Merge pull request #1205 from bunnei/improve-rasterizer-cache-2
Various fixes and improvements to rasterizer cache 2: Electric Boogaloo
This commit is contained in:
commit
42588493d5
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@ -10,6 +10,7 @@
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "video_core/memory_manager.h"
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namespace Service::Nvidia::Devices {
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@ -251,8 +251,8 @@ std::string ReadCString(VAddr vaddr, std::size_t max_length) {
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return string;
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}
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void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
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if (gpu_addr == 0) {
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void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
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if (vaddr == 0) {
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return;
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}
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@ -261,19 +261,8 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
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// CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
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// assumes the specified GPU address region is contiguous as well.
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u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
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for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
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boost::optional<VAddr> maybe_vaddr =
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Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
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// The GPU <-> CPU virtual memory mapping is not 1:1
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if (!maybe_vaddr) {
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LOG_ERROR(HW_Memory,
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"Trying to flush a cached region to an invalid physical address {:016X}",
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gpu_addr);
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continue;
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}
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VAddr vaddr = *maybe_vaddr;
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u64 num_pages = ((vaddr + size - 1) >> PAGE_BITS) - (vaddr >> PAGE_BITS) + 1;
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for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
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PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
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if (cached) {
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@ -344,29 +333,19 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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const VAddr overlap_start = std::max(start, region_start);
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const VAddr overlap_end = std::min(end, region_end);
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const std::vector<Tegra::GPUVAddr> gpu_addresses =
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system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
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if (gpu_addresses.empty()) {
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return;
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}
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const u64 overlap_size = overlap_end - overlap_start;
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for (const auto& gpu_address : gpu_addresses) {
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auto& rasterizer = system_instance.Renderer().Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer.FlushRegion(gpu_address, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer.InvalidateRegion(gpu_address, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
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break;
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}
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auto& rasterizer = system_instance.Renderer().Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer.FlushRegion(overlap_start, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer.InvalidateRegion(overlap_start, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size);
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break;
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}
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};
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@ -11,7 +11,6 @@
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#include <boost/icl/interval_map.hpp>
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#include "common/common_types.h"
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#include "core/memory_hook.h"
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#include "video_core/memory_manager.h"
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namespace Kernel {
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class Process;
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@ -179,7 +178,7 @@ enum class FlushMode {
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/**
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* Mark each page touching the region as cached.
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*/
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void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached);
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void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached);
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/**
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* Flushes and invalidates any externally cached rasterizer resources touching the given virtual
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@ -4,113 +4,87 @@
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#pragma once
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#include <unordered_map>
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#include <set>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range.hpp>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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template <class T>
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class RasterizerCache : NonCopyable {
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public:
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/// Mark the specified region as being invalidated
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void InvalidateRegion(Tegra::GPUVAddr region_addr, size_t region_size) {
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for (auto iter = cached_objects.cbegin(); iter != cached_objects.cend();) {
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const auto& object{iter->second};
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void InvalidateRegion(VAddr addr, u64 size) {
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if (size == 0)
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return;
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++iter;
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const ObjectInterval interval{addr, addr + size};
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for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
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for (auto& cached_object : pair.second) {
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if (!cached_object)
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continue;
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if (object->GetAddr() <= (region_addr + region_size) &&
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region_addr <= (object->GetAddr() + object->GetSizeInBytes())) {
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// Regions overlap, so invalidate
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Unregister(object);
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remove_objects.emplace(cached_object);
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}
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}
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for (auto& remove_object : remove_objects) {
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Unregister(remove_object);
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}
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remove_objects.clear();
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}
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/// Invalidates everything in the cache
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void InvalidateAll() {
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while (object_cache.begin() != object_cache.end()) {
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Unregister(*object_cache.begin()->second.begin());
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}
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}
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protected:
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/// Tries to get an object from the cache with the specified address
