first);
|
||||||
auto* parent_item =
|
auto* parent_item =
|
||||||
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(group.first)));
|
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(parent_item_data)));
|
||||||
parent_item->setEditable(false);
|
parent_item->setEditable(false);
|
||||||
parent_item->setData(group.first);
|
parent_item->setData(parent_item_data);
|
||||||
for (const auto& hotkey : group.second) {
|
for (const auto& hotkey : group.second) {
|
||||||
auto* action =
|
QString hotkey_action_data = QString::fromStdString(hotkey.first);
|
||||||
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(hotkey.first)));
|
auto* action = new QStandardItem(
|
||||||
|
QCoreApplication::translate("Hotkeys", qPrintable(hotkey_action_data)));
|
||||||
auto* keyseq =
|
auto* keyseq =
|
||||||
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
|
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
|
||||||
auto* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
|
auto* controller_keyseq =
|
||||||
|
new QStandardItem(QString::fromStdString(hotkey.second.controller_keyseq));
|
||||||
action->setEditable(false);
|
action->setEditable(false);
|
||||||
action->setData(hotkey.first);
|
action->setData(hotkey_action_data);
|
||||||
keyseq->setEditable(false);
|
keyseq->setEditable(false);
|
||||||
controller_keyseq->setEditable(false);
|
controller_keyseq->setEditable(false);
|
||||||
parent_item->appendRow({action, keyseq, controller_keyseq});
|
parent_item->appendRow({action, keyseq, controller_keyseq});
|
||||||
|
@ -301,13 +305,13 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
|
||||||
const QStandardItem* controller_keyseq =
|
const QStandardItem* controller_keyseq =
|
||||||
parent->child(key_column_id, controller_column);
|
parent->child(key_column_id, controller_column);
|
||||||
for (auto& [group, sub_actions] : registry.hotkey_groups) {
|
for (auto& [group, sub_actions] : registry.hotkey_groups) {
|
||||||
if (group != parent->data())
|
if (group != parent->data().toString().toStdString())
|
||||||
continue;
|
continue;
|
||||||
for (auto& [action_name, hotkey] : sub_actions) {
|
for (auto& [action_name, hotkey] : sub_actions) {
|
||||||
if (action_name != action->data())
|
if (action_name != action->data().toString().toStdString())
|
||||||
continue;
|
continue;
|
||||||
hotkey.keyseq = QKeySequence(keyseq->text());
|
hotkey.keyseq = QKeySequence(keyseq->text());
|
||||||
hotkey.controller_keyseq = controller_keyseq->text();
|
hotkey.controller_keyseq = controller_keyseq->text().toStdString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -319,7 +323,7 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
|
||||||
void ConfigureHotkeys::RestoreDefaults() {
|
void ConfigureHotkeys::RestoreDefaults() {
|
||||||
for (int r = 0; r < model->rowCount(); ++r) {
|
for (int r = 0; r < model->rowCount(); ++r) {
|
||||||
const QStandardItem* parent = model->item(r, 0);
|
const QStandardItem* parent = model->item(r, 0);
|
||||||
const int hotkey_size = static_cast<int>(Config::default_hotkeys.size());
|
const int hotkey_size = static_cast<int>(UISettings::default_hotkeys.size());
|
||||||
|
|
||||||
if (hotkey_size != parent->rowCount()) {
|
if (hotkey_size != parent->rowCount()) {
|
||||||
QMessageBox::warning(this, tr("Invalid hotkey settings"),
|
QMessageBox::warning(this, tr("Invalid hotkey settings"),
|
||||||
|
@ -330,10 +334,11 @@ void ConfigureHotkeys::RestoreDefaults() {
|
||||||
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
|
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
|
||||||
model->item(r, 0)
|
model->item(r, 0)
|
||||||
->child(r2, hotkey_column)
|
->child(r2, hotkey_column)
|
||||||
->setText(Config::default_hotkeys[r2].shortcut.keyseq);
|
->setText(QString::fromStdString(UISettings::default_hotkeys[r2].shortcut.keyseq));
|
||||||
model->item(r, 0)
|
model->item(r, 0)
|
||||||
->child(r2, controller_column)
|
->child(r2, controller_column)
|
||||||
->setText(Config::default_hotkeys[r2].shortcut.controller_keyseq);
|
->setText(QString::fromStdString(
|
||||||
|
UISettings::default_hotkeys[r2].shortcut.controller_keyseq));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -379,7 +384,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
|
||||||
|
|
||||||
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
|
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
|
||||||
const QString& default_key_sequence =
|
const QString& default_key_sequence =
|
||||||
Config::default_hotkeys[index.row()].shortcut.controller_keyseq;
|
QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
|
||||||
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
|
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
|
||||||
|
|
||||||
if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
|
if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
|
||||||
|
@ -393,7 +398,8 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
|
||||||
|
|
||||||
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
|
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
|
||||||
const QKeySequence& default_key_sequence = QKeySequence::fromString(
|
const QKeySequence& default_key_sequence = QKeySequence::fromString(
|
||||||
Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText);
|
QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
|
||||||
|
QKeySequence::NativeText);
|
||||||
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
|
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
|
||||||
|
|
||||||
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
|
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
|
||||||
|
|
|
@ -5,12 +5,12 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
#include "core/hid/hid_core.h"
|
#include "core/hid/hid_core.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "ui_configure_input_per_game.h"
|
#include "ui_configure_input_per_game.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_input_per_game.h"
|
#include "yuzu/configuration/configure_input_per_game.h"
|
||||||
#include "yuzu/configuration/input_profiles.h"
|
#include "yuzu/configuration/input_profiles.h"
|
||||||
|
|
||||||
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
|
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
|
||||||
QWidget* parent)
|
QWidget* parent)
|
||||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
|
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
|
||||||
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
|
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
|
||||||
|
@ -110,6 +110,6 @@ void ConfigureInputPerGame::SaveConfiguration() {
|
||||||
// Clear all controls from the config in case the user reverted back to globals
|
// Clear all controls from the config in case the user reverted back to globals
|
||||||
config->ClearControlPlayerValues();
|
config->ClearControlPlayerValues();
|
||||||
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
|
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
|
||||||
config->SaveControlPlayerValue(index);
|
config->SaveQtControlPlayerValues(index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
|
|
||||||
#include "ui_configure_input_per_game.h"
|
#include "ui_configure_input_per_game.h"
|
||||||
#include "yuzu/configuration/input_profiles.h"
|
#include "yuzu/configuration/input_profiles.h"
|
||||||
|
#include "yuzu/configuration/qt_config.h"
|
||||||
|
|
||||||
class QComboBox;
|
class QComboBox;
|
||||||
|
|
||||||
|
@ -22,7 +23,7 @@ class ConfigureInputPerGame : public QWidget {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
|
explicit ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
|
||||||
QWidget* parent = nullptr);
|
QWidget* parent = nullptr);
|
||||||
|
|
||||||
/// Load and Save configurations to settings file.
|
/// Load and Save configurations to settings file.
|
||||||
|
@ -41,5 +42,5 @@ private:
|
||||||
std::array<QComboBox*, 8> profile_comboboxes;
|
std::array<QComboBox*, 8> profile_comboboxes;
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
Config* config;
|
QtConfig* config;
|
||||||
};
|
};
|
||||||
|
|
|
@ -12,15 +12,16 @@
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
|
#include "configuration/qt_config.h"
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
#include "core/hid/hid_core.h"
|
#include "core/hid/hid_core.h"
|
||||||
#include "core/hid/hid_types.h"
|
#include "core/hid/hid_types.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "input_common/drivers/keyboard.h"
|
#include "input_common/drivers/keyboard.h"
|
||||||
#include "input_common/drivers/mouse.h"
|
#include "input_common/drivers/mouse.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "ui_configure_input_player.h"
|
#include "ui_configure_input_player.h"
|
||||||
#include "yuzu/bootmanager.h"
|
#include "yuzu/bootmanager.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_input_player.h"
|
#include "yuzu/configuration/configure_input_player.h"
|
||||||
#include "yuzu/configuration/configure_input_player_widget.h"
|
#include "yuzu/configuration/configure_input_player_widget.h"
|
||||||
#include "yuzu/configuration/configure_mouse_panning.h"
|
#include "yuzu/configuration/configure_mouse_panning.h"
|
||||||
|
@ -1397,25 +1398,25 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
||||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||||
emulated_controller->SetButtonParam(
|
emulated_controller->SetButtonParam(
|
||||||
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
||||||
Config::default_buttons[button_id])});
|
QtConfig::default_buttons[button_id])});
|
||||||
}
|
}
|
||||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||||
Common::ParamPackage analog_param{};
|
Common::ParamPackage analog_param{};
|
||||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||||
Config::default_analogs[analog_id][sub_button_id])};
|
QtConfig::default_analogs[analog_id][sub_button_id])};
|
||||||
SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
|
SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
|
||||||
}
|
}
|
||||||
|
|
||||||
analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
|
analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
|
||||||
Config::default_stick_mod[analog_id]));
|
QtConfig::default_stick_mod[analog_id]));
|
||||||
emulated_controller->SetStickParam(analog_id, analog_param);
|
emulated_controller->SetStickParam(analog_id, analog_param);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||||
emulated_controller->SetMotionParam(
|
emulated_controller->SetMotionParam(
|
||||||
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
||||||
Config::default_motions[motion_id])});
|
QtConfig::default_motions[motion_id])});
|
||||||
}
|
}
|
||||||
|
|
||||||
// If mouse is selected we want to override with mappings from the driver
|
// If mouse is selected we want to override with mappings from the driver
|
||||||
|
|
|
@ -25,8 +25,8 @@
|
||||||
#include "core/file_sys/patch_manager.h"
|
#include "core/file_sys/patch_manager.h"
|
||||||
#include "core/file_sys/xts_archive.h"
|
#include "core/file_sys/xts_archive.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "ui_configure_per_game.h"
|
#include "ui_configure_per_game.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configuration_shared.h"
|
#include "yuzu/configuration/configuration_shared.h"
|
||||||
#include "yuzu/configuration/configure_audio.h"
|
#include "yuzu/configuration/configure_audio.h"
|
||||||
#include "yuzu/configuration/configure_cpu.h"
|
#include "yuzu/configuration/configure_cpu.h"
|
||||||
|
@ -50,8 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||||
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
|
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
|
||||||
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
|
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
|
||||||
: fmt::format("{:016X}", title_id);
|
: fmt::format("{:016X}", title_id);
|
||||||
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
|
game_config = std::make_unique<QtConfig>(config_file_name, Config::ConfigType::PerGameConfig);
|
||||||
|
|
||||||
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
|
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
|
||||||
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
|
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
|
||||||
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
|
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
|
||||||
|
@ -108,7 +107,7 @@ void ConfigurePerGame::ApplyConfiguration() {
|
||||||
system.ApplySettings();
|
system.ApplySettings();
|
||||||
Settings::LogSettings();
|
Settings::LogSettings();
|
||||||
|
|
||||||
game_config->Save();
|
game_config->SaveAllValues();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigurePerGame::changeEvent(QEvent* event) {
|
void ConfigurePerGame::changeEvent(QEvent* event) {
|
||||||
|
|
|
@ -12,9 +12,10 @@
|
||||||
|
|
||||||
#include "configuration/shared_widget.h"
|
#include "configuration/shared_widget.h"
|
||||||
#include "core/file_sys/vfs_types.h"
|
#include "core/file_sys/vfs_types.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "vk_device_info.h"
|
#include "vk_device_info.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configuration_shared.h"
|
#include "yuzu/configuration/configuration_shared.h"
|
||||||
|
#include "yuzu/configuration/qt_config.h"
|
||||||
#include "yuzu/configuration/shared_translation.h"
|
#include "yuzu/configuration/shared_translation.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
|
@ -72,7 +73,7 @@ private:
|
||||||
|
|
||||||
QGraphicsScene* scene;
|
QGraphicsScene* scene;
|
||||||
|
|
||||||
std::unique_ptr<Config> game_config;
|
std::unique_ptr<QtConfig> game_config;
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
std::unique_ptr<ConfigurationShared::Builder> builder;
|
std::unique_ptr<ConfigurationShared::Builder> builder;
|
||||||
|
|
|
@ -19,7 +19,6 @@
|
||||||
#include "core/file_sys/xts_archive.h"
|
#include "core/file_sys/xts_archive.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
#include "ui_configure_per_game_addons.h"
|
#include "ui_configure_per_game_addons.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_input.h"
|
#include "yuzu/configuration/configure_input.h"
|
||||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||||
#include "yuzu/uisettings.h"
|
#include "yuzu/uisettings.h"
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
#include <fmt/format.h>
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include "configuration/qt_config.h"
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
#include "core/hid/hid_core.h"
|
#include "core/hid/hid_core.h"
|
||||||
#include "input_common/drivers/keyboard.h"
|
#include "input_common/drivers/keyboard.h"
|
||||||
|
@ -15,7 +16,6 @@
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "ui_configure_ringcon.h"
|
#include "ui_configure_ringcon.h"
|
||||||
#include "yuzu/bootmanager.h"
|
#include "yuzu/bootmanager.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_ringcon.h"
|
#include "yuzu/configuration/configure_ringcon.h"
|
||||||
|
|
||||||
const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM>
|
const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM>
|
||||||
|
@ -270,7 +270,7 @@ void ConfigureRingController::LoadConfiguration() {
|
||||||
|
|
||||||
void ConfigureRingController::RestoreDefaults() {
|
void ConfigureRingController::RestoreDefaults() {
|
||||||
const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys(
|
const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
0, 0, Config::default_ringcon_analogs[0], Config::default_ringcon_analogs[1], 0, 0.05f);
|
0, 0, QtConfig::default_ringcon_analogs[0], QtConfig::default_ringcon_analogs[1], 0, 0.05f);
|
||||||
emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string));
|
emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string));
|
||||||
UpdateUI();
|
UpdateUI();
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,6 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/time/time_manager.h"
|
#include "core/hle/service/time/time_manager.h"
|
||||||
#include "ui_configure_system.h"
|
#include "ui_configure_system.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configuration_shared.h"
|
#include "yuzu/configuration/configuration_shared.h"
|
||||||
#include "yuzu/configuration/configure_system.h"
|
#include "yuzu/configuration/configure_system.h"
|
||||||
#include "yuzu/configuration/shared_widget.h"
|
#include "yuzu/configuration/shared_widget.h"
|
||||||
|
|
|
@ -2,8 +2,8 @@
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include "common/settings.h"
|
||||||
#include "ui_configure_touchscreen_advanced.h"
|
#include "ui_configure_touchscreen_advanced.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_touchscreen_advanced.h"
|
#include "yuzu/configuration/configure_touchscreen_advanced.h"
