glsl: Implement barriers
This commit is contained in:
parent
421847cf1e
commit
465903468e
|
@ -1,4 +1,3 @@
|
||||||
|
|
||||||
// Copyright 2021 yuzu Emulator Project
|
// Copyright 2021 yuzu Emulator Project
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
|
@ -0,0 +1,21 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
|
namespace Shader::Backend::GLSL {
|
||||||
|
void EmitBarrier(EmitContext& ctx) {
|
||||||
|
ctx.Add("barrier();");
|
||||||
|
}
|
||||||
|
|
||||||
|
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||||
|
ctx.Add("groupMemoryBarrier();");
|
||||||
|
}
|
||||||
|
|
||||||
|
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||||
|
ctx.Add("memoryBarrier();");
|
||||||
|
}
|
||||||
|
} // namespace Shader::Backend::GLSL
|
|
@ -80,18 +80,6 @@ void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_la
|
||||||
ctx.Add("discard;");
|
ctx.Add("discard;");
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitBarrier(EmitContext& ctx) {
|
|
||||||
NotImplemented();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
|
||||||
NotImplemented();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
|
||||||
NotImplemented();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitPrologue(EmitContext& ctx) {}
|
void EmitPrologue(EmitContext& ctx) {}
|
||||||
|
|
||||||
void EmitEpilogue(EmitContext& ctx) {}
|
void EmitEpilogue(EmitContext& ctx) {}
|
||||||
|
|
Loading…
Reference in a new issue