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T TryGet(Tegra::GPUVAddr addr) const {
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const auto& search{cached_objects.find(addr)};
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if (search != cached_objects.end()) {
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return search->second;
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T TryGet(VAddr addr) const {
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const ObjectInterval interval{addr};
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for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
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for (auto& cached_object : pair.second) {
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if (cached_object->GetAddr() == addr) {
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return cached_object;
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}
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}
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}
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return nullptr;
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}
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/// Gets a reference to the cache
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const std::unordered_map<Tegra::GPUVAddr, T>& GetCache() const {
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return cached_objects;
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}
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/// Register an object into the cache
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void Register(const T& object) {
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const auto& search{cached_objects.find(object->GetAddr())};
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if (search != cached_objects.end()) {
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// Registered already
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return;
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}
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cached_objects[object->GetAddr()] = object;
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UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
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object_cache.add({GetInterval(object), ObjectSet{object}});
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auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
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rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
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}
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/// Unregisters an object from the cache
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void Unregister(const T& object) {
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const auto& search{cached_objects.find(object->GetAddr())};
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if (search == cached_objects.end()) {
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// Unregistered already
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return;
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}
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UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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cached_objects.erase(search);
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auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
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rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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object_cache.subtract({GetInterval(object), ObjectSet{object}});
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}
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private:
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using PageMap = boost::icl::interval_map<u64, int>;
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using ObjectSet = std::set<T>;
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using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
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using ObjectInterval = typename ObjectCache::interval_type;
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template <typename Map, typename Interval>
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constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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static auto GetInterval(const T& object) {
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return ObjectInterval::right_open(object->GetAddr(),
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object->GetAddr() + object->GetSizeInBytes());
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}
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/// Increase/decrease the number of object in pages touching the specified region
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void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
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const u64 page_start{addr >> Tegra::MemoryManager::PAGE_BITS};
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const u64 page_end{(addr + size) >> Tegra::MemoryManager::PAGE_BITS};
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// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
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// subtract after iterating
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const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
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if (delta > 0)
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cached_pages.add({pages_interval, delta});
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for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
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const auto interval = pair.first & pages_interval;
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const int count = pair.second;
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const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
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<< Tegra::MemoryManager::PAGE_BITS;
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const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
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<< Tegra::MemoryManager::PAGE_BITS;
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const u64 interval_size = interval_end_addr - interval_start_addr;
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if (delta > 0 && count == delta)
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Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
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else if (delta < 0 && count == -delta)
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Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
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else
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ASSERT(count >= 0);
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}
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if (delta < 0)
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cached_pages.add({pages_interval, delta});
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}
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std::unordered_map<Tegra::GPUVAddr, T> cached_objects;
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PageMap cached_pages;
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ObjectCache object_cache;
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ObjectSet remove_objects;
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};
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@ -27,14 +27,14 @@ public:
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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virtual bool AccelerateDisplayTransfer(const void* config) {
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@ -60,5 +60,8 @@ public:
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virtual bool AccelerateDrawBatch(bool is_indexed) {
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return false;
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}
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/// Increase/decrease the number of object in pages touching the specified region
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virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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};
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} // namespace VideoCore
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@ -274,6 +274,41 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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return true;
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}
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template <typename Map, typename Interval>
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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}
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void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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const u64 page_start{addr >> Memory::PAGE_BITS};
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const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
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// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