|
||||||
|
|
||||||
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
|
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
|
||||||
|
|
|
@ -164,7 +164,7 @@ ConfigureUi::~ConfigureUi() = default;
|
||||||
|
|
||||||
void ConfigureUi::ApplyConfiguration() {
|
void ConfigureUi::ApplyConfiguration() {
|
||||||
UISettings::values.theme =
|
UISettings::values.theme =
|
||||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
|
||||||
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
||||||
UISettings::values.show_compat = ui->show_compat->isChecked();
|
UISettings::values.show_compat = ui->show_compat->isChecked();
|
||||||
UISettings::values.show_size = ui->show_size->isChecked();
|
UISettings::values.show_size = ui->show_size->isChecked();
|
||||||
|
@ -191,9 +191,10 @@ void ConfigureUi::RequestGameListUpdate() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureUi::SetConfiguration() {
|
void ConfigureUi::SetConfiguration() {
|
||||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
ui->theme_combobox->setCurrentIndex(
|
||||||
|
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
|
||||||
ui->language_combobox->setCurrentIndex(
|
ui->language_combobox->setCurrentIndex(
|
||||||
ui->language_combobox->findData(UISettings::values.language));
|
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
|
||||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||||
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
||||||
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
|
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
|
|
||||||
#include "common/fs/fs.h"
|
#include "common/fs/fs.h"
|
||||||
#include "common/fs/path_util.h"
|
#include "common/fs/path_util.h"
|
||||||
#include "yuzu/configuration/config.h"
|
#include "frontend_common/config.h"
|
||||||
#include "yuzu/configuration/input_profiles.h"
|
#include "yuzu/configuration/input_profiles.h"
|
||||||
|
|
||||||
namespace FS = Common::FS;
|
namespace FS = Common::FS;
|
||||||
|
@ -44,7 +44,7 @@ InputProfiles::InputProfiles() {
|
||||||
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
|
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
|
||||||
map_profiles.insert_or_assign(
|
map_profiles.insert_or_assign(
|
||||||
name_without_ext,
|
name_without_ext,
|
||||||
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
|
std::make_unique<QtConfig>(name_without_ext, Config::ConfigType::InputProfile));
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -85,7 +85,7 @@ bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t p
|
||||||
}
|
}
|
||||||
|
|
||||||
map_profiles.insert_or_assign(
|
map_profiles.insert_or_assign(
|
||||||
profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile));
|
profile_name, std::make_unique<QtConfig>(profile_name, Config::ConfigType::InputProfile));
|
||||||
|
|
||||||
return SaveProfile(profile_name, player_index);
|
return SaveProfile(profile_name, player_index);
|
||||||
}
|
}
|
||||||
|
@ -113,7 +113,7 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
map_profiles[profile_name]->ReadControlPlayerValue(player_index);
|
map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -122,7 +122,7 @@ bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t pla
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
map_profiles[profile_name]->SaveControlPlayerValue(player_index);
|
map_profiles[profile_name]->SaveQtControlPlayerValues(player_index);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -6,6 +6,8 @@
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include "configuration/qt_config.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
class System;
|
class System;
|
||||||
}
|
}
|
||||||
|
@ -30,5 +32,5 @@ public:
|
||||||
private:
|
private:
|
||||||
bool ProfileExistsInMap(const std::string& profile_name) const;
|
bool ProfileExistsInMap(const std::string& profile_name) const;
|
||||||
|
|
||||||
std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
|
std::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
|
||||||
};
|
};
|
||||||
|
|
549
src/yuzu/configuration/qt_config.cpp
Normal file
549
src/yuzu/configuration/qt_config.cpp
Normal file
|
@ -0,0 +1,549 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "input_common/main.h"
|
||||||
|
#include "qt_config.h"
|
||||||
|
#include "uisettings.h"
|
||||||
|
|
||||||
|
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
|
||||||
|
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
|
||||||
|
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
|
||||||
|
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
|
||||||
|
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
|
||||||
|
Qt::Key_Q, Qt::Key_E,
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
|
||||||
|
Qt::Key_7,
|
||||||
|
Qt::Key_8,
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
|
||||||
|
{
|
||||||
|
Qt::Key_W,
|
||||||
|
Qt::Key_S,
|
||||||
|
Qt::Key_A,
|
||||||
|
Qt::Key_D,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
Qt::Key_I,
|
||||||
|
Qt::Key_K,
|
||||||
|
Qt::Key_J,
|
||||||
|
Qt::Key_L,
|
||||||
|
},
|
||||||
|
}};
|
||||||
|
|
||||||
|
const std::array<int, 2> QtConfig::default_stick_mod = {
|
||||||
|
Qt::Key_Shift,
|
||||||
|
0,
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::array<int, 2> QtConfig::default_ringcon_analogs{{
|
||||||
|
Qt::Key_A,
|
||||||
|
Qt::Key_D,
|
||||||
|
}};
|
||||||
|
|
||||||
|
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
|
||||||
|
: Config(config_type) {
|
||||||
|
Initialize(config_name);
|
||||||
|
if (config_type != ConfigType::InputProfile) {
|
||||||
|
ReadQtValues();
|
||||||
|
SaveQtValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
QtConfig::~QtConfig() {
|
||||||
|
if (global) {
|
||||||
|
QtConfig::SaveAllValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReloadAllValues() {
|
||||||
|
Reload();
|
||||||
|
ReadQtValues();
|
||||||
|
SaveQtValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveAllValues() {
|
||||||
|
Save();
|
||||||
|
SaveQtValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadQtValues() {
|
||||||
|
if (global) {
|
||||||
|
ReadUIValues();
|
||||||
|
}
|
||||||
|
ReadQtControlValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
|
||||||
|
std::string player_prefix;
|
||||||
|
if (type != ConfigType::InputProfile) {
|
||||||
|
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
const auto profile_name =
|
||||||
|
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||||
|
if (profile_name.empty()) {
|
||||||
|
// Use the global input config
|
||||||
|
player = Settings::values.players.GetValue(true)[player_index];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
auto& player_buttons = player.buttons[i];
|
||||||
|
|
||||||
|
player_buttons = ReadStringSetting(
|
||||||
|
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||||
|
if (player_buttons.empty()) {
|
||||||
|
player_buttons = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
auto& player_analogs = player.analogs[i];
|
||||||
|
|
||||||
|
player_analogs = ReadStringSetting(
|
||||||
|
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||||
|
if (player_analogs.empty()) {
|
||||||
|
player_analogs = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||||
|
auto& player_motions = player.motions[i];
|
||||||
|
|
||||||
|
player_motions = ReadStringSetting(
|
||||||
|
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||||
|
if (player_motions.empty()) {
|
||||||
|
player_motions = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadHidbusValues() {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||||
|
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||||
|
|
||||||
|
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||||
|
if (ringcon_analogs.empty()) {
|
||||||
|
ringcon_analogs = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadDebugControlValues() {
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||||
|
|
||||||
|
debug_pad_buttons = ReadStringSetting(
|
||||||
|
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||||
|
if (debug_pad_buttons.empty()) {
|
||||||
|
debug_pad_buttons = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||||
|
|
||||||
|
debug_pad_analogs = ReadStringSetting(
|
||||||
|
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||||
|
if (debug_pad_analogs.empty()) {
|
||||||
|
debug_pad_analogs = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadQtControlValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||||
|
|
||||||
|
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||||
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||||
|
ReadQtPlayerValues(p);
|
||||||
|
}
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
EndGroup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ReadDebugControlValues();
|
||||||
|
ReadHidbusValues();
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadPathValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||||
|
|
||||||
|
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
|
||||||
|
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
|
||||||
|
UISettings::values.game_dir_deprecated =
|
||||||
|
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
|
||||||
|
UISettings::values.game_dir_deprecated_deepscan =
|
||||||
|
ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
|
||||||
|
|
||||||
|
const int gamedirs_size = BeginArray(std::string("gamedirs"));
|
||||||
|
for (int i = 0; i < gamedirs_size; ++i) {
|
||||||
|
SetArrayIndex(i);
|
||||||
|
UISettings::GameDir game_dir;
|
||||||
|
game_dir.path = ReadStringSetting(std::string("path"));
|
||||||
|
game_dir.deep_scan =
|
||||||
|
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
|
||||||
|
game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
|
||||||
|
UISettings::values.game_dirs.append(game_dir);
|
||||||
|
}
|
||||||
|
EndArray();
|
||||||
|
|
||||||
|
// Create NAND and SD card directories if empty, these are not removable through the UI,
|
||||||
|
// also carries over old game list settings if present
|
||||||
|
if (UISettings::values.game_dirs.empty()) {
|
||||||
|
UISettings::GameDir game_dir;
|
||||||
|
game_dir.path = std::string("SDMC");
|
||||||
|
game_dir.expanded = true;
|
||||||
|
UISettings::values.game_dirs.append(game_dir);
|
||||||
|
game_dir.path = std::string("UserNAND");
|
||||||
|
UISettings::values.game_dirs.append(game_dir);
|
||||||
|
game_dir.path = std::string("SysNAND");
|
||||||
|
UISettings::values.game_dirs.append(game_dir);
|
||||||
|
if (UISettings::values.game_dir_deprecated != std::string(".")) {
|
||||||
|
game_dir.path = UISettings::values.game_dir_deprecated;
|
||||||
|
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
|
||||||
|
UISettings::values.game_dirs.append(game_dir);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
UISettings::values.recent_files =
|
||||||
|
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
|
||||||
|
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
|
||||||
|
UISettings::values.language = ReadStringSetting(std::string("language"), std::string(""));
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadShortcutValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||||
|
|
||||||
|
for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
|
||||||
|
BeginGroup(group);
|
||||||
|
BeginGroup(name);
|
||||||
|
|
||||||
|
// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
|
||||||
|
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
|
||||||
|
// a file dialog in windowed mode
|
||||||
|
UISettings::values.shortcuts.push_back(
|
||||||
|
{name,
|
||||||
|
group,
|
||||||
|
{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
|
||||||
|
ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
|
||||||
|
shortcut.context,
|
||||||
|
ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
|
||||||
|
|
||||||
|
EndGroup(); // name
|
||||||
|
EndGroup(); // group
|
||||||
|
}
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadUIValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||||
|
|
||||||
|
UISettings::values.theme = ReadStringSetting(
|
||||||
|
std::string("theme"),
|
||||||
|
std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
|
||||||
|
|
||||||
|
ReadUIGamelistValues();
|
||||||
|
ReadUILayoutValues();
|
||||||
|
ReadPathValues();
|
||||||
|
ReadScreenshotValues();
|
||||||
|
ReadShortcutValues();
|
||||||
|
ReadMultiplayerValues();
|
||||||
|
|
||||||
|
ReadCategory(Settings::Category::Ui);
|
||||||
|
ReadCategory(Settings::Category::UiGeneral);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadUIGamelistValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||||
|
|
||||||
|
ReadCategory(Settings::Category::UiGameList);
|
||||||
|
|
||||||
|
const int favorites_size = BeginArray("favorites");
|
||||||
|
for (int i = 0; i < favorites_size; i++) {
|
||||||
|
SetArrayIndex(i);
|
||||||
|
UISettings::values.favorited_ids.append(
|
||||||
|
ReadUnsignedIntegerSetting(std::string("program_id")));
|
||||||
|
}
|
||||||
|
EndArray();
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadUILayoutValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||||
|
|
||||||
|
ReadCategory(Settings::Category::UiLayout);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadMultiplayerValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
|
||||||
|
|
||||||
|
ReadCategory(Settings::Category::Multiplayer);
|
||||||
|
|
||||||
|
// Read ban list back
|
||||||
|
int size = BeginArray(std::string("username_ban_list"));
|
||||||
|
UISettings::values.multiplayer_ban_list.first.resize(size);
|
||||||
|
for (int i = 0; i < size; ++i) {
|
||||||
|
SetArrayIndex(i);
|
||||||
|
UISettings::values.multiplayer_ban_list.first[i] =
|
||||||
|
ReadStringSetting(std::string("username"), std::string(""));
|
||||||
|
}
|
||||||
|
EndArray();
|
||||||
|
|
||||||
|
size = BeginArray(std::string("ip_ban_list"));
|
||||||
|
UISettings::values.multiplayer_ban_list.second.resize(size);
|
||||||
|
for (int i = 0; i < size; ++i) {
|
||||||
|
UISettings::values.multiplayer_ban_list.second[i] =
|
||||||
|
ReadStringSetting("username", std::string(""));
|
||||||
|
}
|
||||||
|
EndArray();
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveQtValues() {
|
||||||
|
if (global) {
|
||||||
|
SaveUIValues();
|
||||||
|
}
|
||||||
|
SaveQtControlValues();
|
||||||
|
|
||||||
|
WriteToIni();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
|
||||||
|
std::string player_prefix;
|
||||||
|
if (type != ConfigType::InputProfile) {
|
||||||
|
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||||
|
// No custom profile selected
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||||
|
player.buttons[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||||
|
player.analogs[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||||
|
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||||
|
player.motions[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveDebugControlValues() {
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||||
|
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||||
|
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveHidbusValues() {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||||
|
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||||
|
std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveQtControlValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||||
|
|
||||||
|
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||||
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||||
|
SaveQtPlayerValues(p);
|
||||||
|
}
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
EndGroup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SaveDebugControlValues();
|
||||||
|
SaveHidbusValues();
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SavePathValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||||
|
|
||||||
|
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||||
|
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
|
||||||
|
BeginArray(std::string("gamedirs"));
|
||||||
|
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||||
|
SetArrayIndex(i);
|
||||||
|
const auto& game_dir = UISettings::values.game_dirs[i];
|
||||||
|
WriteSetting(std::string("path"), game_dir.path);
|
||||||
|
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
|
||||||
|
WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
|
||||||
|
}
|
||||||
|
EndArray();
|
||||||
|
|
||||||
|
WriteSetting(std::string("recentFiles"),
|
||||||
|
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||||
|
WriteSetting(std::string("language"), UISettings::values.language);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveShortcutValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||||
|
|
||||||
|
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
|
||||||
|
// However, their ordering must also be the same.
