Update GLFW to 3.0.4 and include x64 lib for MSVC
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@ -133,10 +133,38 @@ extern "C" {
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/* Most GL/glu.h variants on Windows need wchar_t
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* OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */
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#include <stddef.h>
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#if !defined(GLFW_INCLUDE_NONE)
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#include <stddef.h>
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#endif
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/* ---------------- GLFW related system specific defines ----------------- */
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/* Include the chosen client API headers.
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*/
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <OpenGL/gl3.h>
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#elif !defined(GLFW_INCLUDE_NONE)
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <OpenGL/glu.h>
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#endif
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#else
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <GL/glcorearb.h>
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#elif defined(GLFW_INCLUDE_ES1)
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#include <GLES/gl.h>
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#elif defined(GLFW_INCLUDE_ES2)
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#include <GLES2/gl2.h>
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#elif defined(GLFW_INCLUDE_ES3)
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#include <GLES3/gl3.h>
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#elif !defined(GLFW_INCLUDE_NONE)
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#include <GL/gl.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#endif
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#endif
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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/* GLFW_DLL is defined by users of GLFW when compiling programs that will link
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@ -173,35 +201,6 @@ extern "C" {
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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/* Include the chosen client API headers.
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*/
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <OpenGL/gl3.h>
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#elif !defined(GLFW_INCLUDE_NONE)
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <OpenGL/glu.h>
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#endif
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#else
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <GL/glcorearb.h>
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#elif defined(GLFW_INCLUDE_ES1)
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#include <GLES/gl.h>
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#elif defined(GLFW_INCLUDE_ES2)
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#include <GLES2/gl2.h>
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#elif defined(GLFW_INCLUDE_ES3)
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#include <GLES3/gl3.h>
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#elif !defined(GLFW_INCLUDE_NONE)
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#include <GL/gl.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#endif
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#endif
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/*************************************************************************
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* GLFW API tokens
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@ -228,7 +227,7 @@ extern "C" {
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* API changes.
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* @ingroup init
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*/
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#define GLFW_VERSION_REVISION 2
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#define GLFW_VERSION_REVISION 4
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/*! @} */
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/*! @name Key and button actions
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@ -707,8 +706,8 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
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* This is the function signature for cursor position callback functions.
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*
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* @param[in] window The window that received the event.
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* @param[in] xpos The new x-coordinate of the cursor.
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* @param[in] ypos The new y-coordinate of the cursor.
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* @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor.
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* @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor.
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*
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* @sa glfwSetCursorPosCallback
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*
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@ -766,7 +765,7 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
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* This is the function signature for Unicode character callback functions.
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*
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* @param[in] window The window that received the event.
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* @param[in] character The Unicode code point of the character.
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* @param[in] codepoint The Unicode code point of the character.
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*
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* @sa glfwSetCharCallback
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*
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@ -793,7 +792,7 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
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*
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* @ingroup monitor
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*/
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typedef struct
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typedef struct GLFWvidmode
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{
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/*! The width, in screen coordinates, of the video mode.
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*/
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@ -823,7 +822,7 @@ typedef struct
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*
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* @ingroup monitor
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*/
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typedef struct
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typedef struct GLFWgammaramp
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{
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/*! An array of value describing the response of the red channel.
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*/
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@ -864,10 +863,7 @@ typedef struct
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*
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* @note This function may only be called from the main thread.
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*
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* @note This function may take several seconds to complete on some systems,
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* while on other systems it may take only a fraction of a second to complete.
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*
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* @note **Mac OS X:** This function will change the current directory of the
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* @note **OS X:** This function will change the current directory of the
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* application to the `Contents/Resources` subdirectory of the application's
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* bundle, if present.
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*
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@ -1233,17 +1229,26 @@ GLFWAPI void glfwWindowHint(int target, int hint);
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* to not share resources.
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* @return The handle of the created window, or `NULL` if an error occurred.
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*
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* @remarks **Windows:** Window creation will fail if the Microsoft GDI
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* software OpenGL implementation is the only one available.
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*
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* @remarks **Windows:** If the executable has an icon resource named
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* `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
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* present, the `IDI_WINLOGO` icon will be used instead.
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*
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* @remarks **Mac OS X:** The GLFW window has no icon, as it is not a document
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* @remarks **OS X:** The GLFW window has no icon, as it is not a document
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* window, but the dock icon will be the same as the application bundle's icon.
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* Also, the first time a window is opened the menu bar is populated with
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* common commands like Hide, Quit and About. The (minimal) about dialog uses
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* information from the application's bundle. For more information on bundles,
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* see the Bundle Programming Guide provided by Apple.
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*
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* @remarks **X11:** There is no mechanism for setting the window icon yet.
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*
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* @remarks The swap interval is not set during window creation, but is left at
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* the default value for that platform. For more information, see @ref
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* glfwSwapInterval.
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*
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* @note This function may only be called from the main thread.
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*
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* @sa glfwDestroyWindow
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@ -1355,10 +1360,6 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
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*
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* @note The window manager may put limits on what positions are allowed.
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*
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* @bug **X11:** Some window managers ignore the set position of hidden (i.e.
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* unmapped) windows, instead placing them where it thinks is appropriate once
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* they are shown.
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*
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* @sa glfwGetWindowPos
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*
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* @ingroup window
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@ -1368,7 +1369,8 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
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/*! @brief Retrieves the size of the client area of the specified window.
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*
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* This function retrieves the size, in screen coordinates, of the client area
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* of the specified window.
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* of the specified window. If you wish to retrieve the size of the
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* framebuffer in pixels, see @ref glfwGetFramebufferSize.
