Merge pull request #7768 from Moonlacer/fsr-1.0.2
Update AMD FidelityFX Super Resolution™ to 1.0.2
This commit is contained in:
commit
5723145165
36
externals/FidelityFX-FSR/ffx-fsr/ffx_fsr1.h
vendored
36
externals/FidelityFX-FSR/ffx-fsr/ffx_fsr1.h
vendored
|
@ -747,12 +747,12 @@ AF1 sharpness){
|
||||||
// Immediate constants for peak range.
|
// Immediate constants for peak range.
|
||||||
AF2 peakC=AF2(1.0,-1.0*4.0);
|
AF2 peakC=AF2(1.0,-1.0*4.0);
|
||||||
// Limiters, these need to be high precision RCPs.
|
// Limiters, these need to be high precision RCPs.
|
||||||
AF1 hitMinR=mn4R*ARcpF1(AF1_(4.0)*mx4R);
|
AF1 hitMinR=min(mn4R,eR)*ARcpF1(AF1_(4.0)*mx4R);
|
||||||
AF1 hitMinG=mn4G*ARcpF1(AF1_(4.0)*mx4G);
|
AF1 hitMinG=min(mn4G,eG)*ARcpF1(AF1_(4.0)*mx4G);
|
||||||
AF1 hitMinB=mn4B*ARcpF1(AF1_(4.0)*mx4B);
|
AF1 hitMinB=min(mn4B,eB)*ARcpF1(AF1_(4.0)*mx4B);
|
||||||
AF1 hitMaxR=(peakC.x-mx4R)*ARcpF1(AF1_(4.0)*mn4R+peakC.y);
|
AF1 hitMaxR=(peakC.x-max(mx4R,eR))*ARcpF1(AF1_(4.0)*mn4R+peakC.y);
|
||||||
AF1 hitMaxG=(peakC.x-mx4G)*ARcpF1(AF1_(4.0)*mn4G+peakC.y);
|
AF1 hitMaxG=(peakC.x-max(mx4G,eG))*ARcpF1(AF1_(4.0)*mn4G+peakC.y);
|
||||||
AF1 hitMaxB=(peakC.x-mx4B)*ARcpF1(AF1_(4.0)*mn4B+peakC.y);
|
AF1 hitMaxB=(peakC.x-max(mx4B,eB))*ARcpF1(AF1_(4.0)*mn4B+peakC.y);
|
||||||
AF1 lobeR=max(-hitMinR,hitMaxR);
|
AF1 lobeR=max(-hitMinR,hitMaxR);
|
||||||
AF1 lobeG=max(-hitMinG,hitMaxG);
|
AF1 lobeG=max(-hitMinG,hitMaxG);
|
||||||
AF1 lobeB=max(-hitMinB,hitMaxB);
|
AF1 lobeB=max(-hitMinB,hitMaxB);
|
||||||
|
@ -845,12 +845,12 @@ AF1 sharpness){
|
||||||
// Immediate constants for peak range.
|
// Immediate constants for peak range.
|
||||||
AH2 peakC=AH2(1.0,-1.0*4.0);
|
AH2 peakC=AH2(1.0,-1.0*4.0);
|
||||||
// Limiters, these need to be high precision RCPs.
|
// Limiters, these need to be high precision RCPs.