|
||||||
|
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
|
||||||
|
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
|
||||||
|
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
|
||||||
|
|
||||||
|
BeginGroup(group);
|
||||||
|
BeginGroup(name);
|
||||||
|
|
||||||
|
WriteSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||||
|
std::make_optional(default_hotkey.keyseq));
|
||||||
|
WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||||
|
std::make_optional(default_hotkey.controller_keyseq));
|
||||||
|
WriteSetting(std::string("Context"), shortcut.context,
|
||||||
|
std::make_optional(default_hotkey.context));
|
||||||
|
WriteSetting(std::string("Repeat"), shortcut.repeat,
|
||||||
|
std::make_optional(default_hotkey.repeat));
|
||||||
|
|
||||||
|
EndGroup(); // name
|
||||||
|
EndGroup(); // group
|
||||||
|
}
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveUIValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||||
|
|
||||||
|
WriteCategory(Settings::Category::Ui);
|
||||||
|
WriteCategory(Settings::Category::UiGeneral);
|
||||||
|
|
||||||
|
WriteSetting(std::string("theme"), UISettings::values.theme,
|
||||||
|
std::make_optional(std::string(
|
||||||
|
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||||
|
|
||||||
|
SaveUIGamelistValues();
|
||||||
|
SaveUILayoutValues();
|
||||||
|
SavePathValues();
|
||||||
|
SaveScreenshotValues();
|
||||||
|
SaveShortcutValues();
|
||||||
|
SaveMultiplayerValues();
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveUIGamelistValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||||
|
|
||||||
|
WriteCategory(Settings::Category::UiGameList);
|
||||||
|
|
||||||
|
BeginArray(std::string("favorites"));
|
||||||
|
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
|
||||||
|
SetArrayIndex(i);
|
||||||
|
WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||||
|
}
|
||||||
|
EndArray(); // favorites
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveUILayoutValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
|
||||||
|
|
||||||
|
WriteCategory(Settings::Category::UiLayout);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveMultiplayerValues() {
|
||||||
|
BeginGroup(std::string("Multiplayer"));
|
||||||
|
|
||||||
|
WriteCategory(Settings::Category::Multiplayer);
|
||||||
|
|
||||||
|
// Write ban list
|
||||||
|
BeginArray(std::string("username_ban_list"));
|
||||||
|
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
|
||||||
|
SetArrayIndex(static_cast<int>(i));
|
||||||
|
WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
|
||||||
|
}
|
||||||
|
EndArray(); // username_ban_list
|
||||||
|
|
||||||
|
BeginArray(std::string("ip_ban_list"));
|
||||||
|
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
|
||||||
|
SetArrayIndex(static_cast<int>(i));
|
||||||
|
WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||||
|
}
|
||||||
|
EndArray(); // ip_ban_list
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
|
||||||
|
auto& map = Settings::values.linkage.by_category;
|
||||||
|
if (map.contains(category)) {
|
||||||
|
return Settings::values.linkage.by_category[category];
|
||||||
|
}
|
||||||
|
return UISettings::values.linkage.by_category[category];
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||||
|
|
||||||
|
ReadPlayerValues(player_index);
|
||||||
|
ReadQtPlayerValues(player_index);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||||
|
|
||||||
|
SavePlayerValues(player_index);
|
||||||
|
SaveQtPlayerValues(player_index);
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
|
||||||
|
WriteToIni();
|
||||||
|
}
|
55
src/yuzu/configuration/qt_config.h
Normal file
55
src/yuzu/configuration/qt_config.h
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QMetaType>
|
||||||
|
|
||||||
|
#include "frontend_common/config.h"
|
||||||
|
|
||||||
|
class QtConfig final : public Config {
|
||||||
|
public:
|
||||||
|
explicit QtConfig(const std::string& config_name = "qt-config",
|
||||||
|
ConfigType config_type = ConfigType::GlobalConfig);
|
||||||
|
~QtConfig() override;
|
||||||
|
|
||||||
|
void ReloadAllValues() override;
|
||||||
|
void SaveAllValues() override;
|
||||||
|
|
||||||
|
void ReadQtControlPlayerValues(std::size_t player_index);
|
||||||
|
void SaveQtControlPlayerValues(std::size_t player_index);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void ReadQtValues();
|
||||||
|
void ReadQtPlayerValues(std::size_t player_index);
|
||||||
|
void ReadQtControlValues();
|
||||||
|
void ReadHidbusValues() override;
|
||||||
|
void ReadDebugControlValues() override;
|
||||||
|
void ReadPathValues() override;
|
||||||
|
void ReadShortcutValues() override;
|
||||||
|
void ReadUIValues() override;
|
||||||
|
void ReadUIGamelistValues() override;
|
||||||
|
void ReadUILayoutValues() override;
|
||||||
|
void ReadMultiplayerValues() override;
|
||||||
|
|
||||||
|
void SaveQtValues();
|
||||||
|
void SaveQtPlayerValues(std::size_t player_index);
|
||||||
|
void SaveQtControlValues();
|
||||||
|
void SaveHidbusValues() override;
|
||||||
|
void SaveDebugControlValues() override;
|
||||||
|
void SavePathValues() override;
|
||||||
|
void SaveShortcutValues() override;
|
||||||
|
void SaveUIValues() override;
|
||||||
|
void SaveUIGamelistValues() override;
|
||||||
|
void SaveUILayoutValues() override;
|
||||||
|
void SaveMultiplayerValues() override;
|
||||||
|
|
||||||
|
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||||
|
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||||
|
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||||
|
static const std::array<int, 2> default_stick_mod;
|
||||||
|
static const std::array<int, 2> default_ringcon_analogs;
|
||||||
|
};
|
|
@ -10,6 +10,7 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <QString>
|
#include <QString>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "common/settings.h"
|
||||||
|
|
||||||
class QWidget;
|
class QWidget;
|
||||||
|
|
||||||
|
@ -22,4 +23,46 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
|
||||||
|
|
||||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
|
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
|
||||||
|
|
||||||
|
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
|
||||||
|
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
|
||||||
|
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
|
||||||
|
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
|
||||||
|
{Settings::ScalingFilter::NearestNeighbor,
|
||||||
|
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
|
||||||
|
{Settings::ScalingFilter::Bilinear,
|
||||||
|
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
|
||||||
|
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
|
||||||
|
{Settings::ScalingFilter::Gaussian,
|
||||||
|
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
|
||||||
|
{Settings::ScalingFilter::ScaleForce,
|
||||||
|
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
|
||||||
|
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
|
||||||
|
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
||||||
|
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
|
||||||
|
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
||||||
|
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
||||||
|
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
|
||||||
|
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
|
||||||
|
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
|
||||||
|
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
|
||||||
|
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||||
|
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||||
|
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||||
|
};
|
||||||
|
|
||||||
} // namespace ConfigurationShared
|
} // namespace ConfigurationShared
|
||||||
|
|
|
@ -36,10 +36,8 @@ constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
|
||||||
|
|
||||||
bool IsDarkTheme() {
|
bool IsDarkTheme() {
|
||||||
const auto& theme = UISettings::values.theme;
|
const auto& theme = UISettings::values.theme;
|
||||||
return theme == QStringLiteral("qdarkstyle") ||
|
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||||
theme == QStringLiteral("qdarkstyle_midnight_blue") ||
|
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||||
theme == QStringLiteral("colorful_dark") ||
|
|
||||||
theme == QStringLiteral("colorful_midnight_blue");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
|
@ -278,7 +278,7 @@ void GameList::OnUpdateThemedIcons() {
|
||||||
case GameListItemType::CustomDir: {
|
case GameListItemType::CustomDir: {
|
||||||
const UISettings::GameDir& game_dir =
|
const UISettings::GameDir& game_dir =
|
||||||
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
|
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
|
||||||
const QString icon_name = QFileInfo::exists(game_dir.path)
|
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
|
||||||
? QStringLiteral("folder")
|
? QStringLiteral("folder")
|
||||||
: QStringLiteral("bad_folder");
|
: QStringLiteral("bad_folder");
|
||||||
child->setData(
|
child->setData(
|
||||||
|
@ -727,7 +727,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
|
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
|
||||||
emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
|
emit OpenDirectory(
|
||||||
|
QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -869,7 +870,7 @@ const QStringList GameList::supported_file_extensions = {
|
||||||
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||||
|
|
||||||
void GameList::RefreshGameDirectory() {
|
void GameList::RefreshGameDirectory() {
|
||||||
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
|
||||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||||
PopulateAsync(UISettings::values.game_dirs);
|
PopulateAsync(UISettings::values.game_dirs);
|
||||||
}
|
}
|
||||||
|
|
|
@ -286,13 +286,13 @@ public:
|
||||||
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
||||||
break;
|
break;
|
||||||
case GameListItemType::CustomDir: {
|
case GameListItemType::CustomDir: {
|
||||||
const QString icon_name = QFileInfo::exists(game_dir->path)
|
const QString path = QString::fromStdString(game_dir->path);
|
||||||
? QStringLiteral("folder")
|
const QString icon_name =
|
||||||
: QStringLiteral("bad_folder");
|
QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
|
||||||
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
||||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||||
Qt::DecorationRole);
|
Qt::DecorationRole);
|
||||||
setData(game_dir->path, Qt::DisplayRole);
|
setData(path, Qt::DisplayRole);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -456,26 +456,26 @@ void GameListWorker::run() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game_dir.path == QStringLiteral("SDMC")) {
|
if (game_dir.path == std::string("SDMC")) {
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
|
||||||
DirEntryReady(game_list_dir);
|
DirEntryReady(game_list_dir);
|
||||||
AddTitlesToGameList(game_list_dir);
|
AddTitlesToGameList(game_list_dir);
|
||||||
} else if (game_dir.path == QStringLiteral("UserNAND")) {
|
} else if (game_dir.path == std::string("UserNAND")) {
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
||||||
DirEntryReady(game_list_dir);
|
DirEntryReady(game_list_dir);
|
||||||
AddTitlesToGameList(game_list_dir);
|
AddTitlesToGameList(game_list_dir);
|
||||||
} else if (game_dir.path == QStringLiteral("SysNAND")) {
|
} else if (game_dir.path == std::string("SysNAND")) {
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
||||||
DirEntryReady(game_list_dir);
|
DirEntryReady(game_list_dir);
|
||||||
AddTitlesToGameList(game_list_dir);
|
AddTitlesToGameList(game_list_dir);
|
||||||
} else {
|
} else {
|
||||||
watch_list.append(game_dir.path);
|
watch_list.append(QString::fromStdString(game_dir.path));
|
||||||
auto* const game_list_dir = new GameListDir(game_dir);
|
auto* const game_list_dir = new GameListDir(game_dir);
|
||||||
DirEntryReady(game_list_dir);
|
DirEntryReady(game_list_dir);
|
||||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
|
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
|
||||||
game_dir.deep_scan, game_list_dir);
|
game_list_dir);
|
||||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
|
||||||
game_dir.deep_scan, game_list_dir);
|
game_list_dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -19,7 +19,7 @@ void HotkeyRegistry::SaveHotkeys() {
|
||||||
for (const auto& hotkey : group.second) {
|
for (const auto& hotkey : group.second) {
|
||||||
UISettings::values.shortcuts.push_back(
|
UISettings::values.shortcuts.push_back(
|
||||||
{hotkey.first, group.first,
|
{hotkey.first, group.first,
|
||||||
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
|
UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(),
|
||||||
hotkey.second.controller_keyseq,
|
hotkey.second.controller_keyseq,
|
||||||
hotkey.second.context, hotkey.second.repeat})});
|
hotkey.second.context, hotkey.second.repeat})});
|
||||||
}
|
}
|
||||||
|
@ -31,12 +31,12 @@ void HotkeyRegistry::LoadHotkeys() {
|
||||||
// beginGroup()
|
// beginGroup()
|
||||||
for (auto shortcut : UISettings::values.shortcuts) {
|
for (auto shortcut : UISettings::values.shortcuts) {
|
||||||
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
|
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
|
||||||
if (!shortcut.shortcut.keyseq.isEmpty()) {
|
if (!shortcut.shortcut.keyseq.empty()) {
|
||||||
hk.keyseq =
|
hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq),
|
||||||
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
|
QKeySequence::NativeText);
|
||||||
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
|
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
|
||||||
}
|
}
|
||||||
if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
|
if (!shortcut.shortcut.controller_keyseq.empty()) {
|
||||||
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
|
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
|
||||||
}
|
}
|
||||||
if (hk.shortcut) {
|
if (hk.shortcut) {
|
||||||
|
@ -51,7 +51,8 @@ void HotkeyRegistry::LoadHotkeys() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
|
QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action,
|
||||||
|
QWidget* widget) {
|
||||||
Hotkey& hk = hotkey_groups[group][action];
|
Hotkey& hk = hotkey_groups[group][action];
|
||||||
|
|
||||||
if (!hk.shortcut) {
|
if (!hk.shortcut) {
|
||||||
|
@ -62,7 +63,8 @@ QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action
|
||||||
return hk.shortcut;
|
return hk.shortcut;
|
||||||
}
|
}
|
||||||
|
|
||||||
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
|
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group,
|
||||||
|
const std::string& action,
|
||||||
Core::HID::EmulatedController* controller) {
|
Core::HID::EmulatedController* controller) {
|
||||||
Hotkey& hk = hotkey_groups[group][action];
|
Hotkey& hk = hotkey_groups[group][action];
|
||||||
|
|
||||||
|
@ -74,12 +76,12 @@ ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, co
|
||||||
return hk.controller_shortcut;
|
return hk.controller_shortcut;
|
||||||
}
|
}
|
||||||
|
|
||||||
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
|
QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) {
|
||||||
return hotkey_groups[group][action].keyseq;
|
return hotkey_groups[group][action].keyseq;
|
||||||
}
|
}
|
||||||
|
|
||||||
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
|
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group,
|
||||||
const QString& action) {
|
const std::string& action) {
|
||||||
return hotkey_groups[group][action].context;
|
return hotkey_groups[group][action].context;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -101,10 +103,10 @@ void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
|
||||||
button_sequence = buttons;
|
button_sequence = buttons;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
|
void ControllerShortcut::SetKey(const std::string& buttons_shortcut) {
|
||||||
ControllerButtonSequence sequence{};
|
ControllerButtonSequence sequence{};
|
||||||
name = buttons_shortcut.toStdString();
|
name = buttons_shortcut;
|
||||||
std::istringstream command_line(buttons_shortcut.toStdString());
|
std::istringstream command_line(buttons_shortcut);
|
||||||
std::string line;
|
std::string line;
|
||||||
while (std::getline(command_line, line, '+')) {
|
while (std::getline(command_line, line, '+')) {
|
||||||
if (line.empty()) {
|
if (line.empty()) {
|
||||||
|
|
|
@ -33,7 +33,7 @@ public:
|
||||||
~ControllerShortcut();
|
~ControllerShortcut();
|
||||||
|
|
||||||
void SetKey(const ControllerButtonSequence& buttons);
|
void SetKey(const ControllerButtonSequence& buttons);
|
||||||
void SetKey(const QString& buttons_shortcut);
|
void SetKey(const std::string& buttons_shortcut);
|
||||||
|
|
||||||
ControllerButtonSequence ButtonSequence() const;
|
ControllerButtonSequence ButtonSequence() const;
|
||||||
|
|
||||||
|
@ -88,8 +88,8 @@ public:
|
||||||
* will be the same. Thus, you shouldn't rely on the caller really being the
|
* will be the same. Thus, you shouldn't rely on the caller really being the
|
||||||
* QShortcut's parent.
