yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions - Use them in yuzu and yuzu_cmd modules
This commit is contained in:
parent
dfa56765d6
commit
40644d43f7
3
externals/CMakeLists.txt
vendored
3
externals/CMakeLists.txt
vendored
|
@ -189,8 +189,7 @@ if (ANDROID)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Gamemode
|
if (UNIX)
|
||||||
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
|
||||||
add_subdirectory(gamemode)
|
add_subdirectory(gamemode)
|
||||||
target_include_directories(gamemode PUBLIC gamemode/include)
|
target_include_directories(gamemode PUBLIC gamemode/include)
|
||||||
endif()
|
endif()
|
||||||
|
|
4
externals/gamemode/CMakeLists.txt
vendored
4
externals/gamemode/CMakeLists.txt
vendored
|
@ -4,4 +4,8 @@
|
||||||
project(gamemode)
|
project(gamemode)
|
||||||
|
|
||||||
add_library(gamemode include/gamemode_client.h)
|
add_library(gamemode include/gamemode_client.h)
|
||||||
|
|
||||||
|
target_link_libraries(gamemode PRIVATE common)
|
||||||
|
|
||||||
|
target_include_directories(gamemode PUBLIC include)
|
||||||
set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
|
set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
|
||||||
|
|
|
@ -174,6 +174,15 @@ if(ANDROID)
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if (UNIX)
|
||||||
|
target_sources(common PRIVATE
|
||||||
|
linux/gamemode.cpp
|
||||||
|
linux/gamemode.h
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(common PRIVATE gamemode)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(ARCHITECTURE_x86_64)
|
if(ARCHITECTURE_x86_64)
|
||||||
target_sources(common
|
target_sources(common
|
||||||
PRIVATE
|
PRIVATE
|
||||||
|
|
39
src/common/linux/gamemode.cpp
Normal file
39
src/common/linux/gamemode.cpp
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <gamemode_client.h>
|
||||||
|
|
||||||
|
#include "common/linux/gamemode.h"
|
||||||
|
#include "common/settings.h"
|
||||||
|
|
||||||
|
namespace Common::Linux {
|
||||||
|
|
||||||
|
void StartGamemode() {
|
||||||
|
if (Settings::values.enable_gamemode) {
|
||||||
|
if (gamemode_request_start() < 0) {
|
||||||
|
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||||
|
} else {
|
||||||
|
LOG_INFO(Frontend, "Started gamemode");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void StopGamemode() {
|
||||||
|
if (Settings::values.enable_gamemode) {
|
||||||
|
if (gamemode_request_end() < 0) {
|
||||||
|
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||||
|
} else {
|
||||||
|
LOG_INFO(Frontend, "Stopped gamemode");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetGamemodeState(bool state) {
|
||||||
|
if (state) {
|
||||||
|
StartGamemode();
|
||||||
|
} else {
|
||||||
|
StopGamemode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Common::Linux
|
24
src/common/linux/gamemode.h
Normal file
24
src/common/linux/gamemode.h
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace Common::Linux {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||||
|
*/
|
||||||
|
void StartGamemode();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||||
|
*/
|
||||||
|
void StopGamemode();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||||
|
* @param state The new state the gamemode should have
|
||||||
|
*/
|
||||||
|
void SetGamemodeState(bool state);
|
||||||
|
|
||||||
|
} // namespace Common::Linux
|
|
@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
|
||||||
return "Services";
|
return "Services";
|
||||||
case Category::Paths:
|
case Category::Paths:
|
||||||
return "Paths";
|
return "Paths";
|
||||||
|
case Category::Linux:
|
||||||
|
return "Linux";
|
||||||
case Category::MaxEnum:
|
case Category::MaxEnum:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -178,8 +178,6 @@ struct Values {
|
||||||
true,
|
true,
|
||||||
&use_speed_limit};
|
&use_speed_limit};
|
||||||
|
|
||||||
Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
|
|
||||||
|
|
||||||
// Cpu
|
// Cpu
|
||||||
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