|
||||||
AH1 hitMinR=mn4R*ARcpH1(AH1_(4.0)*mx4R);
|
AH1 hitMinR=min(mn4R,eR)*ARcpH1(AH1_(4.0)*mx4R);
|
||||||
AH1 hitMinG=mn4G*ARcpH1(AH1_(4.0)*mx4G);
|
AH1 hitMinG=min(mn4G,eG)*ARcpH1(AH1_(4.0)*mx4G);
|
||||||
AH1 hitMinB=mn4B*ARcpH1(AH1_(4.0)*mx4B);
|
AH1 hitMinB=min(mn4B,eB)*ARcpH1(AH1_(4.0)*mx4B);
|
||||||
AH1 hitMaxR=(peakC.x-mx4R)*ARcpH1(AH1_(4.0)*mn4R+peakC.y);
|
AH1 hitMaxR=(peakC.x-max(mx4R,eR))*ARcpH1(AH1_(4.0)*mn4R+peakC.y);
|
||||||
AH1 hitMaxG=(peakC.x-mx4G)*ARcpH1(AH1_(4.0)*mn4G+peakC.y);
|
AH1 hitMaxG=(peakC.x-max(mx4G,eG))*ARcpH1(AH1_(4.0)*mn4G+peakC.y);
|
||||||
AH1 hitMaxB=(peakC.x-mx4B)*ARcpH1(AH1_(4.0)*mn4B+peakC.y);
|
AH1 hitMaxB=(peakC.x-max(mx4B,eB))*ARcpH1(AH1_(4.0)*mn4B+peakC.y);
|
||||||
AH1 lobeR=max(-hitMinR,hitMaxR);
|
AH1 lobeR=max(-hitMinR,hitMaxR);
|
||||||
AH1 lobeG=max(-hitMinG,hitMaxG);
|
AH1 lobeG=max(-hitMinG,hitMaxG);
|
||||||
AH1 lobeB=max(-hitMinB,hitMaxB);
|
AH1 lobeB=max(-hitMinB,hitMaxB);
|
||||||
|
@ -963,12 +963,12 @@ AF1 sharpness){
|
||||||
// Immediate constants for peak range.
|
// Immediate constants for peak range.
|
||||||
AH2 peakC=AH2(1.0,-1.0*4.0);
|
AH2 peakC=AH2(1.0,-1.0*4.0);
|
||||||
// Limiters, these need to be high precision RCPs.
|
// Limiters, these need to be high precision RCPs.
|
||||||
AH2 hitMinR=mn4R*ARcpH2(AH2_(4.0)*mx4R);
|
AH2 hitMinR=min(mn4R,eR)*ARcpH2(AH2_(4.0)*mx4R);
|
||||||
AH2 hitMinG=mn4G*ARcpH2(AH2_(4.0)*mx4G);
|
AH2 hitMinG=min(mn4G,eG)*ARcpH2(AH2_(4.0)*mx4G);
|
||||||
AH2 hitMinB=mn4B*ARcpH2(AH2_(4.0)*mx4B);
|
AH2 hitMinB=min(mn4B,eB)*ARcpH2(AH2_(4.0)*mx4B);
|
||||||
AH2 hitMaxR=(peakC.x-mx4R)*ARcpH2(AH2_(4.0)*mn4R+peakC.y);
|
AH2 hitMaxR=(peakC.x-max(mx4R,eR))*ARcpH2(AH2_(4.0)*mn4R+peakC.y);
|
||||||
AH2 hitMaxG=(peakC.x-mx4G)*ARcpH2(AH2_(4.0)*mn4G+peakC.y);
|
AH2 hitMaxG=(peakC.x-max(mx4G,eG))*ARcpH2(AH2_(4.0)*mn4G+peakC.y);
|
||||||
AH2 hitMaxB=(peakC.x-mx4B)*ARcpH2(AH2_(4.0)*mn4B+peakC.y);
|
AH2 hitMaxB=(peakC.x-max(mx4B,eB))*ARcpH2(AH2_(4.0)*mn4B+peakC.y);
|
||||||
AH2 lobeR=max(-hitMinR,hitMaxR);
|
AH2 lobeR=max(-hitMinR,hitMaxR);
|
||||||
AH2 lobeG=max(-hitMinG,hitMaxG);
|
AH2 lobeG=max(-hitMinG,hitMaxG);
|
||||||
AH2 lobeB=max(-hitMinB,hitMaxB);
|
AH2 lobeB=max(-hitMinB,hitMaxB);
|
||||||
|
|
|
@ -429,7 +429,7 @@
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>AMD FidelityFX™️ Super Resolution [Vulkan Only]</string>
|
<string>AMD FidelityFX™️ Super Resolution (Vulkan Only)</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
</widget>
|
</widget>
|
||||||
|
|
Loading…
Reference in a new issue