service: friend: Stub IFriendService::GetBlockedUserListIds.
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
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@ -27,7 +27,7 @@ public:
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{10110, nullptr, "GetFriendProfileImage"},
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{10200, nullptr, "SendFriendRequestForApplication"},
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{10211, nullptr, "AddFacedFriendRequestForApplication"},
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{10400, nullptr, "GetBlockedUserListIds"},
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{10400, &IFriendService::GetBlockedUserListIds, "GetBlockedUserListIds"},
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{10500, nullptr, "GetProfileList"},
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{10600, nullptr, "DeclareOpenOnlinePlaySession"},
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{10601, &IFriendService::DeclareCloseOnlinePlaySession, "DeclareCloseOnlinePlaySession"},
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@ -121,6 +121,15 @@ private:
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};
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static_assert(sizeof(SizedFriendFilter) == 0x10, "SizedFriendFilter is an invalid size");
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void GetBlockedUserListIds(Kernel::HLERequestContext& ctx) {
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// This is safe to stub, as there should be no adverse consequences from reporting no
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// blocked users.
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // Indicates there are no blocked users
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}
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void DeclareCloseOnlinePlaySession(Kernel::HLERequestContext& ctx) {
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// Stub used by Splatoon 2
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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