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// subtract after iterating
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const auto pages_interval = CachedPageMap::interval_type::right_open(page_start, page_end);
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if (delta > 0)
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cached_pages.add({pages_interval, delta});
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for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
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const auto interval = pair.first & pages_interval;
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const int count = pair.second;
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const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
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const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
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const u64 interval_size = interval_end_addr - interval_start_addr;
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if (delta > 0 && count == delta)
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Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
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else if (delta < 0 && count == -delta)
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Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
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else
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ASSERT(count >= 0);
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}
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if (delta < 0)
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cached_pages.add({pages_interval, delta});
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}
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std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
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bool using_depth_fb,
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bool preserve_contents) {
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@ -397,16 +432,6 @@ void RasterizerOpenGL::Clear() {
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glClearStencil(regs.clear_stencil);
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glClear(clear_mask);
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// Mark framebuffer surfaces as dirty
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if (Settings::values.use_accurate_framebuffers) {
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if (dirty_color_surface != nullptr) {
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res_cache.FlushSurface(dirty_color_surface);
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}
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if (dirty_depth_surface != nullptr) {
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res_cache.FlushSurface(dirty_depth_surface);
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}
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}
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}
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std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset,
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@ -522,16 +547,6 @@ void RasterizerOpenGL::DrawArrays() {
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texture_unit.Unbind();
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}
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state.Apply();
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// Mark framebuffer surfaces as dirty
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if (Settings::values.use_accurate_framebuffers) {
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if (dirty_color_surface != nullptr) {
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res_cache.FlushSurface(dirty_color_surface);
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}
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if (dirty_depth_surface != nullptr) {
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res_cache.FlushSurface(dirty_depth_surface);
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}
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}
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}
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void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
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@ -540,17 +555,17 @@ void RasterizerOpenGL::FlushAll() {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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}
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void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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}
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void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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InvalidateRegion(addr, size);
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}
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|
|
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@ -10,7 +10,11 @@
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#include <tuple>
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#include <utility>
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#include <vector>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range.hpp>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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@ -40,15 +44,16 @@ public:
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void Clear() override;
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void NotifyMaxwellRegisterChanged(u32 method) override;
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void FlushAll() override;
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void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
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void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
|
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void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
|
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void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
bool AccelerateDisplayTransfer(const void* config) override;
|
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bool AccelerateTextureCopy(const void* config) override;
|
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bool AccelerateFill(const void* config) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
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void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
|
||||
|
||||
/// OpenGL shader generated for a given Maxwell register state
|
||||
struct MaxwellShader {
|
||||
|
@ -187,6 +192,9 @@ private:
|
|||
|
||||
enum class AccelDraw { Disabled, Arrays, Indexed };
|
||||
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
||||
|
||||
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
||||
CachedPageMap cached_pages;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -33,11 +33,16 @@ struct FormatTuple {
|
|||
bool compressed;
|
||||
};
|
||||
|
||||
static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
|
||||
auto& gpu{Core::System::GetInstance().GPU()};
|
||||
const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
|
||||
return cpu_addr ? *cpu_addr : 0;
|
||||
}
|
||||
|
||||
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
|
||||
const Tegra::Texture::FullTextureInfo& config) {
|
||||
|
||||
SurfaceParams params{};
|
||||
params.addr = config.tic.Address();
|
||||
params.addr = TryGetCpuAddr(config.tic.Address());
|
||||
params.is_tiled = config.tic.IsTiled();
|
||||
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
||||
params.pixel_format =
|
||||
|
@ -55,9 +60,8 @@ struct FormatTuple {
|
|||
|
||||
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
|
||||
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
|
||||
|
||||
SurfaceParams params{};
|
||||
params.addr = config.Address();
|
||||
params.addr = TryGetCpuAddr(config.Address());
|
||||
params.is_tiled = true;
|
||||
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
|
@ -75,9 +79,8 @@ struct FormatTuple {
|
|||
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
|
||||
Tegra::GPUVAddr zeta_address,
|
||||
Tegra::DepthFormat format) {
|
||||
|
||||
SurfaceParams params{};
|
||||
params.addr = zeta_address;
|
||||
params.addr = TryGetCpuAddr(zeta_address);
|
||||
params.is_tiled = true;
|
||||
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
|
||||
params.pixel_format = PixelFormatFromDepthFormat(format);
|
||||
|
@ -171,11 +174,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
|
|||
return format;
|
||||
}
|
||||
|
||||
VAddr SurfaceParams::GetCpuAddr() const {
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
return *gpu.MemoryManager().GpuToCpuAddress(addr);
|
||||
}
|
||||
|
||||
static bool IsPixelFormatASTC(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
|
@ -222,33 +220,28 @@ static bool IsFormatBCn(PixelFormat format) {
|
|||
}
|
||||
|
||||
template <bool morton_to_gl, PixelFormat format>
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
|
||||
Tegra::GPUVAddr addr) {
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
||||
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
|
||||
if (morton_to_gl) {
|
||||
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
||||
// pixel values.