||||||
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
|
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
|
||||||
|
@ -429,6 +427,9 @@ struct Values {
|
||||||
true,
|
true,
|
||||||
true};
|
true};
|
||||||
|
|
||||||
|
// Linux
|
||||||
|
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
|
||||||
|
|
||||||
// Controls
|
// Controls
|
||||||
InputSetting<std::array<PlayerInput, 10>> players;
|
InputSetting<std::array<PlayerInput, 10>> players;
|
||||||
|
|
||||||
|
|
|
@ -41,6 +41,7 @@ enum class Category : u32 {
|
||||||
Multiplayer,
|
Multiplayer,
|
||||||
Services,
|
Services,
|
||||||
Paths,
|
Paths,
|
||||||
|
Linux,
|
||||||
MaxEnum,
|
MaxEnum,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
|
||||||
if (!Settings::IsConfiguringGlobal()) {
|
if (!Settings::IsConfiguringGlobal()) {
|
||||||
ui->button_reset_defaults->setVisible(false);
|
ui->button_reset_defaults->setVisible(false);
|
||||||
}
|
}
|
||||||
#ifndef __linux__
|
|
||||||
ui->enable_gamemode->setVisible(false);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||||
|
@ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
|
||||||
void ConfigureGeneral::SetConfiguration() {}
|
void ConfigureGeneral::SetConfiguration() {}
|
||||||
|
|
||||||
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||||
QLayout& layout = *ui->general_widget->layout();
|
QLayout& general_layout = *ui->general_widget->layout();
|
||||||
|
QLayout& linux_layout = *ui->linux_widget->layout();
|
||||||
|
|
||||||
std::map<u32, QWidget*> hold{};
|
std::map<u32, QWidget*> general_hold{};
|
||||||
|
std::map<u32, QWidget*> linux_hold{};
|
||||||
|
|
||||||
for (const auto setting :
|
std::vector<Settings::BasicSetting*> settings;
|
||||||
UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
|
|
||||||
|
auto push = [&settings](auto& list) {
|
||||||
|
for (auto setting : list) {
|
||||||
|
settings.push_back(setting);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
|
||||||
|
push(Settings::values.linkage.by_category[Settings::Category::Linux]);
|
||||||
|
|
||||||
|
// Only show Linux group on Unix
|
||||||
|
#ifndef __unix__
|
||||||
|
ui->LinuxGroupBox->setVisible(false);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
for (const auto setting : settings) {
|
||||||
auto* widget = builder.BuildWidget(setting, apply_funcs);
|
auto* widget = builder.BuildWidget(setting, apply_funcs);
|
||||||
|
|
||||||
if (widget == nullptr) {
|
if (widget == nullptr) {
|
||||||
|
@ -55,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
hold.emplace(setting->Id(), widget);
|
switch (setting->GetCategory()) {
|
||||||
|
case Settings::Category::UiGeneral:
|
||||||
|
general_hold.emplace(setting->Id(), widget);
|
||||||
|
break;
|
||||||
|
case Settings::Category::Linux:
|
||||||
|
linux_hold.emplace(setting->Id(), widget);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
widget->deleteLater();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto& [id, widget] : hold) {
|
for (const auto& [id, widget] : general_hold) {
|
||||||
layout.addWidget(widget);
|
general_layout.addWidget(widget);
|
||||||
|
}
|
||||||
|
for (const auto& [id, widget] : linux_hold) {
|
||||||
|
linux_layout.addWidget(widget);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,6 +46,33 @@
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QGroupBox" name="LinuxGroupBox">
|
||||||
|
<property name="title">
|
||||||
|
<string>Linux</string>
|
||||||
|
</property>
|
||||||
|
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="linux_widget" native="true">
|
||||||
|
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<spacer name="verticalSpacer">
|
<spacer name="verticalSpacer">
|
||||||
<property name="orientation">
|
<property name="orientation">
|
||||||
|
|
|
@ -57,7 +57,7 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QGroupBox" name="groupBox">
|
<widget class="QGroupBox" name="coreGroup">
|
||||||
<property name="title">
|
<property name="title">
|