|
* QShortcut's parent.
|
||||||
*/
|
*/
|
||||||
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
|
QShortcut* GetHotkey(const std::string& group, const std::string& action, QWidget* widget);
|
||||||
ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action,
|
ControllerShortcut* GetControllerHotkey(const std::string& group, const std::string& action,
|
||||||
Core::HID::EmulatedController* controller);
|
Core::HID::EmulatedController* controller);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -98,7 +98,7 @@ public:
|
||||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
||||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||||
*/
|
*/
|
||||||
QKeySequence GetKeySequence(const QString& group, const QString& action);
|
QKeySequence GetKeySequence(const std::string& group, const std::string& action);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a Qt::ShortcutContext object who can be connected to other
|
* Returns a Qt::ShortcutContext object who can be connected to other
|
||||||
|
@ -108,20 +108,20 @@ public:
|
||||||
* "Debugger").
|
* "Debugger").
|
||||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||||
*/
|
*/
|
||||||
Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
|
Qt::ShortcutContext GetShortcutContext(const std::string& group, const std::string& action);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct Hotkey {
|
struct Hotkey {
|
||||||
QKeySequence keyseq;
|
QKeySequence keyseq;
|
||||||
QString controller_keyseq;
|
std::string controller_keyseq;
|
||||||
QShortcut* shortcut = nullptr;
|
QShortcut* shortcut = nullptr;
|
||||||
ControllerShortcut* controller_shortcut = nullptr;
|
ControllerShortcut* controller_shortcut = nullptr;
|
||||||
Qt::ShortcutContext context = Qt::WindowShortcut;
|
Qt::ShortcutContext context = Qt::WindowShortcut;
|
||||||
bool repeat;
|
bool repeat;
|
||||||
};
|
};
|
||||||
|
|
||||||
using HotkeyMap = std::map<QString, Hotkey>;
|
using HotkeyMap = std::map<std::string, Hotkey>;
|
||||||
using HotkeyGroupMap = std::map<QString, HotkeyMap>;
|
using HotkeyGroupMap = std::map<std::string, HotkeyMap>;
|
||||||
|
|
||||||
HotkeyGroupMap hotkey_groups;
|
HotkeyGroupMap hotkey_groups;
|
||||||
};
|
};
|
||||||
|
|
|
@ -128,6 +128,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
#include "core/perf_stats.h"
|
#include "core/perf_stats.h"
|
||||||
#include "core/telemetry_session.h"
|
#include "core/telemetry_session.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "input_common/drivers/tas_input.h"
|
#include "input_common/drivers/tas_input.h"
|
||||||
#include "input_common/drivers/virtual_amiibo.h"
|
#include "input_common/drivers/virtual_amiibo.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
|
@ -140,9 +141,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||||
#include "yuzu/bootmanager.h"
|
#include "yuzu/bootmanager.h"
|
||||||
#include "yuzu/compatdb.h"
|
#include "yuzu/compatdb.h"
|
||||||
#include "yuzu/compatibility_list.h"
|
#include "yuzu/compatibility_list.h"
|
||||||
#include "yuzu/configuration/config.h"
|
|
||||||
#include "yuzu/configuration/configure_dialog.h"
|
#include "yuzu/configuration/configure_dialog.h"
|
||||||
#include "yuzu/configuration/configure_input_per_game.h"
|
#include "yuzu/configuration/configure_input_per_game.h"
|
||||||
|
#include "yuzu/configuration/qt_config.h"
|
||||||
#include "yuzu/debugger/console.h"
|
#include "yuzu/debugger/console.h"
|
||||||
#include "yuzu/debugger/controller.h"
|
#include "yuzu/debugger/controller.h"
|
||||||
#include "yuzu/debugger/profiler.h"
|
#include "yuzu/debugger/profiler.h"
|
||||||
|
@ -311,7 +312,7 @@ bool GMainWindow::CheckDarkMode() {
|
||||||
#endif // __unix__
|
#endif // __unix__
|
||||||
}
|
}
|
||||||
|
|
||||||
GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
|
GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
|
||||||
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
|
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
|
||||||
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
|
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
|
||||||
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
||||||
|
@ -676,7 +677,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
|
||||||
// Don't forget to apply settings.
|
// Don't forget to apply settings.
|
||||||
system->HIDCore().DisableAllControllerConfiguration();
|
system->HIDCore().DisableAllControllerConfiguration();
|
||||||
system->ApplySettings();
|
system->ApplySettings();
|
||||||
config->Save();
|
config->SaveAllValues();
|
||||||
|
|
||||||
UpdateStatusButtons();
|
UpdateStatusButtons();
|
||||||
|
|
||||||
|
@ -1129,7 +1130,7 @@ void GMainWindow::InitializeWidgets() {
|
||||||
connect(aa_status_button, &QPushButton::customContextMenuRequested,
|
connect(aa_status_button, &QPushButton::customContextMenuRequested,
|
||||||
[this](const QPoint& menu_location) {
|
[this](const QPoint& menu_location) {
|
||||||
QMenu context_menu;
|
QMenu context_menu;
|
||||||
for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
|
for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
|
||||||
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
|
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
|
||||||
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
|
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
|
||||||
UpdateAAText();
|
UpdateAAText();
|
||||||
|
@ -1153,7 +1154,7 @@ void GMainWindow::InitializeWidgets() {
|
||||||
connect(filter_status_button, &QPushButton::customContextMenuRequested,
|
connect(filter_status_button, &QPushButton::customContextMenuRequested,
|
||||||
[this](const QPoint& menu_location) {
|
[this](const QPoint& menu_location) {
|
||||||
QMenu context_menu;
|
QMenu context_menu;
|
||||||
for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
|
for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
|
||||||
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
|
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
|
||||||
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
|
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
|
||||||
UpdateFilterText();
|
UpdateFilterText();
|
||||||
|
@ -1176,7 +1177,7 @@ void GMainWindow::InitializeWidgets() {
|
||||||
[this](const QPoint& menu_location) {
|
[this](const QPoint& menu_location) {
|
||||||
QMenu context_menu;
|
QMenu context_menu;
|
||||||
|
|
||||||
for (auto const& pair : Config::use_docked_mode_texts_map) {
|
for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
|
||||||
context_menu.addAction(pair.second, [this, &pair] {
|
context_menu.addAction(pair.second, [this, &pair] {
|
||||||
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
|
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
|
||||||
OnToggleDockedMode();
|
OnToggleDockedMode();
|
||||||
|
@ -1200,7 +1201,7 @@ void GMainWindow::InitializeWidgets() {
|
||||||
[this](const QPoint& menu_location) {
|
[this](const QPoint& menu_location) {
|
||||||
QMenu context_menu;
|
QMenu context_menu;
|
||||||
|
|
||||||
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
|
for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
|
||||||
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
|
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -1229,7 +1230,8 @@ void GMainWindow::InitializeWidgets() {
|
||||||
[this](const QPoint& menu_location) {
|
[this](const QPoint& menu_location) {
|
||||||
QMenu context_menu;
|
QMenu context_menu;
|
||||||
|
|
||||||
for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
|
for (auto const& renderer_backend_pair :
|
||||||
|
ConfigurationShared::renderer_backend_texts_map) {
|
||||||
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
|
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -1294,16 +1296,17 @@ void GMainWindow::InitializeRecentFileMenuActions() {
|
||||||
|
|
||||||
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
|
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
|
||||||
const bool tas_allowed) {
|
const bool tas_allowed) {
|
||||||
static const QString main_window = QStringLiteral("Main Window");
|
static const auto main_window = std::string("Main Window");
|
||||||
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
|
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
|
||||||
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
|
action->setShortcutContext(
|
||||||
|
hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
|
||||||
action->setAutoRepeat(false);
|
action->setAutoRepeat(false);
|
||||||
|
|
||||||
this->addAction(action);
|
this->addAction(action);
|
||||||
|
|
||||||
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
const auto* controller_hotkey =
|
const auto* controller_hotkey =
|
||||||
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
|
||||||
connect(
|
connect(
|
||||||
controller_hotkey, &ControllerShortcut::Activated, this,
|
controller_hotkey, &ControllerShortcut::Activated, this,
|
||||||
[action, tas_allowed, this] {
|
[action, tas_allowed, this] {
|
||||||
|
@ -1335,10 +1338,11 @@ void GMainWindow::InitializeHotkeys() {
|
||||||
|
|
||||||
static const QString main_window = QStringLiteral("Main Window");
|
static const QString main_window = QStringLiteral("Main Window");
|
||||||
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
|
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
|
||||||
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
|
const auto* hotkey =
|
||||||
|
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
|
||||||
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
const auto* controller_hotkey =
|
const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
|
||||||
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
main_window.toStdString(), action_name.toStdString(), controller);
|
||||||
connect(hotkey, &QShortcut::activated, this, function);
|
connect(hotkey, &QShortcut::activated, this, function);
|
||||||
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
|
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
|
||||||
Qt::QueuedConnection);
|
Qt::QueuedConnection);
|
||||||
|
@ -1918,7 +1922,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
// Save configurations
|
// Save configurations
|
||||||
UpdateUISettings();
|
UpdateUISettings();
|
||||||
game_list->SaveInterfaceLayout();
|
game_list->SaveInterfaceLayout();
|
||||||
config->Save();
|
config->SaveAllValues();
|
||||||
|
|
||||||
u64 title_id{0};
|
u64 title_id{0};
|
||||||
|
|
||||||
|
@ -1936,7 +1940,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
const auto config_file_name = title_id == 0
|
const auto config_file_name = title_id == 0
|
||||||
? Common::FS::PathToUTF8String(file_path.filename())
|
? Common::FS::PathToUTF8String(file_path.filename())
|
||||||
: fmt::format("{:016X}", title_id);
|
: fmt::format("{:016X}", title_id);
|
||||||
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||||
system->HIDCore().ReloadInputDevices();
|
system->HIDCore().ReloadInputDevices();
|
||||||
system->ApplySettings();
|
system->ApplySettings();
|
||||||
}
|
}
|
||||||
|
@ -3135,7 +3139,7 @@ void GMainWindow::OnGameListAddDirectory() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
UISettings::GameDir game_dir{dir_path, false, true};
|
UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
|
||||||
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
||||||
UISettings::values.game_dirs.append(game_dir);
|
UISettings::values.game_dirs.append(game_dir);
|
||||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||||
|
@ -3181,14 +3185,14 @@ void GMainWindow::OnMenuLoadFile() {
|
||||||
"%1 is an identifier for the Switch executable file extensions.")
|
"%1 is an identifier for the Switch executable file extensions.")