|
||||
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
|
||||
const std::vector<u8> data =
|
||||
Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
|
||||
bytes_per_pixel, stride, height, block_height);
|
||||
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
|
||||
addr, tile_size, bytes_per_pixel, stride, height, block_height);
|
||||
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
|
||||
gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
|
||||
} else {
|
||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
|
||||
// check the configuration for this and perform more generic un/swizzle
|
||||
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||
VideoCore::MortonCopyPixels128(
|
||||
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
|
||||
morton_to_gl);
|
||||
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
morton_to_gl_fns = {
|
||||
// clang-format off
|
||||
|
@ -305,7 +298,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
|||
// clang-format on
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
gl_to_morton_fns = {
|
||||
// clang-format off
|
||||
|
@ -542,7 +535,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
|
|||
void CachedSurface::LoadGLBuffer() {
|
||||
ASSERT(params.type != SurfaceType::Fill);
|
||||
|
||||
const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
|
||||
const u8* const texture_src_data = Memory::GetPointer(params.addr);
|
||||
|
||||
ASSERT(texture_src_data);
|
||||
|
||||
|
@ -567,7 +560,7 @@ void CachedSurface::LoadGLBuffer() {
|
|||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::FlushGLBuffer() {
|
||||
u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
|
||||
u8* const dst_buffer = Memory::GetPointer(params.addr);
|
||||
|
||||
ASSERT(dst_buffer);
|
||||
ASSERT(gl_buffer.size() ==
|
||||
|
@ -764,19 +757,10 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
|||
return {};
|
||||
}
|
||||
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
// Don't try to create any entries in the cache if the address of the texture is invalid.
|
||||
if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
|
||||
return {};
|
||||
|
||||
// Look up surface in the cache based on address
|
||||
Surface surface{TryGet(params.addr)};
|
||||
if (surface) {
|
||||
if (Settings::values.use_accurate_framebuffers) {
|
||||
// If use_accurate_framebuffers is enabled, always load from memory
|
||||
FlushSurface(surface);
|
||||
Unregister(surface);
|
||||
} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
||||
if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
||||
// Use the cached surface as-is
|
||||
return surface;
|
||||
} else if (preserve_contents) {
|
||||
|
@ -792,15 +776,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
|||
}
|
||||
}
|
||||
|
||||
// Try to get a previously reserved surface
|
||||
surface = TryGetReservedSurface(params);
|
||||
|
||||
// No surface found - create a new one
|
||||
if (!surface) {
|
||||
surface = std::make_shared<CachedSurface>(params);
|
||||
ReserveSurface(surface);
|
||||
Register(surface);
|
||||
}
|
||||
// No cached surface found - get a new one
|
||||
surface = GetUncachedSurface(params);
|
||||
Register(surface);
|
||||
|
||||
// Only load surface from memory if we care about the contents
|
||||
if (preserve_contents) {
|
||||
|
@ -810,13 +788,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
|||
return surface;
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
|
||||
Surface surface{TryGetReservedSurface(params)};
|
||||
if (!surface) {
|
||||
// No reserved surface available, create a new one and reserve it
|
||||
surface = std::make_shared<CachedSurface>(params);
|
||||
ReserveSurface(surface);
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
const SurfaceParams& new_params) {
|
||||
// Verify surface is compatible for blitting
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
|
||||
// Create a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
|
||||
// Get a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{GetUncachedSurface(new_params)};
|
||||
|
||||
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
|
||||
if (params.pixel_format == new_params.pixel_format) {
|
||||
|
@ -826,92 +814,73 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
|||
return new_surface;
|
||||
}
|
||||
|
||||
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
|
||||
// When using accurate framebuffers, always copy old data to new surface, regardless of format
|
||||
if (Settings::values.use_accurate_framebuffers) {
|
||||
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
|
||||
|
||||
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
||||
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
||||
|
||||
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
// using the new format.
