Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
This commit is contained in:
commit
52da0ce399
|
@ -105,14 +105,14 @@ public:
|
|||
}
|
||||
|
||||
ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
|
||||
const ShaderSetup setup) {
|
||||
const ShaderSetup& setup) {
|
||||
ShaderEntries result;
|
||||
std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
|
||||
return result;
|
||||
}
|
||||
|
||||
ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
|
||||
const ShaderSetup setup) {
|
||||
const ShaderSetup& setup) {
|
||||
ShaderEntries result;
|
||||
std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
|
||||
return result;
|
||||
|
|
Loading…
Reference in a new issue