gl_rasterizer: Re-enable stream buffer memory due to global memory
Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute.
This commit is contained in:
parent
76ca2a5f82
commit
442a1cc021
|
@ -575,11 +575,9 @@ void RasterizerOpenGL::DrawPrelude() {
|
||||||
(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
|
(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
|
||||||
Maxwell::MaxShaderStage;
|
Maxwell::MaxShaderStage;
|
||||||
|
|
||||||
if (!device.HasFastBufferSubData()) {
|
|
||||||
// Add space for at least 18 constant buffers
|
// Add space for at least 18 constant buffers
|
||||||
buffer_size += Maxwell::MaxConstBuffers *
|
buffer_size += Maxwell::MaxConstBuffers *
|
||||||
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
||||||
}
|
|
||||||
|
|
||||||
// Prepare the vertex array.
|
// Prepare the vertex array.
|
||||||
buffer_cache.Map(buffer_size);
|
buffer_cache.Map(buffer_size);
|
||||||
|
@ -743,12 +741,10 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||||
state.draw.shader_program = program;
|
state.draw.shader_program = program;
|
||||||
state.draw.program_pipeline = 0;
|
state.draw.program_pipeline = 0;
|
||||||
|
|
||||||
if (!device.HasFastBufferSubData()) {
|
|
||||||
const std::size_t buffer_size =
|
const std::size_t buffer_size =
|
||||||
Tegra::Engines::KeplerCompute::NumConstBuffers *
|
Tegra::Engines::KeplerCompute::NumConstBuffers *
|
||||||
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
||||||
buffer_cache.Map(buffer_size);
|
buffer_cache.Map(buffer_size);
|
||||||
}
|
|
||||||
|
|
||||||
bind_ubo_pushbuffer.Setup(0);
|
bind_ubo_pushbuffer.Setup(0);
|
||||||
bind_ssbo_pushbuffer.Setup(0);
|
bind_ssbo_pushbuffer.Setup(0);
|
||||||
|
@ -756,9 +752,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||||
SetupComputeConstBuffers(kernel);
|
SetupComputeConstBuffers(kernel);
|
||||||
SetupComputeGlobalMemory(kernel);
|
SetupComputeGlobalMemory(kernel);
|
||||||
|
|
||||||
if (!device.HasFastBufferSubData()) {
|
|
||||||
buffer_cache.Unmap();
|
buffer_cache.Unmap();
|
||||||
}
|
|
||||||
|
|
||||||
bind_ubo_pushbuffer.Bind();
|
bind_ubo_pushbuffer.Bind();
|
||||||
bind_ssbo_pushbuffer.Bind();
|
bind_ssbo_pushbuffer.Bind();
|
||||||
|
|
Loading…
Reference in a new issue