|
||||
OGLBuffer pbo;
|
||||
pbo.Create();
|
||||
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new
|
||||
// one using the new format.
|
||||
OGLBuffer pbo;
|
||||
pbo.Create();
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(surface->Texture().handle, 0,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
}
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (params.SizeInBytes() < new_params.SizeInBytes()) {
|
||||
// Upload the rest of the memory.
|
||||
if (new_params.is_tiled) {
|
||||
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
|
||||
// the data in this case. Games like Super Mario Odyssey seem to hit this case when
|
||||
// drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
|
||||
// doesn't clear it beforehand, the texture is already full of zeros.
|
||||
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
||||
"reinterpretation but the texture is tiled.");
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(surface->Texture().handle, 0,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format,
|
||||
source_format.type, static_cast<GLsizei>(params.SizeInBytes()),
|
||||
nullptr);
|
||||
}
|
||||
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
||||
auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
|
||||
new_params.addr + params.SizeInBytes());
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(*address, data.data(), data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (params.SizeInBytes() < new_params.SizeInBytes()) {
|
||||
// Upload the rest of the memory.
|
||||
if (new_params.is_tiled) {
|
||||
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
|
||||
// of the data in this case. Games like Super Mario Odyssey seem to hit this case
|
||||
// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
|
||||
// but it doesn't clear it beforehand, the texture is already full of zeros.
|
||||
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
||||
"reinterpretation but the texture is tiled.");
|
||||
}
|
||||
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size,
|
||||
data.data());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
const auto& dest_rect{new_params.GetRect()};
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
||||
if (dest_format.compressed) {
|
||||
glCompressedTexSubImage2D(
|
||||
GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
dest_format.type, nullptr);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
pbo.Release();
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
const auto& dest_rect{new_params.GetRect()};
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
||||
if (dest_format.compressed) {
|
||||
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
dest_format.type, nullptr);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
pbo.Release();
|
||||
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
|
||||
// Tries to find the GPU address of a framebuffer based on the CPU address. This is because
|
||||
// final output framebuffers are specified by CPU address, but internally our GPU cache uses
|
||||
// GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
|
||||
// address to the one provided. This is obviously not great, and won't work if the
|
||||
// framebuffer overlaps surfaces.
|
||||
|
||||
std::vector<Surface> surfaces;
|
||||
for (const auto& surface : GetCache()) {
|
||||
const auto& params = surface.second->GetSurfaceParams();
|
||||
const VAddr surface_cpu_addr = params.GetCpuAddr();
|
||||
if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
|
||||
ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
|
||||
surfaces.push_back(surface.second);
|
||||
}
|
||||
}
|
||||
|
||||
if (surfaces.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported");
|
||||
|
||||
return surfaces[0];
|
||||
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
|
||||
return TryGet(addr);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
|
||||
|
@ -923,7 +892,6 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
|
|||
const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
|
||||
auto search{surface_reserve.find(surface_reserve_key)};
|
||||
if (search != surface_reserve.end()) {
|
||||
Register(search->second);
|
||||
return search->second;
|
||||
}
|
||||
return {};
|
||||
|
|
|
@ -638,9 +638,6 @@ struct SurfaceParams {
|
|||
