Add support for batch install to NAND
This adds support to batch install files to NAND
This commit is contained in:
parent
0974533c96
commit
4c269e5ced
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@ -98,11 +98,13 @@ add_executable(yuzu
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.h
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hotkeys.cpp
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hotkeys.h
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install_dialog.cpp
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install_dialog.h
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loading_screen.cpp
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loading_screen.h
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loading_screen.ui
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hotkeys.cpp
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hotkeys.h
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main.cpp
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main.h
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main.ui
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72
src/yuzu/install_dialog.cpp
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72
src/yuzu/install_dialog.cpp
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@ -0,0 +1,72 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QDialogButtonBox>
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#include <QFileInfo>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QListWidget>
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#include <QVBoxLayout>
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#include "yuzu/install_dialog.h"
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#include "yuzu/uisettings.h"
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InstallDialog::InstallDialog(QWidget* parent, const QStringList& files) : QDialog(parent) {
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file_list = new QListWidget(this);
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for (const QString& file : files) {
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QListWidgetItem* item = new QListWidgetItem(QFileInfo(file).fileName(), file_list);
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item->setData(Qt::UserRole, file);
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Checked);
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}
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file_list->setMinimumWidth((file_list->sizeHintForColumn(0) * 6) / 5);
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vbox_layout = new QVBoxLayout;
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hbox_layout = new QHBoxLayout;
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description = new QLabel(tr("Please confirm these are the files you wish to install."));
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overwrite_files = new QCheckBox(tr("Overwrite Existing Files"));
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overwrite_files->setCheckState(Qt::Unchecked);
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buttons = new QDialogButtonBox;
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buttons->addButton(QDialogButtonBox::Cancel);
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buttons->addButton(tr("Install"), QDialogButtonBox::AcceptRole);
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connect(buttons, &QDialogButtonBox::accepted, this, &InstallDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &InstallDialog::reject);
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hbox_layout->addWidget(overwrite_files);
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hbox_layout->addWidget(buttons);
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vbox_layout->addWidget(description);
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vbox_layout->addWidget(file_list);
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vbox_layout->addLayout(hbox_layout);
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setLayout(vbox_layout);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setWindowTitle(tr("Install Files to NAND"));
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}
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InstallDialog::~InstallDialog() = default;
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QStringList InstallDialog::GetFilenames() const {
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QStringList filenames;
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for (int i = 0; i < file_list->count(); ++i) {
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const QListWidgetItem* item = file_list->item(i);
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if (item->checkState() == Qt::Checked) {
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filenames.append(item->data(Qt::UserRole).toString());
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}
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}
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return filenames;
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}
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bool InstallDialog::ShouldOverwriteFiles() const {
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return overwrite_files->isChecked();
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}
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35
src/yuzu/install_dialog.h
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35
src/yuzu/install_dialog.h
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@ -0,0 +1,35 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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class QCheckBox;
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class QDialogButtonBox;
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class QHBoxLayout;
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class QLabel;
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class QListWidget;
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class QVBoxLayout;
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class InstallDialog : public QDialog {
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Q_OBJECT
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public:
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explicit InstallDialog(QWidget* parent, const QStringList& files);
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~InstallDialog() override;
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QStringList GetFilenames() const;
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bool ShouldOverwriteFiles() const;
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private:
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QListWidget* file_list;
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QVBoxLayout* vbox_layout;
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QHBoxLayout* hbox_layout;
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QLabel* description;
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QCheckBox* overwrite_files;
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QDialogButtonBox* buttons;
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};
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@ -107,6 +107,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/install_dialog.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/main.h"
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#include "yuzu/uisettings.h"
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@ -1596,38 +1597,67 @@ void GMainWindow::OnMenuLoadFolder() {
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void GMainWindow::OnMenuInstallToNAND() {
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const QString file_filter =
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tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
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"(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge "
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"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
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"Image (*.xci)");
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QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
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QStringList files = QFileDialog::getOpenFileNames(this, tr("Install Files"),
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UISettings::values.roms_path, file_filter);
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if (filename.isEmpty()) {
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if (files.isEmpty()) {
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return;
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}
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const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
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const FileSys::VirtualFile& dest, std::size_t block_size) {
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if (src == nullptr || dest == nullptr)
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InstallDialog installDialog(this, files);
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if (installDialog.exec() == QDialog::Rejected) {
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return;
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}
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const QStringList filenames = installDialog.GetFilenames();
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const bool overwrite_files = installDialog.ShouldOverwriteFiles();
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int count = 0;
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int total_count = filenames.size();
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bool is_progressdialog_created = false;
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const auto qt_raw_copy = [this, &count, &total_count, &is_progressdialog_created](
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const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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if (!dest->Resize(src->GetSize()))
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}
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if (!dest->Resize(src->GetSize())) {
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return false;
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}
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std::array<u8, 0x1000> buffer{};
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const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
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QProgressDialog progress(
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if (!is_progressdialog_created) {
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ui.action_Install_File_NAND->setEnabled(false);
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install_progress = new QProgressDialog(
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tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
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tr("Cancel"), 0, progress_maximum, this);
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progress.setWindowModality(Qt::WindowModal);
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install_progress->setWindowTitle(
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tr("%n file(s) remaining", "", total_count - count - 1));
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install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
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~Qt::WindowMaximizeButtonHint);
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install_progress->setAutoClose(false);
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is_progressdialog_created = true;
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} else {
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install_progress->setWindowTitle(
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tr("%n file(s) remaining", "", total_count - count - 1));
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install_progress->setLabelText(
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tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())));
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install_progress->setMaximum(progress_maximum);
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}
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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if (progress.wasCanceled()) {
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if (install_progress->wasCanceled()) {
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dest->Resize(0);
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return false;
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}
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const int progress_value = static_cast<int>(i / buffer.size());
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progress.setValue(progress_value);
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install_progress->setValue(progress_value);
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const auto read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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@ -1636,37 +1666,49 @@ void GMainWindow::OnMenuInstallToNAND() {
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return true;
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};
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const auto success = [this]() {