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*
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* @param[in] window The window whose size to retrieve.
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* @param[out] width Where to store the width, in screen coordinates, of the
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@ -1409,7 +1411,8 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
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/*! @brief Retrieves the size of the framebuffer of the specified window.
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*
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* This function retrieves the size, in pixels, of the framebuffer of the
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* specified window.
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* specified window. If you wish to retrieve the size of the window in screen
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* coordinates, see @ref glfwGetWindowSize.
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*
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* @param[in] window The window whose framebuffer to query.
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* @param[out] width Where to store the width, in pixels, of the framebuffer,
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@ -1592,7 +1595,10 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind
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* @return The previously set callback, or `NULL` if no callback was set or an
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* error occurred.
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*
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* @remarks **Mac OS X:** Selecting Quit from the application menu will
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* @par New in GLFW 3
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* The close callback no longer returns a value.
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*
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* @remarks **OS X:** Selecting Quit from the application menu will
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* trigger the close callback for all windows.
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*
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* @ingroup window
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@ -1685,6 +1691,12 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window
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* This function is no longer called by @ref glfwSwapBuffers. You need to call
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* it or @ref glfwWaitEvents yourself.
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*
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* @remarks On some platforms, a window move, resize or menu operation will
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* cause event processing to block. This is due to how event processing is
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* designed on those platforms. You can use the
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* [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
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* of your window when necessary during the operation.
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*
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* @note This function may only be called from the main thread.
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*
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* @note This function may not be called from a callback.
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@ -1712,6 +1724,12 @@ GLFWAPI void glfwPollEvents(void);
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*
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* This function is not required for joystick input to work.
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*
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* @remarks On some platforms, a window move, resize or menu operation will
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* cause event processing to block. This is due to how event processing is
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* designed on those platforms. You can use the
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* [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
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* of your window when necessary during the operation.
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*
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* @note This function may only be called from the main thread.
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*
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* @note This function may not be called from a callback.
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@ -1747,9 +1765,12 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* modes:
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* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
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* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
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* area of the window.
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* - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on
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* cursor movement.
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* area of the window but does not restrict the cursor from leaving. This is
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* useful if you wish to render your own cursor or have no visible cursor at
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* all.
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* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
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* and unlimited cursor movement. This is useful for implementing for
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* example 3D camera controls.
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*
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* If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
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* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
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@ -1819,7 +1840,8 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
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/*! @brief Retrieves the last reported cursor position, relative to the client
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* area of the window.
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*
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* This function returns the last reported position of the cursor to the
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* This function returns the last reported position of the cursor, in screen
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* coordinates, relative to the upper-left corner of the client area of the
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* specified window.
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*
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* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
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@ -1842,11 +1864,13 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
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*/
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GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
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/*! @brief Sets the position of the cursor, relative to the client area of the window.
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/*! @brief Sets the position of the cursor, relative to the client area of the
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* window.
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*
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* This function sets the position of the cursor. The specified window must be
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* focused. If the window does not have focus when this function is called, it
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* fails silently.
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* This function sets the position, in screen coordinates, of the cursor
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* relative to the upper-left corner of the client area of the specified
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* window. The window must be focused. If the window does not have focus when
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* this function is called, it fails silently.
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*
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* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
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* position is unbounded and limited only by the minimum and maximum values of
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*
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* @param[in] window The desired window.
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* @param[in] xpos The desired x-coordinate, relative to the left edge of the
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* client area, or `NULL`.
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* client area.
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* @param[in] ypos The desired y-coordinate, relative to the top edge of the
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* client area, or `NULL`.
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* client area.
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*
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* @sa glfwGetCursorPos
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*
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@ -1942,7 +1966,8 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo
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*
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* This function sets the cursor position callback of the specified window,
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* which is called when the cursor is moved. The callback is provided with the
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* position relative to the upper-left corner of the client area of the window.
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* position, in screen coordinates, relative to the upper-left corner of the
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* client area of the window.
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*
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* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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@ -2202,6 +2227,11 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
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*
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* @remarks This function may be called from secondary threads.
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*
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* @note This function is not called during window creation, leaving the swap
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* interval set to whatever is the default on that platform. This is done
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* because some swap interval extensions used by GLFW do not allow the swap
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* interval to be reset to zero once it has been set to a non-zero value.
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*
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* @note Some GPU drivers do not honor the requested swap interval, either
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* because of user settings that override the request or due to bugs in the
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* driver.
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externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.dll
vendored
Normal file
BIN
externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.dll
vendored
Normal file
Binary file not shown.
BIN
externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.lib
vendored
Normal file
BIN
externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.lib
vendored
Normal file
Binary file not shown.
BIN
externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3dll.lib
vendored
Normal file
BIN
externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3dll.lib
vendored
Normal file
Binary file not shown.
|
@ -11,7 +11,7 @@
|
|||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy "$(SolutionDir)data" "$(EmuBinDir)" /Y /S /D
|
||||
xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(EmuBinDir)" /Y /S /D
|
||||
xcopy "$(ExternalsDir)glfw-3.0.4.bin\lib-msvc_$(PlatformToolset)-$(Platform)\glfw3.dll" "$(EmuBinDir)" /Y /S /D
|
||||
%(Command)</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
|
|
|
@ -9,13 +9,13 @@
|
|||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)glfw-3.0.4.bin\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>
|
||||
</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Lib />
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>$(ExternalsDir)glfw-3.0.4.bin\lib-msvc_$(PlatformToolset)-$(Platform);$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>glfw3dll.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
|
|
Loading…
Reference in a new issue