|
||||||
.arg(extensions);
|
.arg(extensions);
|
||||||
const QString filename = QFileDialog::getOpenFileName(
|
const QString filename = QFileDialog::getOpenFileName(
|
||||||
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
|
||||||
is_load_file_select_active = false;
|
is_load_file_select_active = false;
|
||||||
|
|
||||||
if (filename.isEmpty()) {
|
if (filename.isEmpty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||||
BootGame(filename);
|
BootGame(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3221,7 +3225,8 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||||
"Image (*.xci)");
|
"Image (*.xci)");
|
||||||
|
|
||||||
QStringList filenames = QFileDialog::getOpenFileNames(
|
QStringList filenames = QFileDialog::getOpenFileNames(
|
||||||
this, tr("Install Files"), UISettings::values.roms_path, file_filter);
|
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
|
||||||
|
file_filter);
|
||||||
|
|
||||||
if (filenames.isEmpty()) {
|
if (filenames.isEmpty()) {
|
||||||
return;
|
return;
|
||||||
|
@ -3239,7 +3244,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save folder location of the first selected file
|
// Save folder location of the first selected file
|
||||||
UISettings::values.roms_path = QFileInfo(filenames[0]).path();
|
UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
|
||||||
|
|
||||||
int remaining = filenames.size();
|
int remaining = filenames.size();
|
||||||
|
|
||||||
|
@ -3584,7 +3589,7 @@ void GMainWindow::OnExit() {
|
||||||
|
|
||||||
void GMainWindow::OnSaveConfig() {
|
void GMainWindow::OnSaveConfig() {
|
||||||
system->ApplySettings();
|
system->ApplySettings();
|
||||||
config->Save();
|
config->SaveAllValues();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
||||||
|
@ -3840,7 +3845,7 @@ void GMainWindow::OnConfigure() {
|
||||||
|
|
||||||
Settings::values.disabled_addons.clear();
|
Settings::values.disabled_addons.clear();
|
||||||
|
|
||||||
config = std::make_unique<Config>();
|
config = std::make_unique<QtConfig>();
|
||||||
UISettings::values.reset_to_defaults = false;
|
UISettings::values.reset_to_defaults = false;
|
||||||
|
|
||||||
UISettings::values.game_dirs = std::move(old_game_dirs);
|
UISettings::values.game_dirs = std::move(old_game_dirs);
|
||||||
|
@ -3875,7 +3880,7 @@ void GMainWindow::OnConfigure() {
|
||||||
|
|
||||||
UISettings::values.configuration_applied = false;
|
UISettings::values.configuration_applied = false;
|
||||||
|
|
||||||
config->Save();
|
config->SaveAllValues();
|
||||||
|
|
||||||
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
|
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
|
||||||
render_window->installEventFilter(render_window);
|
render_window->installEventFilter(render_window);
|
||||||
|
@ -4091,7 +4096,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
||||||
UISettings::values.configuration_applied = false;
|
UISettings::values.configuration_applied = false;
|
||||||
|
|
||||||
if (!is_powered_on) {
|
if (!is_powered_on) {
|
||||||
config->Save();
|
config->SaveAllValues();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4324,7 +4329,7 @@ void GMainWindow::OnAlbum() {
|
||||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
|
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
|
||||||
|
|
||||||
const auto filename = QString::fromStdString(album_nca->GetFullPath());
|
const auto filename = QString::fromStdString(album_nca->GetFullPath());
|
||||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||||
BootGame(filename, AlbumId);
|
BootGame(filename, AlbumId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4348,7 +4353,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
|
||||||
system->GetAppletManager().SetCabinetMode(mode);
|
system->GetAppletManager().SetCabinetMode(mode);
|
||||||
|
|
||||||
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
|
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
|
||||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||||
BootGame(filename, CabinetId);
|
BootGame(filename, CabinetId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4371,7 +4376,7 @@ void GMainWindow::OnMiiEdit() {
|
||||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit);
|
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit);
|
||||||
|
|
||||||
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
|
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
|
||||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||||
BootGame(filename, MiiEditId);
|
BootGame(filename, MiiEditId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4396,7 +4401,7 @@ void GMainWindow::OnOpenControllerMenu() {
|
||||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Controller);
|
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Controller);
|
||||||
|
|
||||||
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
|
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
|
||||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||||
BootGame(filename, ControllerAppletId);
|
BootGame(filename, ControllerAppletId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4590,7 +4595,8 @@ void GMainWindow::UpdateStatusBar() {
|
||||||
|
|
||||||
void GMainWindow::UpdateGPUAccuracyButton() {
|
void GMainWindow::UpdateGPUAccuracyButton() {
|
||||||
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
|
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
|
||||||
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
const auto gpu_accuracy_text =
|
||||||
|
ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
||||||
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
|
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
|
||||||
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
|
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
|
||||||
}
|
}
|
||||||
|
@ -4599,31 +4605,32 @@ void GMainWindow::UpdateDockedButton() {
|
||||||
const auto console_mode = Settings::values.use_docked_mode.GetValue();
|
const auto console_mode = Settings::values.use_docked_mode.GetValue();
|
||||||
dock_status_button->setChecked(Settings::IsDockedMode());
|
dock_status_button->setChecked(Settings::IsDockedMode());
|
||||||
dock_status_button->setText(
|
dock_status_button->setText(
|
||||||
Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateAPIText() {
|
void GMainWindow::UpdateAPIText() {
|
||||||
const auto api = Settings::values.renderer_backend.GetValue();
|
const auto api = Settings::values.renderer_backend.GetValue();
|
||||||
const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
|
const auto renderer_status_text =
|
||||||
|
ConfigurationShared::renderer_backend_texts_map.find(api)->second;
|
||||||
renderer_status_button->setText(
|
renderer_status_button->setText(
|
||||||
api == Settings::RendererBackend::OpenGL
|
api == Settings::RendererBackend::OpenGL
|
||||||
? tr("%1 %2").arg(
|
? tr("%1 %2").arg(renderer_status_text.toUpper(),
|
||||||
renderer_status_text.toUpper(),
|
ConfigurationShared::shader_backend_texts_map
|
||||||
Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
|
.find(Settings::values.shader_backend.GetValue())
|
||||||
->second)
|
->second)
|
||||||
: renderer_status_text.toUpper());
|
: renderer_status_text.toUpper());
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateFilterText() {
|
void GMainWindow::UpdateFilterText() {
|
||||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||||
const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
|
const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
|
||||||
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
|
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
|
||||||
: filter_text.toUpper());
|
: filter_text.toUpper());
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateAAText() {
|
void GMainWindow::UpdateAAText() {
|
||||||
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
||||||
const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
|
const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
|
||||||
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
|
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
|
||||||
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
|
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
|
||||||
: aa_text.toUpper());
|
: aa_text.toUpper());
|
||||||
|
@ -4926,6 +4933,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||||
|
|
||||||
UpdateUISettings();
|
UpdateUISettings();
|
||||||
game_list->SaveInterfaceLayout();
|
game_list->SaveInterfaceLayout();
|
||||||
|
UISettings::SaveWindowState();
|
||||||
hotkey_registry.SaveHotkeys();
|
hotkey_registry.SaveHotkeys();
|
||||||
|
|
||||||
// Unload controllers early
|
// Unload controllers early
|
||||||
|
@ -5080,9 +5088,9 @@ static void AdjustLinkColor() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateUITheme() {
|
void GMainWindow::UpdateUITheme() {
|
||||||
const QString default_theme =
|
const QString default_theme = QString::fromUtf8(
|
||||||
QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
|
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
|
||||||
QString current_theme = UISettings::values.theme;
|
QString current_theme = QString::fromStdString(UISettings::values.theme);
|
||||||
|
|
||||||
if (current_theme.isEmpty()) {
|
if (current_theme.isEmpty()) {
|
||||||
current_theme = default_theme;
|
current_theme = default_theme;
|
||||||
|
@ -5110,7 +5118,7 @@ void GMainWindow::UpdateUITheme() {
|
||||||
QFile f(theme_uri);
|
QFile f(theme_uri);
|
||||||
if (!f.open(QFile::ReadOnly | QFile::Text)) {
|
if (!f.open(QFile::ReadOnly | QFile::Text)) {
|
||||||
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
|
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
|
||||||
UISettings::values.theme.toStdString());
|
UISettings::values.theme);
|
||||||
current_theme = default_theme;
|
current_theme = default_theme;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5123,7 +5131,7 @@ void GMainWindow::UpdateUITheme() {
|
||||||
setStyleSheet(ts.readAll());
|
setStyleSheet(ts.readAll());
|
||||||
} else {
|
} else {
|
||||||
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
|
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
|
||||||
UISettings::values.theme.toStdString());
|
UISettings::values.theme);
|
||||||
qApp->setStyleSheet({});
|
qApp->setStyleSheet({});
|
||||||
setStyleSheet({});
|
setStyleSheet({});
|
||||||
}
|
}
|
||||||
|
@ -5132,27 +5140,28 @@ void GMainWindow::UpdateUITheme() {
|
||||||
void GMainWindow::LoadTranslation() {
|
void GMainWindow::LoadTranslation() {
|
||||||
bool loaded;
|
bool loaded;
|
||||||
|
|
||||||
if (UISettings::values.language.isEmpty()) {
|
if (UISettings::values.language.empty()) {
|
||||||
// If the selected language is empty, use system locale
|
// If the selected language is empty, use system locale
|
||||||
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
||||||
} else {
|
} else {
|
||||||
// Otherwise load from the specified file
|
// Otherwise load from the specified file
|
||||||
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
|
loaded = translator.load(QString::fromStdString(UISettings::values.language),
|
||||||
|
QStringLiteral(":/languages/"));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (loaded) {
|
if (loaded) {
|
||||||
qApp->installTranslator(&translator);
|
qApp->installTranslator(&translator);
|
||||||
} else {
|
} else {
|
||||||
UISettings::values.language = QStringLiteral("en");
|
UISettings::values.language = std::string("en");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||||
if (UISettings::values.language != QStringLiteral("en")) {
|
if (UISettings::values.language != std::string("en")) {
|
||||||
qApp->removeTranslator(&translator);
|
qApp->removeTranslator(&translator);
|
||||||
}
|
}
|
||||||
|
|
||||||
UISettings::values.language = locale;
|
UISettings::values.language = locale.toStdString();
|
||||||
LoadTranslation();
|
LoadTranslation();
|
||||||
ui->retranslateUi(this);
|
ui->retranslateUi(this);
|
||||||
multiplayer_state->retranslateUi();
|
multiplayer_state->retranslateUi();
|
||||||
|
@ -5178,7 +5187,7 @@ void GMainWindow::changeEvent(QEvent* event) {
|
||||||
// UpdateUITheme is a decent work around
|
// UpdateUITheme is a decent work around
|
||||||
if (event->type() == QEvent::PaletteChange) {
|
if (event->type() == QEvent::PaletteChange) {
|
||||||
const QPalette test_palette(qApp->palette());
|
const QPalette test_palette(qApp->palette());
|
||||||
const QString current_theme = UISettings::values.theme;
|
const QString current_theme = QString::fromStdString(UISettings::values.theme);
|
||||||
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
|
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
|
||||||
static QColor last_window_color;
|
static QColor last_window_color;
|
||||||
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
|
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
|
||||||
|
@ -5272,7 +5281,8 @@ static void SetHighDPIAttributes() {
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
std::unique_ptr<Config> config = std::make_unique<Config>();
|
std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
|
||||||
|
UISettings::RestoreWindowState(config);
|
||||||
bool has_broken_vulkan = false;
|
bool has_broken_vulkan = false;
|
||||||
bool is_child = false;
|
bool is_child = false;
|
||||||
if (CheckEnvVars(&is_child)) {
|
if (CheckEnvVars(&is_child)) {
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
|
|
||||||
#include "common/announce_multiplayer_room.h"
|
#include "common/announce_multiplayer_room.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "configuration/qt_config.h"
|
||||||
#include "input_common/drivers/tas_input.h"
|
#include "input_common/drivers/tas_input.h"
|
||||||
#include "yuzu/compatibility_list.h"
|
#include "yuzu/compatibility_list.h"
|
||||||
#include "yuzu/hotkeys.h"
|
#include "yuzu/hotkeys.h"
|
||||||
|
@ -26,7 +27,7 @@
|
||||||
#include <QtDBus/QtDBus>
|
#include <QtDBus/QtDBus>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class Config;
|
class QtConfig;
|
||||||
class ClickableLabel;
|
class ClickableLabel;
|
||||||
class EmuThread;
|
class EmuThread;
|
||||||
class GameList;
|
class GameList;
|
||||||
|
@ -185,7 +186,7 @@ class GMainWindow : public QMainWindow {
|
||||||
public:
|
public:
|
||||||
void filterBarSetChecked(bool state);
|
void filterBarSetChecked(bool state);
|
||||||
void UpdateUITheme();
|
void UpdateUITheme();
|
||||||
explicit GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan);
|
explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
|
||||||
~GMainWindow() override;
|
~GMainWindow() override;
|
||||||
|
|
||||||
bool DropAction(QDropEvent* event);
|
bool DropAction(QDropEvent* event);
|
||||||
|
@ -521,7 +522,7 @@ private:
|
||||||
QSlider* volume_slider = nullptr;
|
QSlider* volume_slider = nullptr;
|
||||||
QTimer status_bar_update_timer;
|
QTimer status_bar_update_timer;
|
||||||
|
|
||||||
std::unique_ptr<Config> config;
|
std::unique_ptr<QtConfig> config;
|
||||||
|
|
||||||
// Whether emulation is currently running in yuzu.
|
// Whether emulation is currently running in yuzu.
|
||||||
bool emulation_running = false;
|
bool emulation_running = false;
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <QSettings>
|
||||||
|
#include "common/fs/fs.h"
|
||||||
|
#include "common/fs/path_util.h"
|
||||||
#include "yuzu/uisettings.h"
|
#include "yuzu/uisettings.h"
|
||||||
|
|
||||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||||
|
@ -15,6 +18,8 @@ template class Setting<unsigned long long>;
|
||||||
} // namespace Settings
|
} // namespace Settings
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
namespace FS = Common::FS;
|
||||||
|
|
||||||
namespace UISettings {
|
namespace UISettings {
|
||||||
|
|
||||||
const Themes themes{{
|
const Themes themes{{
|
||||||
|
@ -28,10 +33,8 @@ const Themes themes{{
|
||||||
|
|
||||||
bool IsDarkTheme() {
|
bool IsDarkTheme() {
|
||||||
const auto& theme = UISettings::values.theme;
|
const auto& theme = UISettings::values.theme;
|
||||||
return theme == QStringLiteral("qdarkstyle") ||
|
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||||
theme == QStringLiteral("qdarkstyle_midnight_blue") ||
|
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||||
theme == QStringLiteral("colorful_dark") ||
|
|
||||||
theme == QStringLiteral("colorful_midnight_blue");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Values values = {};
|
Values values = {};
|
||||||
|
@ -52,4 +55,58 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
|
||||||
return height * 16 / 9;
|
return height * 16 / 9;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SaveWindowState() {
|
||||||
|
const auto window_state_config_loc =
|
||||||
|
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
|
||||||
|
|
||||||
|
void(FS::CreateParentDir(window_state_config_loc));
|
||||||
|
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||||
|
|
||||||
|
config.setValue(QStringLiteral("geometry"), values.geometry);
|
||||||
|
config.setValue(QStringLiteral("state"), values.state);
|
||||||
|
config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
|
||||||
|
config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
|
||||||
|
config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
|
||||||
|
|
||||||
|
config.sync();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
|
||||||
|
const auto window_state_config_loc =
|
||||||
|
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
|
||||||
|
|
||||||
|
// Migrate window state from old location
|
||||||
|
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
|
||||||
|
const auto config_loc =
|
||||||
|
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
|
||||||
|
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
|
||||||
|
|
||||||
|
config.beginGroup(QStringLiteral("UI"));
|
||||||
|
config.beginGroup(QStringLiteral("UILayout"));
|
||||||
|
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||||
|
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||||
|
values.renderwindow_geometry =
|
||||||
|
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||||
|
values.gamelist_header_state =
|
||||||
|
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||||
|
values.microprofile_geometry =
|
||||||
|
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
|
||||||
|
config.endGroup();
|
||||||
|
config.endGroup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void(FS::CreateParentDir(window_state_config_loc));
|
||||||
|
const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||||
|
|
||||||
|
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||||
|
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||||
|
values.renderwindow_geometry =
|
||||||
|
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||||
|
values.gamelist_header_state =
|
||||||
|
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||||
|
values.microprofile_geometry =
|
||||||
|
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace UISettings
|
} // namespace UISettings
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "common/settings_enums.h"
|
#include "common/settings_enums.h"
|
||||||
|
#include "configuration/qt_config.h"
|
||||||
|
|
||||||
using Settings::Category;
|
using Settings::Category;
|
||||||
using Settings::ConfirmStop;
|
using Settings::ConfirmStop;
|
||||||
|
@ -37,15 +38,15 @@ namespace UISettings {
|
||||||
bool IsDarkTheme();
|
bool IsDarkTheme();
|
||||||
|
|
||||||
struct ContextualShortcut {
|
struct ContextualShortcut {
|
||||||
QString keyseq;
|
std::string keyseq;
|
||||||
QString controller_keyseq;
|
std::string controller_keyseq;
|
||||||
int context;
|
int context;
|
||||||
bool repeat;
|
bool repeat;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Shortcut {
|
struct Shortcut {
|
||||||
QString name;
|
std::string name;
|
||||||
QString group;
|
std::string group;
|
||||||
ContextualShortcut shortcut;
|
ContextualShortcut shortcut;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -58,11 +59,19 @@ enum class Theme {
|
||||||
MidnightBlueColorful,
|
MidnightBlueColorful,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static constexpr Theme default_theme{
|
||||||
|
#ifdef _WIN32
|
||||||
|
Theme::DarkColorful
|
||||||
|
#else
|
||||||
|
Theme::DefaultColorful
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
||||||
extern const Themes themes;
|
extern const Themes themes;
|
||||||
|
|
||||||
struct GameDir {
|
struct GameDir {
|
||||||
QString path;
|
std::string path;
|
||||||
bool deep_scan = false;
|
bool deep_scan = false;
|
||||||
bool expanded = false;
|
bool expanded = false;
|
||||||
bool operator==(const GameDir& rhs) const {
|
bool operator==(const GameDir& rhs) const {
|
||||||
|
@ -144,15 +153,15 @@ struct Values {
|
||||||
Category::Screenshots};
|
Category::Screenshots};
|
||||||
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
||||||
|
|
||||||
QString roms_path;
|
std::string roms_path;
|
||||||
QString symbols_path;
|
std::string symbols_path;
|
||||||
QString game_dir_deprecated;
|
std::string game_dir_deprecated;
|
||||||
bool game_dir_deprecated_deepscan;
|
bool game_dir_deprecated_deepscan;
|
||||||
QVector<UISettings::GameDir> game_dirs;
|
QVector<GameDir> game_dirs;
|
||||||
QStringList recent_files;
|
QStringList recent_files;
|
||||||
QString language;
|
std::string language;
|
||||||
|
|
||||||
QString theme;
|
std::string theme;
|
||||||
|
|
||||||
// Shortcut name <Shortcut, context>
|
// Shortcut name <Shortcut, context>
|
||||||
std::vector<Shortcut> shortcuts;
|
std::vector<Shortcut> shortcuts;
|
||||||
|
@ -206,6 +215,54 @@ extern Values values;
|
||||||
|
|
||||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
|
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
|
||||||
|
|
||||||
|
void SaveWindowState();
|
||||||
|
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
|
||||||
|
|
||||||
|
// This shouldn't have anything except static initializers (no functions). So
|
||||||
|
// QKeySequence(...).toString() is NOT ALLOWED HERE.
