From 807e7640aa27dbe3ffca45f2c7da5cc14e07106e Mon Sep 17 00:00:00 2001
From: David Marcec <dmarcecguzman@gmail.com>
Date: Wed, 19 Dec 2018 14:16:30 +1100
Subject: [PATCH] Device handle should not be a random id, instead it's the
 current npad id

Found during hardware testing
---
 src/core/hle/service/nfp/nfp.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index d5df112a0..a7bed0040 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -317,8 +317,8 @@ private:
     }
 
     bool has_attached_handle{};
-    const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')};
-    const u32 npad_id{0}; // Player 1 controller
+    const u64 device_handle{0}; // Npad device 1
+    const u32 npad_id{0};       // Player 1 controller
     State state{State::NonInitialized};
     DeviceState device_state{DeviceState::Initialized};
     Kernel::EventPair deactivate_event;