||||||
<string>Core</string>
|
<string>Core</string>
|
||||||
</property>
|
</property>
|
||||||
|
|
|
@ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
||||||
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
|
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
|
||||||
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
|
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
|
||||||
QStringLiteral());
|
QStringLiteral());
|
||||||
INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
|
|
||||||
|
// Linux
|
||||||
|
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
|
||||||
|
|
||||||
// Ui Debugging
|
// Ui Debugging
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
#ifdef __unix__
|
#ifdef __unix__
|
||||||
#include <csignal>
|
#include <csignal>
|
||||||
#include <sys/socket.h>
|
#include <sys/socket.h>
|
||||||
|
#include "common/linux/gamemode.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <boost/container/flat_set.hpp>
|
#include <boost/container/flat_set.hpp>
|
||||||
|
@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __linux__
|
|
||||||
#include <gamemode_client.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
constexpr int default_mouse_hide_timeout = 2500;
|
constexpr int default_mouse_hide_timeout = 2500;
|
||||||
constexpr int default_mouse_center_timeout = 10;
|
constexpr int default_mouse_center_timeout = 10;
|
||||||
constexpr int default_input_update_timeout = 1;
|
constexpr int default_input_update_timeout = 1;
|
||||||
|
@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
|
||||||
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
||||||
#ifdef __unix__
|
#ifdef __unix__
|
||||||
SetupSigInterrupts();
|
SetupSigInterrupts();
|
||||||
|
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||||
#endif
|
#endif
|
||||||
system->Initialize();
|
system->Initialize();
|
||||||
|
|
||||||
|
@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
|
||||||
|
|
||||||
discord_rpc->Update();
|
discord_rpc->Update();
|
||||||
|
|
||||||
#ifdef __linux__
|
#ifdef __unix__
|
||||||
if (UISettings::values.enable_gamemode) {
|
Common::Linux::StopGamemode();
|
||||||
if (gamemode_request_end() < 0) {
|
|
||||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
|
||||||
} else {
|
|
||||||
LOG_INFO(Frontend, "Stopped gamemode");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// The emulation is stopped, so closing the window or not does not matter anymore
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
||||||
|
@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
|
||||||
|
|
||||||
discord_rpc->Update();
|
discord_rpc->Update();
|
||||||
|
|
||||||
#ifdef __linux__
|
#ifdef __unix__
|
||||||
if (UISettings::values.enable_gamemode) {
|
Common::Linux::StartGamemode();
|
||||||
if (gamemode_request_start() < 0) {
|
|
||||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
|
||||||
} else {
|
|
||||||
LOG_INFO(Frontend, "Started gamemode");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
|
||||||
UpdateMenuState();
|
UpdateMenuState();
|
||||||
AllowOSSleep();
|
AllowOSSleep();
|
||||||
|
|
||||||
#ifdef __linux__
|
#ifdef __unix__
|
||||||
if (UISettings::values.enable_gamemode) {
|
Common::Linux::StopGamemode();
|
||||||
if (gamemode_request_end() < 0) {
|
|
||||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
|
||||||
} else {
|
|
||||||
LOG_INFO(Frontend, "Stopped gamemode");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
|
||||||
const auto old_theme = UISettings::values.theme;
|
const auto old_theme = UISettings::values.theme;
|
||||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||||
const auto old_language_index = Settings::values.language_index.GetValue();
|
const auto old_language_index = Settings::values.language_index.GetValue();
|
||||||
|
#ifdef __unix__
|
||||||
|
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
|
||||||
|
#endif
|
||||||
|
|
||||||
Settings::SetConfiguringGlobal(true);
|
Settings::SetConfiguringGlobal(true);