|
||||||
|
// This must be in alphabetical order according to action name as it must have the same order as
|
||||||
|
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||||
|
// clang-format off
|
||||||
|
const std::array<Shortcut, 23> default_hotkeys{{
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
|
||||||
|
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
|
||||||
|
}};
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
} // namespace UISettings
|
} // namespace UISettings
|
||||||
|
|
||||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||||
|
|
||||||
|
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||||
|
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
||||||
|
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
||||||
|
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||||
|
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||||
|
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||||
|
Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
||||||
|
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
||||||
|
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||||
|
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||||
|
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
||||||
|
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
|
||||||
|
|
|
@ -13,9 +13,6 @@ function(create_resource file output filename)
|
||||||
endfunction()
|
endfunction()
|
||||||
|
|
||||||
add_executable(yuzu-cmd
|
add_executable(yuzu-cmd
|
||||||
config.cpp
|
|
||||||
config.h
|
|
||||||
default_ini.h
|
|
||||||
emu_window/emu_window_sdl2.cpp
|
emu_window/emu_window_sdl2.cpp
|
||||||
emu_window/emu_window_sdl2.h
|
emu_window/emu_window_sdl2.h
|
||||||
emu_window/emu_window_sdl2_gl.cpp
|
emu_window/emu_window_sdl2_gl.cpp
|
||||||
|
@ -25,14 +22,16 @@ add_executable(yuzu-cmd
|
||||||
emu_window/emu_window_sdl2_vk.cpp
|
emu_window/emu_window_sdl2_vk.cpp
|
||||||
emu_window/emu_window_sdl2_vk.h
|
emu_window/emu_window_sdl2_vk.h
|
||||||
precompiled_headers.h
|
precompiled_headers.h
|
||||||
|
sdl_config.cpp
|
||||||
|
sdl_config.h
|
||||||
yuzu.cpp
|
yuzu.cpp
|
||||||
yuzu.rc
|
yuzu.rc
|
||||||
)
|
)
|
||||||
|
|
||||||
create_target_directory_groups(yuzu-cmd)
|
create_target_directory_groups(yuzu-cmd)
|
||||||
|
|
||||||
target_link_libraries(yuzu-cmd PRIVATE common core input_common)
|
target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common)
|
||||||
target_link_libraries(yuzu-cmd PRIVATE inih::INIReader glad)
|
target_link_libraries(yuzu-cmd PRIVATE glad)
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
target_link_libraries(yuzu-cmd PRIVATE getopt)
|
target_link_libraries(yuzu-cmd PRIVATE getopt)
|
||||||
endif()
|
endif()
|
||||||
|
|
|
@ -1,279 +0,0 @@
|
||||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <optional>
|
|
||||||
#include <sstream>
|
|
||||||
#include <INIReader.h>
|
|
||||||
#include <SDL.h>
|
|
||||||
#include "common/fs/file.h"
|
|
||||||
#include "common/fs/fs.h"
|
|
||||||
#include "common/fs/path_util.h"
|
|
||||||
#include "common/logging/log.h"
|
|
||||||
#include "common/settings.h"
|
|
||||||
#include "core/hle/service/acc/profile_manager.h"
|
|
||||||
#include "input_common/main.h"
|
|
||||||
#include "yuzu_cmd/config.h"
|
|
||||||
#include "yuzu_cmd/default_ini.h"
|
|
||||||
|
|
||||||
namespace FS = Common::FS;
|
|
||||||
|
|
||||||
const std::filesystem::path default_config_path =
|
|
||||||
FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
|
|
||||||
|
|
||||||
Config::Config(std::optional<std::filesystem::path> config_path)
|
|
||||||
: sdl2_config_loc{config_path.value_or(default_config_path)},
|
|
||||||
sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
|
|
||||||
Reload();
|
|
||||||
}
|
|
||||||
|
|
||||||
Config::~Config() = default;
|
|
||||||
|
|
||||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|
||||||
const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
|
|
||||||
if (sdl2_config->ParseError() < 0) {
|
|
||||||
if (retry) {
|
|
||||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
|
||||||
config_loc_str);
|
|
||||||
|
|
||||||
void(FS::CreateParentDir(sdl2_config_loc));
|
|
||||||
void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
|
|
||||||
|
|
||||||
sdl2_config = std::make_unique<INIReader>(config_loc_str);
|
|
||||||
|
|
||||||
return LoadINI(default_contents, false);
|
|
||||||
}
|
|
||||||
LOG_ERROR(Config, "Failed.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
|
|
||||||
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
|
|
||||||
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
|
|
||||||
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
|
|
||||||
SDL_SCANCODE_7,
|
|
||||||
SDL_SCANCODE_8,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
|
|
||||||
{
|
|
||||||
SDL_SCANCODE_UP,
|
|
||||||
SDL_SCANCODE_DOWN,
|
|
||||||
SDL_SCANCODE_LEFT,
|
|
||||||
SDL_SCANCODE_RIGHT,
|
|
||||||
SDL_SCANCODE_D,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
SDL_SCANCODE_I,
|
|
||||||
SDL_SCANCODE_K,
|
|
||||||
SDL_SCANCODE_J,
|
|
||||||
SDL_SCANCODE_L,
|
|
||||||
SDL_SCANCODE_D,
|
|
||||||
},
|
|
||||||
}};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
|
||||||
std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
|
|
||||||
if (setting_value.empty()) {
|
|
||||||
setting_value = setting.GetDefault();
|
|
||||||
}
|
|
||||||
setting = std::move(setting_value);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <>
|
|
||||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
|
||||||
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename Type, bool ranged>
|
|
||||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
|
||||||
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
|
||||||
static_cast<long>(setting.GetDefault())));
|
|
||||||
}
|
|
||||||
|
|
||||||
void Config::ReadCategory(Settings::Category category) {
|
|
||||||
for (const auto setting : Settings::values.linkage.by_category[category]) {
|
|
||||||
const char* category_name = [&]() {
|
|
||||||
if (category == Settings::Category::Controls) {
|
|
||||||
// For compatibility with older configs
|
|
||||||
return "ControlsGeneral";
|
|
||||||
} else {
|
|
||||||
return Settings::TranslateCategory(category);
|
|
||||||
}
|
|
||||||
}();
|
|
||||||
std::string setting_value =
|
|
||||||
sdl2_config->Get(category_name, setting->GetLabel(), setting->DefaultToString());
|
|
||||||
setting->LoadString(setting_value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Config::ReadValues() {
|
|
||||||
// Controls
|
|
||||||
ReadCategory(Settings::Category::Controls);
|
|
||||||
|
|
||||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
|
||||||
auto& player = Settings::values.players.GetValue()[p];
|
|
||||||
|
|
||||||
const auto group = fmt::format("ControlsP{}", p);
|
|
||||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
|
||||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
|
||||||
player.buttons[i] =
|
|
||||||
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
|
|
||||||
if (player.buttons[i].empty()) {
|
|
||||||
player.buttons[i] = default_param;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
|
||||||
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
|
||||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
|
||||||
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
|
||||||
player.analogs[i] =
|
|
||||||
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
|
|
||||||
if (player.analogs[i].empty()) {
|
|
||||||
player.analogs[i] = default_param;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
|
||||||
const std::string default_param =
|
|
||||||
InputCommon::GenerateKeyboardParam(default_motions[i]);
|
|
||||||
auto& player_motions = player.motions[i];
|
|
||||||
|
|
||||||
player_motions =
|
|
||||||
sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
|
|
||||||
if (player_motions.empty()) {
|
|
||||||
player_motions = default_param;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
player.connected = sdl2_config->GetBoolean(group, "connected", false);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
|
||||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
|
||||||
Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
|
|
||||||
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
|
|
||||||
default_param);
|
|
||||||
if (Settings::values.debug_pad_buttons[i].empty())
|
|
||||||
Settings::values.debug_pad_buttons[i] = default_param;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
|
||||||
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
|
||||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
|
||||||
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
|
||||||
Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
|
|
||||||
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
|
|
||||||
default_param);
|
|
||||||
if (Settings::values.debug_pad_analogs[i].empty())
|
|
||||||
Settings::values.debug_pad_analogs[i] = default_param;
|
|
||||||
}
|
|
||||||
|
|
||||||
Settings::values.touchscreen.enabled =
|
|
||||||
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
|
||||||
Settings::values.touchscreen.rotation_angle =
|
|
||||||
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
|
||||||
Settings::values.touchscreen.diameter_x =
|
|
||||||
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
|
||||||
Settings::values.touchscreen.diameter_y =
|
|
||||||
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
|
||||||
|
|
||||||
int num_touch_from_button_maps =
|
|
||||||
sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
|
||||||
if (num_touch_from_button_maps > 0) {
|
|
||||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
|
||||||
Settings::TouchFromButtonMap map;
|
|
||||||
map.name = sdl2_config->Get("ControlsGeneral",
|
|
||||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
|
||||||
std::string("_name"),
|
|
||||||
"default");
|
|
||||||
const int num_touch_maps = sdl2_config->GetInteger(
|
|
||||||
"ControlsGeneral",
|
|
||||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
|
||||||
0);
|
|
||||||
map.buttons.reserve(num_touch_maps);
|
|
||||||
|
|
||||||
for (int j = 0; j < num_touch_maps; ++j) {
|
|
||||||
std::string touch_mapping =
|
|
||||||
sdl2_config->Get("ControlsGeneral",
|
|
||||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
|
||||||
std::string("_bind_") + std::to_string(j),
|
|
||||||
"");
|
|
||||||
map.buttons.emplace_back(std::move(touch_mapping));
|
|
||||||
}
|
|
||||||
|
|
||||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Settings::values.touch_from_button_maps.emplace_back(
|
|
||||||
Settings::TouchFromButtonMap{"default", {}});
|
|
||||||
num_touch_from_button_maps = 1;
|
|
||||||
}
|
|
||||||
Settings::values.touch_from_button_map_index = std::clamp(
|
|
||||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
|
||||||
|
|
||||||
ReadCategory(Settings::Category::Audio);
|
|
||||||
ReadCategory(Settings::Category::Core);
|
|
||||||
ReadCategory(Settings::Category::Cpu);
|
|
||||||
ReadCategory(Settings::Category::CpuDebug);
|
|
||||||
ReadCategory(Settings::Category::CpuUnsafe);
|
|
||||||
ReadCategory(Settings::Category::Renderer);
|
|
||||||
ReadCategory(Settings::Category::RendererAdvanced);
|
|
||||||
ReadCategory(Settings::Category::RendererDebug);
|
|
||||||
ReadCategory(Settings::Category::System);
|
|
||||||
ReadCategory(Settings::Category::SystemAudio);
|
|
||||||
ReadCategory(Settings::Category::DataStorage);
|
|
||||||
ReadCategory(Settings::Category::Debugging);
|
|
||||||
ReadCategory(Settings::Category::DebuggingGraphics);
|
|
||||||
ReadCategory(Settings::Category::Miscellaneous);
|
|
||||||
ReadCategory(Settings::Category::Network);
|
|
||||||
ReadCategory(Settings::Category::WebService);
|
|
||||||
|
|
||||||
// Data Storage
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
|
|
||||||
sdl2_config->Get("Data Storage", "nand_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
|
|
||||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
|
|
||||||
sdl2_config->Get("Data Storage", "load_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
|
||||||
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
|
|
||||||
sdl2_config->Get("Data Storage", "dump_directory",
|
|
||||||
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
|
||||||
|
|
||||||
// Debugging
|
|
||||||
Settings::values.record_frame_times =
|
|
||||||
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
|
|
||||||
|
|
||||||
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
|
||||||
std::stringstream ss(title_list);
|
|
||||||
std::string line;
|
|
||||||
while (std::getline(ss, line, '|')) {
|
|
||||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
|
||||||
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
|
|
||||||
|
|
||||||
std::stringstream inner_ss(disabled_list);
|
|
||||||
std::string inner_line;
|
|
||||||
std::vector<std::string> out;
|
|
||||||
while (std::getline(inner_ss, inner_line, '|')) {
|
|
||||||
out.push_back(inner_line);
|
|
||||||
}
|
|
||||||
|
|
||||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Config::Reload() {
|
|
||||||
LoadINI(DefaultINI::sdl2_config_file);
|
|
||||||
ReadValues();
|
|
||||||
}
|
|
|
@ -1,38 +0,0 @@
|
||||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <filesystem>
|
|
||||||
#include <memory>
|
|
||||||
#include <optional>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "common/settings.h"
|
|
||||||
|
|
||||||
class INIReader;
|
|
||||||
|
|
||||||
class Config {
|
|
||||||
std::filesystem::path sdl2_config_loc;
|
|
||||||
std::unique_ptr<INIReader> sdl2_config;
|
|
||||||
|
|
||||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
|
||||||
void ReadValues();
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit Config(std::optional<std::filesystem::path> config_path);
|
|
||||||
~Config();
|
|
||||||
|
|
||||||
void Reload();
|
|
||||||
|
|
||||||
private:
|
|
||||||
/**
|
|
||||||
* Applies a value read from the sdl2_config to a Setting.
