gl_rasterizer: Remove unused parameters in descriptor uploads
This commit is contained in:
parent
2f2a61887a
commit
5669ff3cbd
|
@ -323,8 +323,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
|
||||
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
|
||||
SetupDrawConstBuffers(stage_enum, shader);
|
||||
SetupGlobalRegions(stage_enum, shader, primitive_mode, base_bindings);
|
||||
SetupTextures(stage_enum, shader, program_handle, base_bindings);
|
||||
SetupGlobalRegions(stage_enum, shader);
|
||||
SetupTextures(stage_enum, shader, base_bindings);
|
||||
|
||||
// Workaround for Intel drivers.
|
||||
// When a clip distance is enabled but not set in the shader it crops parts of the screen
|
||||
|
@ -824,8 +824,7 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, GLenum primitive_mode,
|
||||
BaseBindings base_bindings) {
|
||||
const Shader& shader) {
|
||||
const auto& entries = shader->GetShaderEntries().global_memory_entries;
|
||||
for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry{entries[bindpoint]};
|
||||
|
@ -839,7 +838,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
|
||||
GLuint program_handle, BaseBindings base_bindings) {
|
||||
BaseBindings base_bindings) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& gpu = system.GPU();
|
||||
const auto& maxwell3d = gpu.Maxwell3D();
|
||||
|
|
|
@ -116,12 +116,11 @@ private:
|
|||
|
||||
/// Configures the current global memory entries to use for the draw command.
|
||||
void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, GLenum primitive_mode,
|
||||
BaseBindings base_bindings);
|
||||
const Shader& shader);
|
||||
|
||||
/// Configures the current textures to use for the draw command.
|
||||
void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
||||
GLuint program_handle, BaseBindings base_bindings);
|
||||
BaseBindings base_bindings);
|
||||
|
||||
/// Syncs the viewport and depth range to match the guest state
|
||||
void SyncViewport(OpenGLState& current_state);
|
||||
|
|
Loading…
Reference in a new issue