|
||||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
|
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
|
||||||
|
@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() {
|
||||||
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
||||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||||
}
|
}
|
||||||
|
#ifdef __unix__
|
||||||
|
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
|
||||||
|
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!multiplayer_state->IsHostingPublicRoom()) {
|
if (!multiplayer_state->IsHostingPublicRoom()) {
|
||||||
multiplayer_state->UpdateCredentials();
|
multiplayer_state->UpdateCredentials();
|
||||||
|
@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||||
discord_rpc->Update();
|
discord_rpc->Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
|
#ifdef __unix__
|
||||||
#ifdef __linux__
|
void GMainWindow::SetGamemodeEnabled(bool state) {
|
||||||
if (emulation_running) {
|
if (emulation_running) {
|
||||||
if (state) {
|
Common::Linux::SetGamemodeState(state);
|
||||||
if (gamemode_request_end() < 0) {
|
|
||||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
|
||||||
} else {
|
|
||||||
LOG_INFO(Frontend, "Stopped gamemode");
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (gamemode_request_start() < 0) {
|
|
||||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
|
||||||
} else {
|
|
||||||
LOG_INFO(Frontend, "Started gamemode");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void GMainWindow::changeEvent(QEvent* event) {
|
void GMainWindow::changeEvent(QEvent* event) {
|
||||||
#ifdef __unix__
|
#ifdef __unix__
|
||||||
|
|
|
@ -340,6 +340,7 @@ private:
|
||||||
void SetupSigInterrupts();
|
void SetupSigInterrupts();
|
||||||
static void HandleSigInterrupt(int);
|
static void HandleSigInterrupt(int);
|
||||||
void OnSigInterruptNotifierActivated();
|
void OnSigInterruptNotifierActivated();
|
||||||
|
void SetGamemodeEnabled(bool state);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
|
|
|
@ -140,9 +140,6 @@ struct Values {
|
||||||
Settings::Specialization::Default,
|
Settings::Specialization::Default,
|
||||||
true,
|
true,
|
||||||
true};
|
true};
|
||||||
// Gamemode
|
|
||||||
Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
|
|
||||||
|
|
||||||
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
|
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
|
||||||
|
|
||||||
// Discord RPC
|
// Discord RPC
|
||||||
|
|
|
@ -63,8 +63,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __linux__
|
#ifdef __unix__
|
||||||
#include <gamemode_client.h>
|
#include "common/linux/gamemode.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
static void PrintHelp(const char* argv0) {
|
static void PrintHelp(const char* argv0) {
|
||||||
|
@ -429,14 +429,8 @@ int main(int argc, char** argv) {
|
||||||
exit(0);
|
exit(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
#ifdef __linux__
|
#ifdef __unix__
|
||||||
if (Settings::values.disable_gamemode) {
|
Common::Linux::StartGamemode();
|
||||||
if (gamemode_request_start() < 0) {
|
|
||||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
|
||||||
} else {
|
|
||||||
LOG_INFO(Frontend, "Started gamemode");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void(system.Run());
|
void(system.Run());
|
||||||
|
@ -450,14 +444,8 @@ int main(int argc, char** argv) {
|
||||||
void(system.Pause());
|
void(system.Pause());
|
||||||
system.ShutdownMainProcess();
|
system.ShutdownMainProcess();
|
||||||
|
|
||||||
#ifdef __linux__
|
#ifdef __unix__
|
||||||
if (Settings::values.disable_gamemode) {
|
Common::Linux::StopGamemode();
|
||||||
if (gamemode_request_end() < 0) {
|
|
||||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
|
||||||
} else {
|
|
||||||
LOG_INFO(Frontend, "Stopped gamemode");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
detached_tasks.WaitForAllTasks();
|
detached_tasks.WaitForAllTasks();
|
||||||
|
|
Loading…
Reference in a new issue