clear mme draw mode
We already draw, so we can clear it
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fabdf5d385
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@ -29,6 +29,7 @@ static void HLE_771BB18C62444DA0(Engines::Maxwell3D& maxwell3d,
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}
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maxwell3d.regs.index_array.count = 0;
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maxwell3d.mme_draw.instance_count = 0;
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maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
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}
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static void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d,
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@ -47,6 +48,7 @@ static void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d,
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}
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maxwell3d.regs.vertex_buffer.count = 0;
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maxwell3d.mme_draw.instance_count = 0;
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maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
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}
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static void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d,
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@ -76,6 +78,7 @@ static void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d,
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maxwell3d.CallMethodFromMME(0x8e3, 0x640);
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maxwell3d.CallMethodFromMME(0x8e4, 0x0);
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maxwell3d.CallMethodFromMME(0x8e5, 0x0);
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maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
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}
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static const std::array<std::pair<u64, HLEFunction>, 3> hle_funcs{
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