Return no application area when games try to open an application area
This will prompt CreateApplicationArea
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9ec9709f68
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@ -20,7 +20,8 @@ namespace Service::NFP {
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namespace ErrCodes {
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namespace ErrCodes {
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constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
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constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
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-1); // TODO(ogniK): Find the actual error code
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-1); // TODO(ogniK): Find the actual error code
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}
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constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
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} // namespace ErrCodes
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Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
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Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
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: ServiceFramework(name), module(std::move(module)) {
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: ServiceFramework(name), module(std::move(module)) {
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@ -292,10 +293,9 @@ private:
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}
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}
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void OpenApplicationArea(Kernel::HLERequestContext& ctx) {
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void OpenApplicationArea(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_NFP, "called");
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LOG_WARNING(Service_NFP, "(STUBBED) called");
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// We don't need to worry about this since we can just open the file
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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rb.Push(ErrCodes::ERR_NO_APPLICATION_AREA);
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}
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}
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void GetApplicationAreaSize(Kernel::HLERequestContext& ctx) {
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void GetApplicationAreaSize(Kernel::HLERequestContext& ctx) {
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