|
|
||||||
*
|
|
||||||
* @param group The name of the INI group
|
|
||||||
* @param setting The yuzu setting to modify
|
|
||||||
*/
|
|
||||||
template <typename Type, bool ranged>
|
|
||||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
|
||||||
void ReadCategory(Settings::Category category);
|
|
||||||
};
|
|
|
@ -1,553 +0,0 @@
|
||||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace DefaultINI {
|
|
||||||
|
|
||||||
const char* sdl2_config_file =
|
|
||||||
R"(
|
|
||||||
[ControlsP0]
|
|
||||||
# The input devices and parameters for each Switch native input
|
|
||||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
|
||||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
|
||||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
|
||||||
|
|
||||||
# Indicates if this player should be connected at boot
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
connected=
|
|
||||||
|
|
||||||
# for button input, the following devices are available:
|
|
||||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
|
||||||
# - "code": the code of the key to bind
|
|
||||||
# - "sdl" for joystick input using SDL. Required parameters:
|
|
||||||
# - "guid": SDL identification GUID of the joystick
|
|
||||||
# - "port": the index of the joystick to bind
|
|
||||||
# - "button"(optional): the index of the button to bind
|
|
||||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
|
||||||
# - "axis"(optional): the index of the axis to bind
|
|
||||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
|
||||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
|
||||||
# triggered if the axis value crosses
|
|
||||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
|
||||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
|
||||||
# is smaller than the threshold
|
|
||||||
button_a=
|
|
||||||
button_b=
|
|
||||||
button_x=
|
|
||||||
button_y=
|
|
||||||
button_lstick=
|
|
||||||
button_rstick=
|
|
||||||
button_l=
|
|
||||||
button_r=
|
|
||||||
button_zl=
|
|
||||||
button_zr=
|
|
||||||
button_plus=
|
|
||||||
button_minus=
|
|
||||||
button_dleft=
|
|
||||||
button_dup=
|
|
||||||
button_dright=
|
|
||||||
button_ddown=
|
|
||||||
button_lstick_left=
|
|
||||||
button_lstick_up=
|
|
||||||
button_lstick_right=
|
|
||||||
button_lstick_down=
|
|
||||||
button_sl=
|
|
||||||
button_sr=
|
|
||||||
button_home=
|
|
||||||
button_screenshot=
|
|
||||||
|
|
||||||
# for analog input, the following devices are available:
|
|
||||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
|
||||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
|
||||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
|
||||||
# - "modifier": sub-devices as a modifier.
|
|
||||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
|
||||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
|
||||||
# - "sdl" for joystick input using SDL. Required parameters:
|
|
||||||
# - "guid": SDL identification GUID of the joystick
|
|
||||||
# - "port": the index of the joystick to bind
|
|
||||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
|
||||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
|
||||||
lstick=
|
|
||||||
rstick=
|
|
||||||
|
|
||||||
# for motion input, the following devices are available:
|
|
||||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
|
||||||
# - "code": the code of the key to bind
|
|
||||||
# - "sdl" for motion input using SDL. Required parameters:
|
|
||||||
# - "guid": SDL identification GUID of the joystick
|
|
||||||
# - "port": the index of the joystick to bind
|
|
||||||
# - "motion": the index of the motion sensor to bind
|
|
||||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
|
||||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
|
||||||
# - "port": the port of the cemu hook server
|
|
||||||
# - "pad": the index of the joystick
|
|
||||||
# - "motion": the index of the motion sensor of the joystick to bind
|
|
||||||
motionleft=
|
|
||||||
motionright=
|
|
||||||
|
|
||||||
[ControlsGeneral]
|
|
||||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
|
||||||
# i.e. debug_pad_button_a=
|
|
||||||
|
|
||||||
# Enable debug pad inputs to the guest
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
debug_pad_enabled =
|
|
||||||
|
|
||||||
# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
enable_raw_input =
|
|
||||||
|
|
||||||
# Enable yuzu joycon driver instead of SDL drive.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
enable_joycon_driver =
|
|
||||||
|
|
||||||
# Emulates an analog input from buttons. Allowing to dial any angle.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
emulate_analog_keyboard =
|
|
||||||
|
|
||||||
# Whether to enable or disable vibration
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
vibration_enabled=
|
|
||||||
|
|
||||||
# Whether to enable or disable accurate vibrations
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
enable_accurate_vibrations=
|
|
||||||
|
|
||||||
# Enables controller motion inputs
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
motion_enabled =
|
|
||||||
|
|
||||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
|
||||||
# - "min_x", "min_y", "max_x", "max_y"
|
|
||||||
touch_device=
|
|
||||||
|
|
||||||
# for mapping buttons to touch inputs.
|
|
||||||
#touch_from_button_map=1
|
|
||||||
#touch_from_button_maps_0_name=default
|
|
||||||
#touch_from_button_maps_0_count=2
|
|
||||||
#touch_from_button_maps_0_bind_0=foo
|
|
||||||
#touch_from_button_maps_0_bind_1=bar
|
|
||||||
# etc.
|
|
||||||
|
|
||||||
# List of Cemuhook UDP servers, delimited by ','.
|
|
||||||
# Default: 127.0.0.1:26760
|
|
||||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
|
||||||
udp_input_servers =
|
|
||||||
|
|
||||||
# Enable controlling an axis via a mouse input.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
mouse_panning =
|
|
||||||
|
|
||||||
# Set mouse panning horizontal sensitivity.
|
|
||||||
# Default: 50.0
|
|
||||||
mouse_panning_x_sensitivity =
|
|
||||||
|
|
||||||
# Set mouse panning vertical sensitivity.
|
|
||||||
# Default: 50.0
|
|
||||||
mouse_panning_y_sensitivity =
|
|
||||||
|
|
||||||
# Set mouse panning deadzone horizontal counterweight.
|
|
||||||
# Default: 0.0
|
|
||||||
mouse_panning_deadzone_x_counterweight =
|
|
||||||
|
|
||||||
# Set mouse panning deadzone vertical counterweight.
|
|
||||||
# Default: 0.0
|
|
||||||
mouse_panning_deadzone_y_counterweight =
|
|
||||||
|
|
||||||
# Set mouse panning stick decay strength.
|
|
||||||
# Default: 22.0
|
|
||||||
mouse_panning_decay_strength =
|
|
||||||
|
|
||||||
# Set mouse panning stick minimum decay.
|
|
||||||
# Default: 5.0
|
|
||||||
mouse_panning_minimum_decay =
|
|
||||||
|
|
||||||
# Emulate an analog control stick from keyboard inputs.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
emulate_analog_keyboard =
|
|
||||||
|
|
||||||
# Enable mouse inputs to the guest
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
mouse_enabled =
|
|
||||||
|
|
||||||
# Enable keyboard inputs to the guest
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
keyboard_enabled =
|
|
||||||
|
|
||||||
)"
|
|
||||||
R"(
|
|
||||||
[Core]
|
|
||||||
# Whether to use multi-core for CPU emulation
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
use_multi_core =
|
|
||||||
|
|
||||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
use_unsafe_extended_memory_layout =
|
|
||||||
|
|
||||||
[Cpu]
|
|
||||||
# Adjusts various optimizations.
|
|
||||||
# Auto-select mode enables choice unsafe optimizations.
|
|
||||||
# Accurate enables only safe optimizations.
|
|
||||||
# Unsafe allows any unsafe optimizations.
|
|
||||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
|
||||||
cpu_accuracy =
|
|
||||||
|
|
||||||
# Allow disabling safe optimizations.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
cpu_debug_mode =
|
|
||||||
|
|
||||||
# Enable inline page tables optimization (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_page_tables =
|
|
||||||
|
|
||||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_block_linking =
|
|
||||||
|
|
||||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_return_stack_buffer =
|
|
||||||
|
|
||||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_fast_dispatcher =
|
|
||||||
|
|
||||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_context_elimination =
|
|
||||||
|
|
||||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_const_prop =
|
|
||||||
|
|
||||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_misc_ir =
|
|
||||||
|
|
||||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_reduce_misalign_checks =
|
|
||||||
|
|
||||||
# Enable Host MMU Emulation (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_fastmem =
|
|
||||||
|
|
||||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_fastmem_exclusives =
|
|
||||||
|
|
||||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_recompile_exclusives =
|
|
||||||
|
|
||||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_ignore_memory_aborts =
|
|
||||||
|
|
||||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_unfuse_fma =
|
|
||||||
|
|
||||||
# Enable faster FRSQRTE and FRECPE
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_reduce_fp_error =
|
|
||||||
|
|
||||||
# Enable faster ASIMD instructions (32 bits only)
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_ignore_standard_fpcr =
|
|
||||||
|
|
||||||
# Enable inaccurate NaN handling
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_inaccurate_nan =
|
|
||||||
|
|
||||||
# Disable address space checks (64 bits only)
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_fastmem_check =
|
|
||||||
|
|
||||||
# Enable faster exclusive instructions
|
|
||||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
|
||||||
# 0: Disabled, 1 (default): Enabled
|
|
||||||
cpuopt_unsafe_ignore_global_monitor =
|
|
||||||
|
|
||||||
)"
|
|
||||||
R"(
|
|
||||||
[Renderer]