GetFormatBpp(pixel_format) / CHAR_BIT;
|
||||
}
|
||||
|
||||
/// Returns the CPU virtual address for this surface
|
||||
VAddr GetCpuAddr() const;
|
||||
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
|
@ -653,25 +650,13 @@ struct SurfaceParams {
|
|||
Tegra::GPUVAddr zeta_address,
|
||||
Tegra::DepthFormat format);
|
||||
|
||||
bool operator==(const SurfaceParams& other) const {
|
||||
return std::tie(addr, is_tiled, block_height, pixel_format, component_type, type, width,
|
||||
height, unaligned_height, size_in_bytes) ==
|
||||
std::tie(other.addr, other.is_tiled, other.block_height, other.pixel_format,
|
||||
other.component_type, other.type, other.width, other.height,
|
||||
other.unaligned_height, other.size_in_bytes);
|
||||
}
|
||||
|
||||
bool operator!=(const SurfaceParams& other) const {
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
/// Checks if surfaces are compatible for caching
|
||||
bool IsCompatibleSurface(const SurfaceParams& other) const {
|
||||
return std::tie(pixel_format, type, cache_width, cache_height) ==
|
||||
std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
|
||||
}
|
||||
|
||||
Tegra::GPUVAddr addr;
|
||||
VAddr addr;
|
||||
bool is_tiled;
|
||||
u32 block_height;
|
||||
PixelFormat pixel_format;
|
||||
|
@ -712,7 +697,7 @@ class CachedSurface final {
|
|||
public:
|
||||
CachedSurface(const SurfaceParams& params);
|
||||
|
||||
Tegra::GPUVAddr GetAddr() const {
|
||||
VAddr GetAddr() const {
|
||||
return params.addr;
|
||||
}
|
||||
|
||||
|
@ -763,13 +748,16 @@ public:
|
|||
/// Flushes the surface to Switch memory
|
||||
void FlushSurface(const Surface& surface);
|
||||
|
||||
/// Tries to find a framebuffer GPU address based on the provided CPU address
|
||||
Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
|
||||
/// Tries to find a framebuffer using on the provided CPU address
|
||||
Surface TryFindFramebufferSurface(VAddr addr) const;
|
||||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
||||
|
||||
/// Gets an uncached surface, creating it if need be
|
||||
Surface GetUncachedSurface(const SurfaceParams& params);
|
||||
|
||||
/// Recreates a surface with new parameters
|
||||
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
|
||||
|
||||
|
|
|
@ -12,21 +12,17 @@
|
|||
namespace OpenGL {
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
|
||||
|
||||
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
|
||||
return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
|
||||
shader_config.offset);
|
||||
}
|
||||
|
||||
/// Gets the shader program code from memory for the specified address
|
||||
static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
|
||||
static GLShader::ProgramCode GetShaderCode(VAddr addr) {
|
||||
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
|
||||
Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
|
||||
return program_code;
|
||||
}
|
||||
|
||||
|
@ -55,7 +51,7 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
|
|||
sizeof(GLShader::MaxwellUniformData));
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
|
||||
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
|
||||
|
||||
GLShader::ProgramResult program_result;
|
||||
|
@ -113,7 +109,7 @@ GLint CachedShader::GetUniformLocation(const std::string& name) {
|
|||
}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
|
||||
const VAddr program_addr{GetShaderAddress(program)};
|
||||
|
||||
// Look up shader in the cache based on address
|
||||
Shader shader{TryGet(program_addr)};
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
@ -21,10 +20,10 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|||
|
||||
class CachedShader final {
|
||||
public:
|
||||
CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
|
||||
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
|
||||
|
||||
/// Gets the address of the shader in guest memory, required for cache management
|
||||
Tegra::GPUVAddr GetAddr() const {
|
||||
VAddr GetAddr() const {
|
||||
return addr;
|
||||
}
|
||||
|
||||
|
@ -50,7 +49,7 @@ public:
|
|||
GLint GetUniformLocation(const std::string& name);
|
||||
|
||||
private:
|
||||
Tegra::GPUVAddr addr;
|
||||
VAddr addr;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
GLShader::ShaderSetup setup;
|
||||
GLShader::ShaderEntries entries;
|
||||
|
|
Loading…
Reference in a new issue