shader_recompiler/value.h: Remove lingering references to S32
This commit is contained in:
parent
5aca9386cf
commit
4678f53463
|
@ -43,7 +43,6 @@ public:
|
|||
explicit Value(u8 value) noexcept;
|
||||
explicit Value(u16 value) noexcept;
|
||||
explicit Value(u32 value) noexcept;
|
||||
explicit Value(s32 value) noexcept;
|
||||
explicit Value(f32 value) noexcept;
|
||||
explicit Value(u64 value) noexcept;
|
||||
explicit Value(f64 value) noexcept;
|
||||
|
@ -66,7 +65,6 @@ public:
|
|||
[[nodiscard]] u8 U8() const;
|
||||
[[nodiscard]] u16 U16() const;
|
||||
[[nodiscard]] u32 U32() const;
|
||||
[[nodiscard]] s32 S32() const;
|
||||
[[nodiscard]] f32 F32() const;
|
||||
[[nodiscard]] u64 U64() const;
|
||||
[[nodiscard]] f64 F64() const;
|
||||
|
@ -86,7 +84,6 @@ private:
|
|||
u8 imm_u8;
|
||||
u16 imm_u16;
|
||||
u32 imm_u32;
|
||||
s32 imm_s32;
|
||||
f32 imm_f32;
|
||||
u64 imm_u64;
|
||||
f64 imm_f64;
|
||||
|
@ -378,14 +375,6 @@ inline u32 Value::U32() const {
|
|||
return imm_u32;
|
||||
}
|
||||
|
||||
inline s32 Value::S32() const {
|
||||
if (IsIdentity()) {
|
||||
return inst->Arg(0).S32();
|
||||
}
|
||||
DEBUG_ASSERT(type == Type::S32);
|
||||
return imm_s32;
|
||||
}
|
||||
|
||||
inline f32 Value::F32() const {
|
||||
if (IsIdentity()) {
|
||||
return inst->Arg(0).F32();
|
||||
|
|
Loading…
Reference in a new issue