|
|
||||||
# Which backend API to use.
|
|
||||||
# 0: OpenGL, 1 (default): Vulkan
|
|
||||||
backend =
|
|
||||||
|
|
||||||
# Whether to enable asynchronous presentation (Vulkan only)
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
async_presentation =
|
|
||||||
|
|
||||||
# Enable graphics API debugging mode.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
debug =
|
|
||||||
|
|
||||||
# Enable shader feedback.
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
renderer_shader_feedback =
|
|
||||||
|
|
||||||
# Enable Nsight Aftermath crash dumps
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
nsight_aftermath =
|
|
||||||
|
|
||||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
disable_shader_loop_safety_checks =
|
|
||||||
|
|
||||||
# Which Vulkan physical device to use (defaults to 0)
|
|
||||||
vulkan_device =
|
|
||||||
|
|
||||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
|
||||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
|
||||||
# 2 (default): 1x (720p/1080p)
|
|
||||||
# 3: 1.5x (1080p/1620p) [EXPERIMENTAL]
|
|
||||||
# 4: 2x (1440p/2160p)
|
|
||||||
# 5: 3x (2160p/3240p)
|
|
||||||
# 6: 4x (2880p/4320p)
|
|
||||||
# 7: 5x (3600p/5400p)
|
|
||||||
# 8: 6x (4320p/6480p)
|
|
||||||
# 9: 7x (5040p/7560p)
|
|
||||||
# 10: 8x (5760/8640p)
|
|
||||||
resolution_setup =
|
|
||||||
|
|
||||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
|
||||||
# 0: Nearest Neighbor
|
|
||||||
# 1 (default): Bilinear
|
|
||||||
# 2: Bicubic
|
|
||||||
# 3: Gaussian
|
|
||||||
# 4: ScaleForce
|
|
||||||
# 5: AMD FidelityFX™️ Super Resolution
|
|
||||||
scaling_filter =
|
|
||||||
|
|
||||||
# Anti-Aliasing (AA)
|
|
||||||
# 0 (default): None, 1: FXAA, 2: SMAA
|
|
||||||
anti_aliasing =
|
|
||||||
|
|
||||||
# Whether to use fullscreen or borderless window mode
|
|
||||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
|
||||||
fullscreen_mode =
|
|
||||||
|
|
||||||
# Aspect ratio
|
|
||||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
|
||||||
aspect_ratio =
|
|
||||||
|
|
||||||
# Anisotropic filtering
|
|
||||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
|
||||||
max_anisotropy =
|
|
||||||
|
|
||||||
# Whether to enable VSync or not.
|
|
||||||
# OpenGL: Values other than 0 enable VSync
|
|
||||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
|
||||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
|
||||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
|
||||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
|
||||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
|
||||||
# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
|
|
||||||
use_vsync =
|
|
||||||
|
|
||||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
|
||||||
# not available and GLASM is selected, GLSL will be used.
|
|
||||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
|
||||||
shader_backend =
|
|
||||||
|
|
||||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
|
||||||
# 0: Off, 1 (default): On
|
|
||||||
use_reactive_flushing =
|
|
||||||
|
|
||||||
# Whether to allow asynchronous shader building.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
use_asynchronous_shaders =
|
|
||||||
|
|
||||||
# NVDEC emulation.
|
|
||||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
|
||||||
nvdec_emulation =
|
|
||||||
|
|
||||||
# Accelerate ASTC texture decoding.
|
|
||||||
# 0: Off, 1 (default): On
|
|
||||||
accelerate_astc =
|
|
||||||
|
|
||||||
# Decode ASTC textures asynchronously.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
async_astc =
|
|
||||||
|
|
||||||
# Recompress ASTC textures to a different format.
|
|
||||||
# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality)
|
|
||||||
async_astc =
|
|
||||||
|
|
||||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
|
||||||
# 0: Off, 1: On (default)
|
|
||||||
use_speed_limit =
|
|
||||||
|
|
||||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
|
||||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
|
||||||
speed_limit =
|
|
||||||
|
|
||||||
# Whether to use disk based shader cache
|
|
||||||
# 0: Off, 1 (default): On
|
|
||||||
use_disk_shader_cache =
|
|
||||||
|
|
||||||
# Which gpu accuracy level to use
|
|
||||||
# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
|
|
||||||
gpu_accuracy =
|
|
||||||
|
|
||||||
# Whether to use asynchronous GPU emulation
|
|
||||||
# 0 : Off (slow), 1 (default): On (fast)
|
|
||||||
use_asynchronous_gpu_emulation =
|
|
||||||
|
|
||||||
# Inform the guest that GPU operations completed more quickly than they did.
|
|
||||||
# 0: Off, 1 (default): On
|
|
||||||
use_fast_gpu_time =
|
|
||||||
|
|
||||||
# Whether to use garbage collection or not for GPU caches.
|
|
||||||
# 0 (default): Off, 1: On
|
|
||||||
use_caches_gc =
|
|
||||||
|
|
||||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
|
||||||
# Must be in range of 0-255. Defaults to 0 for all.
|
|
||||||
bg_red =
|
|
||||||
bg_blue =
|
|
||||||
bg_green =
|
|
||||||
|
|
||||||
)"
|
|
||||||
R"(
|
|
||||||
[Audio]
|
|
||||||
# Which audio output engine to use.
|
|
||||||
# auto (default): Auto-select
|
|
||||||
# cubeb: Cubeb audio engine (if available)
|
|
||||||
# sdl2: SDL2 audio engine (if available)
|
|
||||||
# null: No audio output
|
|
||||||
output_engine =
|
|
||||||
|
|
||||||
# Which audio device to use.
|
|
||||||
# auto (default): Auto-select
|
|
||||||
output_device =
|
|
||||||
|
|
||||||
# Output volume.
|
|
||||||
# 100 (default): 100%, 0; mute
|
|
||||||
volume =
|
|
||||||
|
|
||||||
[Data Storage]
|
|
||||||
# Whether to create a virtual SD card.
|
|
||||||
# 1 (default): Yes, 0: No
|
|
||||||
use_virtual_sd =
|
|
||||||
|
|
||||||
# Whether or not to enable gamecard emulation
|
|
||||||
# 1: Yes, 0 (default): No
|
|
||||||
gamecard_inserted =
|
|
||||||
|
|
||||||
# Whether or not the gamecard should be emulated as the current game
|
|
||||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
|
||||||
# 1: Yes, 0 (default): No
|
|
||||||
gamecard_current_game =
|
|
||||||
|
|
||||||
# Path to an XCI file to use as the gamecard
|
|
||||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
|
||||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
|
||||||
gamecard_path =
|
|
||||||
|
|
||||||
[System]
|
|
||||||
# Whether the system is docked
|
|
||||||
# 1 (default): Yes, 0: No
|
|
||||||
use_docked_mode =
|
|
||||||
|
|
||||||
# Sets the seed for the RNG generator built into the switch
|
|
||||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
|
||||||
rng_seed_enabled =
|
|
||||||
rng_seed =
|
|
||||||
|
|
||||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
|
||||||
# This will auto-increment, with the time set being the time the game is started
|
|
||||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
|
||||||
custom_rtc_enabled =
|
|
||||||
custom_rtc =
|
|
||||||
|
|
||||||
# Sets the systems language index
|
|
||||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
|
||||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
|
||||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
|
||||||
language_index =
|
|
||||||
|
|
||||||
# The system region that yuzu will use during emulation
|
|
||||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
|
||||||
region_index =
|
|
||||||
|
|
||||||
# The system time zone that yuzu will use during emulation
|
|
||||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
|
||||||
time_zone_index =
|
|
||||||
|
|
||||||
# Sets the sound output mode.
|
|
||||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
|
||||||
sound_index =
|
|
||||||
|
|
||||||
[Miscellaneous]
|
|
||||||
# A filter which removes logs below a certain logging level.
|
|
||||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
|
||||||
log_filter = *:Trace
|
|
||||||
|
|
||||||
# Use developer keys
|
|
||||||
# 0 (default): Disabled, 1: Enabled
|
|
||||||
use_dev_keys =
|
|
||||||
|
|
||||||
[Debugging]
|
|
||||||
# Record frame time data, can be found in the log directory. Boolean value
|
|
||||||
record_frame_times =
|
|
||||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
|
||||||
dump_exefs=false
|
|
||||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
|
||||||
dump_nso=false
|
|
||||||
# Determines whether or not yuzu will save the filesystem access log.
|
|
||||||
enable_fs_access_log=false
|
|
||||||
# Enables verbose reporting services
|
|
||||||
reporting_services =
|
|
||||||
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
|
|
||||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
|
||||||
quest_flag =
|
|
||||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
|
||||||
# false: Disabled (default), true: Enabled
|
|
||||||
use_debug_asserts =
|
|
||||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
|
||||||
# false: Disabled (default), true: Enabled
|
|
||||||
use_auto_stub =
|
|
||||||
# Enables/Disables the macro JIT compiler
|
|
||||||
disable_macro_jit=false
|
|
||||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
|
||||||
# false: Disabled (default), true: Enabled
|
|
||||||
use_gdbstub=false
|
|
||||||
# The port to use for the GDB server, if it is enabled.
|
|
||||||
gdbstub_port=6543
|
|
||||||
|
|
||||||
[WebService]
|
|
||||||
# Whether or not to enable telemetry
|
|
||||||
# 0: No, 1 (default): Yes
|
|
||||||
enable_telemetry =
|
|
||||||
# URL for Web API
|
|
||||||
web_api_url = https://api.yuzu-emu.org
|
|
||||||
# Username and token for yuzu Web Service
|
|
||||||
# See https://profile.yuzu-emu.org/ for more info
|
|
||||||
yuzu_username =
|
|
||||||
yuzu_token =
|
|
||||||
|
|
||||||
[Network]
|
|
||||||
# Name of the network interface device to use with yuzu LAN play.
|
|
||||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
|
||||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
|
||||||
network_interface =
|
|
||||||
|
|
||||||
[AddOns]
|
|
||||||
# Used to disable add-ons
|
|
||||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
|
||||||
title_ids =
|
|
||||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
|
||||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
|
||||||
)";
|
|
||||||
} // namespace DefaultINI
|
|
257
src/yuzu_cmd/sdl_config.cpp
Normal file
257
src/yuzu_cmd/sdl_config.cpp
Normal file
|
@ -0,0 +1,257 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
|
||||||
|
#define SDL_MAIN_HANDLED
|
||||||
|
#include <SDL.h>
|
||||||
|
|
||||||
|
#include "input_common/main.h"
|
||||||
|
#include "sdl_config.h"
|
||||||
|
|
||||||
|
const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
|
||||||
|
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
|
||||||
|
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
|
||||||
|
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
|
||||||
|
SDL_SCANCODE_7,
|
||||||
|
SDL_SCANCODE_8,
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
|
||||||
|
{
|
||||||
|
{
|
||||||
|
SDL_SCANCODE_UP,
|
||||||
|
SDL_SCANCODE_DOWN,
|
||||||
|
SDL_SCANCODE_LEFT,
|
||||||
|
SDL_SCANCODE_RIGHT,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
SDL_SCANCODE_I,
|
||||||
|
SDL_SCANCODE_K,
|
||||||
|
SDL_SCANCODE_J,
|
||||||
|
SDL_SCANCODE_L,
|
||||||
|
},
|
||||||
|
}};
|
||||||
|
|
||||||
|
const std::array<int, 2> SdlConfig::default_stick_mod = {
|
||||||
|
SDL_SCANCODE_D,
|
||||||
|
0,
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
}};
|
||||||
|
|
||||||
|
SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
|
||||||
|
Initialize(config_path);
|
||||||
|
ReadSdlValues();
|
||||||
|
SaveSdlValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
SdlConfig::~SdlConfig() {
|
||||||
|
if (global) {
|
||||||
|
SdlConfig::SaveAllValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::ReloadAllValues() {
|
||||||
|
Reload();
|
||||||
|
ReadSdlValues();
|
||||||
|
SaveSdlValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::SaveAllValues() {
|
||||||
|
Save();
|
||||||
|
SaveSdlValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::ReadSdlValues() {
|
||||||
|
ReadSdlControlValues();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::ReadSdlControlValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||||
|
|
||||||
|
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||||
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||||
|
ReadSdlPlayerValues(p);
|
||||||
|
}
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
EndGroup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ReadDebugControlValues();
|
||||||
|
ReadHidbusValues();
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
|
||||||
|
std::string player_prefix;
|
||||||
|
if (type != ConfigType::InputProfile) {
|
||||||
|
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
const auto profile_name =
|
||||||
|
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||||
|
if (profile_name.empty()) {
|
||||||
|
// Use the global input config
|
||||||
|
player = Settings::values.players.GetValue(true)[player_index];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
auto& player_buttons = player.buttons[i];
|
||||||
|
|
||||||
|
player_buttons = ReadStringSetting(
|
||||||
|
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||||
|
if (player_buttons.empty()) {
|
||||||
|
player_buttons = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
auto& player_analogs = player.analogs[i];
|
||||||
|
|
||||||
|
player_analogs = ReadStringSetting(
|
||||||
|
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||||
|
if (player_analogs.empty()) {
|
||||||
|
player_analogs = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||||
|
auto& player_motions = player.motions[i];
|
||||||
|
|
||||||
|
player_motions = ReadStringSetting(
|
||||||
|
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||||
|
if (player_motions.empty()) {
|
||||||
|
player_motions = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::ReadDebugControlValues() {
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||||
|
debug_pad_buttons = ReadStringSetting(
|
||||||
|
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||||
|
if (debug_pad_buttons.empty()) {
|
||||||
|
debug_pad_buttons = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||||
|
debug_pad_analogs = ReadStringSetting(
|
||||||
|
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||||
|
if (debug_pad_analogs.empty()) {
|
||||||
|
debug_pad_analogs = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::ReadHidbusValues() {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||||
|
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||||
|
|
||||||
|
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||||
|
if (ringcon_analogs.empty()) {
|
||||||
|
ringcon_analogs = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::SaveSdlValues() {
|
||||||
|
SaveSdlControlValues();
|
||||||
|
|
||||||
|
WriteToIni();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::SaveSdlControlValues() {
|
||||||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||||
|
|
||||||
|
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||||
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||||
|
SaveSdlPlayerValues(p);
|
||||||
|
}
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
EndGroup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SaveDebugControlValues();
|
||||||
|
SaveHidbusValues();
|
||||||
|
|
||||||
|
EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
|
||||||
|
std::string player_prefix;
|
||||||
|
if (type != ConfigType::InputProfile) {
|
||||||
|
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||||
|
// No custom profile selected
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||||
|
player.buttons[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||||
|
player.analogs[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||||
|
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||||
|
player.motions[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::SaveDebugControlValues() {
|
||||||
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
|
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||||
|
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
|
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||||
|
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||||
|
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlConfig::SaveHidbusValues() {
|
||||||
|
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
|
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||||
|
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||||
|
std::make_optional(default_param));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
|
||||||
|
return Settings::values.linkage.by_category[category];
|
||||||
|
}
|
49
src/yuzu_cmd/sdl_config.h
Normal file
49
src/yuzu_cmd/sdl_config.h
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "frontend_common/config.h"
|
||||||
|
|
||||||
|
class SdlConfig final : public Config {
|
||||||
|
public:
|
||||||
|
explicit SdlConfig(std::optional<std::string> config_path);
|
||||||
|
~SdlConfig() override;
|
||||||
|
|
||||||
|
void ReloadAllValues() override;
|
||||||
|
void SaveAllValues() override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void ReadSdlValues();
|
||||||
|
void ReadSdlPlayerValues(std::size_t player_index);
|
||||||
|
void ReadSdlControlValues();
|
||||||
|
void ReadHidbusValues() override;
|
||||||
|
void ReadDebugControlValues() override;
|
||||||
|
void ReadPathValues() override {}
|
||||||
|
void ReadShortcutValues() override {}
|
||||||
|
void ReadUIValues() override {}
|
||||||
|
void ReadUIGamelistValues() override {}
|
||||||
|
void ReadUILayoutValues() override {}
|
||||||
|
void ReadMultiplayerValues() override {}
|
||||||
|
|
||||||
|
void SaveSdlValues();
|
||||||
|
void SaveSdlPlayerValues(std::size_t player_index);
|
||||||
|
void SaveSdlControlValues();
|
||||||
|
void SaveHidbusValues() override;
|
||||||
|
void SaveDebugControlValues() override;
|
||||||
|
void SavePathValues() override {}
|
||||||
|
void SaveShortcutValues() override {}
|
||||||
|
void SaveUIValues() override {}
|
||||||
|
void SaveUIGamelistValues() override {}
|
||||||
|
void SaveUILayoutValues() override {}
|
||||||
|
void SaveMultiplayerValues() override {}
|
||||||
|
|
||||||
|
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||||
|
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||||
|
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||||
|
static const std::array<int, 2> default_stick_mod;
|
||||||
|
static const std::array<int, 2> default_ringcon_analogs;
|
||||||
|
};
|
|
@ -29,10 +29,11 @@
|
||||||
#include "core/hle/service/filesystem/filesystem.h"
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
#include "core/telemetry_session.h"
|
#include "core/telemetry_session.h"
|
||||||
|
#include "frontend_common/config.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "network/network.h"
|
#include "network/network.h"
|
||||||
|
#include "sdl_config.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
#include "yuzu_cmd/config.h"
|
|
||||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||||
|
@ -300,7 +301,7 @@ int main(int argc, char** argv) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Config config{config_path};
|
SdlConfig config{config_path};
|
||||||
|
|
||||||
// apply the log_filter setting
|
// apply the log_filter setting
|
||||||
// the logger was initialized before and doesn't pick up the filter on its own
|
// the logger was initialized before and doesn't pick up the filter on its own
|
||||||
|
|
Loading…
Reference in a new issue