nvmap: Make IocFromId return the same existing handle instead of creating a new one.
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
This commit is contained in:
parent
d758332425
commit
416f692f6e
|
@ -103,11 +103,8 @@ u32 nvmap::IocFromId(const std::vector<u8>& input, std::vector<u8>& output) {
|
|||
[&](const auto& entry) { return entry.second->id == params.id; });
|
||||
ASSERT(itr != handles.end());
|
||||
|
||||
// Make a new handle for the object
|
||||
u32 handle = next_handle++;
|
||||
handles[handle] = itr->second;
|
||||
|
||||
params.handle = handle;
|
||||
// Return the existing handle instead of creating a new one.
|
||||
params.handle = itr->first;
|
||||
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue