texture_cache: Implement GPU Dirty Flags
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94f2be5473
commit
5192521dc3
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@ -81,17 +81,22 @@ public:
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if (!gpu_addr) {
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if (!gpu_addr) {
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return {};
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return {};
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}
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}
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if (gpu_addr == 0x1b7ec0000) {
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// __debugbreak();
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}
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const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
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const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
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return GetSurface(gpu_addr, params, true).second;
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return GetSurface(gpu_addr, params, true).second;
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}
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}
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TView GetDepthBufferSurface(bool preserve_contents) {
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TView GetDepthBufferSurface(bool preserve_contents) {
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const auto& regs{system.GPU().Maxwell3D().regs};
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auto& maxwell3d = system.GPU().Maxwell3D();
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if (!maxwell3d.dirty_flags.zeta_buffer) {
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return depth_buffer.view;
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}
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maxwell3d.dirty_flags.zeta_buffer = false;
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const auto& regs{maxwell3d.regs};
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const auto gpu_addr{regs.zeta.Address()};
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const auto gpu_addr{regs.zeta.Address()};
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if (!gpu_addr || !regs.zeta_enable) {
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if (!gpu_addr || !regs.zeta_enable) {
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SetEmptyDepthBuffer();
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return {};
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return {};
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}
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}
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const auto depth_params{SurfaceParams::CreateForDepthBuffer(
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const auto depth_params{SurfaceParams::CreateForDepthBuffer(
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@ -101,6 +106,8 @@ public:
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
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if (depth_buffer.target)
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if (depth_buffer.target)
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depth_buffer.target->MarkAsProtected(false);
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depth_buffer.target->MarkAsProtected(false);
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depth_buffer.target = surface_view.first;
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depth_buffer.view = surface_view.second;
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if (depth_buffer.target)
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if (depth_buffer.target)
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depth_buffer.target->MarkAsProtected(true);
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depth_buffer.target->MarkAsProtected(true);
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return surface_view.second;
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return surface_view.second;
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@ -108,8 +115,13 @@ public:
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TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
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TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
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ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
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ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
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auto& maxwell3d = system.GPU().Maxwell3D();
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if (!maxwell3d.dirty_flags.color_buffer[index]) {
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return render_targets[index].view;
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}
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maxwell3d.dirty_flags.color_buffer.reset(index);
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const auto& regs{system.GPU().Maxwell3D().regs};
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const auto& regs{maxwell3d.regs};
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if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
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if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
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regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
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regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
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SetEmptyColorBuffer(index);
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SetEmptyColorBuffer(index);
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@ -128,6 +140,7 @@ public:
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if (render_targets[index].target)
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if (render_targets[index].target)
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render_targets[index].target->MarkAsProtected(false);
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render_targets[index].target->MarkAsProtected(false);
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render_targets[index].target = surface_view.first;
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render_targets[index].target = surface_view.first;
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render_targets[index].view = surface_view.second;
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if (render_targets[index].target)
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if (render_targets[index].target)
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render_targets[index].target->MarkAsProtected(true);
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render_targets[index].target->MarkAsProtected(true);
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return surface_view.second;
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return surface_view.second;
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@ -154,7 +167,6 @@ public:
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void SetEmptyColorBuffer(std::size_t index) {
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void SetEmptyColorBuffer(std::size_t index) {
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if (render_targets[index].target != nullptr) {
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if (render_targets[index].target != nullptr) {
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render_targets[index].target->MarkAsProtected(false);
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render_targets[index].target->MarkAsProtected(false);
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std::memset(&render_targets[index].config, sizeof(RenderTargetConfig), 0);
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render_targets[index].target = nullptr;
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render_targets[index].target = nullptr;
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render_targets[index].view = nullptr;
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render_targets[index].view = nullptr;
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}
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}
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@ -545,13 +557,7 @@ private:
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return {};
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return {};
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}
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}
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struct RenderInfo {
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struct FramebufferTargetInfo {
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RenderTargetConfig config;
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TSurface target;
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TView view;
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};
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struct DepthBufferInfo {
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TSurface target;
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TSurface target;
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TView view;
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TView view;
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};
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};
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@ -580,8 +586,9 @@ private:
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/// previously been used. This is to prevent surfaces from being constantly created and
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/// previously been used. This is to prevent surfaces from being constantly created and
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/// destroyed when used with different surface parameters.
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/// destroyed when used with different surface parameters.
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std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
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std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
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std::array<RenderInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> render_targets;
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std::array<FramebufferTargetInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
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DepthBufferInfo depth_buffer;
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render_targets;
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FramebufferTargetInfo depth_buffer;
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std::vector<u8> staging_buffer;
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std::vector<u8> staging_buffer;
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};
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};
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