Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
This commit is contained in:
parent
2db294306f
commit
4d4572c697
|
@ -19,6 +19,14 @@ if (PNG_FOUND)
|
||||||
add_definitions(-DHAVE_PNG)
|
add_definitions(-DHAVE_PNG)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
|
find_package(Boost)
|
||||||
|
if (Boost_FOUND)
|
||||||
|
include_directories(${Boost_INCLUDE_DIRS})
|
||||||
|
else()
|
||||||
|
message(STATUS "Boost not found, falling back to externals")
|
||||||
|
include_directories(externals/boost)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Include bundled CMake modules
|
# Include bundled CMake modules
|
||||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,16 @@
|
||||||
// Licensed under GPLv2
|
// Licensed under GPLv2
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <boost/range/algorithm.hpp>
|
||||||
|
|
||||||
|
#include <common/file_util.h>
|
||||||
|
|
||||||
|
#include <core/mem_map.h>
|
||||||
|
|
||||||
|
#include "debug_utils/debug_utils.h"
|
||||||
|
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
#include "vertex_shader.h"
|
#include "vertex_shader.h"
|
||||||
#include "debug_utils/debug_utils.h"
|
|
||||||
#include <core/mem_map.h>
|
|
||||||
#include <common/file_util.h>
|
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
|
@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
|
||||||
// Setup input register table
|
// Setup input register table
|
||||||
const auto& attribute_register_map = registers.vs_input_register_map;
|
const auto& attribute_register_map = registers.vs_input_register_map;
|
||||||
float24 dummy_register;
|
float24 dummy_register;
|
||||||
std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register);
|
boost::fill(state.input_register_table, &dummy_register);
|
||||||
if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
|
if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
|
||||||
if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
|
if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
|
||||||
if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
|
if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
|
||||||
|
@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
|
||||||
|
|
||||||
state.status_registers[0] = false;
|
state.status_registers[0] = false;
|
||||||
state.status_registers[1] = false;
|
state.status_registers[1] = false;
|
||||||
std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]),
|
boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS);
|
||||||
VertexShaderState::INVALID_ADDRESS);
|
|
||||||
state.call_stack_pointer = &state.call_stack[0];
|
state.call_stack_pointer = &state.call_stack[0];
|
||||||
|
|
||||||
ProcessShaderCode(state);
|
ProcessShaderCode(state);
|
||||||
|
|
Loading…
Reference in a new issue