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const auto success = [this, &count, &is_progressdialog_created]() {
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if (is_progressdialog_created) {
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install_progress->close();
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}
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QMessageBox::information(this, tr("Successfully Installed"),
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tr("The file was successfully installed."));
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tr("%n file(s) successfully installed", "", count));
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game_list->PopulateAsync(UISettings::values.game_dirs);
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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DIR_SEP + "game_list");
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ui.action_Install_File_NAND->setEnabled(true);
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};
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const auto failed = [this]() {
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const auto failed = [this, &is_progressdialog_created](const QString& file) {
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if (is_progressdialog_created) {
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install_progress->close();
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}
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QMessageBox::warning(
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this, tr("Failed to Install"),
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this, tr("Failed to Install %1").arg(QFileInfo(file).fileName()),
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tr("There was an error while attempting to install the provided file. It "
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"could have an incorrect format or be missing metadata. Please "
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"double-check your file and try again."));
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game_list->PopulateAsync(UISettings::values.game_dirs);
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ui.action_Install_File_NAND->setEnabled(true);
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};
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const auto overwrite = [this]() {
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return QMessageBox::question(this, tr("Failed to Install"),
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const auto overwrite = [this](const QString& file) {
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return QMessageBox::question(
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this, tr("Failed to Install %1").arg(QFileInfo(file).fileName()),
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tr("The file you are attempting to install already exists "
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"in the cache. Would you like to overwrite it?")) ==
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QMessageBox::Yes;
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"in the cache. Would you like to overwrite it?")) == QMessageBox::Yes;
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};
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for (const QString& filename : filenames) {
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if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
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filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
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std::shared_ptr<FileSys::NSP> nsp;
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if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
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nsp = std::make_shared<FileSys::NSP>(
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vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
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if (nsp->IsExtractedType())
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failed();
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if (nsp->IsExtractedType()) {
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failed(filename);
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break;
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}
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} else {
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const auto xci = std::make_shared<FileSys::XCI>(
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vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
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}
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if (nsp->GetStatus() != Loader::ResultStatus::Success) {
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failed();
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return;
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failed(filename);
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break;
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}
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const auto res = Core::System::GetInstance()
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.GetFileSystemController()
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.GetUserNANDContents()
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->InstallEntry(*nsp, false, qt_raw_copy);
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if (res == FileSys::InstallResult::Success) {
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success();
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} else {
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if (res == FileSys::InstallResult::ErrorAlreadyExists) {
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if (overwrite()) {
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++count;
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} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
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if (overwrite_files && overwrite(filename)) {
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const auto res2 = Core::System::GetInstance()
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.GetFileSystemController()
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.GetUserNANDContents()
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->InstallEntry(*nsp, true, qt_raw_copy);
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if (res2 == FileSys::InstallResult::Success) {
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success();
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} else {
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failed();
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if (res2 != FileSys::InstallResult::Success) {
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failed(filename);
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break;
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}
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++count;
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} else {
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--total_count;
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}
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} else {
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failed();
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}
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failed(filename);
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break;
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}
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} else {
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const auto nca = std::make_shared<FileSys::NCA>(
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@ -1708,8 +1751,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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// Game updates necessary are missing base RomFS
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if (id != Loader::ResultStatus::Success &&
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id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
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failed();
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return;
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failed(filename);
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break;
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}
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const QStringList tt_options{tr("System Application"),
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if (!ok || index == -1) {
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QMessageBox::warning(this, tr("Failed to Install"),
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tr("The title type you selected for the NCA is invalid."));
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return;
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break;
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}
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// If index is equal to or past Game, add the jump in TitleType.
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}
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if (res == FileSys::InstallResult::Success) {
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success();
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++count;
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} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
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if (overwrite()) {
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const auto res2 = Core::System::GetInstance()
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if (overwrite_files && overwrite(filename)) {
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const auto res2 =
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Core::System::GetInstance()
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.GetFileSystemController()
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.GetUserNANDContents()
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->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
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true, qt_raw_copy);
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if (res2 == FileSys::InstallResult::Success) {
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->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true,
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qt_raw_copy);
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if (res2 != FileSys::InstallResult::Success) {
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failed(filename);
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break;
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}
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++count;
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} else {
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--total_count;
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}
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} else {
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failed(filename);
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break;
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}
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}
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// Return success only on the last file
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if (filename == filenames.last()) {
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success();
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} else {
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failed();
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}
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}
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} else {
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failed();
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}
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}
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}
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@ -28,6 +28,7 @@ class MicroProfileDialog;
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class ProfilerWidget;
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class QLabel;
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class QPushButton;
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class QProgressDialog;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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class GameListPlaceholder;
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@ -272,6 +273,9 @@ private:
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HotkeyRegistry hotkey_registry;
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// Install to NAND progress dialog
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QProgressDialog* install_progress;
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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@ -130,7 +130,7 @@
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Install File to NAND...</string>
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<string>Install Files to NAND...</string>
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</property>
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</action>
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<action name="action_Load_File">
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