Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
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@ -626,16 +626,8 @@ void RasterizerOpenGL::Clear() {
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}
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void RasterizerOpenGL::DrawPrelude() {
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if (accelerate_draw == AccelDraw::Disabled)
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return;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& gpu = system.GPU().Maxwell3D();
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if (!gpu.ShouldExecute()) {
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return;
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}
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SyncColorMask();
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SyncFragmentColorClampState();
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SyncMultiSampleState();
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@ -754,9 +746,16 @@ struct DrawParams {
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bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawPrelude();
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& maxwell3d = system.GPU().Maxwell3D();
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if (!maxwell3d.ShouldExecute()) {
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return false;
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}
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DrawPrelude();
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const auto& regs = maxwell3d.regs;
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const auto current_instance = maxwell3d.state.current_instance;
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DrawParams draw_call{};
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@ -783,9 +782,16 @@ bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
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bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawPrelude();
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& maxwell3d = system.GPU().Maxwell3D();
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if (!maxwell3d.ShouldExecute()) {
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return false;
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}
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DrawPrelude();
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const auto& regs = maxwell3d.regs;
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const auto& draw_setup = maxwell3d.mme_draw;
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DrawParams draw_call{};
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