shader: Implement texture buffers
This commit is contained in:
parent
d267948a73
commit
4e81fc8296
|
@ -1231,6 +1231,20 @@ union Instruction {
|
|||
}
|
||||
} texs;
|
||||
|
||||
union {
|
||||
BitField<28, 1, u64> is_array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<35, 1, u64> aoffi;
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<50, 1, u64> ms; // Multisample?
|
||||
BitField<54, 1, u64> cl;
|
||||
BitField<55, 1, u64> process_mode;
|
||||
|
||||
TextureProcessMode GetTextureProcessMode() const {
|
||||
return process_mode == 0 ? TextureProcessMode::LZ : TextureProcessMode::LL;
|
||||
}
|
||||
} tld;
|
||||
|
||||
union {
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
@ -1408,6 +1422,7 @@ public:
|
|||
TXQ, // Texture Query
|
||||
TXQ_B, // Texture Query Bindless
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLD, // Texture Load
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TLD4, // Texture Load 4
|
||||
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
|
||||
|
@ -1682,6 +1697,7 @@ private:
|
|||
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
|
||||
INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
|
||||
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
|
||||
INST("11011100--11----", Id::TLD, Type::Texture, "TLD"),
|
||||
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
|
|
|
@ -245,6 +245,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
|
||||
|
||||
if (instr.tld.nodep_flag) {
|
||||
LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLDS: {
|
||||
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
|
||||
const bool is_array{instr.tlds.IsArrayTexture()};
|
||||
|
@ -575,6 +587,38 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
|||
return values;
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
const auto texture_type{instr.tld.texture_type};
|
||||
const bool is_array{instr.tld.is_array};
|
||||
const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
|
||||
const std::size_t coord_count{GetCoordCount(texture_type)};
|
||||
|
||||
u64 gpr8_cursor{instr.gpr8.Value()};
|
||||
const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr};
|
||||
|
||||
std::vector<Node> coords;
|
||||
for (std::size_t i = 0; i < coord_count; ++i) {
|
||||
coords.push_back(GetRegister(gpr8_cursor++));
|
||||
}
|
||||
|
||||
u64 gpr20_cursor{instr.gpr20.Value()};
|
||||
// const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)};
|
||||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
|
|
|
@ -277,6 +277,8 @@ private:
|
|||
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
bool depth_compare, bool is_array, bool is_aoffi);
|
||||
|
||||
Node4 GetTldCode(Tegra::Shader::Instruction instr);
|
||||
|
||||
Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
bool is_array);
|
||||
|
||||
|
|
Loading…
Reference in a new issue